Bastien Montagne
7fbfca48d2
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-09-27 10:37:02 +00:00
Sergey Sharybin
1d202ba90c
Fix for recent commit: mistake in sconscript
2011-09-27 09:40:53 +00:00
Sergey Sharybin
a1857b407c
Fixing typo in comment - no functional changes
2011-09-27 09:21:17 +00:00
Sergey Sharybin
b66f219687
navmesh: code clean-up, should be no functional changes.
2011-09-27 09:09:55 +00:00
Sergey Sharybin
dcccf3fc1f
navmesh: solve bad level calls to edit mesh functions
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Move navmesh operators from editors/object to editors/mesh
2011-09-27 09:09:52 +00:00
Sergey Sharybin
a25c7f647e
navmesh: convert object_navmesh.cpp to plain c.
2011-09-27 09:09:43 +00:00
Campbell Barton
928e2784c6
py api
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- use Py_ssize_t when dealing with python sequence sizes
- dont call PySequence_Size(py_b) in a loop (its slow).
- use faster sequence/float parsing in aud.Factory.filter
2011-09-27 05:28:06 +00:00
Campbell Barton
d98bcb8a77
fix for py/rna api bug:
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PyC_UnicodeAsByte(), used for getting python strings as bytes wasnt clearning utf-8 conversion errors.
this would raise an error when getting an operators filepath.
2011-09-27 04:07:48 +00:00
Campbell Barton
f4dec97cef
fix for building on windows, clear some warnings too
2011-09-27 01:32:27 +00:00
Martin Poirier
2170301204
[ #28681 ] Switching transform type doesn't register correct operator for 'repeat'.
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Reported by Nicholas Rishel
Part of a potential fix, see discussion in tracker.
2011-09-27 01:28:15 +00:00
Campbell Barton
58587a3881
replace strncpy with BLI_strncpy, in some cases strncpy was being misused since it doesnt ensure \0 termination.
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also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-26 18:51:10 +00:00
Campbell Barton
e897c8e83e
fix [ #28742 ] UILayout.menu() with icon misbehaves in headers
2011-09-26 17:32:50 +00:00
Campbell Barton
dc76be62d9
replace strnlen with BLI_strnlen, make some args const - no functional changes.
2011-09-26 17:30:56 +00:00
Campbell Barton
fbdfdfefd8
use BLI_snprintf rather than sprintf for interface functions
2011-09-26 16:53:04 +00:00
Sergey Sharybin
dc19877a09
Remove PROP_TRANSLATE flag from labels for operators, menus and panels.
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This flag lead to storing translated label for templates and
instant language switching became impossible.
This labels are display-time translated.
2011-09-26 14:29:39 +00:00
Bastien Montagne
3cff99c9a1
Commented and tagged some unused vars (gcc warnings...). Also fixed some uninitialized warnings.
2011-09-26 13:24:42 +00:00
Bastien Montagne
c23bc03382
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-09-26 12:08:04 +00:00
Campbell Barton
573ed73be8
change define INTERNATIONAL --> WITH_INTERNATIONAL
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also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-26 10:35:47 +00:00
Campbell Barton
0aa19de52f
add missing imports to wm.py and remove "." from rna descriptions.
2011-09-26 09:31:24 +00:00
Sergey Sharybin
f0cceedd7a
Fix #28747 : Crash in Node Editor
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Setting of transform flags happened with NULL edittree
2011-09-26 08:51:02 +00:00
Campbell Barton
b3d21088aa
workaround/fix for [ #28379 ] Shift+F problem when using Ortho Camera
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temp switch to perspective mode since fly mode doesnt really make sense for otho view.
2011-09-26 08:33:51 +00:00
Dalai Felinto
aeafb960b1
OSX - cmake: blenderplayer part 2: Jens Verwiever co-patch
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Using OSX Bundle (in oppose to Blender dummy .app) as start point for binary.
That way we don't need to move the blenderplayer after the bundle is finished and we can rebuild it without doing `make install`
I will test more tomorrow, but it should be working now
2011-09-26 07:54:30 +00:00
Campbell Barton
8f302f7ffd
bugfix [ #28744 ] Object mapped textures (decals) in linked files are not rendered properly
2011-09-26 07:39:29 +00:00
Dalai Felinto
11a0e00819
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
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under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
Dalai Felinto
4b273f013e
cmake files for bundling blenderplayer in OSX
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this is working fine. The only problem is described in the XXX there.
While Blender is linked to the right place during `make` time (~/bin/blender.app/Content/MacOS/blender)
blenderplayer is in the top bin folder (~/bin/blenderplayer).
That means it will be correct only after you run `make install` (we are moving it to the right place inside the bundle).
I couldn't find the place to fix this properly. I will see with Jens Verwiebe how we can address that.
2011-09-26 05:26:04 +00:00
Bastien Montagne
a932f93098
Commented and tagged some unused vars (gcc warnings...).
2011-09-25 15:37:06 +00:00
Andrew Wiggin
7c46f1c4b7
Fix some MSVC 2010 warnings (including one apparent bug in intern/elbeem/intern/solver_relax.h)
2011-09-25 12:33:51 +00:00
Campbell Barton
274b9c8fb8
whitespace cleanup
2011-09-25 12:31:21 +00:00
Alex Fraser
558b646216
Committing patch #27442 : Adaptive time step for fluid particles. The number of
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subframes can now be altered automatically while an SPH (fluid particle)
simulation is running.
2011-09-25 11:51:28 +00:00
Bastien Montagne
9931c9442e
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-09-25 09:55:13 +00:00
Campbell Barton
3379099a6e
patch [ #28616 ] Multiple particle systems support
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from Andrea Rugliancich (andrearu01)
2011-09-25 07:42:43 +00:00
Mitchell Stokes
58a74bc87f
BGE Animations: Fixing various Action Actuator compatibility issues reported by Dalai in issue #28723 .
2011-09-25 07:03:20 +00:00
Campbell Barton
0f21ecdb16
added bone envelope to the editbone UI, also use more BLI_math functions for armature drawing.
2011-09-25 05:48:16 +00:00
Campbell Barton
2d5dd02db8
correction to armature drawing code, was implicitly casting the bone flag to a short when it contains flags in the int range.
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also was converting pose bone constflag to an int which is harmless but may as well not to it.
2011-09-25 04:55:04 +00:00
Campbell Barton
e3c9986b7c
fix [ #28459 ] Fly mode problem: "Precision enable" not working in 2.59
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also added back freelook (from 2.4x) - so you can loop about without changing direction.
2011-09-25 04:47:46 +00:00
Campbell Barton
81f7e361d2
make new rna variables more consistant with existing names.
2011-09-25 02:49:46 +00:00
Dalai Felinto
51555877b0
manual update on changelog (python API)
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Change as suggested by Campbell.
I'm not sure if this is the way to do for enums, I will check with him later
2011-09-24 23:50:00 +00:00
Dalai Felinto
3b40eea3cd
removing texface rna - changelog.rst update soon
2011-09-24 22:15:37 +00:00
Bastien Montagne
1ddb64817d
Minor: Added PROP_DISTANCE sub-type to min/max dstances of WeightVG Proximity, and Radius of Warp modifiers.
2011-09-24 16:17:23 +00:00
Campbell Barton
cb6255fdf8
edits to internal renderer - no functional changes.
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- move some larger vars into a nested scope.
- replace memset with zero initializer.
- rempace VECCOPY macros with copy_v3v3
- change function args to give the float array length.
2011-09-24 14:34:24 +00:00
Campbell Barton
e63c124e2b
fix [ #28736 ] FaceMask crash on Weight Paint
2011-09-24 11:24:34 +00:00
Campbell Barton
8247bf6fa6
svn merge ^/branches/bmesh/blender -r40512:40513
2011-09-24 11:10:53 +00:00
Bastien Montagne
37cd3368da
Minor: Other UI strings typos and tweaks. Also updated french po & mo
2011-09-24 09:57:47 +00:00
Sergey Sharybin
a043133bab
Fix for recent Campbell's commit.
2011-09-23 19:33:04 +00:00
Campbell Barton
a189b71a28
some speedup for drawing mesh in texture mode.
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- only pass if the mesh has vertex colors to drawParams() rather then the mcol its self, this saves a lookup on the color.
- drawing textures in editmode with no vertex colors would still lookup vertex colors on each face, instead cache this info for all faces.
2011-09-23 18:29:45 +00:00
Bastien Montagne
120895fd24
Fix [ #28729 ] World units not used for new object creation.
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Setting PROP_DISTANCE subtype for "size" properties of add mesh operators.
2011-09-23 17:44:57 +00:00
Bastien Montagne
ccdf99de53
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-09-23 08:33:32 +00:00
Campbell Barton
48918130a1
remove redundant code & use GL_LINE_STRIP for object spiral drawing.
2011-09-22 18:42:16 +00:00
Sergey Sharybin
bf7f88566c
Remove checks for voxel data when texture type is known.
2011-09-22 17:52:27 +00:00
Sergey Sharybin
2eb1339e3f
Corrected fix for #28722 : Segfault when reading volumetric clouds example
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Looks like with current implementation voxeldata should always be created
for voxel textures. Remove recently added NULL check and allocate
voxel data when linking a texture.
2011-09-22 17:52:21 +00:00