Commit Graph

178 Commits

Author SHA1 Message Date
Clément Foucault
d819647538 GPU: Tests: Use GHOST_CreateSystemBackground
This will eventually allow to run tests on the buildbot.
2025-04-28 19:04:51 +02:00
Clément Foucault
d415d8ef09 GPU: Tests: Add missing context cleanup calls
These missing calls would modify the global context.
This is a problem when trying to batch tests
together.
2025-04-28 15:43:25 +02:00
Clément Foucault
98adf4db14 Cleanup: GPU: Tests: Avoid testing more than one value
Also avoid undefined values in vertex buffer.
2025-04-28 15:43:25 +02:00
Clément Foucault
58e1f05160 Fix: GPU: Broken blend mode tests
This is caused by 28ad3736e8
The new primitive was drawing 2 faces, doing the
blending twice. Reverting back to a quad fixes it.
2025-04-28 14:01:41 +02:00
Clément Foucault
59df50c326 GPU: Refactor Qualifier and ImageType
This allow to use types closer to GLSL in resource
declaration.

These are aliased for clarity in the GPU
module (i.e. `isampler2D` is shortened to `Int2D`).

Rel #137446

Pull Request: https://projects.blender.org/blender/blender/pulls/137954
2025-04-24 14:38:13 +02:00
Brecht Van Lommel
fb2ba20b67 Refactor: Use more typed MEM_calloc<> and MEM_malloc<>
Pull Request: https://projects.blender.org/blender/blender/pulls/137822
2025-04-22 11:22:18 +02:00
Brecht Van Lommel
637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00
Clément Foucault
47d2dffe8c GPU: Shader CodeBase use constexpr instead of const
Do this only when applicable.

This allow better compile time checking in Shader C++ compilation.
Moreover, this allows to have `constexpr` in shared code between
C++ and GLSL.

After investigation the `const` keyword in GLSL has the same
semantic than C/C++.

Rel #137333 and #137446

Pull Request: https://projects.blender.org/blender/blender/pulls/137497
2025-04-15 11:36:53 +02:00
Clément Foucault
3b3a5731df GPU: Shader: Change vector and matrix type to use blender convention
This unify the C++ and GLSL codebase style.

The GLSL types are still in the backend compatibility
layers to support python shaders. However, the C++
shader compilation layer doesn't have them to enforce
correct type usage.

Note that this is going to break pretty much all PRs
in flight that targets shader code.

Rel #137261

Pull Request: https://projects.blender.org/blender/blender/pulls/137369
2025-04-14 13:46:41 +02:00
Miguel Pozo
7f724115f7 Fix: Tests: Init thread API for GPUTests
Required by GPUSecondaryContext.
2025-04-14 12:37:49 +02:00
Clément Foucault
9990273d04 GPU: Change Type enum to use lower case values
This is to help for future resource declaration
using macros.

Rel #137261

Pull Request: https://projects.blender.org/blender/blender/pulls/137367
2025-04-11 22:39:01 +02:00
Clément Foucault
bb52754652 GPU: Use f suffix for float literals
They are actually already some literals with the `f` suffix
that are in our shader codebase and we never had problem in
the past 5 years (or even 8 years).

So I think it is safe to do and improves convergence of codestyles.

Pull Request: https://projects.blender.org/blender/blender/pulls/137352
2025-04-11 18:28:45 +02:00
Clément Foucault
f8de6c31bc EEVEE: Move Object ID storage to gbuffer header layer
This allow to store the full object ID inside a `uint32`
buffer. This allows to get the per object data in deferred
passes and avoid to store object data inside the Gbuffer.

This data is only written if needed.

This had to modify the implementation of subpass input
for all backend to be able to bind layered texture.
This currently work because only the layer 0 is bound to the
framebuffer. This is fragile but I don't see a good builtin way
to fix it.

Rel #135935

#### Tasks
- [x] Replace light linking bits in Gbuffer
- [x] Replace Object ID in GBuffer for SSS
- [x] Conditional storage
- [x] Dummy storage if not needed

Pull Request: https://projects.blender.org/blender/blender/pulls/136428
2025-04-03 14:00:55 +02:00
Clément Foucault
30ccd6b179 GPU: Fix compilation of tests
Caused by missing include.
2025-02-25 18:12:05 +01:00
Hans Goudey
d0a6189b50 Refactor: DRW: Centralize and clean up packed normals conversion
Move the code dealing with converting float3 to GPU normals
out of the vertex format header into a separate header. Use a
proper C++ namespace and remove duplication by only using
the more recently added C++ templated conversions.

Most of the diff comes from the removal of the indirect includes
from GPU_vertex_format.hh. A lot of files ended up mistakenly
depending on that.

Pull Request: https://projects.blender.org/blender/blender/pulls/134873
2025-02-24 16:08:30 +01:00
Clément Foucault
28ad3736e8 DRW: Move cube batch generation to GPU module
Avoid access on global DRWShapeCache and still
share the code for batch creation.
Each module is then responsible owner of their
own batch.
2025-02-17 12:36:34 +01:00
Clément Foucault
6138ee64a9 GPU: TexturePool: Add texture pool functionality to the GPU module
This patch adds the texture pool functionality that was previously
only available in the DRW module to the GPU module.

This allows to not rely on global `DST` variable for the managment
of these temporary textures.

Moreover, this can be extended using dedicated GPU backend
specific behavior to reduce the amount of memory needed
to render.

The implementation is mostly copy pasted from the draw implementation
but with more documentation. Also it is simplified since the
`DRW_texture_pool_query` functionality is not needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/134403
2025-02-11 18:58:46 +01:00
Clément Foucault
954b800c3f GPU: Add test for byte pattern clearing of storage buffers 2025-02-07 12:23:50 +01:00
Brecht Van Lommel
c7502b092d Cleanup: Various clang-tidy warnings in gpu
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Jeroen Bakker
16a739dc8a GPU: Add unpack row length tests
This PR adds 2 test cases to test uploading sub texture with and
without unpack row length.

Ref #130977

Pull Request: https://projects.blender.org/blender/blender/pulls/131791
2024-12-12 12:58:16 +01:00
Jeroen Bakker
567595e850 Fix: GPU: OpenGL texture tests
Some texture roundtrip tests are not supported on OpenGL. This PR will
skip these tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/131792
2024-12-12 12:57:41 +01:00
Campbell Barton
b9f055459a Cleanup: ensure trailing space around comment blocks 2024-11-27 19:01:00 +11:00
Jeroen Bakker
e440828221 Fix #130588: Vulkan: Depth stencil readback
Functionality like snapping cursor requires readback of depth stencil
textures. This was not supported yet. This PR will add readback of depth
stencil textures to float.

Fixes: #128624, #130588

Pull Request: https://projects.blender.org/blender/blender/pulls/130717
2024-11-22 09:45:38 +01:00
Clément Foucault
e9252f206b GPU: Comment out test not compatible with metal backend
These test are either not compatible because of the
spec or are just broken in the current state of the backend.

These should be dealt with soon.
2024-11-10 15:16:34 +01:00
Clément Foucault
8260e3aa81 GPU: Simplify framebuffer tests 2024-11-10 15:16:34 +01:00
Clément Foucault
9b91a42240 GPU: Improve fetch mode tests to cover GPU_FETCH_INT_TO_FLOAT_UNIT 2024-11-09 21:50:37 +01:00
Clément Foucault
2738e33a58 GPU: Silence invalid fetch mode tests on Metal
These vertex buffer setup are invalid on metal.
For now simply disable them on Apple hardware.
2024-11-09 21:50:37 +01:00
Clément Foucault
ef8ea88f5f Fix: GPU: Tests not passing on Metal with ASAN on
Fixes a few stack overflow error, reduce framebuffer size
to avoid errors flooding the output.
2024-11-09 21:50:37 +01:00
Jeroen Bakker
a4529f0e17 Merge branch 'blender-v4.3-release' 2024-11-07 14:01:32 +01:00
Jacques Lucke
3688a2919b Merge branch 'blender-v4.3-release' 2024-11-07 14:00:52 +01:00
Jeroen Bakker
da767bcbdc Fix: Vulkan: Enable interleaved tests
Interleaved tests where disabled for Vulkan, but interleaving has been
implemented. This PR enabled these tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/129957
2024-11-07 14:00:51 +01:00
Jeroen Bakker
e0f699abdb Fix: Vulkan: Read & write outside of bounds
When running test cases
`test_texture_roundtrip__GPU_DATA_10_11_11_REV__GPU_R11F_G11F_B10F`
would read and write outside of allocated memory. This is an error in
the test case itself the GPU API doesn't have a public function to get
the desired byte and component size.

Pull Request: https://projects.blender.org/blender/blender/pulls/129958
2024-11-07 13:59:53 +01:00
Clément Foucault
9c0321ae9b Metal: Simplify MSL translation
Move most of the string preprocessing used for MSL
compatibility to `glsl_preprocess`.

Enforce some changes like matrix constructor and
array constructor to the GLSL codebase. This is
for C++ compatibility.

Additionally reduce the amount of code duplication
inside the compatibility code.

Pull Request: https://projects.blender.org/blender/blender/pulls/128634
2024-10-07 12:54:10 +02:00
Clément Foucault
7e5bc58649 GPU: Change GLSL include directive
This changes the include directive to use the standard C preprocessor
`#include` directive.

The regex to applied to all glsl sources is:
`pragma BLENDER_REQUIRE\((\w+\.glsl)\)`
`include "$1"`

This allow C++ linter to parse the code and allow easier codebase
traversal.

However there is a small catch. While it does work like a standard
include directive when the code is treated as C++, it doesn't when
compiled by our shader backends. In this case, we still use our
dependency concatenation approach instead of file injection.

This means that included files will always be prepended when compiled
to GLSL and a file cannot be appended more than once.

This is why all GLSL lib file should have the `#pragma once` directive
and always be included at the start of the file.

These requirements are actually already enforced by our code-style
in practice.

On the implementation, the source needed to be mutated to comment
the `#pragma once` and `#include`. This is needed to avoid GLSL
compiler error out as this is an extension that not all vendor
supports.

Rel #127983
Pull Request: https://projects.blender.org/blender/blender/pulls/128076
2024-10-04 15:48:22 +02:00
Jason Fielder
eb3fe75392 Metal: Add support for parallel compilation and precompilation specialisation
This speeds up EEVEE startup and material compilation time.

Authored by Apple: James McCarthy
Pull Request: https://projects.blender.org/blender/blender/pulls/125657
2024-09-30 11:21:28 +02:00
Jeroen Bakker
2c6b1eb2e5 GPU: Fix static shader tests for NVIDIA
Skipping tests when workarounds are enabled due to GLSL restrictions in
the NVIDIA driver.
2024-08-20 14:52:35 +02:00
Jeroen Bakker
df910f2417 GPU: Fix draw test on NVIDIA/OpenGL
Some workarounds cannot work on NVIDIA but are tested leading to
segfaults. Fixed by skipping in these cases.
2024-08-20 13:37:00 +02:00
Campbell Barton
dffc47e6cf Merge branch 'blender-v4.2-release' 2024-07-02 17:06:35 +10:00
Jeroen Bakker
4d0c14bed3 OpenGL: Fix read from uninitialized memory
When performing framebuffer transition on legacy opengl platforms, some
state was uninitialized. Resulting in incorrect behavior and crashes.

Note that this doens't fix the black cube on legacy platforms. With this PR we
might be able to reproduce the issue on modern HW.

Pull Request: https://projects.blender.org/blender/blender/pulls/123989
2024-07-02 08:37:50 +02:00
Jeroen Bakker
f13e51543c Cleanup: Fix spelling mistake
Attachement -> Attachment

Pull Request: https://projects.blender.org/blender/blender/pulls/122988
2024-06-10 09:57:15 +02:00
Clément Foucault
3f247d6a3c Fix: GPU: Make tests compile 2024-06-08 00:25:40 +02:00
Hans Goudey
84c4ddbbb9 Cleanup: GPU: Use references for some vertex buffer functions
Pull Request: https://projects.blender.org/blender/blender/pulls/122784
2024-06-05 18:47:22 +02:00
Jeroen Bakker
94e2880dfb GPU: Fix use after free in draw tests
Pull Request: https://projects.blender.org/blender/blender/pulls/122201
2024-05-24 12:36:30 +02:00
Jeroen Bakker
c50a0f6478 Cleanup: Framebuffer tests expect parameter order
Framebuffer tests use incorrect order of parameters, which lead to messages
misinforming the developer.

Pull Request: https://projects.blender.org/blender/blender/pulls/121481
2024-05-06 16:19:52 +02:00
Jeroen Bakker
6106bb3d3b GPU: Remove Compute test from test cases
Test cases that uses compute shaders were exited when run on platforms
not supporting compute shaders. Since 4.0 Blender requires a platform
that supports compute shaders.

We should eventually phase out `GPU_compute_shader_support` as it
would always return true. Note that in OpenGL a platform is mentioned
that doesn't support compute shaders, but that is from an old driver
and should be save to remove as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/120907
2024-04-22 06:55:09 +02:00
Jeroen Bakker
d9d4f90142 GPU: Add test case for GPU_storagebuf_copy_sub_from_vertbuf
This API function wasn't covered in any test.

Pull Request: https://projects.blender.org/blender/blender/pulls/120817
2024-04-19 11:12:16 +02:00
Jeroen Bakker
4ae9948f3a GPU: Improve push constants tests
- Expected results should come before actual result.
- Add test case for 8192 bytes as apple has a push constants size of 4096.
- Add more variation to the first order test data.

Improvements detected when working on vulkan backend and validated they
work on metal and opengl as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/120557
2024-04-12 12:26:26 +02:00
Hans Goudey
893130e6fe Refactor: Remove unnecessary C wrapper for GPUBatch class
Similar to fe76d8c946

Pull Request: https://projects.blender.org/blender/blender/pulls/119898
2024-03-26 03:06:25 +01:00
Hans Goudey
fe76d8c946 Refactor: Remove unnecessary C wrappers for vertex and index buffers
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.

This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.

Pull Request: https://projects.blender.org/blender/blender/pulls/119825
2024-03-24 16:38:30 +01:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00