Commit Graph

20629 Commits

Author SHA1 Message Date
Campbell Barton
f8dd0d0dba Cleanup: spelling in comments 2021-09-02 11:08:38 +10:00
Campbell Barton
90dac47717 Cleanup: remove redundant strstr calls
Rely on BLI_str_quoted_substrN to detect if the prefix exists since
this function exists early there is no need to check before calling.
2021-09-01 15:23:56 +10:00
Philipp Oeser
af7233368d Fix T91060: GPencil Time Offset Modifier breaks evaluation time
Caused by {rBf3bf87e5887c}.

When using a GPencil Time Offset Modifier, the bGPDlayer>actframe can be
NULL. This can be determined though, but above optimization commit
skipped getting the active frame in this case entirely (with the
intention to only get it if framenumbers did not match).

Now also call BKE_gpencil_layer_frame_get() if actframe is NULL in order
to fetch a valid one if present.

Maniphest Tasks: T91060

Differential Revision: https://developer.blender.org/D12355
2021-08-31 11:55:16 +02:00
Campbell Barton
d718d6b449 Cleanup: Use C style comments for descriptive text 2021-08-31 14:33:57 +10:00
Campbell Barton
c758b87c5e Cleanup: add CTX_data_pointer_set_ptr & CTX_data_list_add_ptr
Many callers expanded a PointerRNA argument,
so add a version of these functions that takes a PointerRNA.
2021-08-31 13:00:31 +10:00
Jacques Lucke
1e69a25043 Nodes: add more flexible method to declare sockets of a node
Previously, built-in nodes had to implement "socket templates"
(`bNodeSocketTemplate`) to tell Blender which sockets they have.
It was nice that this was declarative, but this approach was way
too rigid and was cumbersome to use in many cases.

This commit starts to move us away from this rigid structure
by letting nodes implement a function that declares the sockets
the node has. Right now this is used as a direct replacement
of the "socket template" approach to keep the refactor smaller.
It's just a bit easier to read and write.

In the future we want to support more complex features like
dynamic numbers of sockets and type inferencing. Those features
will be easier to build on this new approach.

This new approach can live side by side with `bNodeSocketTemplate`
for a while. That makes it easier to update nodes one by one.

Note: In `bNodeSocketTemplate` socket identifiers were made
unique automatically. In this new approach, one has to specify
unique identifiers manually (unless the name is unique already).

Differential Revision: https://developer.blender.org/D12335
2021-08-30 17:23:05 +02:00
Erik Abrahamsson
a71d2b2601 Geometry Nodes: Curve Fill Node
This node takes a curve geometry input and creates a filled mesh at Z=0
using a constrained Delaunay triangulation algorithm. Because of the
choice of algorithm, the results should be higher quality than the
filling for 2D curve objects.

This commit adds an initial fairly simple version of the node, but more
features may be added in the future, like transferring attributes when
necessary, or an index attribute input to break up the calculations
into smaller chunks to improve performance.

Differential Revision: https://developer.blender.org/D11846
2021-08-29 23:27:35 -05:00
Rajesh Advani
b44406f963 Geometry Nodes: Enhance the cube mesh primitive as a cuboid
This mesh primitive enhances the Cube mesh primitive and allows the
creation of a cuboid with a configurable size and number of vertices
in all 3 directions. The Cube primitive is now similar to the Grid
primitive except that it works in 3 dimensions.

Previously it was possible to create a cube and scale it arbitrarily
along each axis. You could also subdivide the mesh, but the number of
subdivisions was equal along all axes. This meant that making the basic
frame for something like modular buildings wasn't trivial.

Inspired by tutorials and files for modular building creation.

The cuboid is created as a `Mesh` so that large meshes with millions of
faces are created quickly. Though edge calculation could be faster if
implemented here, edges are calculated using `BKE_mesh_calc_edges`
to reduce complexity, and in hopes that they may be calculated lazily
for `Mesh` in the future like vertex normals.

See the differential revision for more information.

Differential Revision: https://developer.blender.org/D11810
2021-08-29 22:08:57 -05:00
Campbell Barton
457302b67b BLI_string_utf8: add buffer size arg to BLI_str_utf8_from_unicode
Besides helping to avoid buffer overflow errors this reduces complexity
of BLI_str_utf32_as_utf8 which needed a special loop for the last 6
characters to avoid writing past the buffer bounds.

Also add BLI_str_utf8_from_unicode_len which only returns the length.
2021-08-28 22:50:52 +10:00
Hans Goudey
276a862ebc Fix failing alembic test after IDProperty UI data refactor
The default float IDProperty min value rB8b9a3b94fc148d19 for when there
is no UI data was FLT_MIN instead of -FLT_MAX, which meant that animated
custom property values couldn't be less than zero unless they had their
UI data values edited previously.

That's a mistake I won't make again! Also change the int minimums from
-INT_MAX to INT_MIN to sanitize the whole situation.
2021-08-27 14:31:19 -05:00
Hans Goudey
8b9a3b94fc Refactor IDProperty UI data storage
The storage of IDProperty UI data (min, max, default value, etc) is
quite complicated. For every property, retrieving a single one of these
values involves three string lookups. First for the "_RNA_UI" group
property, then another for a group with the property's name, then for
the data value name. Not only is this inefficient, it's hard to reason
about, unintuitive, and not at all self-explanatory.

This commit replaces that system with a UI data struct directly in the
IDProperty. If it's not used, the only cost is of a NULL pointer. Beyond
storing the description, name, and RNA subtype, derived structs are used
to store type specific UI data like min and max.

Note that this means that addons using (abusing) the `_RNA_UI` custom
property will have to be changed. A few places in the addons repository
will be changed after this commit with D9919.

**Before**
Before, first the _RNA_UI subgroup is retrieved the _RNA_UI group,
then the subgroup for the original property, then specific UI data
is accessed like any other IDProperty.
```
prop = rna_idprop_ui_prop_get(idproperties_owner, "prop_name", create=True)
prop["min"] = 1.0
```

**After**
After, the `id_properties_ui` function for RNA structs returns a python
object specifically for managing an IDProperty's UI data.
```
ui_data = idproperties_owner.id_properties_ui("prop_name")
ui_data.update(min=1.0)
```
In addition to `update`, there are now other functions:
 - `as_dict`: Returns a dictionary of the property's UI data.
 - `clear`: Removes the property's UI data.
 - `update_from`: Copy UI data between properties,
   even if they have different owners.

Differential Revision: https://developer.blender.org/D9697
2021-08-27 08:27:24 -05:00
Richard Antalik
59cd9c6da6 VSE: Transform overwrite mode
Add mode to overwrite strips on overlap instead of resolving overlap.

When overlap is created, 3 things can happen:
 - On partial overlap, handles of overlapped strip are moved
 - On complete overlap with smaller strip, overlapped strip is split
 - On complete overlap with larger strip, overlapped strip is removed

This mode can be enabled in header.

Reviewed By: fsiddi, mano-wii

Differential Revision: https://developer.blender.org/D11805
2021-08-27 12:59:46 +02:00
Campbell Barton
89dae554f9 Cleanup: utf8 stepping functions
Various changes to reduce risk of out of bounds errors in utf8 seeking.

- Remove BLI_str_prev_char_utf8
  This function could potentially scan past the beginning of a string.
  Use BLI_str_find_prev_char_utf8 instead which takes a limiting
  string start argument.

- Swap arguments for BLI_str_find_prev_char_utf8 so the stepping
  argument is first and the limiting argument is last.
  This matches BLI_str_find_next_char_utf8.

- Change behavior of these functions to return it the start or end
  pointers instead of NULL, which complicated use of these functions
  to calculate offsets.

  Callers that need to check if the limits were reached can compare
  the return value with the start/end pointers.

- Return 'const char *' from these functions
  so they don't remove const from the input arguments.
2021-08-27 17:02:53 +10:00
Bastien Montagne
edb95b3fcb Cleanup: Use ID_IS_LINKED instead of direct id.lib pointer check. 2021-08-26 15:01:14 +02:00
Campbell Barton
efcac47155 Cleanup: soft CMake file lists 2021-08-26 12:41:26 +10:00
Campbell Barton
cec35060f5 Cleanup: sort struct blocks 2021-08-26 12:39:45 +10:00
Campbell Barton
84f048fda5 Cleanup: use C style comments for descriptive text 2021-08-26 12:36:58 +10:00
Sebastian Parborg
f49d438ced Cleanup and remove SEQ_ALL_BEGIN macro
We now use a for_each function with callback to iterate through all sequences in the scene.

This has the benefit that we now only loop over the sequences in the scene once.
Before we would loop over them twice and allocate memory to store temporary data.

The allocation of temporary data lead to unintentional memory leaks if the code used returns to exit out of the iteration loop.
The new for_each callback method doesn't allocate any temporary data and only iterates though all sequences once.

Reviewed By: Richard Antalik, Bastien Montagne

Differential Revision: http://developer.blender.org/D12278
2021-08-25 17:30:39 +02:00
Jeroen Bakker
8d634c1b27 Cleanup: Mentioning incorrect source file in comment.
Code mentions that ID_* were defined in DNA_ID.h but are actually defined
in DNA_ID_enums.h.
2021-08-25 10:00:55 +02:00
Campbell Barton
38630711a0 BLI_string_utf8: remove unnecessary utf8 decoding functions
Remove BLI_str_utf8_as_unicode_and_size and
BLI_str_utf8_as_unicode_and_size_safe.

Use BLI_str_utf8_as_unicode_step instead since it takes
a buffer bounds argument to prevent buffer over-reading.
2021-08-25 15:28:59 +10:00
Hans Goudey
5ef3afd87c Fix T90900: Crash when rendering geometry nodes created curve
The comment for data_eval mentions that it should contain a mesh for
curve objects, however with geometry nodes, objects can evaluate to
curves as well (though they are only containers for the `CurveEval`.
That is a larger issue, but with the upcoming geometry instancing patch
the situation changes, so this commit does not correct that. I also hope
to remove this code in favor of the new curve to mesh code soon.

Instead, just check the evaluated data type in this case, which prevents
the crash, though it is hacky.
2021-08-24 13:38:53 -05:00
Hans Goudey
f53cf5141d Cleanup: Make function static, remove unused arguments 2021-08-24 13:27:29 -05:00
Robert Guetzkow
38bdde852f Fix T90715: Remove correct particle modifier through Python API
Before this patch attempting to remove a particle modifier programmatically
through Python would fail, because it deleted the modifier associated with
the currently active particle system instead of the one passed as an argument
to `bpy.types.ObjectModifiers.remove()`.

This fix  adds an additional argument for the particle system to
`object_remove_particle_system`. This allows to specify which particle system
and its associated modifier shall be removed. In case of
`particle_system_remove_exec` it will remain the currently active particle
system, whereas `object_remove_particle_system` passes the particle system
of the modifier. Hence, the correct modifier will be removed.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D12234
2021-08-24 18:41:22 +02:00
Bastien Montagne
551521cfa4 Cleanup: ID management: Remove useless internal for BKE_lib_id_clear_library_data.
This static internal `_ex` function was not doing anything extra, just
move back whole code to public API `BKE_lib_id_clear_library_data`.
2021-08-24 17:19:41 +02:00
Bastien Montagne
b55c02a206 Cleanup: Remove useless Camera make_local callback.
Not sure why this one was still there, probably just escaped a previous
cleanup somehow.
2021-08-24 17:08:23 +02:00
Hans Goudey
9327c00f70 Cleanup: Simplify logic 2021-08-24 10:01:08 -05:00
Sebastian Parborg
7aff40f410 FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND 2021-08-24 15:15:21 +02:00
Bastien Montagne
46913bf0a0 Fix T90840: Can't duplicate or copy (Ctrl-C) object from linked file.
We need to separate the flag telling duplicate code to not handle
remapping to new IDs etc., from the one telling the code that we are
currently duplicating a 'root' ID (i.e. not a dependency of another
duplicated ID).

This whole duplicate code/logic is still fairly unsatisfying, think it
will need further refactor, or maybe even re-design, at some point...
2021-08-24 12:23:39 +02:00
Campbell Barton
8b55cda048 Fix BLI_str_utf8_as_unicode_step reading past intended bounds
Add a string length argument to BLI_str_utf8_as_unicode_step to prevent
reading past the buffer bounds or the intended range since some callers
of this function take a string length to operate on part of the string.

Font drawing for example didn't respect the length argument,
potentially causing a buffer over-read with multi-byte characters
that could read past the end of the string.

The following command would read 5 bytes past the end of the input.

`BLF_draw(font_id, (char[]){252}, 1);`

In practice strings are typically null terminated so this didn't crash
reading past buffer bounds.

Nevertheless, this wasn't correct and could cause bugs in the future.

Clamping by the length now has the same behavior as a null byte.

Add test to ensure this is working as intended.
2021-08-24 14:25:15 +10:00
Richard Antalik
929d7597b3 VSE: Cleanup speed effect math
Simplify logic of speed effect frame calculation by using discrete math
where possible. Only `SEQ_SPEED_MULTIPLY` mode with animation requires
frame map to be built. Frame map building was simplified by removing
unused branches.

Functional change: Animating strip in negative range will reverse playback.
I assume this was limitation of previous system, where each frame map item
was limited to be within correct frame range. Now frame map can contain
values that point beyond usable range and they are limited by
`seq_speed_effect_target_frame_get`. This way it is possible to control
playback rate in both directions.

Mostly fixes T89120 apart from offset handling.

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11939
2021-08-24 01:10:12 +02:00
Himanshi Kalra
875c2ea5b5 Using relative threshold for floats in mesh comparison
Changes the threshold comparison from absolute to relative.
Removes threshold for MLoopCol comparison.

Adds a compare relative threshold function.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12273
2021-08-24 00:50:03 +05:30
James Partsafas
21d4a888b8 Fix T88107: rename Convertor to Converter nodes to correct spelling
Differential Revision: https://developer.blender.org/D11198
2021-08-23 16:27:33 +02:00
YimingWu
b4b3f518aa GPencil: Fix memory leak in split & trim functions
Authored by Henrik Dick (weasel)

Reviewed By YimingWu (NicksBest), Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12284
2021-08-23 20:46:38 +08:00
Campbell Barton
aa067bef5e Cleanup: use BLI_str_utf8 prefix
Rename:

- BLI_str_utf8_invalid_byte  (was BLI_utf8_invalid_byte)
- BLI_str_utf8_invalid_strip (was BLI_utf8_invalid_strip)
2021-08-23 15:02:13 +10:00
Germano Cavalcante
0de3d4e8c7 Fix T90847: snap to face of Add Primitive tool not working in edit mode
BVHTree was being created but not balanced.
Error introduced in {rBfcc844f8fbd0}.
2021-08-22 23:48:54 -03:00
Campbell Barton
c671bfe14e Cleanup: spelling in comments & minor cleanup
Also hyphenate 'mouse-move' use doxy sections in render_update.c &
move function comment from the header to the source.
2021-08-21 13:26:54 +10:00
Jacques Lucke
0081200812 Functions: remove multi-function network
The multi-function network system was able to compose multiple
multi-functions into a new one and to evaluate that efficiently.
This functionality was heavily used by the particle nodes prototype
a year ago. However, since then we only used multi-functions
without the need to compose them in geometry nodes.

The upcoming "fields" in geometry nodes will need a way to
compose multi-functions again. Unfortunately, the code removed
in this commit was not ideal for this different kind of function
composition. I've been working on an alternative that will be added
separately when it becomes needed.

I've had to update all the function nodes, because their interface
depended on the multi-function network data structure a bit.
The actual multi-function implementations are still the same though.
2021-08-20 13:14:39 +02:00
Campbell Barton
cea24b4b4a Cleanup: use "free_data" suffix when the argument isn't freed
Avoid API misuse that caused leaks in T90791 &
2788b0261c.
2021-08-20 16:37:50 +10:00
Campbell Barton
e05db0c26b Cleanup: rename BKE_mesh_free_data -> BKE_mesh_free_data_for_undo
This function only makes sense for undo which doesn't
initialize the meshes ID. Otherwise BKE_id_free should be used.
2021-08-20 16:21:29 +10:00
Campbell Barton
9e2cd6b077 Fix memory leak with building springs in the cloth simulator
Error in 2788b0261c.
2021-08-20 16:00:12 +10:00
Campbell Barton
ce3a6d7989 Cleanup: rename BKE_mesh_free -> BKE_mesh_free_data
It wasn't obvious this didn't free the memory of the mesh it's self
leading to memory leaks.
2021-08-20 15:08:27 +10:00
Jesse Yurkovich
fca6b2780f Cleanup: clang-format 2021-08-19 19:27:49 -07:00
Kévin Dietrich
5b51df0f33 Cleanup, format 2021-08-20 02:30:11 +02:00
Bastien Montagne
3febcb98ed Image blendwrite: Fix handling of packedfiles.
Packedfiles need some special attention when writing Image to disk.

Source: D12242, Jeroen Bakker (@jbakker), thanks.
2021-08-19 18:00:00 +02:00
Bastien Montagne
0896457c59 Partially fix T90593: Image ID wrongly seen as changed on undos.
Several pure runtime data in this ID type were not properly cleared by
write/read processes.

Note that the initial undo step (the one leading back to initial read
file state) is still forcing re-load of image, for some reasons.

Common investigation together with Jeroen Bakker (@jbakker), thanks. See
also D12242.
2021-08-19 18:00:00 +02:00
Bastien Montagne
0f49e4832c Cleanup: Blendwrite: Move code deciding if an ID should be written out of ID callbacks.
This was not really useful, and added estra useless steps in case and ID
should not actually be written.

Further more, it prevented clearing the usercount on write, which can be
cause a false positive 'chanhged' detection in undo/redo case.
2021-08-19 15:09:33 +02:00
Kévin Dietrich
51862c8445 Cycles: experimental integration of Alembic procedural in viewport rendering
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache
modifier in order to use and test it from Blender.

To enable it, one has to switch the render feature set to experimental and
activate the Procedural in the modifier. An Alembic Procedural is then
created for each CacheFile from Blender set to use the Procedural, and each
Blender object having a MeshSequenceCache modifier is added to list of objects
of the right procedural.

The procedural's parameters derive from the CacheFile's properties which are
already exposed in the UI through the modifier, although more Cycles specific
options might be added in the future.

As there is currently no cache controls and since we load all the data at the
beginning of the render session, the procedural is only available during
viewport renders at the moment. When an Alembic procedural is rendered, data
from the archive are not read on the Blender side.

If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural,
bounding boxes are used to display the objects in the scene as a signal that the
objects are not processed by Blender anymore. This is standard in other DCCs.
However this does not reduce the memory usage from Blender as the Alembic data
was already loaded either during an import or during a .blend file read.

This is mostly a hack to test the Cycles Alembic procedural until we have a
better Blender side mechanism for letting renderers load their own geometry,
which will be based on import and export settings on Collections (T68933).

Ref T79174, D3089

Reviewed By: brecht, sybren

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D10197
2021-08-19 14:40:51 +02:00
Campbell Barton
cf72194214 Fix T71137: curve minimum twist producing wrong geometry
Originally D11886 by @ghaspias with minor edits applied.
2021-08-19 17:10:34 +10:00
Bastien Montagne
1d06d35034 LibOverride: Do not report embedded IDs as non-overridable in 'foreach_id' code.
Embedded IDs (root nodetrees, master collection, etc.) pointer itself is
not editable, but their content may be overridden.

LibOverride code is supposed to know how to handle those embedded IDs.
2021-08-18 16:49:20 +02:00
Jesse Yurkovich
400cb25fc7 UDIM: Support tile sets that do not start at 1001
Removes the artificial requirement that UDIM tile sets start at 1001.
Blender was already capable of handling sparse tile sets (non-contiguous
tiles) so the restriction around starting at 1001 was unnecessary in
general.

This required fixing a few UDIM-related python bugs around manually
updating the `tile_number` field on images as well. See the differential
for details. No script changes are necessary but they will now work,
correctly, in many more cases.

Differential Revision: https://developer.blender.org/D11859
2021-08-17 21:44:36 -07:00