Commit Graph

412 Commits

Author SHA1 Message Date
Gaia Clary
417e99df22 Collada: fixed export when 'active UV Layer only' was selected 2012-08-15 22:08:22 +00:00
Gaia Clary
10004d4a42 fixed: [#32240] Collada import when nodes share geometry but not material 2012-08-12 17:13:07 +00:00
Campbell Barton
b96c622015 style cleanup 2012-08-11 22:12:32 +00:00
Gaia Clary
f8a68d50f7 COLLADA: report #32237 fixed Camera exporter and Importer to use correct camera animation data 2012-08-05 21:35:09 +00:00
Gaia Clary
aff4c781eb COLLADA: #29058 Fixed crash when illegal reference to non existing camera object is found. And report a warning to the console) 2012-08-05 10:23:34 +00:00
Gaia Clary
9090340175 COLLADA: fix for #32251. This seems to be compliant to the Collada 1.4.1 specification. 2012-08-04 22:18:56 +00:00
Gaia Clary
021dd5fb40 COLLADA: added initial support for ymag and yfov in importer. fixes issue #32237 2012-08-04 21:25:19 +00:00
Campbell Barton
9b51503307 style cleanup 2012-07-21 22:58:08 +00:00
Gaia Clary
f3fa96303b Fixed an exception during image export when a source image does not exist in the file system 2012-07-09 22:41:44 +00:00
Gaia Clary
3c0579afc5 Removed unneeded variable from Image Exporter 2012-07-09 21:57:04 +00:00
Campbell Barton
75a5eab8d1 code cleanup 2012-07-08 21:37:59 +00:00
Campbell Barton
9f22750422 style cleanup 2012-07-04 20:47:12 +00:00
Campbell Barton
32478997ec style cleanup 2012-06-27 18:29:47 +00:00
Campbell Barton
74c9c24d27 style cleanyp 2012-06-23 23:22:19 +00:00
Gaia Clary
8ef4c4762b Added option for exporting material based textures. Cleaned up header files due to a bug in osx 2012-06-23 22:03:31 +00:00
Gaia Clary
adf3a5e332 Collada: (Export) Added export of surface textures, and control over exported uv layers 2012-06-22 16:16:58 +00:00
Campbell Barton
a744fed46c style cleanup 2012-06-20 16:43:48 +00:00
Campbell Barton
3a6f573b95 style cleanup: also quiet a warning. 2012-06-17 11:36:28 +00:00
Campbell Barton
f5f25b81e8 style cleanup:
also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
Gaia Clary
0df30d1063 Collada: (Exporter) add 'mesh type selection(view|render)' for Apply modifiers option 2012-06-16 23:35:53 +00:00
Campbell Barton
664c95d1eb code cleanup: collada
- when bubble sorting names - dont convert to str::string just to compare strings
- use BLI_linklist_index() to check if an item is in the list
- quiet some warnings
2012-06-16 09:16:24 +00:00
Gaia Clary
9f6a66d5f9 Collada: (Exporter) Add new option 'deform bones only' 2012-06-15 22:00:25 +00:00
Guillermo S. Romero
e879ee1798 SVN maintenance. 2012-06-15 02:21:07 +00:00
Gaia Clary
2cc9ecad55 fix for exporting armature, when it is explicitly selected 2012-06-14 18:29:29 +00:00
Gaia Clary
91eed57e62 Collada: cleanup sort function for 2012-06-14 14:48:52 +00:00
Gaia Clary
43864f9103 fix a nullpointer exception when data missing in dae file 2012-06-14 14:47:41 +00:00
Gaia Clary
05a1a31693 Collada: Added export Option 'sort by object name' to fix an issue with Second Life import 2012-06-14 10:38:39 +00:00
Gaia Clary
b0038ae499 Collada: fixed a few loops to only loop over the list of exported objects, instead of the current scene. 2012-06-12 23:19:34 +00:00
Campbell Barton
2e8a2f7668 style cleanup 2012-06-12 22:05:33 +00:00
Gaia Clary
36ed4818e5 patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset() 2012-06-12 21:25:29 +00:00
Gaia Clary
7fec7070d7 fix: Collada build warning about inconsistent usage of Camera structure/class 2012-06-12 19:37:30 +00:00
Gaia Clary
49a5141cde [#31739] Collada: New Export selections 'Include Armatures' 2012-06-07 17:55:26 +00:00
Campbell Barton
5189356d58 style cleanup 2012-06-04 20:11:09 +00:00
Gaia Clary
b65c9711fe Collada exporter: Added name attribute to nodes in visual_scene elements (name = id) 2012-05-27 19:44:07 +00:00
Gaia Clary
822362189b [#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' Option 2012-05-26 22:46:28 +00:00
Gaia Clary
da67c969b3 Patch #31570: Implementation of 'Include bone children' Option 2012-05-24 14:56:09 +00:00
Campbell Barton
72f38b4f09 style cleanup: brace placement. 2012-05-22 06:29:46 +00:00
Gaia Clary
2c05190374 fix [#31320] Collada now supports import/export of loose edges (edges not attached to faces) 2012-05-16 11:21:03 +00:00
Nathan Letwory
4071b2a8cd Apply [#30199] Fix COLLADA export of material names
Submitted by Daniel Balster
2012-05-09 22:54:18 +00:00
Campbell Barton
d20c129a9c style cleanup: whitespace/operators 2012-05-09 09:24:15 +00:00
Nathan Letwory
d644069860 Apply [#31335] COLLADA: fix for odd names for materials in exported dae files
Patch by Gaia Clary

This patch removes the index numbering from materials, which is not necessary.
2012-05-09 08:14:49 +00:00
Gaia Clary
f44e80e638 Collada: patch #31331: added missing call to BKE_mesh_tessface_ensure() when 'apply Modifiers' was NOT selected 2012-05-07 19:08:01 +00:00
Gaia Clary
98ba7dfecf Collada: patch #31331: Implementation of 'Apply Modifiers' 2012-05-07 18:09:59 +00:00
Sergey Sharybin
3ef11693f5 Style cleanup: displist module 2012-05-07 06:58:03 +00:00
Joshua Leung
364388b9f2 Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.

This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
Campbell Barton
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
Campbell Barton
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
Campbell Barton
34b18fcbc1 code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one) 2012-05-05 14:52:04 +00:00
Campbell Barton
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
Campbell Barton
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00