Gaia Clary
417e99df22
Collada: fixed export when 'active UV Layer only' was selected
2012-08-15 22:08:22 +00:00
Gaia Clary
10004d4a42
fixed: [ #32240 ] Collada import when nodes share geometry but not material
2012-08-12 17:13:07 +00:00
Campbell Barton
b96c622015
style cleanup
2012-08-11 22:12:32 +00:00
Gaia Clary
f8a68d50f7
COLLADA: report #32237 fixed Camera exporter and Importer to use correct camera animation data
2012-08-05 21:35:09 +00:00
Gaia Clary
aff4c781eb
COLLADA: #29058 Fixed crash when illegal reference to non existing camera object is found. And report a warning to the console)
2012-08-05 10:23:34 +00:00
Gaia Clary
9090340175
COLLADA: fix for #32251 . This seems to be compliant to the Collada 1.4.1 specification.
2012-08-04 22:18:56 +00:00
Gaia Clary
021dd5fb40
COLLADA: added initial support for ymag and yfov in importer. fixes issue #32237
2012-08-04 21:25:19 +00:00
Campbell Barton
9b51503307
style cleanup
2012-07-21 22:58:08 +00:00
Gaia Clary
f3fa96303b
Fixed an exception during image export when a source image does not exist in the file system
2012-07-09 22:41:44 +00:00
Gaia Clary
3c0579afc5
Removed unneeded variable from Image Exporter
2012-07-09 21:57:04 +00:00
Campbell Barton
75a5eab8d1
code cleanup
2012-07-08 21:37:59 +00:00
Campbell Barton
9f22750422
style cleanup
2012-07-04 20:47:12 +00:00
Campbell Barton
32478997ec
style cleanup
2012-06-27 18:29:47 +00:00
Campbell Barton
74c9c24d27
style cleanyp
2012-06-23 23:22:19 +00:00
Gaia Clary
8ef4c4762b
Added option for exporting material based textures. Cleaned up header files due to a bug in osx
2012-06-23 22:03:31 +00:00
Gaia Clary
adf3a5e332
Collada: (Export) Added export of surface textures, and control over exported uv layers
2012-06-22 16:16:58 +00:00
Campbell Barton
a744fed46c
style cleanup
2012-06-20 16:43:48 +00:00
Campbell Barton
3a6f573b95
style cleanup: also quiet a warning.
2012-06-17 11:36:28 +00:00
Campbell Barton
f5f25b81e8
style cleanup:
...
also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
Gaia Clary
0df30d1063
Collada: (Exporter) add 'mesh type selection(view|render)' for Apply modifiers option
2012-06-16 23:35:53 +00:00
Campbell Barton
664c95d1eb
code cleanup: collada
...
- when bubble sorting names - dont convert to str::string just to compare strings
- use BLI_linklist_index() to check if an item is in the list
- quiet some warnings
2012-06-16 09:16:24 +00:00
Gaia Clary
9f6a66d5f9
Collada: (Exporter) Add new option 'deform bones only'
2012-06-15 22:00:25 +00:00
Guillermo S. Romero
e879ee1798
SVN maintenance.
2012-06-15 02:21:07 +00:00
Gaia Clary
2cc9ecad55
fix for exporting armature, when it is explicitly selected
2012-06-14 18:29:29 +00:00
Gaia Clary
91eed57e62
Collada: cleanup sort function for
2012-06-14 14:48:52 +00:00
Gaia Clary
43864f9103
fix a nullpointer exception when data missing in dae file
2012-06-14 14:47:41 +00:00
Gaia Clary
05a1a31693
Collada: Added export Option 'sort by object name' to fix an issue with Second Life import
2012-06-14 10:38:39 +00:00
Gaia Clary
b0038ae499
Collada: fixed a few loops to only loop over the list of exported objects, instead of the current scene.
2012-06-12 23:19:34 +00:00
Campbell Barton
2e8a2f7668
style cleanup
2012-06-12 22:05:33 +00:00
Gaia Clary
36ed4818e5
patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset()
2012-06-12 21:25:29 +00:00
Gaia Clary
7fec7070d7
fix: Collada build warning about inconsistent usage of Camera structure/class
2012-06-12 19:37:30 +00:00
Gaia Clary
49a5141cde
[ #31739 ] Collada: New Export selections 'Include Armatures'
2012-06-07 17:55:26 +00:00
Campbell Barton
5189356d58
style cleanup
2012-06-04 20:11:09 +00:00
Gaia Clary
b65c9711fe
Collada exporter: Added name attribute to nodes in visual_scene elements (name = id)
2012-05-27 19:44:07 +00:00
Gaia Clary
822362189b
[ #31607 ] Collada: (Exporter) Implementation of 'use Object Instantiation' Option
2012-05-26 22:46:28 +00:00
Gaia Clary
da67c969b3
Patch #31570 : Implementation of 'Include bone children' Option
2012-05-24 14:56:09 +00:00
Campbell Barton
72f38b4f09
style cleanup: brace placement.
2012-05-22 06:29:46 +00:00
Gaia Clary
2c05190374
fix [ #31320 ] Collada now supports import/export of loose edges (edges not attached to faces)
2012-05-16 11:21:03 +00:00
Nathan Letwory
4071b2a8cd
Apply [ #30199 ] Fix COLLADA export of material names
...
Submitted by Daniel Balster
2012-05-09 22:54:18 +00:00
Campbell Barton
d20c129a9c
style cleanup: whitespace/operators
2012-05-09 09:24:15 +00:00
Nathan Letwory
d644069860
Apply [ #31335 ] COLLADA: fix for odd names for materials in exported dae files
...
Patch by Gaia Clary
This patch removes the index numbering from materials, which is not necessary.
2012-05-09 08:14:49 +00:00
Gaia Clary
f44e80e638
Collada: patch #31331 : added missing call to BKE_mesh_tessface_ensure() when 'apply Modifiers' was NOT selected
2012-05-07 19:08:01 +00:00
Gaia Clary
98ba7dfecf
Collada: patch #31331 : Implementation of 'Apply Modifiers'
2012-05-07 18:09:59 +00:00
Sergey Sharybin
3ef11693f5
Style cleanup: displist module
2012-05-07 06:58:03 +00:00
Joshua Leung
364388b9f2
Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
...
As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.
This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
Campbell Barton
c91cee2bb9
code cleanup: naming - BKE_mesh_*
2012-05-05 21:28:12 +00:00
Campbell Barton
1dccd4c98a
code cleanup: naming - pose/armature/image
...
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
Campbell Barton
34b18fcbc1
code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one)
2012-05-05 14:52:04 +00:00
Campbell Barton
299ff91ea1
code cleanup: BKE_scene api naming.
...
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
Campbell Barton
a731e13043
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00