Commit Graph

35473 Commits

Author SHA1 Message Date
Bastien Montagne
818a345be3 Silent a bunch of gcc warnings (usually dummy, but noisy!). 2012-12-02 16:01:06 +00:00
Campbell Barton
432193552c fix GhostSDL displaying text in multiple views.
add support for multi-sample.
2012-12-02 15:58:26 +00:00
Peter Schlaile
ecf89326e1 == FFMPEG ==
This fixes a memory leak caused by the last packet on stream EOF not freed.
(Memory leak occurs on ffmpeg heap managed by av_malloc / av_free, so it is
invisible to Blender)

Also: clean up the code a little bit (anim->next_packet was never really used,
so could be moved into a local variable)
2012-12-02 15:15:44 +00:00
Campbell Barton
d7960b8fd4 code cleanup 2012-12-02 15:15:00 +00:00
Thomas Dinges
bc3f34b4e8 Compositor:
* Change default blur type (Blur Node) to Gaussian. Feature Request by Sebastian König. 

Patch by Troy Sobotka, approved by Campbell, Sergey and myself.
2012-12-02 14:41:42 +00:00
Bastien Montagne
1d09d0a9c5 Silent some warnings (the one in bmesh_operator.c was even preventing build in -Werror mode). 2012-12-02 13:35:33 +00:00
Brecht Van Lommel
3d6bc1e1f4 Fix warning about missing BKE_idcode_to_name_plural. 2012-12-02 09:54:44 +00:00
Brecht Van Lommel
6b03e9bc47 Fix #33376: non-square DDS textures were mapped wrong in the viewport / game engine. 2012-12-02 08:25:53 +00:00
Campbell Barton
82fc331959 There was no way of knowing what ID type a property comes from by the tooltip, (since copying the Data-Path doesn't include the ID the user had to guess).
Now include the full python path to the property in the tool-tip.
2012-12-02 07:13:19 +00:00
Brecht Van Lommel
04c27843ea UI: revert the previous fix for middle click on button, conflicts with panning. 2012-12-02 05:27:03 +00:00
Campbell Barton
f7f4148b40 change uiButGetStrInfo() to use a trailing NULL arg rather then passing the number of args as an arg. 2012-12-02 04:51:15 +00:00
Brecht Van Lommel
807fd448a5 UI: allow middlemouse in addition to leftmouse for clicking on various buttons,
means that if you have emulate 3 button mouse enabled and still have alt pressed
when clicking, it works.
2012-12-01 19:14:55 +00:00
Howard Trickey
c324895136 Bevel: fix crash bug 33362, when beveling one edge at valence 2 vertex.
That special case should have been tested before - the code was wrong
in about three different ways.
2012-12-01 14:23:44 +00:00
Brecht Van Lommel
71c0b69e71 Fix #33372: materials linked in node setups did not output alpha values unless
the parent material also had alpha enabled. However it's useful to have it do
this even if the main material does not need alpha, to mix textures.
2012-12-01 13:56:34 +00:00
Campbell Barton
ee08c27f95 fix [#33368] Crash with multilayer exr node 2012-12-01 08:47:39 +00:00
Campbell Barton
0da227cac1 style cleanup 2012-12-01 07:58:27 +00:00
Campbell Barton
2f97f929a5 fix for bug in console indent, was not copying the null terminator.
also add assert to catch this case more quickly.
2012-12-01 06:29:04 +00:00
Howard Trickey
eb490f3aae Bevel: fix spike in suzanne, bug 33354.
Non-planar faces made some of the meet point code not work well,
so now calculate local face norms.
2012-12-01 03:26:57 +00:00
Justin Dailey
40e76df0db fix [#33363] Text editor undo fail 2012-11-30 22:46:28 +00:00
Brecht Van Lommel
a2bf2ba7df Fix transfer weight tool enum properties all showing question mark icons,
these should have no icons.
2012-11-30 18:54:56 +00:00
Campbell Barton
5446dc0bf3 fix for various asserts running operator tests - not likely any of these would cause real user bugs though. 2012-11-30 16:41:43 +00:00
Campbell Barton
d72a6c3018 fix for another error in my own recent commit, beauty fill crashed. 2012-11-30 16:15:49 +00:00
Lukas Toenne
46636a601e Removed unused register_ lines from for and while loop nodes. These nodes were already commented out and removed in r51576. 2012-11-30 16:03:34 +00:00
Campbell Barton
ca64979236 fix own mistake in recent commit - entering editmode with a shape key crashed. 2012-11-30 14:27:25 +00:00
Sergey Sharybin
a02e51feba Fix #33357: Strip modificator Bright/Contrast doesn't work correct for byte images 2012-11-30 13:42:52 +00:00
Sergey Sharybin
7fa7ce297e Map Range: added the same infinity clamping for Z buffer as normalize node.
Think should be pretty much harmless since if this node was used for buffers
with infinities it already showed artifacts. Now it should be more useful for
mapping Z buffers.
2012-11-30 13:17:19 +00:00
Sergey Sharybin
4f8f5746a8 Normalize node: clamp infinities to 0/1 (depending on sign)
The same behavior was in old compositor system and it makes more sense
when you're normalizing Z buffer.
2012-11-30 12:48:30 +00:00
Sergey Sharybin
1db677a51c Final render wouldn't set compositor's update_draw callback, so added NULL check
Seems no extra notifiers should be added here.
2012-11-30 11:26:57 +00:00
Miika Hamalainen
d2a741048a Fix #33353: Smoke color problems with adaptive domain
High resolution cache didn't always read all written data fields which caused colors to get messed up.
2012-11-30 11:01:14 +00:00
Sergey Sharybin
323e86694e Compositor should never add notifiers by himself, notifiers should be added
from main thread using job update callback.

Added new execution-time callback to bNodeTree which marks job to be updated.

The code here could be a bit not so obvious because in some cases job update
callback need to merge local tree, but it's only needed for old compositor
system which is gonna to be removed soon, so decided not to bother with
cleanup now. Removing old compositor system will also allow to drop stats_draw
callback from bNodeTree.

This should fix following bugs:
2012-11-30 09:12:10 +00:00
Campbell Barton
ad2b41bc4b add margin to view fitting view-all/local-view (wasn't obvious with the models I was testing with). 2012-11-30 06:55:36 +00:00
Campbell Barton
ef08e31134 fix for another glitch caused by r51636, setting the camera view with quad-view enabled would zoom all non camera views.
Theres no need to draw other views so skip that.
2012-11-30 06:39:24 +00:00
Campbell Barton
6bb45495d1 fix for r51636 - making the lens work in ortho mode made view-all and local-view operators give bad zoom levels. 2012-11-30 06:10:01 +00:00
Campbell Barton
7a1dfa298a make setting local view take the view lens int account. 2012-11-30 05:29:34 +00:00
Campbell Barton
8c3df03c5f make previous commit work when the camera is locked to the view (in that case use the camera lens, not the viewport lens value). 2012-11-30 04:40:32 +00:00
Campbell Barton
c3406db4f5 fix for view-all operator not taking the view-angle into account. 2012-11-30 04:25:58 +00:00
Brecht Van Lommel
5321669ef6 Fix render from local view 3d viewport not using lamps in render.
Fix missing GLSL updates for objects without materials.
2012-11-29 19:04:33 +00:00
Campbell Barton
ce3ea8942c remove unneeded mesh->bmesh conversion code that copied BMLoop data in a separate loop (since there is no longer pre-allocated loop data on the new BMLoops). 2012-11-29 16:36:16 +00:00
Sergey Sharybin
7d62e6d94a Fix navmesh after recent bmsh api changes. 2012-11-29 16:34:09 +00:00
Campbell Barton
07ccd3ee3f fix [#33029] Applying modifier leaks memory
Thanks for Sergey for finding the bug & patching, This fix works a bit differently.
Theres no need to allocate the customdata in the first place - since its written into. So add a flag for vert/edge/face/loop creation functions so they can skip customdata creation.
2012-11-29 16:26:39 +00:00
Howard Trickey
fb27a69124 Bevel: partial fix for distortion (bug 33280).
Sometimes it is impossible to have same offset from
both edges that are on angled faces. The fix here
at least doesn't distort the non-beveled part of the
model, and looks much better than before on bug
example, but is still not perfect.
2012-11-29 13:54:39 +00:00
Sergey Sharybin
4e981dc566 Fix #33345: Crash when using bpy.ops.sculpt.brush_stroke
It was kind of a regression in behavior in svn rev46862 which made it so
blender crashes if stroke is done from the script.

It should bring back the behavior back and made it so blender doesn't crash,
however it's probably not full fix and some further work is needed to make
call of stroke operator usable from the addon.
2012-11-29 13:24:02 +00:00
Campbell Barton
149b607141 py/bmesh api: add radial prev/next attributes to the loop 2012-11-29 05:54:35 +00:00
Mitchell Stokes
5ce13d0c6c BGE: Fixing the double-click issue for mouse events too. The previous fix only fixed double-click keyboard events. 2012-11-29 05:21:24 +00:00
Campbell Barton
858149d7c7 bmesh py api: add bmesh.update_edit_mode(), there was no way to redraw the 3d view or re-calculate face tessellation from python.
add py template for editing meshes in editmode.

also remove double call to CTX_wm_region which does a string lookup.
2012-11-29 05:02:06 +00:00
Campbell Barton
ede703ab85 some minor edits
- script stub printed resource warning with py3.3 (not closing a file).
- bmesh customdata layer access had bad docstring.
- float/double conversion warnings in sequencer code (use doubles since result is double)
- remove unused var
2012-11-29 03:55:07 +00:00
Campbell Barton
c86045d7a2 bmesh py api: use generic checking macros to see if an object if from the same bmesh.
- was such a common operation so this saves having exceptions set inline all over the place.
2012-11-29 03:25:37 +00:00
Campbell Barton
078487e98e bmesh py api: add BMeshFaceSeq.active attribute- bm.faces.active 2012-11-29 02:44:06 +00:00
Campbell Barton
9653c929ed skip recalculating tessface when adding objects if 'EnterEdit-mode' is disabled. 2012-11-29 02:37:39 +00:00
Brecht Van Lommel
0aad9f674a Move to Layer: optimization so that the first change in the popup menu does
not do an undo push & undo step, there's no reason this is needed.

In principle this particular operator doesn't ever need an undo on changes,
even for further steps, but that's harder to solve.
2012-11-28 16:42:39 +00:00