Transform node in the new CPU compositor crash in background mode
because of a call to GPU_max_texture_size where the GPU module is not
initialized. To fix this, restrict this call to GPU device and use 2^16
as an upper limit for CPU.
GPU and GHOST require to have identical checks to remove faulty drivers.
When not done GHOST can still select a device that isn't supported and
lead to freezing interfaces.
Pull Request: https://projects.blender.org/blender/blender/pulls/131241
When the overlays of the image editor is drawn an incorrect framebuffer
is bound. The faulty framebuffer contains a depth texture which is also bound
as an attachment.
Pull Request: https://projects.blender.org/blender/blender/pulls/131244
This changes the location of the Draco library installation path.
The new location is at the root of addons_core/io_scene_gltf2 addon, as the library is created for this addon only.
This will solve issues where the gltf addon couldn't find the library in case of global python installation or custom script/lib paths
Pull Request: https://projects.blender.org/blender/blender/pulls/131080
Grease Pencil layer groups are drawn in the layer tree using
`AbstractTreeViewItem`. The problem is that the items can't
store their expand/collapse state. This meant that switching
e.g. the tabs in the properties editor would reset the collapsed
state of layer group items.
This PR uses the `GP_LAYER_TREE_NODE_EXPANDED` flag to store
the expand/collapse state. The tree view then reads from the flag to
expand/collapse the items.
This also adds an RNA property to layer groups `is_expanded`.
Allows to check from python if a group is expanded in the UI.
Pull Request: https://projects.blender.org/blender/blender/pulls/131159
Regression caused by 5ecb70964e. This is, because renders of individual
strips could no longer be reused when cache is completely disabled
during rendering.
Instead of disabling cache completely, flag cache entries as temporary.
When reading entries also skip disk cache, since in 5ecb70964e goal was
to avoid reading from disk cache.
5ecb70964e also affected visual output of rendered image. This is
reported in #131106. Because of this 1 test must be updated.
Root cause for #131106 is, that byte image was automatically converted
to float, due to processing with other float image. Then the same byte
image was used for processing with another byte image. Before
5ecb70964e this byte converted to float image would be cached, which
caused float code paths to be used. This is correct behavior.
After 5ecb70964e, no image is cached, so float data were not saved, so
byte code path was executed in second processing step.
Pull Request: https://projects.blender.org/blender/blender/pulls/130781
`interace_panel_has_socket` should return true when panel has
at least a socket of type input or hidden in modifier. That way, panel
drawing code won't be executed.
Pull Request: https://projects.blender.org/blender/blender/pulls/130958
The wrong ObjectIdentifier was used when trying to see if the object is
a parent to something else in the export graph. This lead to accessing
an invalid iterator which will assert with MSVC in Debug configurations.
Accidentally regressed during the review of 428ab699dc.
Pull Request: https://projects.blender.org/blender/blender/pulls/131174
This was caused by querying on the selection state
before it is setup. It is only setup just before
the draw function.
To fix this, we sync the `info_buf` just before
drawing the overlays.
Also add some safety to avoid uninitialized memory.
With exception of Sequencer, everywhere else in Blender it is assumed
that float images are in linear color space.
Movie files with more than 8 bit/channel precision are now loaded into
float images (since 39c4c7cf3f), but the "load and use them as an
image" code path was not making sure that they are converted to linear
color space.
Pull Request: https://projects.blender.org/blender/blender/pulls/131141
Add `bool MutableSpan<T>::contains(const T &value)` function, which is an
exact copy of the function from the `Span<T>` class. This makes it possible
to call `.contains()` directly on the `MutableSpan`, instead of having to
call `.as_span()` first.
Note that the `contains_ptr()` function was already copied from `Span` to
`MutableSpan` before.
No functional changes to the affected code, just the removal of the now
no longer necessary `.to_span()` call.
Pull Request: https://projects.blender.org/blender/blender/pulls/131149
Before we start porting image engine to the new drawing manager
we should do some cleanups.
- Use similar namespace as other draw engines (`blender::image_engine`)
- Switched InstanceData and Instance
- Reduce parameters as drawing mode can access Instance.
- Remove some templates to improve readability.
Pull Request: https://projects.blender.org/blender/blender/pulls/131146
Oversight in 09d2108bf5
For one, numinput for keyframes would be broken unless the mouse is moved first.
Secondly, redo would also be broken (using the `Adjust Last Operation` panel or the `Repeat Last` operator).
Above commit did a check for `TRANS_RUNNING` before calling `grease_pencil_layer_update_trans_data`.
This isnt set in any of the above scenarios (it only gets set once the moues moves).
This PR removes `TRANS_RUNNING` check to have proper calls to `grease_pencil_layer_update_trans_data`.
It has one downside: you now get a `grease_pencil_layer_update_trans_data` as soon as you hit `G`.
So it does remove_frame / add_frame unnecessarily (since we are still on the same frame), but only once, sees harmless in comparison to the two regression it fixes.
Fixes#131092Fixes#130793
Pull Request: https://projects.blender.org/blender/blender/pulls/131143
Its not standard how `Present Engines` return images for presentation, and
currently is expected that they cycle between swap-chain images with each
`vkAcquireNextImageKHR` call.
However present engines could return any available image, that can mean
to reuse the last presented one if available. (This seem to be the behavior
using `Layered on DXGI Swapchain` the default `Present Method` used
with latest NVIDIA drivers on Windows).
Since resource pools expects to images to cycle in a sequential order, if any
present engine always return the same image for presentation only a single
resource pool would be used for each rendered frame, and since resources
are only released by cycling between resource pools, this resource pool would
overflow since it never releases any resource.
This changes makes resource pools to cycle each time a image is presented.
Pull Request: https://projects.blender.org/blender/blender/pulls/131129
This avoid stack overflow on GCC because types were getting too
large (70 bytes for a float4) and created a lot of static
memory for UBOs declarations.
When a main window contains a child window and the main window is closed
it can crash as the context isn't available when destructing the
VKFramebuffer of the child window.
Pull Request: https://projects.blender.org/blender/blender/pulls/131137
When measuring text strings we consider both the advance and the glyph
bounding box. But monospaced text should only use the advance because
many fonts allow some mono characters to slightly overflow. This just
removes bounding box from the calculation of width for mono text.
Pull Request: https://projects.blender.org/blender/blender/pulls/131114