Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.
Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.
Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/129790
Delete sceens when their workspace is deleted.
Also remove `IDTYPE_FLAGS_NEVER_UNUSED` tag from bScreen ID type, there
is no more point to keep these IDs around if they are not used, there
are supposed to be mere sub-data of the Workspaces.
Pull Request: https://projects.blender.org/blender/blender/pulls/129975
Brushes and changes done to them are preserved now when loading
different files (until Blender closes). Unpin and clear the material
assigned to the brush when loading a different file, since this material
is local to the previous file.
Pull Request: https://projects.blender.org/blender/blender/pulls/128080
Code detecting unused drawings and swapping them with a used one would
fail in a most basic case, leading to invalid state down the line:
```
[used_drawing, unused_drawing]
```
`unused_drawing` was not properly removed, as it is expected.
NOTE: Added an extra assert on (presumably) expected conditions of the
drawing indices and drawings array at the end of the process.
Co-authored-by: Lukas Tönne <lukas@blender.org>
The `GreasePencil::update_drawing_users_for_layer` function was using an
incorrect drawing index check, skipping over drawing 0 every time.
As a consequence the first drawing may have zero users despite at least
one frame referencing it.
Pull Request: https://projects.blender.org/blender/blender/pulls/129955
Do copy asset data when copying an ID into the PartialWriteContext.
Currently there does not seem to be any use-case where this would not be
the desired behavior. This can be made an optional behavior in the
future if needed.
Verge groups operations such as assign/remove/select/deselect from data
properties tab edits all drawings instead of visible drawings at current
frame. Now fixed with `retrieve_editable_drawings`.
For remove/remove_from operator, separate PR is created: !129890
Pull Request: https://projects.blender.org/blender/blender/pulls/129789
No idea why this was not reported before... Kind of critical info here.
Committed directly to 4.2 as:
* This is trivial change with extremely small risk of causing issues.
* Gold team at the studio needs it to better cleanup the production
files for publication.
Code used library reloading which would reload all data-blocks from a
data-block library. Since the essentials brushes are stored in a single
.blend file (one per mode), they would all be reset. In general this
violates the design where multiple brushes in a single .blend file
should be usable just fine. (A single file per brush is only necessary
to allow saving edits to that file without opening it.)
Instead of library reloading, delete the brush from the current file and
re-link it.
The link/append API should probably get support for reloading a single
data-block (and optionally its dependencies) but for now this is not
supported yet.
Pull Request: https://projects.blender.org/blender/blender/pulls/129866
Part of overall #118493 task: video input/output support at 10 and 12
bit/component formats. (note: this is still LDR videos just at higher
precision; there's no HDR handling (yet)).
Movie reading/playback: when movie file pixel format has >8 bit
components, decode those into a floating point ImBuf result. Previously
all movies were decoded into 8 bit/channel ImBufs, so 10- and 12-bit
movie pixel colors were getting quantized.
Movie output: when ffmpeg video with suitable codec is selected,
there's a color depth setting under Encoding block. Currently that is:
- 10 bit option for H.264, H.265, AV1 (VP9 could do 10 bit in theory too,
but ffmpeg that is built in Blender does not have that compiled in)
- 12 bit option for H.265, AV1
When "lossless" is picked, then similar to how for regular 8-bit video
it switches from YUV 4:2:0 to 4:4:4, this also switches to 4:4:4
10- or 12-bit variant.
Pull Request: https://projects.blender.org/blender/blender/pulls/129298
`set_active_node` call from `grease_pencil_copy_data` resets inactive
layer again as locked before executing the drawing code. Since property
is only operated on layers, it is possible to remove the code from
`set_active_node()` and only have it in `set_active_layer()`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129465
When using the Voxel Remesh operator, there are two possible sources of
crashes currently:
* TBB task stealing in nested parallel loops with thread local data
* Null dereference of PBVH data when pushing sculpt undo steps
To fix the former issue, this commit guards the
`threading::parallel_for` internal function with
`threading::isolate_task` to prevent possible task stealing and
corruption of the thread local data.
Additionally, it has the effect of fixing debug asserts inside
`array_utils::gather` due to the this task stealing.
To fix the latter issue, this commit adds a call to
`BKE_sculpt_update_object_for_edit` to ensure that this data is
populated.
Pull Request: https://projects.blender.org/blender/blender/pulls/129704
First issue is that `BKE_modifiers_uses_armature` wasnt working for GP
objects and the second one is that vgroup names are stored in
CurvesGeometry for GP (so that needs special handling, now done, same as
in `BKE_object_defgroup_set_name`).
Pull Request: https://projects.blender.org/blender/blender/pulls/129794
Curve maps in nodes like RGB Curves are not drawn nor evaluated outside
of clipping range. This is a regression in 8812be59a4, where the range
of the curve didn't account for points that lie outside of the clipping
range. That's because the table_range variable was initialized before
the loop that updates the minimum and maximum points of the table.
To fix this, we move the table_range initialization after the loop that
updates the minimum and maximum points of the table.
Pull Request: https://projects.blender.org/blender/blender/pulls/129777
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
The impetus is removing the `BKE_subdiv_ccg.hh` include from
`BKE_paint.hh`, but I also think this is a bit of a simplification in
general. There's often no need for a special type to reference a
`SubdivCCG` vertex, which is a lot like `Mesh` but with a different
topology format.
Pull Request: https://projects.blender.org/blender/blender/pulls/129687
The PBVHFrustumPlanes `struct` is a thin wrapper around a collection of
`float4`s, each representing a plane. This commit removes this concept
in favor of static sized `std::array<float4, 6>` to avoid errors when
indexing into the collection and uses `Span`s when performing tests
against AABBs
Pull Request: https://projects.blender.org/blender/blender/pulls/129609
The PBVH struct is now called `bke::pbvh::Tree`. Expanding the acronym
in the file name just a little should help developers find things and make
the connection to the "paint" concept that loosely ties sculpt mode and
other painting modes together a little stronger.
This rename also lets us replace the weird `_api.hh` historical part of
the file name without reusing the old `BKE_pbvh.hh` file name, which
would have probably made understanding the git history a bit harder.
Pull Request: https://projects.blender.org/blender/blender/pulls/129684