d2a802d3c6 got overzealous by removing the "tweak" property which was
actually necessary to differentiate box select on click-drag vs. box
select on B. Fix by restoring the tweak property for everything but
preview keymap items (where it doesn't actually do anything).
Main reason this happened is because the original description was a bit
too cryptic, so update it to be clearer.
Pull Request: https://projects.blender.org/blender/blender/pulls/130015
10ef436c8f sets the tooltip callback for asset shelf buttons, causing a
code path to be executed that refreshes tooltips in `UI_block_end()`.
This relied on projection matrices being stored for blocks to position
the tooltips, which were incorrect. I think this would be a general
issue for dynamically sized regions, but keeping the fix minimal for now
to avoid further issues.
Layers and layer groups did not generate message bus callbacks.
This was a regression from 4.2. The fix adds
`WM_msg_publish_rna_prop` to (some) places where the layers/groups
change or the active one changes.
Also resolves#129539.
Note: This does not cover every possible scenario and only fixes
the regressions from 4.2. The message bus is still very unreliable
when it comes to detecting changes of properties.
Pull Request: https://projects.blender.org/blender/blender/pulls/130039
The merge layer operator did not copy the parameters of the original
Grease Pencil meaning that it would e.g. loose onion skinning settings.
This fixes the issue by making sure to copy the parameters.
This was caused by 9a03f283e8.
The change disregarded the `orig_layers_to_apply` mask and
introduced some issues regarding clearing keyframes of deleted layers.
The fix does two things:
* Add a `orig_layers_to_apply` set that contains the pointers of the
original layers that we want to apply.
* Add a `orig_layers_to_clear` set that contains the pointers of original
layers that need their keyframe cleared.
When a layer is removed during modifier execution, we don't want
the layer to be deleted in the original geometry. Instead we clear
the keyframes by deleting all the curves geometry. A layer
can be removed by e.g. using the `Grease Pencil to Curves` node to
get curve instances, then the `Delete Geometry` node to delete
some instances, and finally `Curves to Grease Pencil` to convert back
to Grease Pencil.
Pull Request: https://projects.blender.org/blender/blender/pulls/130028
&subdiv_ccg and node span in fill_mask_grids becomes invalid after
`BKE_sculpt_mask_layers_ensure` call (`sculpt->subdiv_ccg` pointer updated
in `BKE_scene_graph_evaluated_ensure`). To avoid this, move multires
reference and GridNode array after that function.
Pull Request: https://projects.blender.org/blender/blender/pulls/130014
Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.
Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.
Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/129790
Applying a modifier on Grease Pencil objects tries to maintain the
original layer order by inserting each layer after the previous. This
ignores layer groups and all layers get move to the root group.
This patch replaces the simple `previous_node` with a per-group pointer
map, which maintains order within each group only.
The code is also creating new layers when the original node of the same
name is a group. This was creating duplicate names which are not allowed
and break various things (layer editing buttons, panel open/close
toggles, etc.). Now these new layer names are made unique to avoid a
name conflict.
One remaining issue is that mixed layer/group ordering is lost: All the
layers get pushed to the bottom of the stack, due to the way
`geometry::merge_layers` ignores layer groups. The existing groups in
the orig data are not sorted along with the evaluated layers, so they
move to the top of the stack. This requires changes to `merge_layers`
and should be handled separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/129943
Earlier in the brush assets project, for mesh sculpting, grease pencil,
and curves sculpting, the toolbar brush icon used was changed to a
version with a green highlight. This commit reverts that change to use
the monochrome grey icon instead in each of these modes.
For Sculpt mode specifically, the Paint tool icon is kept as this green
version to differentiate the usages. In future releases, further changes
are planned for sculpting related brushes to better represent their
functionality.
---
### Sculpt Mode Toolbar

Pull Request: https://projects.blender.org/blender/blender/pulls/129934
Delete sceens when their workspace is deleted.
Also remove `IDTYPE_FLAGS_NEVER_UNUSED` tag from bScreen ID type, there
is no more point to keep these IDs around if they are not used, there
are supposed to be mere sub-data of the Workspaces.
Pull Request: https://projects.blender.org/blender/blender/pulls/129975
GPv3 Undo loading code would not clear the active node pointer, leaving
it to point to an invalid (freed) memory, in case there is no active
node in the loaded undo step.
Pull Request: https://projects.blender.org/blender/blender/pulls/129918
Catch any exception from the JSON parser and handle it by returning a
null value from the deserialization function. Let the asset indexer
regenerate the index file to handle the error.
At least for the asset index case we don't care about the exact parsing
error, so this simple error handling strategy is fine. Should more
precise error reporting be necessary for other use-cases this can be
added still, but I think these errors are usually a bit too low level to
expose to users.
Pull Request: https://projects.blender.org/blender/blender/pulls/129879
Similar to other bugs caused by ada367a0e9 (e.g.
ff9de2f7da9dcec96692355a67a7e7e280c223a7), the issue is that the object is
tagged for changes before retrieving its evaluated state.
I can't say I fully understand the all the code path for the object conversion
already. However, the change seems to make sense based on the `/* other users
*/` comment right above the change. Also, the selected object is tagged again
further down in my test anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/129948
Similar to other bugs caused by ada367a0e9 (e.g.
ff9de2f7da9dcec96692355a67a7e7e280c223a7), the issue is that the object is
tagged for changes before retrieving its evaluated state.
I can't say I fully understand the all the code path for the object conversion
already. However, the change seems to make sense based on the `/* other users
*/` comment right above the change. Also, the selected object is tagged again
further down in my test anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/129948
Possibly due to c13cde24cc
This commit clamps the `brush->size` value to 1 at lowest for the
Grease Pencil Draw mode. There are situations where when the brush scene
space value is set to a small enough size that the distance calculated
by `project_brush_radius` becomes 0.
When this value is set as the actual brush size, the `wm.radial_control`
operator fails to work properly as the new size is now lower than the
expected minimum value, causing incorrect clamping of the modal value.
Pull Request: https://projects.blender.org/blender/blender/pulls/129937
Possibly due to c13cde24cc
This commit clamps the `brush->size` value to 1 at lowest for the
Grease Pencil Draw mode. There are situations where when the brush scene
space value is set to a small enough size that the distance calculated
by `project_brush_radius` becomes 0.
When this value is set as the actual brush size, the `wm.radial_control`
operator fails to work properly as the new size is now lower than the
expected minimum value, causing incorrect clamping of the modal value.
Pull Request: https://projects.blender.org/blender/blender/pulls/129937
There is an issue in the GPU depth picking that is only visible
in official AMD/NVIDIA drivers. AMD does pick objects that are
around the cursor. NVIDIA drivers include any overlay objects.
This PR will disable GPU pick selection for AMD/NVIDIA official
drivers. This will limit some selection functionality.
This PR will be reverted in Blender 4.4 to find the root cause.
Ref: #128624, #127768
Pull Request: https://projects.blender.org/blender/blender/pulls/129863
This implements the "Select Linked Pick" operator, by default exposed
in the keymap with `L` and `Shift-L`. This mirrors the existing operator
in legacy-curve edit mode and mesh edit mode.
The implementation is pretty simple, we just find the curve closest to
the mouse and change the selection of the points in that curve.
Pull Request: https://projects.blender.org/blender/blender/pulls/129885
When opening the asset shelf brush selector popup in paint modes, clicking on a
catalog on the left wouldn't refresh the popup properly. Two catalog items
would be drawn as active, and the active catalog change wouldn't be reflected.
Only some mouse movements would trigger an update eventually.
This lead to infinitely small return values from
`paint_space_stroke_spacing` (since the size can become so small) which
in turn causes an infinite loop in `paint_space_stroke`.
Was considering clamping to some other measure (e.g. based on bounding
box factors), but these might not work well in all circumstances
(dyntopo on a terrain-size mesh might still need tiny spacing), so
settled to clamp to the minimal numerical value.
Pull Request: https://projects.blender.org/blender/blender/pulls/129908