Commit Graph

44262 Commits

Author SHA1 Message Date
John Kiril Swenson
65018a1557 Merge branch 'blender-v4.3-release' 2024-11-08 14:31:49 -06:00
John Kiril Swenson
8bbe0bc838 Fix #129947: VSE: B to box-select on strips
d2a802d3c6 got overzealous by removing the "tweak" property which was
actually necessary to differentiate box select on click-drag vs. box
select on B. Fix by restoring the tweak property for everything but
preview keymap items (where it doesn't actually do anything).

Main reason this happened is because the original description was a bit
too cryptic, so update it to be clearer.

Pull Request: https://projects.blender.org/blender/blender/pulls/130015
2024-11-08 21:29:53 +01:00
Julian Eisel
4799c1ebb8 Merge branch 'blender-v4.3-release' 2024-11-08 18:01:56 +01:00
Julian Eisel
5829f215ab Fix #129347: Asset shelf tooltips jumping around
10ef436c8f sets the tooltip callback for asset shelf buttons, causing a
code path to be executed that refreshes tooltips in `UI_block_end()`.
This relied on projection matrices being stored for blocks to position
the tooltips, which were incorrect. I think this would be a general
issue for dynamically sized regions, but keeping the fix minimal for now
to avoid further issues.
2024-11-08 17:52:24 +01:00
Falk David
ee46f57f92 Merge branch 'blender-v4.3-release' 2024-11-08 16:44:45 +01:00
Falk David
589ef9ccce Fix #129542: GPv3: Layers and Groups don't generate callback to message bus
Layers and layer groups did not generate message bus callbacks.
This was a regression from 4.2. The fix adds
`WM_msg_publish_rna_prop` to (some) places where the layers/groups
change or the active one changes.

Also resolves #129539.

Note: This does not cover every possible scenario and only fixes
the regressions from 4.2. The message bus is still very unreliable
when it comes to detecting changes of properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/130039
2024-11-08 16:43:52 +01:00
Falk David
447c324da2 Merge branch 'blender-v4.3-release' 2024-11-08 16:39:13 +01:00
Falk David
2c15c8de7c Fix: GPv3: Merge layers operator did not copy grease pencil paramters
The merge layer operator did not copy the parameters of the original
Grease Pencil meaning that it would e.g. loose onion skinning settings.
This fixes the issue by making sure to copy the parameters.
2024-11-08 16:38:07 +01:00
Falk David
4b1d542363 Merge branch 'blender-v4.3-release' 2024-11-08 13:14:49 +01:00
Falk David
f0614a4a3f Fix: GPv3: Regression when applying modifiers after recent commit
This was caused by 9a03f283e8.

The change disregarded the `orig_layers_to_apply` mask and
introduced some issues regarding clearing keyframes of deleted layers.

The fix does two things:
 * Add a `orig_layers_to_apply` set that contains the pointers of the
   original layers that we want to apply.
* Add a `orig_layers_to_clear` set that contains the pointers of original
  layers that need their keyframe cleared.

When a layer is removed during modifier execution, we don't want
the layer to be deleted in the original geometry. Instead we clear
the keyframes by deleting all the curves geometry. A layer
can be removed by e.g. using the  `Grease Pencil to Curves` node to
get curve instances, then the `Delete Geometry` node to delete
some instances, and finally `Curves to Grease Pencil` to convert back
to Grease Pencil.

Pull Request: https://projects.blender.org/blender/blender/pulls/130028
2024-11-08 13:08:58 +01:00
Jeroen Bakker
4a9d53f9f3 Merge branch 'blender-v4.3-release' 2024-11-08 12:30:33 +01:00
Pratik Borhade
b1bcdf8d53 Fix #130010: Fill mask crash with multires
&subdiv_ccg and node span in fill_mask_grids becomes invalid after
`BKE_sculpt_mask_layers_ensure` call (`sculpt->subdiv_ccg` pointer updated
in `BKE_scene_graph_evaluated_ensure`). To avoid this, move multires
reference and GridNode array after that function.

Pull Request: https://projects.blender.org/blender/blender/pulls/130014
2024-11-08 11:16:00 +01:00
Lukas Tönne
021e010a07 Merge branch 'blender-v4.3-release' 2024-11-08 10:22:58 +01:00
Lukas Tönne
449e7229f3 Fix #129749: Use consistent GPv3 color settings in different modes
Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.

Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.

Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.

Pull Request: https://projects.blender.org/blender/blender/pulls/129790
2024-11-08 10:21:24 +01:00
Lukas Tönne
9a03f283e8 Fix #129346: GPv3: Merge layers into correct groups when applying modifier
Applying a modifier on Grease Pencil objects tries to maintain the
original layer order by inserting each layer after the previous. This
ignores layer groups and all layers get move to the root group.
This patch replaces the simple `previous_node` with a per-group pointer
map, which maintains order within each group only.

The code is also creating new layers when the original node of the same
name is a group. This was creating duplicate names which are not allowed
and break various things (layer editing buttons, panel open/close
toggles, etc.). Now these new layer names are made unique to avoid a
name conflict.

One remaining issue is that mixed layer/group ordering is lost: All the
layers get pushed to the bottom of the stack, due to the way
`geometry::merge_layers` ignores layer groups. The existing groups in
the orig data are not sorted along with the evaluated layers, so they
move to the top of the stack. This requires changes to `merge_layers`
and should be handled separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/129943
2024-11-08 08:28:06 +01:00
Sean Kim
7262146c1f Merge branch 'blender-v4.3-release' 2024-11-07 13:20:47 -08:00
Sean Kim
5c880a5291 UI: Revert default brush icon to monochrome version
Earlier in the brush assets project, for mesh sculpting, grease pencil,
and curves sculpting, the toolbar brush icon used was changed to a
version with a green highlight. This commit reverts that change to use
the monochrome grey icon instead in each of these modes.

For Sculpt mode specifically, the Paint tool icon is kept as this green
version to differentiate the usages. In future releases, further changes
are planned for sculpting related brushes to better represent their
functionality.

---

### Sculpt Mode Toolbar

![image](/attachments/f1575814-88f0-44f7-8ab6-7b069ff09763)

Pull Request: https://projects.blender.org/blender/blender/pulls/129934
2024-11-07 22:13:58 +01:00
Bastien Montagne
b0842c24b6 Merge branch 'blender-v4.3-release' 2024-11-07 18:27:34 +01:00
Bastien Montagne
320c77b963 Fix #123769: Assert when saving a file with deleted workspaces.
Delete sceens when their workspace is deleted.

Also remove `IDTYPE_FLAGS_NEVER_UNUSED` tag from bScreen ID type, there
is no more point to keep these IDs around if they are not used, there
are supposed to be mere sub-data of the Workspaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/129975
2024-11-07 18:22:21 +01:00
Julian Eisel
a482ffdf56 Merge branch 'blender-v4.3-release' 2024-11-07 15:50:10 +01:00
Bastien Montagne
c182dadf9f Fix (unreported) GPv3 Undo: memory-after-use.
GPv3 Undo loading code would not clear the active node pointer, leaving
it to point to an invalid (freed) memory, in case there is no active
node in the loaded undo step.

Pull Request: https://projects.blender.org/blender/blender/pulls/129918
2024-11-07 15:40:58 +01:00
Julian Eisel
3a7b6c4f79 Fix #129622: Crash loading asset library with malformed asset index JSON
Catch any exception from the JSON parser and handle it by returning a
null value from the deserialization function. Let the asset indexer
regenerate the index file to handle the error.

At least for the asset index case we don't care about the exact parsing
error, so this simple error handling strategy is fine. Should more
precise error reporting be necessary for other use-cases this can be
added still, but I think these errors are usually a bit too low level to
expose to users.

Pull Request: https://projects.blender.org/blender/blender/pulls/129879
2024-11-07 15:39:58 +01:00
Jacques Lucke
fee02cc224 Fix #129871: converting linked text to mesh results in empty mesh
Similar to other bugs caused by ada367a0e9 (e.g.
ff9de2f7da9dcec96692355a67a7e7e280c223a7), the issue is that the object is
tagged for changes before retrieving its evaluated state.

I can't say I fully understand the all the code path for the object conversion
already. However, the change seems to make sense based on the `/* other users
*/` comment right above the change.  Also, the selected object is tagged again
further down in my test anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/129948
2024-11-07 14:00:21 +01:00
Jacques Lucke
a7d689f831 Fix #129871: converting linked text to mesh results in empty mesh
Similar to other bugs caused by ada367a0e9 (e.g.
ff9de2f7da9dcec96692355a67a7e7e280c223a7), the issue is that the object is
tagged for changes before retrieving its evaluated state.

I can't say I fully understand the all the code path for the object conversion
already. However, the change seems to make sense based on the `/* other users
*/` comment right above the change.  Also, the selected object is tagged again
further down in my test anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/129948
2024-11-07 13:59:02 +01:00
Jacques Lucke
abbe77b90f Merge branch 'blender-v4.3-release' 2024-11-07 13:29:24 +01:00
Jacques Lucke
59bc3f0959 Fix #129522: renaming sockets in node does not work for some types 2024-11-07 13:27:12 +01:00
Julian Eisel
0e0939b83f Fix #129112: Asset shelf ignores double-click keymap item
Double clicks would be captured by view-item renaming, even when renaming
wasn't supported.

Pull Request: https://projects.blender.org/blender/blender/pulls/129919
2024-11-07 12:57:28 +01:00
Christoph Lendenfeld
c2371028e0 Refactor: armature_add.cc
No functional changes expected.

Change function names to be snake case as defined in the style guide[1].
Change functions to static if they aren't called outside the file.
Use `continue` to un-indent code.
Make function arguments `const` where possible.

[1] https://developer.blender.org/docs/handbook/guidelines/c_cpp/#naming

Pull Request: https://projects.blender.org/blender/blender/pulls/129946
2024-11-07 12:40:46 +01:00
casey bianco-davis
a114534295 Fix #121233: GPv3: Primitives: Add missing confirm action and ability to pan viewport.
This adds `MMB+shift`/`MMB+Alt` for panning, while keeping `MMB` to confirm.

Pull Request: https://projects.blender.org/blender/blender/pulls/122813
2024-11-07 12:00:29 +01:00
casey bianco-davis
817f7c0747 Fix #121233: GPv3: Primitives: Add missing confirm action and ability to pan viewport.
This adds `MMB+shift`/`MMB+Alt` for panning, while keeping `MMB` to confirm.

Pull Request: https://projects.blender.org/blender/blender/pulls/122813
2024-11-07 11:57:56 +01:00
Sean Kim
831166b4dc Fix #129907: Grease Pencil brush size gets stuck at 0
Possibly due to c13cde24cc

This commit clamps the `brush->size` value to 1 at lowest for the
Grease Pencil Draw mode. There are situations where when the brush scene
space value is set to a small enough size that the distance calculated
by `project_brush_radius` becomes 0.

When this value is set as the actual brush size, the `wm.radial_control`
operator fails to work properly as the new size is now lower than the
expected minimum value, causing incorrect clamping of the modal value.

Pull Request: https://projects.blender.org/blender/blender/pulls/129937
2024-11-07 10:50:46 +01:00
Sean Kim
d6db951d92 Fix #129907: Grease Pencil brush size gets stuck at 0
Possibly due to c13cde24cc

This commit clamps the `brush->size` value to 1 at lowest for the
Grease Pencil Draw mode. There are situations where when the brush scene
space value is set to a small enough size that the distance calculated
by `project_brush_radius` becomes 0.

When this value is set as the actual brush size, the `wm.radial_control`
operator fails to work properly as the new size is now lower than the
expected minimum value, causing incorrect clamping of the modal value.

Pull Request: https://projects.blender.org/blender/blender/pulls/129937
2024-11-07 10:29:44 +01:00
Jeroen Bakker
8e85a16997 Revert "Vulkan: Disable GPU depth picking on official AMD/NVIDIA drivers"
This reverts commit f896242477. For
Blender 4.3 we added a workaround, but the root cause should still be
identified and fixed.
2024-11-07 10:08:42 +01:00
Jeroen Bakker
8c9b5a46c1 Merge branch 'blender-v4.3-release' 2024-11-07 10:08:23 +01:00
Jeroen Bakker
f896242477 Vulkan: Disable GPU depth picking on official AMD/NVIDIA drivers
There is an issue in the GPU depth picking that is only visible
in official AMD/NVIDIA drivers. AMD does pick objects that are
around the cursor. NVIDIA drivers include any overlay objects.

This PR will disable GPU pick selection for AMD/NVIDIA official
drivers. This will limit some selection functionality.
This PR will be reverted in Blender 4.4 to find the root cause.

Ref: #128624, #127768
Pull Request: https://projects.blender.org/blender/blender/pulls/129863
2024-11-07 10:07:08 +01:00
Hans Goudey
ae1a1335b9 Curves: Avoid squaring distances unnecessarily in selection functions 2024-11-07 09:11:44 +01:00
Campbell Barton
c5272e7857 Cleanup: various non functional changes 2024-11-07 18:21:07 +11:00
Sean Kim
6b302eeac4 Fix #129896: Console warning in texture, weight, vertex paint modes
Missesd in 6df437be5f

Pull Request: https://projects.blender.org/blender/blender/pulls/129929
2024-11-07 01:35:31 +01:00
Richard Antalik
229fe068fe Merge branch 'blender-v4.3-release' 2024-11-07 01:14:10 +01:00
Richard Antalik
97e44901b4 Fix #129892: Retiming selection is broken
Deselect keys before selecting new keyss, unless toggling selection.

Pull Request: https://projects.blender.org/blender/blender/pulls/129893
2024-11-07 01:11:32 +01:00
Hans Goudey
c7cebf5f6d Curves: Select linked pick operator
This implements the "Select Linked Pick" operator, by default exposed
in the keymap with `L` and `Shift-L`. This mirrors the existing operator
in legacy-curve edit mode and mesh edit mode.

The implementation is pretty simple, we just find the curve closest to
the mouse and change the selection of the points in that curve.

Pull Request: https://projects.blender.org/blender/blender/pulls/129885
2024-11-06 21:25:43 +01:00
Julian Eisel
5e688ffa73 Fix: UI: Missing redraws when clicking on catalogs in asset shelf popup
When opening the asset shelf brush selector popup in paint modes, clicking on a
catalog on the left wouldn't refresh the popup properly. Two catalog items
would be drawn as active, and the active catalog change wouldn't be reflected.
Only some mouse movements would trigger an update eventually.
2024-11-06 18:37:37 +01:00
Julian Eisel
198688dfbd Fix: UI: Asset shelf clamped to half the width on HiDPI screens
The asset shelf was not as wide as it should be on HiDPI screen, because the
calculations didn't account for pixel scaling properly.
2024-11-06 18:36:49 +01:00
Philipp Oeser
b7ceb76014 Merge branch 'blender-v4.3-release' 2024-11-06 16:37:33 +01:00
Philipp Oeser
bccae832ae Fix #129853: Stroke Scene Spacing freezes with tablet size pressure
This lead to infinitely small return values from
`paint_space_stroke_spacing` (since the size can become so small) which
in turn causes an infinite loop in `paint_space_stroke`.

Was considering clamping to some other measure (e.g. based on bounding
box factors), but these might not work well in all circumstances
(dyntopo on a terrain-size mesh might still need tiny spacing), so
settled to clamp to the minimal numerical value.

Pull Request: https://projects.blender.org/blender/blender/pulls/129908
2024-11-06 16:34:52 +01:00
Pratik Borhade
2d37a3a1a7 Merge branch 'blender-v4.3-release' 2024-11-06 20:28:26 +05:30
Pratik Borhade
496023691c Fix: Unused parameter warning
Caused by 40162873e0

Pull Request: https://projects.blender.org/blender/blender/pulls/129910
2024-11-06 15:54:42 +01:00
Hans Goudey
8f318cb383 Merge branch 'blender-v4.3-release' 2024-11-06 12:52:43 +01:00
Hans Goudey
5774441ee8 Fix: Crash in curves edit mode multi-object selection pick
The code was always using the deformed positions from the active object
rather than from the object currently being processed.
2024-11-06 12:52:19 +01:00
Hans Goudey
371237dcca Cleanup: Curves: Avoid random access to IndexMask
This runs in logarithmic time and is bad for performance.
It's better to use the iterators.
2024-11-06 12:49:26 +01:00