Commit Graph

5387 Commits

Author SHA1 Message Date
Hans Goudey
ae1a1335b9 Curves: Avoid squaring distances unnecessarily in selection functions 2024-11-07 09:11:44 +01:00
Hans Goudey
c7cebf5f6d Curves: Select linked pick operator
This implements the "Select Linked Pick" operator, by default exposed
in the keymap with `L` and `Shift-L`. This mirrors the existing operator
in legacy-curve edit mode and mesh edit mode.

The implementation is pretty simple, we just find the curve closest to
the mouse and change the selection of the points in that curve.

Pull Request: https://projects.blender.org/blender/blender/pulls/129885
2024-11-06 21:25:43 +01:00
Hans Goudey
0d4ce60772 Cleanup: Various changes in curves selection code
- Change variable names for consistency
- Split common code to function
- Create simple struct with curly brackets
- Avoid random access to IndexMask
- Remove obvious comments
- Use const references for float3
2024-11-06 11:21:03 +01:00
Jacques Lucke
126b9c6eaf Merge branch 'blender-v4.3-release' 2024-11-06 07:08:01 +01:00
Jacques Lucke
05e27b4aec Fix #128948: crash when changing area type and starting modal operator from script
The issue was that changing the area did not immediately update the
`snode->edittree` when changing between different node editor types. That update
only happened later in `node_area_refresh`. However, by that time, the `poll`
function of the modal operator has already succeeded even though when there
operator actually starts `poll` would not succeed anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/129870
2024-11-06 07:04:04 +01:00
Falk David
a4e0b799c8 Merge branch 'blender-v4.3-release' 2024-11-04 17:04:09 +01:00
Sybren A. Stüvel
822907a68d Fix #127293: GPv3: Show regular keyframes Dope Sheet for GP object data
In the Dope Sheet, show regular keyframes for GreasePencil object data.
The GPv3 transition missed a few cases in the animation
channel/filtering code to add the channels from regular Actions on
GreasePencil data blocks.

Pull Request: https://projects.blender.org/blender/blender/pulls/129807
2024-11-04 17:03:19 +01:00
Hans Goudey
a8f41a618c Cleanup: Remove unused GP V2 transform, curve edit code
See #123468.

Pull Request: https://projects.blender.org/blender/blender/pulls/129731
2024-11-02 22:24:59 +01:00
Hans Goudey
a222aa609c Cleanup: Remove outdated references to DLRB tree 2024-11-02 20:45:59 +01:00
Campbell Barton
15c207a294 Merge branch 'blender-v4.3-release' 2024-11-02 17:34:00 +11:00
Campbell Barton
4df285ccd5 Cleanup: move function comments into headers or implementation notes
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
2024-11-02 17:27:09 +11:00
Campbell Barton
e46c58df7c Merge branch 'blender-v4.3-release' 2024-11-02 15:44:22 +11:00
Campbell Barton
99387c0749 Cleanup: spelling in comments, docs & error 2024-11-02 15:43:27 +11:00
Julian Eisel
68a74c4095 Merge branch 'blender-v4.3-release' 2024-11-01 15:34:39 +01:00
Julian Eisel
a641001207 Fix: UI previews don't refresh outside of properties editor
The preview template (`UILayout.template_preview()`) to display previews
for materials, textures or similar would only work correctly in the
Properties editor. This had explicit logic to trigger rerendering on
changes. When displaying such previews elsewhere (e.g. in the 3D View
sidebar), the only way to have changes reflected would be by resizing
the preview.

This fix makes sure such previews are tagged as dirty and refreshed on
changes to the underlying ID. We do this the same way as tagging the ID
previews as dirty, through a function called by the dependency graph for
such updates.

Pull Request: https://projects.blender.org/blender/blender/pulls/129641
2024-11-01 15:25:24 +01:00
Omar Emara
c8dd6650db Merge branch 'blender-v4.3-release' 2024-10-22 11:54:27 +03:00
Lukas Tönne
71398478b2 Fix #128055: parentinv matrix uninitialized in old GPv2 files
In GPv2 the parentinv matrix is zero initially and only becomes valid
after setting the layer parent. This matrix must not be copied to the
GPv3 layers unless the parent is set.

In addition the parentinv matrix should also be computed when changing
the layer parent. This has been nominally added, except that a full
computation isn't possible without the actual grease pencil Object. This
means a local RNA property cannot update the parentinv matrix, this
needs to become a full-blown operator. The behavior now should be the
same as in GPv2 at least.

Pull Request: https://projects.blender.org/blender/blender/pulls/129304
2024-10-22 09:30:34 +02:00
Clément Foucault
5b70445460 Merge branch 'blender-v4.3-release'
# Conflicts:
#	scripts/addons_core/bl_pkg/bl_extension_ops.py
2024-10-10 16:21:51 +02:00
Julian Eisel
10ef436c8f UI: Include asset description in asset shelf tooltip
Tooltips for assets in the asset shelf now don't only display the name,
but also the description saved in the asset's metadata. This is what we
usually do when assets are displayed, for example in the asset browser
or in add menus. Here it was just a small bit of polish that was never
done.
2024-10-10 16:10:34 +02:00
Campbell Barton
a762f2b664 Merge branch 'blender-v4.3-release' 2024-10-10 12:19:45 +11:00
notrudyyy
9da1b8a74b Fix #128473: New node insertion on link search connects to main socket
Fixes an issue with the new node insertion feature where, after a link drag search,
the main input of the new node is connected to, regardless of which one was chosen.

Pull Request: https://projects.blender.org/blender/blender/pulls/128640
2024-10-09 22:18:13 +02:00
Germano Cavalcante
ae5e72432b Merge branch 'blender-v4.3-release' 2024-10-08 22:18:52 -03:00
Germano Cavalcante
56c98046a5 Fix #122635: Precision mode not working with Snap to Grid
This introduces partial functionality of Precision mode to 'Snap to
Grid'.

However, it behaves differently from 'Absolute Grid Snap', as it lacks
smooth mouse movement.

Precision mode is now available specifically for Transform operations.
2024-10-08 22:17:36 -03:00
Laurynas Duburas
fc5f89a520 Curves: Support View3DOverlay.display_handle property
Support for View3DOverlay.display_handle property accessible in "Curves Edit Mode Overlays" panel.

Rel #105037

Pull Request: https://projects.blender.org/blender/blender/pulls/128142
2024-10-08 21:17:16 +02:00
Lukas Tönne
a57206dd59 GPv3: Remove unused legacy editor functions for GPv2
Removes all unused functions in ED_gpencil_legacy.hh

Pull Request: https://projects.blender.org/blender/blender/pulls/128597
2024-10-07 18:21:28 +02:00
Lukas Tönne
3d6a142162 GPv3: Remove unused GPv2 operators
Removes many of the operators, panels, and menus used exclusively by Grease Pencil v2 that are no longer needed in v3.
No functional changes are expected.

Some operators are still used by the annotations system and have to be kept around. These may be renamed in future.

Pull Request: https://projects.blender.org/blender/blender/pulls/128521
2024-10-04 13:05:09 +02:00
Falk David
c54d5d833b Fix: Compiler warning related to grease_pencil_context_poll
Declare this function in `ED_grease_pencil.hh`.
Move the implementation to `grease_pencil_ops.cc` with the other poll
functions.
2024-10-04 12:36:01 +02:00
Pratik Borhade
bd4f7acce5 GPv3: Display layers when properties tab is pinned
Layer panel (also mask/ transform etc.) and other operators are gone
when properties tab is pinned and gpv3 object is non-active.
To fix this, get grease pencil pointer from `button_context()`
(done in `grease_pencil_context()`).

Continuation of cd476226d8

Pull Request: https://projects.blender.org/blender/blender/pulls/128475
2024-10-04 11:58:12 +02:00
Falk David
9d9dc3fc8f GPv3: Apply modifier to all frames
This adds an option `all_keyframes` to the `object.modifier_apply` operator.
With the option enabled, the operator will iterate through all the keyframes,
then apply the modifier and merge the result back into the original
object. This is only done for Grease Pencil objects.

This is how the default `Apply` operation worked in GPv2. This adds the
functionality back but also keeps the current `Apply` behavior for consistency
with other object types.

The UI is also changed to show both options in the dropdown menu.
Again, this is only shown for Grease Pencil objects.

With Geometry Nodes it's possible to add new layers to the geometry.
When applying, this will create a single keyframe on the first frame of
evaluation.  Layers with duplicated names in evaluated geometry will
be deduplicated. It's also possible to have layers with empty names.
When applying these get renamed to `Layer` (and `Layer.001` etc.
when such a layer already exists in the original geometry).

Pull Request: https://projects.blender.org/blender/blender/pulls/128487
2024-10-04 11:51:30 +02:00
Lukas Tönne
6e9462e056 Fix #128533: GPv3: Crash on undo
The poll function of the Grease Pencil edit undo system was changed by accident to include other
object modes like sculpt mode as well. In the other modes, undo steps wouldn't be created correctly.
Instead, fix the poll function to only allow the Grease Pencil undo system to take over in edit mode.
In all other modes fall back to the global undo system.

Fixes #128566 as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/128573
2024-10-04 11:36:46 +02:00
Falk David
effa8fbb7a GPv3: Material Isolate Operator
This ports the `gpencil.material_isolate` operator to GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/128549
2024-10-04 10:38:04 +02:00
Falk David
b353260b9a Fix: Missing declaration of grease_pencil_selection_poll 2024-10-04 10:31:55 +02:00
Campbell Barton
952e1d46d1 Cleanup: match declaration names, avoid shadowing & clear trailing space 2024-10-03 12:12:08 +10:00
Falk David
1829982d3b GPv3: Merge Layers Operator
This adds a function to merge layers in original Grease Pencil geometry.
It also adds an operator to merge layers as well as some tests for the `merge_layers` function.

The operator has 3 modes:
* `Merge Down`: Combine the active layer with the layer just below (if there is one).
* `Merge Group`: Combine all the layers in a group into one single layer and remove
  the group. Can be accessed in the right-click menu of groups.
* `Merge All`: Combine all the layers of the object into one single layer.

All of these can be accessed in the `Extras` menu next to the layer tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/128201
2024-10-02 18:28:30 +02:00
Falk David
1c2355c037 GPv3: Add mode toggle operators
This copies the legacy mode toggling operators to a new file
and renames the operators to use the `GREASE_PENCIL_OT` prefix
like the rest of the operators. No functional changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/128477
2024-10-02 15:17:28 +02:00
Julian Eisel
78e330923d UI: Tree-view scrolling and resizing support
Implements scrolling support for tree-views, as well as changing the size of the
scroll-able tree-view. This is important to be able to place them in many places
in the UI, where a compact layout is preferred over an every expanding one
(causing following contents to be scrolled out of view). UI-lists would use
scrolling and resizing to ensure this, now tree-views are on par.

Enables scrolling and resizing for:
- Bone collection UI (`UILayout.template_bone_collection_tree()`)
- Grease Pencil layer UI (`UILayout.template_grease_pencil_layer_tree()`)
- Light link collection UI (`UILayout.template_light_linking_collection()`)
- UI to define a node tree interface (`UILayout.template_node_tree_interface()`)

These are all cases where compact UIs make more sense than expanding ones.

Internally this is enabled by calling the `set_default_rows()` method of the
tree-view, although the API might change still. It shouldn't be quite simple to
implement this for grid-views too if necessary, or other potential view types.

Although I'd like to do some smaller code quality improvements still, this
feature is important for some other modules (e.g. grease pencil module for the
layers UI in grease pencil v3), so I decided to prioritize merging this.

Pull Request: https://projects.blender.org/blender/blender/pulls/119668
2024-10-02 11:19:49 +02:00
Lukas Tönne
e07842de41 GPv3: "Join Objects" operator
Supports the `OB_GREASE_PENCIL` type in the "Join Objects" operator.

Each object is merged into the active object one-by-one. This first
combines the layer trees of the source and destination, adds vertex
groups and materials, and appends the drawings to the destination array.
Then internal references are updated: drawing indices in frame data,
mask layer names, layer parents, material and vertex group indices.

The source curves are transformed into the target object space, so their
world position remains the same. Note that animation data is also
transferred to the new object, but __not__ transformed in case of
diverging object- or layer transforms. This is expected and handled the
same way by other object types.

Pull Request: https://projects.blender.org/blender/blender/pulls/128429
2024-10-01 16:39:49 +02:00
Julian Eisel
f57b9b12d2 UI: Increase size of active asset highlight in asset shelf
Generally increases padding of preview widgets a bit (while keeping the
preview size the same), and increases the size of the highlight surface
a bit. The default grease pencil brushes from the essentials asset
library use an opaque background, so the highlight was barely visible
before. It was difficult to identify the active brush from that. Now
it's a lot easier to identify visually.

See PR for comparison screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/128432
2024-10-01 15:33:15 +02:00
priera
ce7667f3b1 GPv3: Join Operator
Adds the `Join` operator in edit mode to connect the selected strokes
by their endpoints.

Resolves #113582 and #113570.

Pull Request: https://projects.blender.org/blender/blender/pulls/117916
2024-09-30 12:16:40 +02:00
Jacques Lucke
83fa565ec2 Nodes: improve inserting nodes with link-drag-search
This makes link-drag-search more convenient when one wants to insert a new node
between existing nodes. The change currently also affects normal node-insertion
when dragging it. The exact behavior still has to be figured out.

Pull Request: https://projects.blender.org/blender/blender/pulls/128197
2024-09-30 11:14:43 +02:00
Pablo Vazquez
d6ec2f0539 UI: Update icon for Grease Pencil layer and group
The current icon for Grease Pencil layers is a pen, it doesn't really
communicate the "layer" aspect. Replace with a paper sheet-like icon.

The layer group gets its own icon. It's a stack of animation paper.

Inspired by Daniel Correa Flores's design on DevTalk:
https://devtalk.blender.org/t/ui-discussion-grease-pencil-layer-and-layer-group-icons/30693/25

Pull Request: https://projects.blender.org/blender/blender/pulls/128208
2024-09-27 17:24:40 +02:00
Harley Acheson
28e5c1412e UI: Editor Edge Highlighting
Customizable highlighting of editor edges that can be used to help
differentiate between areas, indicate active area, and/or help users
with visual impairment. Can be completely removed as well. This
replaces the active area header highlighting, which doesn't work for
transparent headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/116684
2024-09-26 21:55:26 +02:00
Christoph Lendenfeld
fae19d7c92 Anim: Eyedropper for bone properties
This adds an eyedropper button to properties where you can choose a bone.

Clicking it activates the modal operation and you can pick:
* Bones from the Outliner
* Bones from the 3D Viewport if the Armature is in Pose Mode or Edit Mode

## Limitation

Picking from the 3D viewport while in Object Mode doesn't work due to technical reasons.
The selection buffer is only filled with pose bones if the armature is in pose mode.
Using the picker while in object mode gives you the Armature object, not its bones.

So you cannot use the bone picker to constrain an object to a bone.
UNLESS you pin the panel with the object, go to pose mode and then pick.

There is a warning printed for those cases to tell the user why this hasn't worked.

Pull Request: https://projects.blender.org/blender/blender/pulls/121523
2024-09-26 10:05:09 +02:00
Campbell Barton
473bd60164 Cleanup: clarify arguments using const or r_ prefixed return args 2024-09-26 15:03:24 +10:00
Campbell Barton
60e96e40b9 Cleanup: various non-functional changes 2024-09-26 14:05:33 +10:00
Campbell Barton
c6782f53b7 Docs: add note to avoid incorrect use of XRAY_ENABLED
Avoid issues similar to #128074 happening in the future.
2024-09-26 11:50:28 +10:00
Lukas Tönne
2459247f9f GPv3: Enable selection operators and overlays in vertex paint mode
Vertex paint mode also supports masking based on selection, so the
selection overlay and relevant operators should also be enabled in that
mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/128114
2024-09-25 12:40:46 +02:00
Falk David
dddcc3f378 GPv3: Parent to armature with automatic weights
This ports the armature parenting with automatic weights from GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/128073
2024-09-24 17:12:46 +02:00
Lukas Tönne
23cd299ba7 GPv3: Selection support in Sculpt mode
Supporting selection operators and overlays in sculpt mode is necessary
to support masking operations.
This enables selection drawing in the overlay in sculpt mode,
and ensures all the necessary operators (pick, lasso, circle, box)
handle the differences in modes correctly.

The selection code so far was expecting object mode, so the `vc->obedit`
object was used without further checks. Now the selection code can be
called outside of edit mode, in which case the `vc->obact` object must
be used instead. Similarly edit mode and sculpt mode have separate
`selectmode` flags, so the correct mode property must be used from the
tool settings depending on the object mode. These changes require some
refactoring of unrelated selection code.

Pull Request: https://projects.blender.org/blender/blender/pulls/128040
2024-09-24 16:27:06 +02:00
Falk David
37458329e2 Refactor: GPv3: Arguments to ensure_active_keyframe function
This does some changes to the ed::greasepencil::ensure_active_keyframe` function.
* The context was only needed to get the scene, pass the scene directly
* Don't use the active layer by default but pass a reference to a
  layer instead. This makes it also possible to create keyframes
  on multiple layers using a loop.
2024-09-24 11:58:36 +02:00