Instead of calling `BKE_nlastrip_new()` (which, due to backward compat
reasons automatically picks a slot), the Push Down operator now calls
`BKE_nlastrip_new_for_slot()`, which explicitly assigns the given slot.
On top of that, the frame range of the slot is used to set the strip's
frame range (instead of the range of the entire Action).
Pull Request: https://projects.blender.org/blender/blender/pulls/128444
When assigning an Action with the new API:
- check the Actions ID type (if it is a legacy Action), and
- check whether the ID is in NLA tweak mode.
This means that action assignment can fail, so the
`animrig::assign_action()` and `animrig::unassign_action()` functions
now return a `[[nodiscard]] bool`.
Part of `generic_assign_action()` has now also been shielded with an
`#ifdef WITH_ANIM_BAKLAVA` just to be sure.
This also includes a change in `BKE_animdata_free()`. That function now
first exits NLA tweak mode (if enabled) before freeing the Actions. This
makes it possible to simply un-assign the assigned Action, as all the
NLA tweakmode stuff has already been taken care of by the responsible
function.
Pull Request: https://projects.blender.org/blender/blender/pulls/128199
Move the following BKE functions to the `animrig::Action` class. Some of
those will be extended to support slots in a future commit; for now they
still operate on all F-Curves in the Action.
| Old | New |
|---------------------------------|-------------------------------------|
| `BKE_action_frame_range_calc()` | `Action::get_frame_range_of_keys()` |
| `BKE_action_frame_range_get()` | `Action::get_frame_range()` |
| `BKE_action_has_motion()` | `Action::has_keyframes()` |
| `BKE_action_has_single_frame()` | `Action::has_single_frame()` |
| `BKE_action_is_cyclic()` | `Action::is_cyclic()` |
Implementations have been copied from the BKE functions. The frame range
functions now return `float2` instead of requiring two `float *r_…`
return parameters.
The `has_motion` function is now renamed to `has_keyframes`, as that is
what the implementation was actually testing for.
The functions now no longer are null-safe. The BKE functions handled a
null action pointer, but IMO that doesn't make sense, and in none of the
call sites I could find where this would actually be valid.
No functional changes.
Ref: #127489
Pull Request: https://projects.blender.org/blender/blender/pulls/127512
For an NLA strip to use a slotted Action, it needs to specify which slot
to use in that action. This is now handled by two new properties on the
strip in DNA & RNA: `action_slot_handle` and `action_slot_name`.
These serve the same purpose as their counterparts on the `AnimData`
struct.
Note that this commit does NOT add NLA evaluation support for slotted
Actions. It merely allows assigning them. Evaluation, tweak mode
support, etc. will be implemented in future commits.
Pull Request: https://projects.blender.org/blender/blender/pulls/127359
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.
Pull Request: https://projects.blender.org/blender/blender/pulls/125811
The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.
This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.
The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.
Pull Request: https://projects.blender.org/blender/blender/pulls/118210
The transform system reacts to `CTX_GPENCIL_STROKES` in a special way
that is only useful in `SPACE_VIEW3D`.
There was a similar case fixed in 23e9ebfdbd, but there would be
multiple other places to also check the spacetype.
So now do this more generalized and only ever set `CTX_GPENCIL_STROKES`
if we are in editmode (that check existed before) **and** in
`SPACE_VIEW3D`.
Pull Request: https://projects.blender.org/blender/blender/pulls/118042
This simplifies code using these functions because of RAII,
range based for loops, and the lack of output arguments.
Also pass object pointer array as a span in more cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/117482
Splits the flag `..._FLAG_INSERTNEEDED` between autokey and
manual keying. The fact that this flag was shared between the two
systems has been the cause of issues in the past. It wouldn't
let you insert a keyframe even though you explicitly used an operator
to do so.
In order to be clearer what options are used where, the user preferences
have been reordered.
By default "Only Insert Needed" will be enabled for auto-keying, but not for manual keying.
The versioning code will enable both if it was enabled previously.
# Code side changes
The keying system has flags that define the behavior
when keys are inserted. Some of those flags were shared
between keying and auto-keying. Some were only used for
auto-keying.
To clarify that, prefix flags that used exclusively in one or the other
system with `AUTOKEY`/`MANUALKEY`
Also the flag name on the user preferences and the tool settings was renamed.
Previously it was called `autokey_flag`. To indicated that it is not only used
for autokeying, rename it `keying_flag`.
Fixes: #73773
Pull Request: https://projects.blender.org/blender/blender/pulls/115525
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
No functional changes.
Rename the `eAutokey_Flag` to `eKeyInsert_Flag`
to indicate that it is not only used for auto keying.
Also rename the enum items to better reflect what they are used for.
Pull Request: https://projects.blender.org/blender/blender/pulls/115295
Probably caused by ad01cdd7fc.
Once again, problems resetting values due to `td->val` and `td->loc`
sharing the same pointer.
This needs to be avoided, as when resetting it is always expected that
one will be 1D and the other 3D.
Blender would crash when trying to move/duplicate, etc. some keyframes.
This was because the `convert_type_get` function in the transform code
would return the wrong transform type `TransConvertType_GreasePencil`
instead of `TransConvertType_Action`.
The fix makes sure that we only return the
`TransConvertType_GreasePencil` in the 3d viewport.
This adds the keybindings, menu, and functionally for the edit mode transform operators to grease pencil v3.
The transform operation include:
* translate, rotate, scale, change opacity, change radius
Pull Request: https://projects.blender.org/blender/blender/pulls/111836
No functional changes
The following functions have been moved
`autokeyframe_cfra_can_key`
`autokeyframe_object`
`ED_autokeyframe_object`
`ED_autokeyframe_pchan`
`ED_autokeyframe_property`
they are all in a new file
keyframing_auto.cc
while the declarations are in
ANIM_keyframing.cc
The autokeyframe makros also have been moved
Pull Request: https://projects.blender.org/blender/blender/pulls/113607
Currently retiming is quite awkward, when you need to retime multiple
strips strips in sync. It is possible to use meta strips, but this is
still not great. This is resolved by implementing selection.
General changes:
Gizmos are removed, since they are designed to operate only on active
strip and don't support selection.
Transform operator code is implemented for retiming data, which allows
more sophisticated manipulation.
Instead of drawing marker-like symbols, keyframes are drawn to
represent retiming data. Retiming handles are now called keys. To have
consistent names, DNA structures have been renamed.
Retiming data is drawn on strip as overlay.
UI changes:
Retiming tool is removed. To edit retiming data, press Ctrl + R, select
a key and move it. When retiming is edited, retiming menu and
context menu shows more relevant features, like making transitions.
Strip and retiming key selection can not be combined. It is possible to
use box select operator to select keys, if any key is selected.
Otherwise strips are selected.
Adding retiming keys is possible with I shortcut or from menu.
Retiming keys are always drawn at strip left and right boundary. These
keys do not really exist until they are selected. This is to simplify
retiming of strips that are resized. These keys are called "fake keys"
in code.
API changes:
Functions, properties and types related to retiming handles are renamed
to retiming keys:
retiming_handle_add() -> retiming_key_add()
retiming_handle_move() -> retiming_key_move()
retiming_handle_remove() -> retiming_key_remove()
retiming_handles -> retiming_keys
RetimingHandle -> RetimingKey
Retiming editing "mode" is activated by setting `Sequence.show_retiming_keys`.
Pull Request: https://projects.blender.org/blender/blender/pulls/109044
Rename the `bPoseChannel::flag` `PCHAN_HAS_TARGET` to `PCHAN_HAS_NO_TARGET`
as that is actually the meaning of the flag (in the majority of the code).
Since the flag was so confusingly named, there were some mixups in the
armature overlay drawing code as well, which have been fixed now too.
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944
The `TD_NOTCONNECTED` flag is not set in all cases.
In some cases, such as Meshes, the `FLT_MAX` value better determines
when the `TrasData` is not "connected".
Therefore, this commit removes the `TD_NOTCONNECTED` flag and adapts
the code to rely on the `FLT_MAX` value instead.
These TrasDatas shouldn't even be created in these cases.