Commit Graph

3578 Commits

Author SHA1 Message Date
Jacques Lucke
8464d95c4c Merge branch 'blender-v4.3-release' 2024-11-07 14:26:33 +01:00
Jacques Lucke
5cdaa7b0f0 Fix #129642: material lost after first frame in uncached simulation zone
The issue was that some checks didn't handle the no-cache case correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/129959
2024-11-07 14:25:57 +01:00
Clément Foucault
f4f94fb055 Merge branch 'blender-v4.3-release' 2024-11-05 16:40:52 +01:00
YimingWu
46b89b2aa4 Fix: GPv3: Some modifiers not working with non-poly curves
Some modifiers expect the curves to be of type `POLY`.
For such modifiers we need to resample the curves to the
evaluated points so that the modifiers work as expected.

Resolves #129859.

Pull Request: https://projects.blender.org/blender/blender/pulls/129860
2024-11-05 16:35:16 +01:00
Omar Emara
dc4155e133 Merge branch 'blender-v4.3-release' 2024-11-04 17:12:39 +02:00
YimingWu
ecba71ae91 Fix #129738: GPv3: Build modifier use key frame
Build modifier should start building strokes at a key frame, not always
assume a starting frame of 0.

Frame restriction works the same way as GPv2, which uses absolute
frame number.

Pull Request: https://projects.blender.org/blender/blender/pulls/129774
2024-11-04 15:33:11 +01:00
Xavier Hallade
57a7a940e1 Merge branch 'blender-v4.3-release' 2024-11-04 11:34:05 +01:00
Damien Picard
edcc5e0e87 I18n: Translate and disambiguate a few messages
Translate
- Extract Grease Pencil modifier subpanel header messages.

Disambiguate
- Integer Math node operation (same as other existing math nodes).

Pull Request: https://projects.blender.org/blender/blender/pulls/128715
2024-11-04 11:15:48 +01:00
Campbell Barton
0ae9ae736e Merge branch 'blender-v4.3-release' 2024-10-22 15:58:37 +11:00
Campbell Barton
f69fbb41c1 Fix #129225: Crash in modifiers & constraints with invalid enum values
Even though this is generally avoided, drivers don't prevent
invalid values being set. Further files from branches or files
written in the future may contain enum values not yet known.

Resolve by range checking enum values which are used to index arrays.
2024-10-22 15:56:58 +11:00
Jacques Lucke
8588e196c4 Merge branch 'blender-v4.3-release' 2024-10-21 15:48:06 +02:00
Jacques Lucke
7c7b8e1f28 Fix #129087: don't show empty panels in geometry nodes modifier
If a panel is detected to be empty, it is hidden automatically now.
This is the same behavior as in group nodes.
2024-10-21 15:47:16 +02:00
Campbell Barton
cbe6a3eb23 Merge branch 'blender-v4.3-release' 2024-10-21 21:41:16 +11:00
Lukas Tönne
41655fcb3d Fix #129255: Color modifier uses wrong material slot index
This worked in simple cases because the material slot index gets clamped
so negative slot indices become slot 0.

Pull Request: https://projects.blender.org/blender/blender/pulls/129287
2024-10-21 12:26:57 +02:00
Jacques Lucke
c428765b28 Merge branch 'blender-v4.3-release' 2024-10-18 12:38:34 +02:00
Jacques Lucke
30c3d17bb6 Fix #129190: invalid runtime data in lineart modifier after load 2024-10-18 12:38:00 +02:00
Campbell Barton
3290e33d34 Cleanup: spelling in comments 2024-10-17 11:53:47 +11:00
Campbell Barton
2d832240a3 Merge branch 'blender-v4.3-release' 2024-10-17 09:51:18 +11:00
Campbell Barton
21aa149568 Cleanup: spelling in comments 2024-10-17 09:48:37 +11:00
Sergey Sharybin
06c0bd6699 Merge branch 'blender-v4.3-release' 2024-10-16 16:29:24 +02:00
YimingWu
9cb4d3bbff Fix #128887: LineArt: Prevent iterating over not evaluated objects
Line art uses `DEG_OBJECT_ITER_BEGIN` to load all objects that has a
geometry in the scene, which is kind of a hack since the beginning. This
left potential problem where the iterator could go through some objects
that line art didn't have a dependency on (e.g. other grease pencil
objects):

- Since those "other" objects often evaluates fast enough, so
line art always end up having valid data from everywhere after lengthy
mesh evaluation prior to itself, so this problem was not prominent.
- However, in rare cases, there are other objects that takes a lot of
time to evaluate, this causes line art to potentially iterate to objects
that are still invalid.

This fix will build a `Vector<Object *>` during `update_depsgraph`, and
use such list inside `DEGObjectIterSettings` to filter out objects that
the modifier isn't dependent on, thus remove the possibility of reading
objects that hasn't been evaluated.

Since Line art will not add grease pencil objects as potential geometry
inputs, all mesh/curve types of geometries generated by geometry nodes
modifier directly inside other grease pencil objects won't be loaded.
This can be mitigated by having a third mesh object that reads the
result from the grease pencil object that generates geometries, then
directly output them for line art to read.

This also fixes #128888.

Pull Request: https://projects.blender.org/blender/blender/pulls/128890
2024-10-16 15:15:11 +02:00
Sebastian Parborg
1ca1855ca6 Merge branch 'blender-v4.3-release' 2024-10-15 18:27:04 +02:00
sean-murray
5be60642ad Fix: GPv3: Crash when using build modifier with cyclic curves
The build modifier crashes when getting lengths of cyclic curves because `evaluated_points_by_curve`
was previously always called with `cyclic` parameter set to `false`.
The `cyclic` parameter necessary for `curves::segments_num` to return correct number of segments.

Pull Request: https://projects.blender.org/blender/blender/pulls/128955
2024-10-15 14:17:05 +02:00
Damien Picard
5715693a97 UI: Use title case for Grease Pencil, Freestyle, Line Art
This was already the case for the vast majority of occurrences, and is
recommended by the human interface guideline's writing style.

Pull Request: https://projects.blender.org/blender/blender/pulls/129000
2024-10-15 13:00:47 +02:00
Jacques Lucke
2806d54320 Fix #128499: dot dash modifier crashes because of missing attributes
These attributes are not guaranteed to exist. So they should either be used
conditionally, or with a fallback value. The fallback value for the opacity is
obvious, but for the radius it's more tricky. There is not a consistent fallback
value across Blender unfortunately. The one I used here is used in a couple of
places.

Pull Request: https://projects.blender.org/blender/blender/pulls/128847
2024-10-14 14:19:24 +02:00
Pratik Borhade
ae1409b9ae Fix #128921: GPv3: Influence subpanel is missing in Simplify modifier
The layer/material/vertex group filter properties had already been added but they were
not exposed in the UI. Also the influence panel was missing. Now added in "rna_" function
of the modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/128973
2024-10-14 13:06:07 +02:00
Lukas Tönne
5c57e24fea Cleanup: GPv3: Remove unused BKE functions from GPv2
Removes unused GPv2 functions in blenkernel.

Notes:
-  Functions for layer masks are still in use, but annotations never
  have layer masks in the first place. Would be good to remove the data
  structures so we can remove the functions too.
- Some multi-frame edit functions are also still nominally used, but
multi-frame editing is not an active feature for annotations. This
  should also be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/128709
2024-10-09 10:27:45 +02:00
Falk David
9d9dc3fc8f GPv3: Apply modifier to all frames
This adds an option `all_keyframes` to the `object.modifier_apply` operator.
With the option enabled, the operator will iterate through all the keyframes,
then apply the modifier and merge the result back into the original
object. This is only done for Grease Pencil objects.

This is how the default `Apply` operation worked in GPv2. This adds the
functionality back but also keeps the current `Apply` behavior for consistency
with other object types.

The UI is also changed to show both options in the dropdown menu.
Again, this is only shown for Grease Pencil objects.

With Geometry Nodes it's possible to add new layers to the geometry.
When applying, this will create a single keyframe on the first frame of
evaluation.  Layers with duplicated names in evaluated geometry will
be deduplicated. It's also possible to have layers with empty names.
When applying these get renamed to `Layer` (and `Layer.001` etc.
when such a layer already exists in the original geometry).

Pull Request: https://projects.blender.org/blender/blender/pulls/128487
2024-10-04 11:51:30 +02:00
Falk David
9c6488ca42 Fix: GPv3: Crash in evelope modifier
Caused by ba28469e45.
The `total_size()` function excludes the start offset now, which meant
that the `dst_curve_num` and `dst_point_num` were off.

The fix makes sure to include the src curves and points totals in the
destination if `keep_original` is true.

Pull Request: https://projects.blender.org/blender/blender/pulls/128523
2024-10-03 11:20:08 +02:00
Campbell Barton
0f3fdd25bc Cleanup: various non-functional changes for C++
- Remove redundant parenthesis
- Use strings macros
- NULL -> nullptr
2024-10-02 15:47:05 +10:00
Jacques Lucke
fd4f864cba Geometry Nodes: improve display of node warnings in modifier
This does the following changes:
* Show info "warnings" in modifier too. Previously those were skipped. The
  different behavior of info/warning/error messages causes confusion.
* Add a new `Warnings` panel that only shows when there are warnings. In its
  title, it shows how many warnings there are.
* In the panel, warnings are sorted by severity and alphabetically.

Pull Request: https://projects.blender.org/blender/blender/pulls/128395
2024-10-01 15:31:50 +02:00
Hans Goudey
d24483e0cf Geometry: Use StringRef for vertex group lookup
Fixes incorrect usage of StringRef in new grease pencil code, where
`.data()` was passed as a null terminated C string. Removes the now
unnecessary `std::string` creation that attribute accessors used to
fix that problem.

Pull Request: https://projects.blender.org/blender/blender/pulls/128298
2024-09-28 20:58:34 +02:00
Hans Goudey
68be2d9af1 Cleanup: Add helper function to access vertex group index from name
In addition to the existing function which takes an ID argument.
2024-09-28 10:39:04 -04:00
Pablo Vazquez
fd59591fdc UI: Use proper icon for Grease Pencil selectors
Layer selectors in Line Art and all modifier's Influence panel was
using the Grease Pencil icon, instead of the Grease Pencil Layer icon.

At the moment they are similar so it's easy to miss. But soon there
will be a new icon for layers so better use the right one.

The Line Art modifier was using Grease Pencil icon for materials
selector.
2024-09-27 15:05:05 +02:00
Campbell Barton
381898b6dc Refactor: move BLI_path_util header to C++, rename to BLI_path_utils
Move to a C++ header to allow C++ features to be used there,
use the "utils" suffix as it's preferred for new files.

Ref !128147
2024-09-26 21:13:39 +10:00
Jacques Lucke
6e5e01e630 Geometry Nodes: new For Each Geometry Element zone
This adds a new type of zone to Geometry Nodes that allows executing some nodes
for each element in a geometry.

## Features

* The `Selection` input allows iterating over a subset of elements on the set
  domain.
* Fields passed into the input node are available as single values inside of the
  zone.
* The input geometry can be split up into separate (completely independent)
  geometries for each element (on all domains except face corner).
* New attributes can be created on the input geometry by outputting a single
  value from each iteration.
* New geometries can be generated in each iteration.
    * All of these geometries are joined to form the final output.
    * Attributes from the input geometry are propagated to the output
      geometries.

## Evaluation

The evaluation strategy is similar to the one used for repeat zones. Namely, it
dynamically builds a `lazy_function::Graph` once it knows how many iterations
are necessary. It contains a separate node for each iteration. The inputs for
each iteration are hardcoded into the graph. The outputs of each iteration a
passed to a separate lazy-function that reduces all the values down to the final
outputs. This final output can have a huge number of inputs and that is not
ideal for multi-threading yet, but that can still be improved in the future.

## Performance

There is a non-neglilible amount of overhead for each iteration. The overhead is
way larger than the per-element overhead when just doing field evaluation.
Therefore, normal field evaluation should be preferred when possible. That can
partially still be optimized if there is only some number crunching going on in
the zone but that optimization is not implemented yet.

However, processing many small geometries (e.g. each hair of a character
separately) will likely **always be slower** than working on fewer larger
geoemtries. The additional flexibility you get by processing each element
separately comes at the cost that Blender can't optimize the operation as well.
For node groups that need to handle lots of geometry elements, we recommend
trying to design the node setup so that iteration over tiny sub-geometries is
not required.

An opposite point is true as well though. It can be faster to process more
medium sized geometries in parallel than fewer very large geometries because of
more multi-threading opportunities. The exact threshold between tiny, medium and
large geometries depends on a lot of factors though.

Overall, this initial version of the new zone does not implement all
optimization opportunities yet, but the points mentioned above will still hold
true later.

Pull Request: https://projects.blender.org/blender/blender/pulls/127331
2024-09-24 11:52:02 +02:00
YimingWu
801a73887a Fix #128032: GPv3: Texture mapping modifier name typo
Was previously "TimeOffset" which obviously wasn't correct. Corrected to
"TextureMapping".
2024-09-23 20:58:32 +08:00
Falk David
3c8d4becc8 Cleanup: GPv3: Return reference from GreasePencil::layer() functions
Since we only assert and never return `nullptr`, it's better to just return a reference.
The access into the span already asserts anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/128025
2024-09-23 13:54:02 +02:00
Campbell Barton
b302f37952 Cleanup: remove/comment unused struct members & variables 2024-09-22 18:25:40 +10:00
Jacques Lucke
c0179a1b78 Nodes: show panel description when hovering over panel headers
We already have the `description` property on panels but are currently not
displaying it when hovering over a panel header. With this patch, the
descriptions will be shown in group nodes as well as the geometry nodes
modifier.

I had to do two lower level changes for layout panels because it didn't work
with tooltips properly.
* Tooltips make the label in the panel header interactive, but clicking to
  open/close the panel should still work.
* The tooltip should disappear when clicking on the header. This is consistent
  with tooltips in other places.

Pull Request: https://projects.blender.org/blender/blender/pulls/127852
2024-09-20 16:24:09 +02:00
Jacques Lucke
3ccfa65245 Geometry Nodes: support packing bakes into .blend files
Previously, it was only possible to bake to disk with geometry nodes. This patch
adds support for storing the baked data directly in the .blend file.

By default, new bakes are stored in the .blend file now. Whether a new bake
should be packed or stored on disk can be configured in two places: in the
properties of the bake node and in the bake panel of the modifier. These
settings don't affect existing bakes, only the next bake.

To unpack or pack an individual bake, there is a new operator button next to the
bake button. The icon and the label below indicate where the bake is currently
stored. The label now also contains the size of the bake.

To unpack or pack all bakes, the `File > External Data > Pack Resources / Unpack
Resources` operators can be used. The unpack operator also has a new title that
mentions the number if individual files separate from the number of bakes. This
works better than just listing a number of files because a bake can consist of
many files.

Pull Request: https://projects.blender.org/blender/blender/pulls/124230
2024-09-20 16:18:12 +02:00
Hans Goudey
598c2a1032 Mesh: Add version of set custom normals functions for normalized values
Followup to 1939eb03a7.
The values are expected to already be normalized in these cases.
2024-09-19 14:18:08 -04:00
Julian Eisel
93d37e7000 Cleanup: UI: Use default arguments for rarely used template options
These arguments are almost never used. Default arguments can make the
invokations quite a bit simpler.
2024-09-17 12:22:18 +02:00
Falk David
70c0400e03 Fix: GPv3: Build Modifier crash when using object
The build modifier did not walk the ID link of the object in the settings.
This meant that the pointer was just pointing to random memory after
loading a file that had this object set.

The fix makes sure this ID link is handled in `foreach_ID_link`.
2024-09-17 11:12:56 +02:00
Campbell Barton
6a1bd2ff40 Cleanup: use C++ comments for disabled code 2024-09-14 12:35:00 +10:00
Hans Goudey
27e2062eac Refactor: Sculpt: Remove SculptSession mesh size variables
Part of #118145.
2024-09-13 10:26:50 -04:00
Hans Goudey
43476712cf Refactor: Sculpt: Remove SculptSession mesh topology array references
Part of #118145.
2024-09-12 15:36:58 -04:00
Hans Goudey
13f179a9c0 Cleanup: Add utility function to sum offset indices group sizes
I've done this a few times and would have benefited from a utility
function for it, apparently it's done in a few more places too. The
utilities aren't multithreaded for now, it doesn't seem important
and often multithreading happens at a different level of the call
stack anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/127517
2024-09-12 20:28:35 +02:00
Lukas Tönne
49965841bb Fix: GPv3: Armature deform using the wrong vertex group list
Grease Pencil armature deformation has to use the correct
`vertex_group_names` list from the `Curves` (i.e. drawings) rather than
the names from its parent `GreasePencil` data block.

The ancient armature deformation code used a `defbase` list (`ListBase`
of type `bDeformGroup`) from the object via `BKE_id_defgroup_list_get`.
This function does not have enough information to determine the correct
vertex groups for GPv3, and it's use inside supposedly generic code is
highly questionable.

This patch removes the `defbase` lookup inside
`armature_deform_coords_impl` and instead passes an explicit list of
vertex group names to be used for resolving indices. We already have
context in every place this is called to determine the correct vertex
groups, without having to make assumptions down the line based on just
the object type.

Pull Request: https://projects.blender.org/blender/blender/pulls/127509
2024-09-12 17:35:35 +02:00
Campbell Barton
e00fed43e6 Cleanup: redundant struct declarations 2024-09-11 16:25:25 +10:00