Commit Graph

100314 Commits

Author SHA1 Message Date
Casey Bianco-Davis
825d2d301b GPv3: "Select More" and "Select Less" operators
Adds `GREASE_PENCIL_OT_select_more` and `GREASE_PENCIL_OT_select_less` operators for the new grease pencil system.

Resolves #108752.

Pull Request: https://projects.blender.org/blender/blender/pulls/108847
2023-06-11 16:09:11 +02:00
Casey Bianco-Davis
9e706deaf6 Fix #108688: GPv3 Crash at ended of drawing operation.
The problem was that the attribute layers may not exist when the operator ran.

The fix is to use `lookup_or_add_for_write_span` instead of `lookup_for_write_span`.

Pull Request: https://projects.blender.org/blender/blender/pulls/108851
2023-06-11 15:31:13 +02:00
Campbell Barton
9520dba066 Cleanup: naming & return value for writefile's do_history
- Rename name -> filepath.
- Rename hisnr -> version_number.
- Return true on success.
2023-06-11 16:37:08 +10:00
Campbell Barton
691c0fc43a Fix saving a blend file that's FILE_MAX length failing to version
While a corner case, saving FILE_MAX length files should be supported.
2023-06-11 16:37:07 +10:00
Ray Molenkamp
b7b2e08dcb Revert "Deps_builder: Move Windows build from MinGW/GCC to msys2/MSVC"
This reverts commit 451751380c.

Seems like this broke linux/mac, likely needs to detect of libxvid
is there or not. For now revert until we sort this out.
2023-06-10 16:24:17 -06:00
Anthony
451751380c Deps_builder: Move Windows build from MinGW/GCC to msys2/MSVC
Currently, Windows some dependencies are built with MinGW/GCC 3.x
this commit removes that, in favor of building them with MSVC
via msys2. This will make it easier in the future to offer Win/Arm64
builds of blender.

Notable changes:

- This change drops support for the external libxvid library in favor
of ffmpegs built in support for this format. This has been done with
permission from the VFX module.

Pull Request: https://projects.blender.org/blender/blender/pulls/105502
2023-06-10 23:05:49 +02:00
Campbell Barton
90f123e95a Cleanup: remove unused text editor documentation functions 2023-06-10 17:35:58 +10:00
Campbell Barton
a2865b701d Cleanup: rename max-length to maxncpy as this includes the null byte 2023-06-10 17:21:24 +10:00
Campbell Barton
39516324d2 Cleanup: various minor changes (code_clean.py) 2023-06-10 17:08:08 +10:00
Campbell Barton
95ca04dc20 Text Editor: remove support for syntax highlighting LUA
Removed because support for languages which Blender it's self doesn't
support seems unnecessary.

Ref !108689
2023-06-10 16:15:33 +10:00
Sergey Sharybin
823514fd6f Fix #108778: Crash when rendering multiple view layers
The rendering pipeline will re-use dependency graph and request
for re-building its relations for every new view layer, and try
to re-use as much evaluation as possible.

This could potentially run into situation when a content of
collection is changed: due to the difference in the per-view
layer visibility. If the evaluated collection has an object cache
this will make the cache to get out-of-sync with the actual
content. The cache on the evaluated collection might be created
when instancing system iterates over the collection.

This change makes it so the cache is freed when the dependency
graph relations are updated. This might be a bit too intrusive.
There might be ways to somehow ensure the content of the collection
is still the same as it was before the relations update, but this
is much more complicated task. Perhaps the performance is already
good enough.

This is a collaboration with Jacques Lucke, who was looking into
the same report, bouncing some ideas back and forth, and helped
testing the patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/108816
2023-06-09 18:42:01 +02:00
Chao Li
b3356b1799 Mesh: Remove unnecessary mesh position copying
Remove unnecessary mesh position copying in the following places:
1. hair dynamics
2. shrinkwrap remesh target project
3. normal projection calculation in shrinkwrap (hidden copying)
4. multires modifier: reshape from object
5. vertex weight proximity modifier remesh

See #103789.

Pull Request: https://projects.blender.org/blender/blender/pulls/108721
2023-06-09 18:38:35 +02:00
Hans Goudey
d651ee69bd Cleanup: Use explicit default for corner normals optional parameter 2023-06-09 11:53:40 -04:00
Julian Eisel
11f1265066 Assets: Ignore ID type filter when not set
When no ID type filter is set, all ID types should be visible. Otherwise
there's no way to make all ID types visible when the filtering must be
called (e.g. because filtering by tags is to be applied).
2023-06-09 17:22:43 +02:00
Hans Goudey
250c9ccc10 Cleanup: Avoid using custom data type enum incorrectly
The data transfer code stored values not in the `eCustomDataType`
enum in this variable, so the type was incorrect. Instead use a cast
when we expect the value to be a valid enum value.
2023-06-09 11:10:40 -04:00
Hans Goudey
09a4cc1f1d Merge branch 'blender-v3.6-release' 2023-06-09 11:08:24 -04:00
Hans Goudey
6a3ca93c7e Fix #108788: Data transfer nearest interpolated broken
Copy and paste mistake in d0705bd697.
2023-06-09 11:07:49 -04:00
Bastien Montagne
9e36690f6b Merge branch 'blender-v3.6-release' 2023-06-09 16:59:26 +02:00
Bastien Montagne
44e4b5fe33 Fix (unreported) Object's particle 'foreach_id` potentially accessing other IDs data.
Spotted while investigating #107860: Interactions with timeline after undo makes Blender crash.
Cannot reproduce any more crashes from this report.
2023-06-09 16:58:35 +02:00
Julian Eisel
9879e3a84d UI: Quiet warning when setting panel type description from C
No user visible changes expected.

Assigning a string literal to `PanelType.description` would give a
warning, because ISO C requires these to be `const char *`. Wasn't used
so far, but will be with #104831.
2023-06-09 16:44:31 +02:00
Jeroen Bakker
b1b74eb335 Cleanup: make format 2023-06-09 16:28:00 +02:00
Brecht Van Lommel
5136e2a9f8 Compositor: add passes for non-viewport realtime compositor
Pull Request: https://projects.blender.org/blender/blender/pulls/108808
2023-06-09 16:21:42 +02:00
Falk David
26bad3b187 Curves: Add separate start and end amounts to Select Ends operator
This commit renames the `curve.select_end` operator to `curves.select_ends` and replaces the properties with a `amount_start` and `amount_end` property.

Pull Request: https://projects.blender.org/blender/blender/pulls/108799
2023-06-09 16:12:27 +02:00
Jeroen Bakker
2ee2ae93fb Vulkan: Initial Cube(Array) Support
This PR adds initial cube (array) support. Depending on how the texture
is used a different image view is created. When used as a framebuffer
attachment only a single side of the cubemap is attached. The image
view is attached as a 2d texture array. When used as a shader resource
the image view is a cubemap.

Also adds test cases to test both scenarios.

Pull Request: https://projects.blender.org/blender/blender/pulls/108794
2023-06-09 16:09:54 +02:00
Omar Emara
5400fe941e Realtime Compositor: Support Viewer nodes
This patch adds support for Viewer and File Output nodes to the realtime
compositor. The experimental render GPU compositor was also extended to
support viewers. While support for File Output nodes was added, it
remains unimplemented.

This is just an experimental implementation, the logic for viewers will
probably be changed once #108656 is agreed upon. Furthermore, the recalc
NODE_DO_OUTPUT_RECALC flags need to be taken into account to avoid
superfluous computations.

Pull Request: https://projects.blender.org/blender/blender/pulls/108804
2023-06-09 15:53:08 +02:00
Julian Eisel
eff642cd19 BPY / Asset System: Remove deprecated parameter in asset path query
This parameter was deprecated and ignored since ccc9eef1b9. Removing
this as part of breaking 4.0 changes, see #102877.
2023-06-09 15:37:44 +02:00
Julian Eisel
f2720bd8e9 Asset system: Remove unused asset handle API functions
These are now unused and it's not worth keeping them. There are some
other unused functions that are simple data getters, I'm keeping them in
in case they become useful again. The full asset handle API will be
removed as part of #108806.
2023-06-09 15:34:03 +02:00
Julian Eisel
e5dd515da8 Cleanup: Remove unnecessary asset handle forward declaration 2023-06-09 15:19:41 +02:00
Julian Eisel
92ff750bbf Refactor: Get rid of asset handle for drag & drop
`AssetHandle` is meant as temporary design and should be replaced by
`AssetRepresentation`. This moves us another step closer to that.

Rather than taking data from the volatile asset handle and storing that
in the drag data, store the (more persistent) asset representation there
and access data from it where needed.
2023-06-09 15:19:41 +02:00
Sergey Sharybin
03258f2847 Cleanup: Fix strict compilation warnings
Some code is not used anymore since the face map lists removal.

Pull Request: https://projects.blender.org/blender/blender/pulls/108803
2023-06-09 15:16:01 +02:00
Brecht Van Lommel
2efb3fc91a Fix build error with non-unity build 2023-06-09 14:44:08 +02:00
Julian Eisel
9b83e9b60c Refactor: Get rid of asset handle in most asset-list iterators
`AssetHandle` is meant as temporary design and should be replaced by
`AssetRepresentation`. This moves us another step closer to that.

There's now an iterator for the asset-list that provides an asset
representation instead of an asset handle. Use that whenever the
representation provides all necessary data (i.e. when no preview image
access is required).
2023-06-09 14:32:55 +02:00
Jacques Lucke
b8474d87b3 Merge branch 'blender-v3.6-release' 2023-06-09 14:19:27 +02:00
Jacques Lucke
5f7be257b8 Fix #107473: make links connected to unavailable sockets invalid
Such links shouldn't be considered at all. In fact, they might be removed
automatically in the future.
2023-06-09 14:14:47 +02:00
Germano Cavalcante
5621154185 Transform: Remove current 'Snap Base' in 'Set Snap Base' mode
The current `Snap Base` was available and displayed to allow snapping
to `Edge Perpendicular`.

However, the usefulness of perpendicular snapping in `Set Snap Base`
mode is questionable and can sometimes cause inconvenience.

Also, removing the current `Snap Base` indicator (the `X` drawing)
makes the intention of the operation more apparent.

Therefore, this commit removes both the indicator and the effect of the
current `Snap Base` in `Set Snap Base` mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/108776
2023-06-09 14:12:15 +02:00
Hans Goudey
6ceb6fa27a Cleanup: Fix mistakenly nested loops in versioning code
Merge error in a previous commit.
2023-06-09 08:02:32 -04:00
Germano Cavalcante
2f88b12fc5 Fix missing versioning for 4d6da30d16
The lack of versioning caused the Placement Tool's "Snap To" to appear
as a white field.
2023-06-09 09:04:04 -03:00
Hans Goudey
46cf093270 Mesh: Remove face map list, convert to integer attribute
Face maps were added as a prototype of a new rigging solution during
2.8 development. Their storage is redundant with the newer generic
attribute system (specifically with integer face attributes), and
they were never used much. This commit removes the face map list
and converts the storage to an attribute with the name `face_maps`.
There is nowhere to store the face map names anymore, so those
are not kept.

It probably still makes sense to have a feature like mesh face gizmo
selection for rigging. But the design and implementation woulds likely
have to change significantly, including possibly changing the storage
type, and making use of the generic attribute system instead of a
special type.

See #105317 for more discussion.
2023-06-09 13:54:52 +02:00
Jacques Lucke
9f0efb6390 Merge branch 'blender-v3.6-release' 2023-06-09 13:53:27 +02:00
Jacques Lucke
b344e4ba61 Fix #108704: missing redraw after timeline scrubbing with temporal denoise
The issue was caused by 037b3f87bd.
2023-06-09 13:49:31 +02:00
Sergey Sharybin
e682133d2d Fix use of nullptr field to calculate array size
Is probably harmless in practice, but the ASAN was generating an
error about it:

  draw_manager_data.cc:187:59: runtime error: member access within null pointer of type 'struct DRWUniformChunk'

Pull Request: https://projects.blender.org/blender/blender/pulls/108798
2023-06-09 12:34:53 +02:00
Julian Eisel
0044c93e84 Cleanup: Use ID type enum instead of unsafe integer
Adds type safety and removes need for explicit casts.
2023-06-09 12:27:23 +02:00
Sergey Sharybin
c70a1595ef Fix uninitialized alpha channel in classic Kuwahara filter
Was only happening for the tiled compositor implementation.

This is likely to be the source of flackey tests on the
buildbot.

Also, the reference image was empty because of this, so
it needs to be re-generated.

Pull Request: https://projects.blender.org/blender/blender/pulls/108800
2023-06-09 12:15:56 +02:00
Sybren A. Stüvel
6452eccc80 #107126: Make FCurve.update() also deduplicate keys
The RNA function `FCurve.update()` now also deduplicates keys. This is done
in a way that is independent of key selection; simply the last key in the
list of keyframes 'wins' and overwrites earlier ones. It is exactly the
same as `FCurve.keyframe_points.deduplicate()`.
2023-06-09 12:06:27 +02:00
Jeroen Bakker
f5dd7d5e6c Vulkan: Fix Workbench Normals
Workbench normals where inverted resulting to drawing artifacts like:
- Black pixels during matcaps (normals contained NAN values)
- Studio light inverted

The root cause for this was that Vulkan default to determine if a
primitive is facing the camera should be switched. The default was still
incorrect.

Although this fixes it, a better solution is to determine the front
facing based on if the viewport should be switched. As all rendering
occurs when the viewport is inverted it doesn't matter at this moment.

Pull Request: https://projects.blender.org/blender/blender/pulls/108797
2023-06-09 11:54:06 +02:00
Jacques Lucke
d154ebfa83 RNA: support compiling rna files as C++ code
Compiling files in `makesrna` as C code is often a bit annoying when converting
other files to C++ (#103343). That's because one often had to introduce additional
C wrappers.

The goal of this patch is to support compiling rna files as C++ code. This mostly
required changes in `makesrna.c` to make the generated code compatible with C
and C++. The cmake code had to change a bit as well because we need to pass
different compiler options for C++ code to avoid some warnings.

This commit also converts a few rna files to C++ already, although that is mostly
just for testing. The rest of the files are expected to be converted after this patch
is merged.

It's possible, even likely, that `makesrna.c` has to change a little bit more to
support C++, but that is hard to know without converting all files first.

Co-authored-by: Lukas Tönne <lukas@blender.org>
Co-authored-by: Ray Molenkamp <github@lazydodo.com>

Pull Request: https://projects.blender.org/blender/blender/pulls/108290
2023-06-09 11:45:41 +02:00
Bastien Montagne
7ef8389dad Fix #108746: Defaults / Save startup file don't save the window size.
Hopefully now the behavior is fully consistent with before the refactor,
current implemented one by this commit:

- When loading factory settings file on startup, go full-screen.
- In all other startup cases, use size as stored in the startup .blend
  file.

Regression from ebb5643e59 and 32bbfbb06e.
2023-06-09 11:29:15 +02:00
Pratik Borhade
34bca3be26 Merge branch 'blender-v3.6-release' 2023-06-09 14:52:46 +05:30
Pratik Borhade
9735b8ee71 Fix #106966: Register undo-step when unlinking data-block
When unlinking IDs like GN tree, materials, etc. undo step is not created.
To fix this, assign `undo_push_label` a string value for registering an
undo-step (with the help of `ED_undo_push`)

Pull Request: https://projects.blender.org/blender/blender/pulls/108452
2023-06-09 11:20:41 +02:00
Sergey Sharybin
884b1e8cc3 BLI: Add math::exp() function
Covers both arithmetic and vectorized types.

Pull Request: https://projects.blender.org/blender/blender/pulls/108793
2023-06-09 10:33:29 +02:00