Commit Graph

2843 Commits

Author SHA1 Message Date
Harley Acheson
554400da9a UI: Improved Window Titles
Allow informative titles for separate windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/111495
2024-06-21 06:06:14 +02:00
Campbell Barton
7326320e81 Merge branch 'blender-v4.2-release' 2024-06-20 17:31:00 +10:00
noodlebox
de986e68d4 Cleanup: spelling and duplicates in local dictionary
Correct some misspellings in the custom spellcheck dictionary as well
as any instances of the previous spellings in code comments.

Ref !123459
2024-06-20 17:30:08 +10:00
Campbell Barton
f50964bd6c Merge branch 'blender-v4.2-release' 2024-06-19 09:55:47 +10:00
Harley Acheson
ad625d8dc4 Fix #122423: Clear handlers for non-temporary regions on exit
Resolve regression in [0] which incorrectly replaced
`WM_event_modal_handler_region_replace` with
`WM_event_ui_handler_region_popup_replace`
causing a crash when accessing dangling pointers.

Resolve by restoring the call to clear modal handlers regions.

Ref !122922

[0]: b25eefbf9a
2024-06-19 09:49:21 +10:00
Hans Goudey
84c4ddbbb9 Cleanup: GPU: Use references for some vertex buffer functions
Pull Request: https://projects.blender.org/blender/blender/pulls/122784
2024-06-05 18:47:22 +02:00
Campbell Barton
8bd3be2160 Extensions: show extension updates in the status bar
Move extension update display from the splash screen to the status bar.
Based on !122413 with minor changes & removal of splash text.

Co-authored-by: Harley Acheson <harley.acheson@gmail.com>
2024-05-31 21:37:37 +10:00
Harley Acheson
50bf1f3a52 Fix #122395: Fix Icon Errors Building Headless
Add defines to allow building headless, otherwise we
get undefined symbol errors for UI_icon_from_event_type

Pull Request: https://projects.blender.org/blender/blender/pulls/122406
2024-05-29 17:32:28 +02:00
Campbell Barton
97e017d89c Unbreak build from missing fmtlib reference on some systems 2024-05-25 00:32:23 +10:00
Sergey Sharybin
6f560f8f09 Fix compilation error after recent changes in screen 2024-05-24 09:41:39 +02:00
Campbell Barton
c39c3825e8 UI: add a description callback for the preferences
Tool-tips which open preferences in a section now include this in the
description.
2024-05-24 14:06:59 +10:00
Campbell Barton
b25eefbf9a Fix #122132: Crash canceling nested popups
Moving the cursor away from the extensions "Add Repository" popup
could crash because the "Repositories" popover was closed while the
popup it created remains open.

Resolve by clearing wmEventHandler_UI::context.region_popup
which match the freed region, following similar logic already used by
WM_event_modal_handler_region_replace.

Note that this bug was exposed by [0].

[0]: 38d11482f5
2024-05-23 15:22:19 +10:00
Harley Acheson
ac33b9f693 UI: Slight Adjustment to Status Bar Mouse Event Icon Spacing
With #121898 the regular (non-drag) mouse event icons are now centered
and therefore the horizontal padding between them needs a bit of
adjustment.

Pull Request: https://projects.blender.org/blender/blender/pulls/122072
2024-05-21 21:52:35 +02:00
Brecht Van Lommel
a926f5b67d Refactor: Replace ID_IS_LINKED by !ID_IS_EDITABLE
Add new ID_IS_EDITABLE macro that checks if the ID can be edited in the
user interface. Replace usage of ID_IS_LINKED where it is used with this
meaning.

Also add a corresponding ID.is_editable property for Python.

This prepares for the ability to edit some linked datablocks for brush
assets.

Pull Request: https://projects.blender.org/blender/blender/pulls/121838
2024-05-16 14:53:09 +02:00
Sean Kim
5a3fee92a5 Cleanup: Add API docs for new WorkspaceStatus methods
This PR adds usage documentation for the new WorkspaceStatus methods
and fixes a small typo in the implementation.

Pull Request: https://projects.blender.org/blender/blender/pulls/121810
2024-05-15 23:21:53 +02:00
Campbell Barton
74a59076d8 Cleanup: spelling in comments, use doxy-sections 2024-05-07 12:59:13 +10:00
Hans Goudey
88b4498b32 Cleanup: Miscellaneous cleanups to workspace status items
- Remove meaningless const for by-value arguments in declarations
- Use std::move for strings (otherwise StringRef should be used)
- Move struct to C++ namespace
- Avoid unnecessary namespace specification
- Use static constexpr instead of macros
- Add const for other arguments in function definitions
- Avoid copying struct in for loop
- Remove redundnat "private" in class
2024-05-06 18:20:43 -04:00
Harley Acheson
c4e5a70e07 UI: Optional Complex Layout for Workspace Status
Optionally allow complex layout instead of just plain text when using
ED_workspace_status_text.

Pull Request: https://projects.blender.org/blender/blender/pulls/120595
2024-05-06 23:52:37 +02:00
Julian Eisel
d4fc167db1 Asset Shelf: Add region poll mechanism for initialization
Allows running some action when the context changes to make the
asset shelf region visible. Also add an option for when whether the
shelf should be visible by default when the poll succeeds.

Pull Request: https://projects.blender.org/blender/blender/pulls/121315
2024-05-02 10:27:55 -04:00
Pratik Borhade
69ae834ce8 Cleanup: Use existing function to check region-space types
Use existing function `screen_animation_region_supports_time_follow` in
`areas_do_frame_follow` to check region-space types in case of: follow current
frame is enabled and playback is moved with arrow keys

Noticed this while checking #110620

Pull Request: https://projects.blender.org/blender/blender/pulls/120056
2024-04-29 13:26:22 +02:00
Hans Goudey
c60a1006e5 Asset Shelf: Add asset shelf region to image editor
As part of the brush assets project, the image editor needs an asset
shelf to display brush assets for texture paint mode. This commit adds
the unused asset shelf region, similar to the 3D viewport's region that
is currently just used for the pose library. For now, users will just
see an "Asset Shelf" toggle in the view menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/121034
2024-04-24 17:55:37 +02:00
Hans Goudey
c91449836a Cleanup: Move BKE_workspace.h to C++ 2024-04-12 17:03:18 -04:00
Jeroen Bakker
9c1cba528b OpenGL: Remove Apple specific workarounds
This PR removes apple specific OpenGL workarounds. OpenGL on Apple isn't supported
so they can be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/120522
2024-04-11 17:25:21 +02:00
Harley Acheson
2d5a83f294 UI: Show Maximize Area on Asset Browser Header Context Menu
On the Header Context Menu, show "Maximize Area" for Asset Browser and
File Browser.

Pull Request: https://projects.blender.org/blender/blender/pulls/118060
2024-04-07 23:03:16 +02:00
Campbell Barton
7e5a712e58 Cleanup: remove redundant null pointer checks
Based on the surrounding context these checks aren't needed.
2024-04-01 22:20:09 +11:00
Campbell Barton
2be407fc82 Cleanup: spelling in comments 2024-04-01 16:47:57 +11:00
Hans Goudey
c28db1f0a0 Cleanup: Use C++ namespace for object editors module
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.

See the diff in `ED_object.hh` for the main renaming changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119947
2024-03-28 01:30:38 +01:00
Hans Goudey
148940ad15 Cleanup: Remove unnecessary keywords from newly C++ headers
Pull Request: https://projects.blender.org/blender/blender/pulls/119943
2024-03-27 02:45:30 +01:00
Hans Goudey
b8b745ae1e Cleanup: Move remaining editors internal headers to C++ 2024-03-27 02:45:27 +01:00
Hans Goudey
efee753e8f Cleanup: Move BKE_idprop.h to C++ 2024-03-26 13:07:04 -04:00
Philipp Oeser
b8bd762714 Fix #112618: many Outliner operators crash running without a region
This could happen when e.g. overriding context with just the area.

Now add poll functions that check for an active region when running
operators that require a region.

The fix is similar to 72688791dc

Alternatively, we could have a fix similar to a8892c7264 (getting the
correct region from the area), this would require less setup by
scripters, however for some operators the usage of the region is a
little further down the line, so implementation would be a bit more
involved. Also: for some of the operators, this would have to be done in
both `invoke` and `exec` (so would be more duplicate code changes).

Pull Request: https://projects.blender.org/blender/blender/pulls/119696
2024-03-26 09:30:47 +01:00
Hans Goudey
893130e6fe Refactor: Remove unnecessary C wrapper for GPUBatch class
Similar to fe76d8c946

Pull Request: https://projects.blender.org/blender/blender/pulls/119898
2024-03-26 03:06:25 +01:00
Harley Acheson
b545770f5c UI: Adjustments to Minimum Area Sizes
When areas are dragged very small we want the (visual) vertical minimum
to equal header height, and the horizontal minimum to be equal to the
Properties nav area width. This PR just makes these adjust correctly
with changes of resolution scale and line width.

Pull Request: https://projects.blender.org/blender/blender/pulls/119848
2024-03-24 19:40:18 +01:00
Hans Goudey
fe76d8c946 Refactor: Remove unnecessary C wrappers for vertex and index buffers
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.

This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.

Pull Request: https://projects.blender.org/blender/blender/pulls/119825
2024-03-24 16:38:30 +01:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Sybren A. Stüvel
aafe045fa0 Refactor: Anim, context function for active/editable/selectable actions
Just some simplification with early `return` / `continue` to reduce
indentation and cognitive complexity.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119794
2024-03-22 16:49:12 +01:00
Falk David
a11335d19a Cleanup: Move BKE_fcurve.h to C++
No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119094
2024-03-05 18:39:08 +01:00
Campbell Barton
f81448807c Merge branch 'blender-v4.1-release' 2024-02-27 20:51:50 +11:00
Campbell Barton
0d9cd1ee2d Fix crash hiding a region from Python with a popover & region overlap
This was reported as #93410 & fixed with [0] however the fix didn't
help for animated logic (with region overlap enabled).
Resolve by adding a function ED_region_visibility_change_update_ex which
is called by the animated and non-animated region hiding functions.

[0]: 8f69c91408
2024-02-27 20:47:48 +11:00
Hans Goudey
fdc367f842 Cleanup: Use Vector instead of linked list for data-block sorting utility 2024-02-22 15:34:21 -05:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
Harley Acheson
4910de5160 Merge branch 'blender-v4.1-release' 2024-02-16 09:21:53 -08:00
Richard Antalik
a2c839e71c Fix #118190: Tool shortcut does not show in tooltip
fa6384eb39 introduced explicit setting of operator context as argument for
function `ED_region_panels_ex()`. However, this did not work correctly, because
`UiLayout` did not exist when `uiLayoutSetOperatorContext()` was called. This
has to be done in `ed_panel_draw()`.

Another issue is, that panel may be drawn, when mouse is over tool region,
which means, that `sequencer_tools_region_draw()` must look for whether
this is happening in preview or timeline region.

Pull Request: https://projects.blender.org/blender/blender/pulls/118292
2024-02-16 18:05:23 +01:00
Campbell Barton
b372ebae68 Cleanup: unused headers for source/blender/editors
Remove 1317 includes from editors.
2024-02-13 10:02:53 +11:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Bastien Montagne
deab8c085a Cleanup: Move BKE_callbacks.h and BKE_cachefile.h to CPP headers. 2024-02-09 19:29:34 +01:00
Bastien Montagne
b21ceece05 Cleanup: Move BKE_blender.h to CPP header.
Also fix comment in `build_files/cmake/macros.cmake`, CMake blender version
parsing depends in the (still C) `BKE_blender_version.h` header now.
2024-02-09 19:12:23 +01:00