This adds a new `name` member to the `GeometrySet` class. This name can be set
with the new `Set Geometry Name` node. Currently, the name is only used in the
spreadsheet when displaying instances.
The main purpose of this name is to help debugging in instance trees. However, in the
future it may also be used when exporting instance trees or when creating separate
objects from them.
Note, the name is not expected to be unique, it is fully in user control.
Naming geometries is necessary to make the spreadsheet more useful for instances,
because currently the user has no information for which geometry is used by each instance.
We also want to use this name to improve the integration with grease pencil where
sometimes layers become instances with the same name.
Pull Request: https://projects.blender.org/blender/blender/pulls/114910
Now the `uiBlock` array for node is indexed with `node.index()` instead
of the draw-index which is not as readily available in some cases.
The main alternative would be to create an extra map from node index
to draw-index but that doesn't seem worth it right now.
The fix is to support interleaving the drawing of zones and frames.
The draw order is determined by the width of the zones/frames.
Larger areas are drawn before smaller ones. This makes sure that
everything is as visible as possible.
The zone border outlines are still drawn on top of all frames.
Solving that is technically more challenging, because we don't want
to use transparency for zone backgrounds because that results in
many possible mixed colors which we want to avoid. Fortunately,
drawing the outlines on top seems to be quite useful anyway.
- "Show the result of running commands in the main interface...": add
punctuation.
- "Re-Installed" -> "Reinstalled" seems more common.
- "increase_" and "decrease_subdivision" in the Grease Pencil
modal...: use title case instead of snake case for label.
- "Use a automatic number..." -> "an", typo.
- "... points,{} splines": missing space.
- "End Frame is larger than Start Frame": wrong order in error message.
- "Approximate the object as sphere, which diameter is equal to
thickness the defined...": grammar.
- "Show Seconds" -> "Use Timecode": this option is not necessarily about
seconds. Suggested by Pablo Vasquez.
- Brightness and contrast node input descriptions: add missing spaces.
- "Gamma controls the relative intensity... full white.": remove
trailing ".".
Pull Request: https://projects.blender.org/blender/blender/pulls/122972
Add an overlay option to automatically display a label on reroute nodes.
This automatic label is propagated through chained reroute nodes and
is based on the explicit label of linked reroute nodes.
The automatic label is dimmed to distinguish it from manually set ones.
Pull Request: https://projects.blender.org/blender/blender/pulls/113368
Volumes and grids were not yet handled by the Geometry Nodes value
logging system. This patch adds basic information (number of grids)
to the value logger and node tooltips.
Pull Request: https://projects.blender.org/blender/blender/pulls/121622
This patch adds support for timing GPU compositor executions. This was
previously not possible since there was no mechanism to measure GPU
calls, which is still the case. However, since 2cf8b5c4e1, we now flush
GPU calls immediately for interactive editing, so we can now measure the
GPU evaluation on the host, which is not a very accurate method, but it
is better than having no timing information. Therefore, timing is only
implemented for interactive editing.
This is different from the CPU implementation in that it measures the
total evaluation time, including any preprocessing of the inputs like
implicit type conversion as well as things like previews.
The profiling implementation was moved to the realtime compositor since
the compositor module is optional.
Pull Request: https://projects.blender.org/blender/blender/pulls/122230
Extract
- Add to Quick Favorites tooltip.
- "Mask", the name of a newly created mask (DATA_).
- "New" in the context of the new mask ID button.
- A few strings using BLI_STR_UTF8_ defines were not extracted.
Take the special characters out of the translation macros.
- "External" menu items from the filebrowser's Files context
menu (right-click on a file). These items were already extracted,
but not translated.
Improve
- Separate formatted error message "%s is not compatible with
["the specified", "any"] 'refresh' options" into two messages.
Disambiguate
- Use Action context for new F-modifiers' names. This is already used
for the "type" operator prop.
- Translate ImportHelper's default confirmation text using the
Operator context, as it uses the operator name which is extracted
with this context.
- "Scale" can be a noun, the scale of something, or a verb, to scale
something. The latter mostly uses the Operator context, so apply
this context to verbs, and the default contexts to nouns.
- "Scale Influence" can mean "Influence on Scale" (tracking
stabilization) and "to Scale the Influence" (dynamic paint canvas).
- "Object Line Art" as type of Line Art to add, as opposed to the
active object's Line Art settings.
- Float to Integer node: use NodeTree context for the node label, as
this is already extracted and used for the enum.
Do not translate
- Sequencer labels containing only a string formatting field.
Some issues reported by Gabriel Gazzán and Ye Gui.
Pull Request: https://projects.blender.org/blender/blender/pulls/122283
Display descriptive tooltip for this socket function in any editor.
In case of geometry nodes, there is no point to display info about
lack of value, so cleanup this.
Pull Request: https://projects.blender.org/blender/blender/pulls/121798
Blender shows invalid links in red in the node editor. However, it's not always
obvious why some links don't work, especially for beginners. This patch adds
additional information for every invalid link on the node that it links to.
The following error messages are added:
* Invalid link because of missing implicit conversions.
* Link cycle in node tree.
* A link from a field to a socket that does not support fields.
* Using the same menu on multiple Menu Switch nodes.
Currently, there are some per tree-type special cases in the link validation code.
In the future, this should be moved to tree type specific callbacks.
Pull Request: https://projects.blender.org/blender/blender/pulls/121976
Effectively, make GPU compositor available without need to enable
an experimental feature set.
The compositor device is now exposed in the Performance panel of
Render Buttons. It is also still available in the compositor's
N-panel, together with some other options which are more about how
editing works, and not exactly related to render performance.
Pull Request: https://projects.blender.org/blender/blender/pulls/121398
Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.
Pull Request: https://projects.blender.org/blender/blender/pulls/121637
This allows to expose these settings in the Performance panel in the
render buttons. Also moves compositor-specific options away from the
generic node tree structure.
For the backwards-compatibility the options are still present in the
DNA for the bNodeTree. This is to minimize the impact on the Studio
which has used the GPU compositor for a while now. They can be
removed in a future release.
There is no functional changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/121583
This allows node groups to have a description that is shown in the add menu
or when hovering over the node header.
This new description is stored in `bNodeTree.description`. Unfortunately, it
conflicts a bit with `ID.asset_data.description`. The difference is that the latter
only exists for assets. However, it makes sense for node groups to have
descriptions even if they are not assets (just like `static` functions in C++ should
also be able to have comments). In some cases, node groups are also generated
by addons for a specific purpose. Those should still have a description without
being reusable to make it easier to understand for users.
The solution here is to use the asset description if the node group is an asset,
and to use `bNodeTree.description` otherwise. The description is synced
automatically when marking or clearing assets.
A side benefit of this solution is that appended node group assets can keep their
description, which is currently always lost.
Pull Request: https://projects.blender.org/blender/blender/pulls/121334
Previously, menu sockets were sometimes shown as integers or strings
in socket tooltips. Now, they are always shown as "Menu" type. This also
changes how these values are logged. Previously, they were logged as
strings. Now, only the integer identifier is logged and the name is looked
up when drawing the tooltip.
Pull Request: https://projects.blender.org/blender/blender/pulls/121236
Dangling reroute nodes have no source of value. For that reason, such reroute nodes
are ignored by geometry nodes. Other node systems still have to handle this case
more explicitly. To users this behavior generally makes sense, but it's also not completely
obvious. Now, there is a new tooltip when hovering over dangling reroute nodes that
mentions how those work.
Pull Request: https://projects.blender.org/blender/blender/pulls/120851
Tooltip for multi-input socket. This kind of inspection can help to
see what data are passed into a node. Any invalid, muted or dangling
link will not be taken into account. This feature reuse the already
existing tooltip formatting and just add column indentation in multi-line case.
Pull Request: https://projects.blender.org/blender/blender/pulls/104468
Split code to separate functions depending on the source of info for
socket inspection. Each function retrieves some optional string.
Collecting of result string is just loop.
Pull Request: https://projects.blender.org/blender/blender/pulls/120496
There is no context in which socket can't have data to display in tooltip.
The most basic info is the name of the socket. Such tooltip can be even
for output Shader socket. If is there, socket tooltip can be built from
data of socket declaration. Description, constraints and so. Such as supported
components. At point socket was used in evaluation on CPU, there is value
to display. Any trivial types or statistic about them value. Fields can
have dependencies, which is also can be known from evaluated value.
Pull Request: https://projects.blender.org/blender/blender/pulls/120492
Remove all BLF "_ex" versions of functions by using default arguments.
These functions only differ by having an optional argument that can
return extra details about the result of the operation. This PR just
make these part of the main function as optional arguments with default
values - all nullptr.
Pull Request: https://projects.blender.org/blender/blender/pulls/119994
Over the last couple years (!) UI buttons have moved to derived classes,
meaning we don't need to use the same "a1" and "a2" variables to store
different information. At this point, that information is set specifically
by internal UI code, or functions like `UI_but_*_set`.
These values are only set to their default 0 values now (or -1 in some
non-meaningful cases). This commit removes the values from buttons
and removes the remaining a1 and a2 arguments from the UI API.