Commit Graph

4898 Commits

Author SHA1 Message Date
John Kiril Swenson
406554c11e VSE: Add snapping in preview area
Adds snapping in the VSE preview area.

Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/122759
2024-07-06 15:24:52 +02:00
Sybren A. Stüvel
c0364efec0 Refactor: rename 'Action Binding' to 'Action Slot'
Rename 'Binding' to 'Slot'. The old term was causing all kind of
confusion, and 'slot' was considered to be a better term for the
intended functionality.

This commit breaks existing blend files that were using the new layered
Action for their animation. The animation data will be lost due to the
rename, as there is no versioning code or DNA renaming logic. At this
time the new system is still marked as experimental, so shouldn't be
used for anything serious anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/124170
2024-07-05 17:52:55 +02:00
Bastien Montagne
3c6c9ee337 Merge branch 'blender-v4.2-release' 2024-07-04 15:42:25 +02:00
Nathan Vegdahl
95b3daed5d Fix: don't auto-key location on connected bones
This is a follow up to #124054, which made all selected bones get their
location keyed after a targetless IK transform. That solved an issue
where auto-keying was failing to insert location keys on bones that
needed them, but in the process that fix also inserts location keys on
many bones that *don't* need it.

This commit addresses one of the simpler cases of unneccesary location
keys: bones that are connected to their parents. If a bone is connected,
its location will no longer get keyed.

Pull Request: https://projects.blender.org/blender/blender/pulls/124145
2024-07-04 14:50:31 +02:00
Sybren A. Stüvel
1d2cea1e3e Show Action Slots (Bindings) in the Action editor
In the Action mode of the Dope Sheet, show the Bindings, optionally
showing all Bindings in that Action. This also works when different
data-block types are animated from the same Action.

Bindings are selectable in the Action editor with box/range select.
Since there is no use for an 'active Binding' yet, this has not been
implemented, and as a result, clicking on a Binding does nothing.

Note on 'Binding' vs 'Slot': this code change was created before the
decision to change the name from 'Bindings' to 'Slots'. To avoid
confusion, and to keep this PR in sync with the code changes, it still
uses the term 'binding'. Renames of 'Binding' to 'Slot' in the code will
happen after this PR lands.

Pull Request: https://projects.blender.org/blender/blender/pulls/122672
2024-07-04 14:44:19 +02:00
Aras Pranckevicius
d51dee85f7 Merge branch 'blender-v4.2-release' 2024-07-04 11:29:08 +03:00
Nathan Vegdahl
b31d34033a Fix: make auto-keying reliably key all needed bone channels
This is a follow-up to #123998 which fixed autokeying on objects when
the "Only Insert Needed" user preference was enabled. This fixes an
essentially identical bug for auto-keying bones, but *also* fixes a
different-but-related bug unique to bone keying.

In the first bug the location channel would erroneously not get keyed
sometimes when the "Only Insert Needed" user preference was enabled.
This fixes that by passing in whether more than one bone is being keyed
or not, and using that to accurately determine if location actually
needs to be keyed.

In the second bug, the location channel would erroneously not get keyed
when "Auto IK" was used to transform bones. This fixes that by just
being over-conservative. This unforunately leads to more bones getting
their location channel keyed than needed when Auto IK is used, but this
is better than *failing* to key needed channels, which was the previous
behavior. I left a comment explaining the situation, along with a TODO
to address this in a more satisfying way in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/124054
2024-07-04 10:18:32 +02:00
Sergey Sharybin
de6037c43d Merge branch 'blender-v4.2-release' 2024-07-02 15:59:33 +02:00
Nathan Vegdahl
953b319ea8 Fix #123961: "Only Insert Needed" flag keys objects incorrectly
The root cause was some code that tries to omit keying loc, rot, or
scale based on the current transform mode and pivot type. The idea is
sound, but for it to work properly it also needs to know if more than
one object is being transformed or not. Notably, this bug affected the
scale transform mode as well, not just the rotation transform mode as
reported in #123961.

This fixes the issue by passing a flag down that informs that code
whether more than one object is being transformed, and using that flag
to correctly omit loc/rot/scale when possible.

PR #123998

Pull Request: https://projects.blender.org/blender/blender/pulls/123998
2024-07-02 10:52:24 +02:00
Richard Antalik
c8b736659b Merge branch 'blender-v4.2-release' 2024-06-28 17:12:57 +02:00
Richard Antalik
c7e75090bd Fix #115981: Edge panning causes strips to overlap
Caused by floating point error in `BLI_rctf_transform_pt_v()`

The error is not fixed, but intead of recalculating each strip offset
with this function, only offset for {0, 0} is calculated and added to
easch strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/123825
2024-06-28 17:03:03 +02:00
Campbell Barton
f6b48e18f5 Merge branch 'blender-v4.2-release' 2024-06-23 13:02:10 +10:00
Campbell Barton
7632c528de Docs: remove references to "above" in code comments & corrections
Reference identifiers instead of "above" in code comments as these
tends to become outdated. Even when declarations are removed it's at
least clear that the reference no longer exists instead of referring to
whatever is currently above the declaration.
It's also straightforward to search history for a removed identifier.

Corrected 4 cases of references to things that were no longer above
the doc-strings. Noticed other references which look to be incorrect
but need further investigation.
2024-06-23 12:14:19 +10:00
Campbell Barton
30557c148a Merge branch 'blender-v4.2-release' 2024-06-19 09:55:43 +10:00
Campbell Barton
0cc9762651 Cleanup: spelling in comments 2024-06-19 09:41:11 +10:00
Brecht Van Lommel
a26fd603b0 Merge branch 'blender-v4.2-release' 2024-06-18 21:19:24 +02:00
Falk David
10b1e45ca8 Fix: Curves: Crash in transform code for non bézier curves
This caused a crash in grease pencil when trying to transform strokes (poly curves).
The code assumed that the left and right handle indices existed.

Pull Request: https://projects.blender.org/blender/blender/pulls/123311
2024-06-18 19:08:11 +02:00
Aras Pranckevicius
71b14a7abe Merge branch 'blender-v4.2-release' 2024-06-16 08:35:14 +03:00
John Swenson
7b6ae7abbb Fix: VSE glitchy timeline snapping for small mouse movements around valid snap
The issue is that timeline snapping code does not set the transform
`values` to a rounded frame delta, instead, it adds the rounded distance
between current source and target points to the unrounded `values`
float, leaving it unrounded.

Since snapping code is only run on some `transform_modal` calls due to
"time base quirky code" in `transform_snap_mixed_apply`, sometimes
frames briefly show mouse input added to `values` causing the strip to
get transformed away from the snap target before the snap code is run
once again.

To fix this, set transform `values` to the exact rounded snap target
frame diff (like in node snapping) instead of expecting it to get
properly rounded for every call. Do this by changing
`tsnap->snap_source[0]` to the original snap source on `transformInit`,
not the updated snap source.

Pull Request: https://projects.blender.org/blender/blender/pulls/123217
2024-06-16 07:33:35 +02:00
Omar Emara
cbabe2d3ef Compositor: Remove Auto Render option
This patch removes the Auto Render option from the compositor. This is
done for the following reason:

- The option didn't really work except in the case of transforming an
  object. So it wasn't really reliable.
- It made little sense to use since the introduction of the Viewport
  Compositor.
- It had a number of UX issues, including the fact that it can't be used
  with animation playback, and the fact that rendering can get in the
  way of the UI depending on the preferences for temporary editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/123132
2024-06-13 07:29:37 +02:00
Campbell Barton
bdbd6598ad Cleanup: various non-functional changes
- Use brief `uint` type name.
- Remove unnecessary "struct".
- Remove duplicate variable declaration.
- Pass arguments by const reference instead of value.
- Use const argument.
2024-06-11 20:45:06 +10:00
Hans Goudey
729bfe7800 Cleanup: Rename more paint variables
Avoid the one letter variable names and rename "tar" to "dst".
2024-06-10 09:04:35 -04:00
Aras Pranckevicius
36a13294e8 Merge branch 'blender-v4.2-release' 2024-06-10 11:18:24 +03:00
John Swenson
44641ac5c7 Fix: VSE snapping when both strip handles selected
This patch makes sure that when both left/right handles on a strip are
selected, they are given individal snap points in TransSeqSnapData.

Prior to this change, when both handles were selected, snapping only
worked on the left handle.

Pull Request: https://projects.blender.org/blender/blender/pulls/122931
2024-06-10 11:17:48 +03:00
John Swenson
b469dc04f9 Fix: VSE snap to hold offset is broken
Snapping to hold offsets was broken by 76043bc, this patch restores the
functionality by simply calculating the image data start/end points and
letting existing clamping code take over to make sure this snap target
does not exist outside of the bounds of the strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/122934
2024-06-10 10:15:15 +02:00
Campbell Barton
231a56a272 Merge branch 'blender-v4.2-release' 2024-06-09 11:35:43 +10:00
Campbell Barton
db6703d976 Cleanup: remove unused variable 2024-06-09 11:35:07 +10:00
Germano Cavalcante
79244e5632 Merge branch 'blender-v4.2-release' 2024-06-08 16:11:18 -03:00
Germano Cavalcante
965a138671 Fix #121025: Edge Slide not picking the correct reference edge
The occlusion test was considering the local position of the vertices
as being in world space.

The solution is to convert to world space first.
2024-06-08 16:07:29 -03:00
Germano Cavalcante
85f026f478 Cleanup: Move closest_ray_to_segment_v3 logic from snapping code to BLI 2024-06-08 12:09:24 -03:00
Germano Cavalcante
cf73d80deb Merge branch 'blender-v4.2-release' 2024-06-07 17:59:51 -03:00
Germano Cavalcante
4690c69a65 Fix #122787: Grid snap in UV Editor also snaps to vertices
The `Snap to Grid` and `Snap to Vertex` modes were being mixed if
either mode was enabled.

Support for mixed snap modes doesn't yet fully work for UVs.
2024-06-07 17:58:45 -03:00
Sybren A. Stüvel
53c2ee7e37 Refactor: Anim: make some bAnimListElem fields enum-typed
Change the `bAnimListElem` fields `type`, `update`, and `datatype` from
respectively `int`, `char`, and `short` to their actual `enum` types,
respectively `eAnim_ChannelType`, `eAnim_Update_Flags`, and
`eAnim_KeyType`.

To prevent compiler warnings, all `switch` statements that try to handle
these fields have been expanded with the missing `case`s. This should
help in the future when new channel types are added, as that'll cause
more compiler warnings in those places that need updating.

One `if`/`else if`/`else` chain was converted into a `switch` for
clarity. This was actually the place where my (upcoming) code is hitting
the `BLI_assert_unreachable()`, which was the final straw for this
refactor.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122874
2024-06-07 13:48:32 +02:00
Campbell Barton
21e988a51c Fix error in fix for #87219, accidental assignment in conditional 2024-06-04 10:46:57 +10:00
Germano Cavalcante
4439e39530 Fix: assignment in a condition
Error in 042a1327ca
2024-06-03 19:35:31 -03:00
Richard Antalik
f98b01e492 VSE: Improved handle tweaking
This commit changes how users can interact with handles:

Unselected handles are not drawn anymore by default. Handles are bit
thinner. If handle can't be selected, because strip is too small,
it is not drawn.

When hovering over strip handle a cursor is changed to represent a
handle shape. It is possible to select 2 handles at once if strips are
adjoined.

When tweak event happens on unselected handle, handle selection is lost
ater tweaking.

This behavior can be disabled in preferences:
Editing > Video Sequencer > Tweak Handles.

Moving strips with G key works same way as before.

Pull Request: https://projects.blender.org/blender/blender/pulls/109522
2024-06-03 23:17:41 +02:00
Germano Cavalcante
042a1327ca Fix #87219: 'affect transform' not working for Pose Space
`affect transform` was never supported for Pose Space in Limit
constraints.

This commit implements this space in the transform code.

Pull Request: https://projects.blender.org/blender/blender/pulls/113363
2024-06-03 18:14:49 -03:00
Harley Acheson
02798f8438 UI: Mesh Shear Status Display
While using Mesh Shear, show only changing values in the area header and
only keymap entries on the Status Bar

Pull Request: https://projects.blender.org/blender/blender/pulls/122341
2024-05-31 21:51:42 +02:00
Pratik Borhade
c80e30684c GPv3: Lock material layer property
This ports the `lock_material` layer property to GPv3.
For this, the `layer_index` is also required in `retrieve_editable_points`
and `retrieve_editable_strokes` to choose strokes based on
the `lock_material` property.
In `retrieve_editable_elements` we now pass the `MutableDrawingInfo`
to get both the `drawing` and `layer_index`.

Pull Request: https://projects.blender.org/blender/blender/pulls/119913
2024-05-31 15:13:35 +02:00
Damien Picard
b37d121e0a I18n: extract and disambiguate a few messages
Extract
- Add to Quick Favorites tooltip.
- "Mask", the name of a newly created mask (DATA_).
- "New" in the context of the new mask ID button.
- A few strings using BLI_STR_UTF8_ defines were not extracted.
  Take the special characters out of the translation macros.
- "External" menu items from the filebrowser's Files context
  menu (right-click on a file). These items were already extracted,
  but not translated.

Improve
- Separate formatted error message "%s is not compatible with
  ["the specified", "any"] 'refresh' options" into two messages.

Disambiguate
- Use Action context for new F-modifiers' names. This is already used
  for the "type" operator prop.
- Translate ImportHelper's default confirmation text using the
  Operator context, as it uses the operator name which is extracted
  with this context.
- "Scale" can be a noun, the scale of something, or a verb, to scale
  something. The latter mostly uses the Operator context, so apply
  this context to verbs, and the default contexts to nouns.
- "Scale Influence" can mean "Influence on Scale" (tracking
  stabilization) and "to Scale the Influence" (dynamic paint canvas).
- "Object Line Art" as type of Line Art to add, as opposed to the
  active object's Line Art settings.
- Float to Integer node: use NodeTree context for the node label, as
  this is already extracted and used for the enum.

Do not translate
- Sequencer labels containing only a string formatting field.

Some issues reported by Gabriel Gazzán and Ye Gui.

Pull Request: https://projects.blender.org/blender/blender/pulls/122283
2024-05-27 19:33:35 +02:00
Nathan Vegdahl
ec0a3e966c Refactor: Anim: make insert_key_rna() take RNAPath's instead of strings
This allows each path to optionally specify a single array index,
enabling `insert_key_rna()` to optionally insert keys for just a single
element of an array property. This will allow us to use it in more
places, and eventually reduce the total number of keying functions
needed in the code base.

PR #121879

Pull Request: https://projects.blender.org/blender/blender/pulls/121879
2024-05-24 15:06:21 +02:00
Jacques Lucke
ebb61ef30f Nodes: avoid removing link when inserting incompatible node
Previously, when dropping a node on a link with incompatible sockets, the link
would be removed. While sometimes useful in super simple setup, it is generally
useless for most work. Even worse, users might not notice that they accidentally
removed a link (this has been reported in the recent geometry nodes workshop).

This patch changes this behavior in two ways:
* A node can't be inserted onto an incompatible link anymore.
* A link will be dimmed while dragging a node over it, if it is incompatible or if
  alt is pressed.

Pull Request: https://projects.blender.org/blender/blender/pulls/121975
2024-05-23 19:52:37 +02:00
Harley Acheson
5a643cfa74 UI: Edge Slide Comments
Comments explaining why some properties might be not set in some
circumstances.

Pull Request: https://projects.blender.org/blender/blender/pulls/122172
2024-05-23 17:51:16 +02:00
Hans Goudey
3f6217c208 Cleanup: Sculpt: Use const and references
Just a general propagation of const and references, mainly for
`Object` and `SculptSession` variables, but also others.

Pull Request: https://projects.blender.org/blender/blender/pulls/121993
2024-05-20 02:56:25 +02:00
Campbell Barton
096eed9d7f Cleanup: spelling in comments 2024-05-20 10:23:54 +10:00
Brecht Van Lommel
a926f5b67d Refactor: Replace ID_IS_LINKED by !ID_IS_EDITABLE
Add new ID_IS_EDITABLE macro that checks if the ID can be edited in the
user interface. Replace usage of ID_IS_LINKED where it is used with this
meaning.

Also add a corresponding ID.is_editable property for Python.

This prepares for the ability to edit some linked datablocks for brush
assets.

Pull Request: https://projects.blender.org/blender/blender/pulls/121838
2024-05-16 14:53:09 +02:00
Falk David
e78fbad5fa Cleanup: GPv3: Rename "null" frames to "end" frames
The end of a fixed duration frame is stored as a special
`GreasePencilFrame`, notably with a `drawing_index` of
-1.

These were previously called "null" frames (because they
don't point to a drawing). But this name wasn't great.

This commit renames these to the more descriptive
"end" frame. In code, they are `GreasePencilFrame::end()`
and can be checked for with `frame.is_end()`.

All comments and function names referring to "null"
frames have also been updated.

Pull Request: https://projects.blender.org/blender/blender/pulls/121868
2024-05-16 14:34:29 +02:00
Pratik Borhade
8e6b276f84 Fix #121660: Auto-keyframe icon Overlapping when Navigation Controls are off
This is due to the wrong offset when "navigation controls" is off. Axis
gizmo is still visible so "else" codeblock is expected to handle the
correct offset value.

Pull Request: https://projects.blender.org/blender/blender/pulls/121775
2024-05-15 14:22:32 +02:00
Harley Acheson
d42e507c14 UI: Fix AutoKeying Text
Recent changes overlay drawing code resulted in a call to draw the
"Autokeying" text being removed, showing only the icon.  This PR just
replaces one removed line.

Pull Request: https://projects.blender.org/blender/blender/pulls/121811
2024-05-15 01:41:10 +02:00
YimingWu
9512daee2d Fix #121751: Free CurvesTransformData on no selection
A `CurvesTransformData` is created to store transform points, but it's
not deleted when there's nothing selected, causing memory leak. Now
fixed.

Pull Request: https://projects.blender.org/blender/blender/pulls/121767
2024-05-14 17:43:42 +02:00