Commit Graph

14891 Commits

Author SHA1 Message Date
Jacques Lucke
056ac7f407 Fix: new/free mismatch in a few cases
Also see 06be295946.
These aren't all cases, but a few that I found by addding a static
assert in `MEM_new` so that it fails for trivially constructible types.
2024-07-09 16:22:04 +02:00
Julian Eisel
280a8afa76 Fix "Reset to Default" using wrong value for asset shelf preview size
Use RNA callback to get the actual default value (which asset shelf
types may define using `AssetShelf.bl_default_preview_size`.
2024-07-09 13:37:57 +02:00
Campbell Barton
48dbda62a5 Merge branch 'blender-v4.2-release' 2024-07-09 19:49:44 +10:00
Julian Eisel
00ff0e275a Fix potential null-pointer dereference when displaying asset tags 2024-07-09 11:38:46 +02:00
Campbell Barton
1cfc83d5f6 UI: add cancel_default option to WindowManager.invoke_props_dialog
Make it possible that the cancel option is default for operator
popups.
2024-07-09 19:26:25 +10:00
Nathan Vegdahl
45c489396f Refactor: move RNAPath == operator implementation to a free function
This is to follow C++ core guidelines.  Based on this discussion:
https://projects.blender.org/blender/blender/pulls/123998#issuecomment-1229591

Pull Request: https://projects.blender.org/blender/blender/pulls/124394
2024-07-09 11:24:12 +02:00
Fermin
ad58c9eaca XR: Add passthrough support for Meta Quest devices
Uses the OpenXR extension XR_FB_PASSTHROUGH_EXTENSION_NAME,
compatible mainly with the Meta Quest family of devices.

Currently, passthrough support over OpenXR is disabled by default
in the Quest Link app, and must be manually enabled in its settings
to use this feature.

The performance of the passthrough render varies with the quality
of the connection between the headset and the PC. For better results,
connecting the headset directly through USB to the PC, or at least
connecting the PC to the local network over ethernet, is recommended.

Thanks a lot to [KISKA](https://kiska.com/)
for their support in the development of this feature.

Pull Request: https://projects.blender.org/blender/blender/pulls/124204
2024-07-09 06:10:17 +02:00
Sergey Sharybin
584834e5a8 Fix #124342: Color sampling clamped to 1 for specific tool
SHift-X sets the color value directly, bypassing clamping done
on the RNA level. The color picker uses RNA setter to assign
colors, which enforces limits.

This change makes it so the 0..1 is an UI range, but allows to
manually type in values above that. This is similar to colors
in the node trees, but a bit more conservative by using UI range
explicitly.

Thanks Omar for identifying the root cause of where the clamping
is coming from!

Pull Request: https://projects.blender.org/blender/blender/pulls/124355
2024-07-08 18:21:50 +02:00
Julian Eisel
f4525c9901 Sculpt/Paint: Rename "Sculpt Tool" etc to "Brush Type" in the UI
Renames "Sculpt Tool", "Vertex Paint Tool", ... to "Brush Type" in all cases.

The name "tool" is overloaded, plus, there actually is a "Brush Tool" now. As a
follow up to the assets project merge we can rename this in C++, added this
to #116337 and opened #124201. At least rename it in the UI for a start.

Pull request: https://projects.blender.org/blender/blender/pulls/124203
2024-07-08 17:50:25 +02:00
Julian Eisel
7b0ea0f1b4 Sculpt/Paint: New asset based brush management workflow
This is the main merge commit of the brush assets project. The previous
commits did some preparing changes, more tweaks are in the following commits.
Also, a lot of the more general work was already merged into the main branch
over the last two years.

With the new design, quite some things can be removed/replaced:
- There's a unified "Brush" tool now, brush based tools and all special
  handling is removed.
- Old tool and brush icons are unsed now, and their initialization code
  removed here. That means they draw as blank now, and the icon files can be
  removed in a follow up.
- Creation of default brushes is unnecessary since brushes are now bundled in
  the Essentials asset library. Icons/previews are handled as standard asset
  previews.
- Grease pencil eraser options are replaced by a general default eraser brush
  that can be set by the user.

More changes are planned still, see task list issue below.

Main Authors: Bastien Montagne, Brecht Van Lommel, Hans Goudey, Julian Eisel
Additionally involved on the design: Dalai Felinto, Julien Kaspar

Blog Post: https://code.blender.org/2024/07/brush-assets-is-out/

Tasks:
https://projects.blender.org/blender/blender/issues/116337

Reviewed incrementally as part of the brush assets project, see:
https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:25 +02:00
Julian Eisel
721dbfccfd UI: Turn asset shelf popup into a popover, add operator to call from shortcut
Turns the asset shelf into a popover which reduces some of the special
handling. An operator `WM_OT_call_asset_shelf_popover()` (similar to
`WM_OT_call_panel()`) is added to be able to call the popover from shortcuts.
Exactly this was an important aspect for the brush assets project, to allow
quick searching for brushes from the popup.

A custom shortcut can be added to asset shelf popovers using "Assign Shortcut"
in the context menu of buttons invoking it.

The popover is spawned with the mouse hovering the first asset and the search
button active using "semi modal" handling. That means while the popover is
open, any text input is captured by the search button, while the rest of the
popover stays interactive. So for example navigating through asset catalogs is
possible, a single click activates an asset and closes the popover.

Reviewed as part of the asset shelf project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:24 +02:00
Falk David
07bc687785 Python: Define attribute groups based on AttributeOwnerType
The function `rna_def_attributes_common` assumed that the owner of the
attributes is an `ID`. This PR refactors the code to partially remove this
assumption.

The `rna_def_attributes_common` function now takes an argument
`AttributeOwnerType type` that defines what `AttributeGroup` should be used.

This is in preperation for #116043 where we want to use
`rna_def_attributes_common` for grease pencil drawings, which are not IDs.

In addition to the refactor explained above, this also changes the API
slightly:
Previously, the `AttributeGroup` defiend `active_color`,
`active_color_index`, `active_color_name`, `default_color_name`, and
`render_color_index` for all IDs. These properties could only be used by
meshes. So this PR seperates the `AttributeGroup` type into one type
per attribute owner: `AttributeGroupMesh`, `AttributeGroupPointCloud`,
`AttributeGroupCurves`, and `AttributeGroupGreasePencil`.
As such the properties mentioned above are now only usable by meshes.

Note that this technically breaks the API and will have to be noted in the
release notes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123658
2024-07-08 17:11:21 +02:00
Lukas Tönne
996520960b Merge branch 'blender-v4.2-release' 2024-07-08 15:05:42 +02:00
Lukas Tönne
d14478c747 Fix #124310: Add override flag to prevent infinite recursion
The `enum_definition` property was changed by #121234 and now returns
the node itself. This creates an infinite recursion in the override
system that must be avoided by adding this flag.

Pull Request: https://projects.blender.org/blender/blender/pulls/124347
2024-07-08 15:04:49 +02:00
YimingWu
0fbb83ef85 Fix #124296: Lower case name in Multistroke modifier
Just a typo in Grease Pencil Multistroke modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/124327
2024-07-08 06:09:50 +02:00
John Kiril Swenson
406554c11e VSE: Add snapping in preview area
Adds snapping in the VSE preview area.

Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/122759
2024-07-06 15:24:52 +02:00
Campbell Barton
04b7e8fe1d Merge branch 'blender-v4.2-release' 2024-07-06 15:00:40 +10:00
Campbell Barton
850e715682 UI: add UILayout.template_popup_confirm(..) function
This makes it possible for popups to have their confirm & cancel buttons
defined in the operator's draw callback.

When used with popups created by: `WindowManager::invoke_props_dialog()`
to override the default confirm/cancel buttons.

In the case of `WindowManager::popover(..)` & `bpy.ops.wm.call_panel()`
this can be used to add confirm/cancel buttons.

Details:

- When the confirm or cancel text argument is a blank string the button
  isn't shown, making it possible to only show a single button.
- The template is similar to UILayout::operator in that it returns the
  operator properties for the confirm action.
- MS-Windows alternate ordering of Confirm/Cancel is followed.

Needed to resolve #124098.

Ref !124139
2024-07-06 14:49:39 +10:00
Jacques Lucke
57e925b38f Fix: don't show grease pencil domain in Domain Size node
This fixes part of #123935. The change has to be reverted
in the `main` branch.
2024-07-05 18:09:38 +02:00
Sybren A. Stüvel
0aa75ab57b Refactor: rename "Animation data-block" to "Action"
Rename "Animation data-block" to "Action" or "Layered Action", where
appropriate. Some uses of the term actually refer to the `AnimData`
struct, in which case they were left as-is.

No real functional changes, just changing some messages & descriptions.

Pull Request: https://projects.blender.org/blender/blender/pulls/124170
2024-07-05 17:52:55 +02:00
Sybren A. Stüvel
c0364efec0 Refactor: rename 'Action Binding' to 'Action Slot'
Rename 'Binding' to 'Slot'. The old term was causing all kind of
confusion, and 'slot' was considered to be a better term for the
intended functionality.

This commit breaks existing blend files that were using the new layered
Action for their animation. The animation data will be lost due to the
rename, as there is no versioning code or DNA renaming logic. At this
time the new system is still marked as experimental, so shouldn't be
used for anything serious anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/124170
2024-07-05 17:52:55 +02:00
Dalai Felinto
e969769a0c UI: Extensions: Update the tooltip for Allow Online Access
Some users were concerned that the tooltip wasn't clear enough on
indicating that Blender doesn't really inforce an offline mode.

The final text was a collaborative effort together with the UI team and
participants from the user-interface-module chat.

The tooltip talks about internet instead of specifically extensions or
repositories to leave room to be used in the future for other things
(e.g., for Blender to check for new release updates).
2024-07-05 17:49:10 +02:00
Dalai Felinto
7f6feb2872 UI: Extensions: Update the tooltip for Allow Online Access
Some users were concerned that the tooltip wasn't clear enough on
indicating that Blender doesn't really inforce an offline mode.

The final text was a collaborative effort together with the UI team and
participants from the user-interface-module chat.

The tooltip talks about internet instead of specifically extensions or
repositories to leave room to be used in the future for other things
(e.g., for Blender to check for new release updates).
2024-07-05 17:44:03 +02:00
Sebastian Parborg
75959af2ed Merge branch 'blender-v4.2-release' 2024-07-05 17:25:03 +02:00
Iliya Katueshenock
a2a5532818 Fix #121110: Allow changing type of reroute node sockets
Simple fix to avoid regression of reroute sockets in a custom nodes system.
Proper solution will be in 4.3: #121146.

Pull Request: https://projects.blender.org/blender/blender/pulls/124244
2024-07-05 17:14:54 +02:00
Bastien Montagne
3c6c9ee337 Merge branch 'blender-v4.2-release' 2024-07-04 15:42:25 +02:00
Bastien Montagne
44b6b59dca Debug: Add more log info in RNA override code.
Non-functional change.
2024-07-04 15:41:49 +02:00
Sybren A. Stüvel
1d2cea1e3e Show Action Slots (Bindings) in the Action editor
In the Action mode of the Dope Sheet, show the Bindings, optionally
showing all Bindings in that Action. This also works when different
data-block types are animated from the same Action.

Bindings are selectable in the Action editor with box/range select.
Since there is no use for an 'active Binding' yet, this has not been
implemented, and as a result, clicking on a Binding does nothing.

Note on 'Binding' vs 'Slot': this code change was created before the
decision to change the name from 'Bindings' to 'Slots'. To avoid
confusion, and to keep this PR in sync with the code changes, it still
uses the term 'binding'. Renames of 'Binding' to 'Slot' in the code will
happen after this PR lands.

Pull Request: https://projects.blender.org/blender/blender/pulls/122672
2024-07-04 14:44:19 +02:00
Campbell Barton
b7adeb5d80 Merge branch 'blender-v4.2-release' 2024-07-04 12:41:26 +10:00
Campbell Barton
c55ae88148 Fix #123954: string attributes don't work with BMesh
RNA accessors were ignoring MStringProperty::s_len and assumed UTF8
encoding which is not the case. Use byte strings and get/set the length
member.
2024-07-04 12:29:59 +10:00
Harley Acheson
1992296828 Fix #124068: Update Text Style Weights With Change of UI Font
Only when the user changes the UI font to one that does not have a
variable weight axis, update the text style weights to match the font's
design weight. So if changing to an old-school font that has a fixed
weight, for example bold, also update UI Text Style weights to match
so everything looks as designed and expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/124074
2024-07-03 18:02:20 +02:00
Omar Emara
eba1a49fa7 Merge branch 'blender-v4.2-release' 2024-07-03 13:31:36 +03:00
Omar Emara
81e4fa29b8 Compositor: Allow Glare node size below 6
This patch allows the size of the Glare node to be below 6. This is not
really a fix, but it is targeting the release branch because of concerns
about this limitation which din't exist for old EEVEE bloom.

Pull Request: https://projects.blender.org/blender/blender/pulls/124092
2024-07-03 12:30:42 +02:00
Omar Emara
7dfc16141c Merge branch 'blender-v4.2-release' 2024-07-02 18:13:28 +03:00
Omar Emara
5a56a56435 Fix: Missing compositor texture node updates
The output of the Texture node in the compositor does not update when
the texture settings or the texture type is adjusted. That's because
texture evaluations are cached, and the cache is not invalidated when
needed.

This happens because we rely on the depsgraph to tag changes to textures
so that the cache is invalidated. The tagging doesn't happen because the
texture ID is actually not part of the depsgraph in some cases. This is
so because the Texture ID property in the node does not update depsgraph
relations when it changed, so the depsgraph is out of sync with the node
tree.

This patch fixes that by invoking a depsgraph relations updates when
ever an ID property used by the compositor is changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/124050
2024-07-02 17:11:29 +02:00
Bastien Montagne
6d68f82398 Merge branch 'blender-v4.2-release' 2024-07-02 16:52:15 +02:00
Bastien Montagne
570eee1717 Debug: Add new userpref option to enforce recompute of ID usercount on filesave.
This is a workaround to allow user to keep working without loss of data
when an issue like #124049 happens.

This commit also expose again the `use_all_linked_data_direct` debug
option, no idea why that one was removed.
2024-07-02 16:46:19 +02:00
Sergey Sharybin
de6037c43d Merge branch 'blender-v4.2-release' 2024-07-02 15:59:33 +02:00
Nathan Vegdahl
e3b125f02b RNA: implement equality operator for RNAPath
Among other things, this enables using various methods on a collection
of `RNAPath`s (e.g. `Vector<RNAPath>`) that depend on the equality
operator being implemented.

The specific implementation and semantics used are based on a review
from and discussion with Bastien Montagne (mont29).

PR #123998
2024-07-02 10:52:22 +02:00
Bastien Montagne
365a3da148 Fix RNA 'property iterator' code wrongly skipping some custom properties.
`rna_idproperty_known` would systematically skip IDProperties if their
identifier matched the identifier of an RNA property.

This should only be done in case the RNA property is
'dynamically-defined', i.e. it uses IDProperties as storage backend, and
has the `PROP_IDPROPERTY` flag set.

This will fix #123983, among probably many other similar hidden
failures.

NOTE: I would call that fix too risky for Blender 4.2 at this point of
the release. This is a very low-level change, it's fairly hard to foresee
all of its possible side effects.

Pull Request: https://projects.blender.org/blender/blender/pulls/124000
2024-07-02 10:37:43 +02:00
Sybren A. Stüvel
2536b7dee4 Anim: Remove F-Curve modifier type 'Filter'
The 'Filter' F-Curve modifier type was never actually implemented, so
it's now properly removed from the code.

The enum entry `FMODIFIER_TYPE_FILTER` in `DNA_anim_types.h` is kept, so
that it's clear that this once existed (which explains what would
otherwise be a hole in the values of the enum entries).

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123906
2024-07-01 12:27:13 +02:00
Sybren A. Stüvel
6b3a4cbf46 Anim: Remove F-Curve modifier type 'Python'
Remove all traces in the source code of the never-properly-implemented
'Python' F-Curve modifier type. It was introduced in 44e5b7788b.

This modifier was never coded to completion, couldn't be created, didn't
have a GUI, and probably would have caused severe performance issues if
it were ever implemented.

Not only that, but the modifier had space for custom properties
(IDProperties), which means that it could point to any ID. This in turn
means that `bke::action_foreach_id()` would have to loop over every
F-Curve and every F-Curve modifier to handle such relations. By removing
this modifier type, that loop can also be removed from that function.

Note that F-Curves can only refer to other IDs when they are used as a
driver. However, the F-Curves stored in an Action as animation data are
never drivers.

`BKE_fcurve_foreach_id()` is now only relevant when the F-Curve is a
driver, which I've added to its documentation.

The enum entry `FMODIFIER_TYPE_FILTER` in `DNA_anim_types.h` is kept, so
that it's clear that this once existed (which explains what would
otherwise be a hole in the values of the enum entries).

No functional changes should be observable by Blender users, as this
feature doesn't seem to have ever existed in a way that could be used.

Pull Request: https://projects.blender.org/blender/blender/pulls/123906
2024-07-01 12:27:08 +02:00
Christoph Lendenfeld
5427775fef Anim: Theme entry for time visualization
This patch adds two theme entries for data before/after the current frame.
Those entries control what color to use when displaying
reference data from a different point in time (motion path, onion skins).

They are under the `3D Viewport` section of the theme in the user preferences.

## User Facing Changes

### Grease Pencil

When `Custom Colors` is disabled it will now use the theme instead of the layer default color.
Currently this setting is enabled by default. Disable it to get Blender to use the theme.

### Motion Path
If Custom Color is disabled, read from the Theme.

### Annotations
If onion skin is enabled, and custom onion skin colors is disabled, read from the theme.

**Grease Pencil**
* previously the color used for onion skinning (without custom colors) was `U.gpencil_new_layer_col`. This is used in other places as well so it cannot be removed with this PR
* By default, custom colors are enabled with Grease Pencil objects. I specifically did **not** change that with this PR. I will instead let the GP module handle that on their terms.

This PR has been discussed in the Grease Pencil module meeting
https://devtalk.blender.org/t/2024-05-21-grease-pencil-module-meeting/34755#meeting-notes-2
and in the A&R module meeting
https://devtalk.blender.org/t/2024-05-24-animation-rigging-module-meeting/34813#patches-review-decision-time-4

Pull Request: https://projects.blender.org/blender/blender/pulls/120558
2024-06-28 14:59:41 +02:00
Nathan Vegdahl
cae1faec12 Refactor: bundle fcurve lookup/creation parameters in a struct
This is a follow up to #123022 to clean up the resultant verbose parameter
passing.  We add a new struct `FCurveDescriptor` that contains the parameters
needed for either looking up or creating an fcurve, and that in turn is passed
down the keyframing call chains where fcurve lookup/creation needs to be done.

Pull Request: https://projects.blender.org/blender/blender/pulls/123486
2024-06-28 09:39:51 +02:00
Lukas Stockner
6967255906 Color management: Support white balance as part of the display transform
This implements a von-Kries-style chromatic adaption using the Bradford matrix.
The adaption is performed in scene linear space in the OCIO GLSL shader, with
the matrix being computed on the host.

The parameters specify the white point of the input, which is to be mapped to
the white point of the scene linear space. The main parameter is temperature,
specified in Kelvin, which defines the blackbody spectrum that is used as the
input white point. Additionally, a tint parameter can be used to shift the
white point away from pure blackbody spectra (e.g. to match a D illuminant).

The defaults are set to match D65 so there is no immediate color shift when
enabling the option. Tint = 10 is needed since the D-series illuminants aren't
perfect blackbody emitters.

As an alternative to manually specifying the values, there's also a color
picker. When a color is selected, temperature and tint are set such that this
color ends up being balanced to white.
This only works if the color is close enough to a blackbody emitter -
specifically, for tint values within +-150. Beyond this, there can be ambiguity
in the representation.
Currently, in this case, the input is just ignored and temperature/tint aren't
changed. Ideally, we'd eventually give UI feedback for this.

Presets are supported, and all the CIE standard illuminants are included.

One part that I'm not quite happy with is that the tint parameter starts to
give weird results at moderate values when the temperature is low.
The reason for this can be seen here:
https://commons.wikimedia.org/wiki/File:Planckian-locus.png
Tint is moving along the isotherm lines (with the plot corresponding to +-150),
but below 4000K some of that range is outside of the gamut. Not much can
be done there, other than possibly clipping those values...

Adding support for this to the compositor should be quite easy and is planned
as a next step.

Pull Request: https://projects.blender.org/blender/blender/pulls/123278
2024-06-27 23:27:58 +02:00
Falk David
a0f0a4dd49 Cleanup: Remove BKE_attribute_allow_procedural_access
This function was already replaced by `bke::allow_procedural_attribute_access`.
Removes the rest of the usages.

Pull Request: https://projects.blender.org/blender/blender/pulls/123852
2024-06-27 19:20:04 +02:00
Omar Emara
6f06e2258f Image: Clarify color depth tooltip for EXR images
Clarify the tooltip for the half float color depth property for EXR
images to indicate that it doesn't affected data passes and that they
will still be saved as full float.
2024-06-27 14:29:44 +03:00
Bastien Montagne
f6358f6e71 Merge branch 'blender-v4.2-release' 2024-06-26 19:28:22 +02:00
Damien Picard
f739d4832e I18n: Extract and disambiguate a few messages
Disambiguate
- "Thickness": use "Material" for EEVEE's thickness material setting.
- "Generated": use "Texture" for texture coordinates, "Image" for
  image source, keep default context for animation keyframe types.

Translate
- Split "Online access required to (check for|install) updates..."
  into 2x2 messages individually translatable.
- "Geometry" input in bake node.
- "New" for the Palette ID: extract it as part of the
   BLT_I18N_MSGID_MULTI_CTXT for "New".

Some issues reported by Gabriel Gazzán and Satoshi Yamasaki.

Pull Request: https://projects.blender.org/blender/blender/pulls/123404
2024-06-26 19:25:22 +02:00
Falk David
451212a4fb Fix: Error when building without experimental features
The `rna_grease_pencil.cc` file should now always be in `DEFSRC`
even if `WITH_EXPERIMENTAL_FEATURES` is not set.
2024-06-25 16:03:41 +02:00