Commit Graph

12664 Commits

Author SHA1 Message Date
Hans Goudey
8906aa77cd Cleanup: Comment formatting, remove debug print
Also rename a few functions from "hair" to "curves"
2023-04-07 16:33:11 -04:00
Hans Goudey
5a86c4cc88 Fix: Cycles ignores point cloud and curves byte color attributes
Support was never added for byte color attributes, since for a while
it wasn't obvious that they were also considered "generic attributes."
2023-04-07 16:19:41 -04:00
Hans Goudey
ae017b3ab7 Cycles: Optimize Blender curves attribute extraction
Similar to 8d0920ec6d and aef0e72e5a.

In a test case with 2 million curves and 15 million points
I observed a 10x performance improvement, from 2.2s to 0.2s
to copy the data from Blender to Cycles.
2023-04-07 16:05:23 -04:00
Hans Goudey
aef0e72e5a Cycles: Optimize Blender point cloud attribute extraction
Similar to 8d0920ec6d.

In a test case with 8 million points and 3 attributes, I observed
around a 9x performance improvement, from 1.8s to 0.2s to copy
the data from Blender to Cycles. For some attribute types, using
implicit sharing could remove the need to copy entirely, but removing
the overhead from the RNA API makes sense anyway.
2023-04-07 16:04:12 -04:00
Sergey Sharybin
44d5a894c1 Fix #106667: Cycles: Multi-device denoise runs denoising data passes
Only use the denoised buffer for access of denoised passes, and
access the rest of the passes from the original render buffer.

This allows in-place modification of the guiding passes needed
by the denoiser without affecting the final render result pixels.

Pull Request: https://projects.blender.org/blender/blender/pulls/106668
2023-04-07 16:49:43 +02:00
Campbell Barton
520c112732 GHOST: comment on use of libunity for the taskbar in X11
While the DBUS API's libunity uses are still in wide use,
libunity.so it's self isn't. Note that we should use DBUS directly.
2023-04-07 13:39:19 +10:00
Weizhen Huang
390a63b264 Refactor: de-duplicate motion triangle vertices and normals computation
Barycentric coordinate convention was changed at some point, which is
reflected in `motion_triangle_shader.h` (1c2c468abc) but not in
`motion_triangle.h`, this is also fixed by sharing functions between the
two header files.

Pull Request: https://projects.blender.org/blender/blender/pulls/106629
2023-04-06 17:28:41 +02:00
Weizhen Huang
792da15d53 Fix #106394: motion triangles could have unnormalized normals 2023-04-06 13:48:45 +02:00
Campbell Barton
b626f1fd18 Cleanup: use ".cc" & ".hh" extensions for intern/ghost 2023-04-06 08:29:57 +10:00
Michael Jones
70edef1311 Cycles: Fix Metal use-after-free bug
`entryPoint` was being used unsafely following its release.

Pull Request: https://projects.blender.org/blender/blender/pulls/106572
2023-04-05 21:50:14 +02:00
Brecht Van Lommel
b288c4004e Cleanup: fix various Cycles compilar warnings
Mainly for the build configuration of the Hydra render delegate and
standalone repo.
2023-04-05 19:48:19 +02:00
Damien Picard
68ec019a40 Fix: Typos, grammar, writing style in UI messages
Issues reported by Joan Pujolar:

See the pull request for a full list of reasoning.

Pull Request: https://projects.blender.org/blender/blender/pulls/106580
2023-04-05 16:40:16 +02:00
Weizhen Huang
4c66e0fe61 Fix windows tests failing due to comparison with NaN
which returns false on other platforms but true on windows with fast math
2023-04-05 16:00:03 +02:00
Campbell Barton
075d92184b Cleanup: correct comment, quiet warnings 2023-04-05 20:11:08 +10:00
Stefan Werner
a76bf65c9d Cycles: Refactored GPU denoising code
To prepare for OIDN2 with GPU support, some of the code that was exclusive to the OptiXDenoiser is being moved to the DenoiserGPU superclass.

Co-authored-by: Stefan Werner <stefan.werner@intel.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/106496
2023-04-05 11:19:15 +02:00
Xavier Hallade
9e9baa9085 Cycles: Upgrade to new Embree 4 while staying compatible with Embree 3
For more information about Embree 3->4 API changes:
https://github.com/embree/embree/blob/master/doc/src/api.md#upgrading-from-embree-3-to-embree-4

This is not yet enabling HW RT on Arc GPUs using Embree, which is worked on in https://projects.blender.org/blender/blender/pulls/106266

Co-authored-by: Nikita Sirgienko <nikita.sirgienko@intel.com>
Co-authored-by: Stefan Werner <stefan.werner@intel.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/105974
2023-04-05 11:03:06 +02:00
Campbell Barton
440cccecdc Cleanup: spelling in comments 2023-04-05 14:39:51 +10:00
Hans Goudey
8d0920ec6d Cycles: Optimize extraction of Blender attributes
Similar to 4bcd59d644. This probably got worse recently with
the generic attribute refactors for `Mesh`, but the final performance is
probably much better than older versions too.

Timings extracting attributes from a 16 million vertex grid (seconds):
- Corner float attribute: 0.72 -> 0.19
- Face float attribute: 0.60 -> 0.07
- UV map: 3.18 -> 0.05
2023-04-04 15:38:12 -04:00
Hans Goudey
7966cd16d6 Mesh: Replace MPoly struct with offset indices
Implements #95967.

Currently the `MPoly` struct is 12 bytes, and stores the index of a
face's first corner and the number of corners/verts/edges. Polygons
and corners are always created in order by Blender, meaning each
face's corners will be after the previous face's corners. We can take
advantage of this fact and eliminate the redundancy in mesh face
storage by only storing a single integer corner offset for each face.
The size of the face is then encoded by the offset of the next face.
The size of a single integer is 4 bytes, so this reduces memory
usage by 3 times.

The same method is used for `CurvesGeometry`, so Blender already has
an abstraction to simplify using these offsets called `OffsetIndices`.
This class is used to easily retrieve a range of corner indices for
each face. This also gives the opportunity for sharing some logic with
curves.

Another benefit of the change is that the offsets and sizes stored in
`MPoly` can no longer disagree with each other. Storing faces in the
order of their corners can simplify some code too.

Face/polygon variables now use the `IndexRange` type, which comes with
quite a few utilities that can simplify code.

Some:
- The offset integer array has to be one longer than the face count to
  avoid a branch for every face, which means the data is no longer part
  of the mesh's `CustomData`.
- We lose the ability to "reference" an original mesh's offset array
  until more reusable CoW from #104478 is committed. That will be added
  in a separate commit.
- Since they aren't part of `CustomData`, poly offsets often have to be
  copied manually.
- To simplify using `OffsetIndices` in many places, some functions and
  structs in headers were moved to only compile in C++.
- All meshes created by Blender use the same order for faces and face
  corners, but just in case, meshes with mismatched order are fixed by
  versioning code.
- `MeshPolygon.totloop` is no longer editable in RNA. This API break is
  necessary here unfortunately. It should be worth it in 3.6, since
  that's the best way to allow loading meshes from 4.0, which is
  important for an LTS version.

Pull Request: https://projects.blender.org/blender/blender/pulls/105938
2023-04-04 20:39:28 +02:00
Clément Foucault
4b15f2158f Cleanup: Cycles: LightTree: Fix warning about unused variables 2023-04-04 20:01:55 +02:00
Weizhen Huang
87cbdcbe7c Refactor: move part of light tree logic from #LightManager to #LightTree 2023-04-04 16:24:21 +02:00
Weizhen Huang
e58a05ca68 Refactor: renaming a few light-tree-related variables
primitives -> emitters, `index` -> `node_index`
2023-04-04 16:24:21 +02:00
Omar Emara
ff3b2226fb GPU: Refactor texture samplers
This patch refactors the texture samples code by mainly splitting the
eGPUSamplerState enum into multiple smaller enums and packing them
inside a GPUSamplerState struct. This was done because many members of
the enum were mutually exclusive, which was worked around during setting
up the samplers in the various backends, and additionally made the API
confusing, like the GPU_texture_wrap_mode function, which had two
mutually exclusive parameters.

The new structure also improved and clarified the backend sampler cache,
reducing the cache size from 514 samplers to just 130 samplers, which
also slightly improved the initialization time. Further, the
GPU_SAMPLER_MAX signal value was naturally incorporated into the
structure using the GPU_SAMPLER_STATE_TYPE_INTERNAL type.

The only expected functional change is in the realtime compositor, which
now supports per-axis repetition control, utilizing new API functions
for that purpose.

This patch is loosely based on an older patch D14366 by Ethan Hall.

Pull Request: https://projects.blender.org/blender/blender/pulls/105642
2023-04-04 15:16:07 +02:00
Jeroen Bakker
fc46d6408f GPU: Use --debug-gpu-renderdoc For Renderdoc Integration.
The renderdoc integration used to be behind the `--debug-gpu`
command line option. When using `--debug-gpu` outside renderdoc
error messages where displayed that aren't relevant.

This PR adds a specific command line option for the renderdoc
integration. This option will also enable `--debug-gpu`.

Pull Request: https://projects.blender.org/blender/blender/pulls/106541
2023-04-04 12:46:47 +02:00
Weizhen Huang
d872240983 Fix #106528: light tree nodes could have a NaN axis
Caused by collinear vectors not detected due to numerical issue.
2023-04-04 12:40:28 +02:00
Campbell Barton
648417bfff GHOST/Wayland: improve internal fractional scaling behavior
Logic for the recently included fractional scaling support [0] was
difficult to reason about as it depended on two different callbacks
one that listened to a preferred scale, another that tracked which
physical displays the window overlapped.
Checking if fractional scaling was in used depended on the order
the callbacks ran - which is undefined.

In practice - mixing non-fractional and fractional displays would
flicker when the window was moved between monitors.

Resolve this problem with the following changes:

- When the fractional-scale manager is supported,
  only respond to the scale from it's preferred_scale callback.
- When no fractional-scale manager is available,
  set the scale based on the scale of overlapping outputs.
- Add support for postponing the buffers commit call to prevent
  flickering when changing the windows scale.

Other changes:

- Use a lock before setting the pending frame state from
  wp_fractional_scale_handle_preferred_scale.
- Ensure pending actions that themselves trigger pending actions
  run in the time gwl_window_pending_actions_handle is called.
- Rename GWL_Window::scale -> GWL_WindowFrame::buffer_scale.

[0]: cde99075e8
2023-04-04 17:35:42 +10:00
Campbell Barton
95ffc4ba3a GHOST/Wayland: remove fractional-scale ifdef's
Depend on fractional-scale when searching for wayland-protocols

This will impact builders that don't use Blender's `../lib/` and
have wayland-protocols older than v1.31.
2023-04-04 17:26:37 +10:00
Brecht Van Lommel
4cb670e68f Fix #105148: Cycles Metal memory leak on AMD GPU
After NanoVDB support from 02c2970982, this line should not have been
removed.
2023-04-03 18:18:01 +02:00
Brecht Van Lommel
dbf1049d41 Cycles: bump version to 3.6.0 2023-04-03 17:32:35 +02:00
Brecht Van Lommel
861debcb10 Fix Cycles standalone and Hydra build issues in some configurations
Bring the build in sync with the Cycles standalone repo.
2023-04-03 17:32:35 +02:00
Alex Fuller
4f0092c1ff Refactor: add native Cycles Normalize option on lights for Hydra
Make it a native Cycles light option instead of counter-acting the inverse
area calculation in Hydra.

Differential Revision: https://developer.blender.org/D16838
2023-04-03 17:23:46 +02:00
Alex Fuller
945579c203 Fix Cycles build issue with USD 23.02
HdRenderDelegate got a change with the interface, adding gpuSupported. It
currently is just a dummy implementation without checking for anything
GPU-related.

Differential Revision: https://developer.blender.org/D17207
2023-04-03 17:23:46 +02:00
Alex Fuller
cbf3bd0efc Fix Cycles missing geometry header in object header, causing crashes
The problem is that `set_geometry()` otherwise ends up implicitly
casting `Geometry*` to bool. In Blender this worked because the
geometry header was always included before the object header.

Differential Revision: https://developer.blender.org/D16737
2023-04-03 17:23:46 +02:00
Hans Goudey
4bcd59d644 Cycles: Avoid overhead from RNA when extracting mesh data
Use raw Blender structs and mesh data rather than using the RNA API.
There isn't any benefit from using the RNA when Cycles is compiled
with Blender anyway, and a profile showed that the majority of time
was spent in Blender RNA API functions.

This gives a significant improvement in performance when ingesting
meshes. Here are some tests of the runtime of the `create_mesh`
function (in seconds):

|                           | Before | After |
| ------------------------- | ------ | ----- |
| Grid                      | 0.66   | 0.11  |
| Many realized cubes       | 2.60   | 0.48  |
| Large curve to mesh setup | 4.18   | 1.14  |

Also change to resizing the arrays and filling them by index rather
than appending. This makes the parallel aspect of the logic clearer,
and makes the loops easier to parallelize in the future, and makes
it easier to have a performance benefit when an attribute like
`sharp_face` doesn't exist.

Pull Request: https://projects.blender.org/blender/blender/pulls/106275
2023-04-03 17:04:58 +02:00
Weizhen Huang
f692010ae1 Cleanup: remove redundant call to #free() for light tree arrays 2023-04-03 11:48:09 +02:00
Weizhen Huang
1205111fe9 Refactor: move #object_usable_as_light() from #LightManager class to #Object
so that the function can also be used by other classes.
Also change `!bounds.valid()` to `!is_traceable()` so zero-sized objects
are skipped.
2023-04-03 11:16:00 +02:00
Campbell Barton
cde99075e8 GHOST/Wayland: add fractional-scale interface support
Previously, fractional scaling was detected but set an integer buffer
scale which the compositor would down-scale causing blurry output.

Now the fractional scaling interface is used when available to set the
DPI and set the internal buffers size & viewport transformation to
ensure 1:1 pixels from Blender to the Wayland output.

Tested to work with multiple monitors with mixed
fractional/non-fractional scale.

Note that this change causes a regression for when fractional scaling
is set on a compositor without support for fractional-scale-v1.
Supporting fractional scaling in both cases is possible but overly
complicated. This case already wasn't working so well - with blurry
output due to image scaling, now the DPI wont be accurate in this case
although Blender is still usable.
2023-03-31 13:03:50 +11:00
Sergey Sharybin
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
Campbell Barton
0fcecc5c1e Cleanup: use methods to convert to/from window scale
Simplifies adding support for the fractional-scale protocol which
requires events to be fractially scaled.
2023-03-30 17:36:31 +11:00
Campbell Barton
a62f6c8290 Fix out-of-bounds array access when building with GHOST_OPENGL_ALPHA
While this is off by default, best replace hard coded sizes to avoid
out of bounds access if the enum is expanded.
2023-03-30 09:51:44 +11:00
Michael Jones
5f61eca7af Cycles: Exploit non-uniform threadgroup sizes on Metal
This patch replaces `dispatchThreadgroups` with `dispatchThreads` which takes care of non-uniform threadgroup bounds. This allows us to remove the bounds guards in the integrator kernel entry points.

Pull Request: https://projects.blender.org/blender/blender/pulls/106217
2023-03-29 21:46:11 +02:00
Michael Jones
944a5854c6 Cycles: Fix MetalRT shadow all hit bug
This patch fixes a MetalRT issue where viable shadow hits are discounted based on the false assumption that hits are ordered by distance. With this patch, the following unit tests now pass:

- openvdb smoke
- shadow catcher pt transparent lamp only 0.8
- shadow catcher pt transparent lamp only 1.0

Pull Request: https://projects.blender.org/blender/blender/pulls/106276
2023-03-29 20:20:07 +02:00
Sergey Sharybin
d32d787f5f Clang-Format: Allow empty functions to be single-line
For example

```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```

becomes

```
OIIOOutputDriver::~OIIOOutputDriver() {}
```

Saves quite some vertical space, which is especially handy for
constructors.

Pull Request: https://projects.blender.org/blender/blender/pulls/105594
2023-03-29 16:50:54 +02:00
Campbell Barton
c0a252b833 Fix #105895: UI scaled down with 125% fractional scaling on Wayland
The DPI returned by the GHOST/Wayland didn't account the buffer being
rendered at a higher (non-fractional) resolution, then scaled down.

This caused the software cursor and UI to rendered very small.
A fractional scale of 101% would show the UI just over 50% of the size
(making the UI to be close to half the scale it should have been).

Resolve by accounting for down-scaling of the buffer to it's
fractional size.
2023-03-29 17:48:53 +11:00
Campbell Barton
35f770a689 Cleanup: duplicate words in comments 2023-03-29 14:17:32 +11:00
Brecht Van Lommel
8d16e8f726 Merge branch 'blender-v3.5-release' 2023-03-28 16:33:34 +02:00
Sebastian Herholz
ac0ed09735 Fix #104329 viewport render with path guiding crashes
This is a workaround fix for Open PGL 0.4.1 when the first volume
samples are collected in a later training iteration.

The problem is fixed in Open PGL > 0.5.0 and the workaround
can be removed after upgrading Open PGL.
2023-03-28 14:45:35 +02:00
Kazashi Yoshioka
a64877f045 Vulkan: Added prerequisite checks for using VK_Layer_Validation
This PR adds pre-checks when enabling validation layers.

For validation layers to work some platforms require that
the Vulkan SDK is installed. Validation layers are activated
when running blender with `--debug-gpu`.

Sometimes we expect users to run with `--debug-gpu` for
narrowing down an issue and we cannot expect them to have
the Vulkan SDK installed.

This patch will check if the `VK_LAYER_PATH` is available
and that the configuration file of the validation layer is
present. If this isn't the case we don't activate the
requested validation layer.

Pull Request: https://projects.blender.org/blender/blender/pulls/105922
2023-03-28 10:45:44 +02:00
Campbell Barton
a88c77eaac Cleanup: use struct comments for gwl_registry_handlers declaration 2023-03-28 17:05:25 +11:00
Campbell Barton
3071ec486b GHOST/Wayland: support window activation
Calling render (for example) with an existing window open now activates
the window on Wayland. Tested to work on GNOME & KDE.

Use the xdg-activation protocol which typically brings the
window to the foreground.

Partially resolves #102985.
2023-03-28 16:08:10 +11:00