Commit Graph

5624 Commits

Author SHA1 Message Date
Harley Acheson
48403607dd UI: Status Bar Event Icons for Trackpad Gestures
Adding three icons to represent panning, rotate, and zoom gestures
and using them for status bar event icons for
GHOST_kTrackpadEventScroll, GHOST_kTrackpadEventRotate, and
GHOST_kTrackpadEventMagnify.

Pull Request: https://projects.blender.org/blender/blender/pulls/138569
2025-05-07 23:57:03 +02:00
Guillermo Venegas
a76753ca55 Refactor: UI: Replace uiLayoutRadial with class method uiLayout::menu_pie
This converts the public `uiLayoutRadial` function to an object oriented
API (`uiLayout::menu_pie`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::menu_pie` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138563
2025-05-07 23:29:49 +02:00
Guillermo Venegas
0a6211a974 Refactor: UI: Replace uiLayoutListBox and uiLayoutOverlap with methods
This converts the public `uiLayoutListBox ` and `uiLayoutOverlap `
functions to an object oriented API (an `uiLayout::list_box` and
`uiLayout::overlap` respectively), following recent uiLayout changes.

Both functions now returns an uiLayout reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138559
2025-05-07 20:38:40 +02:00
Guillermo Venegas
a46e3d2e78 Refactor: UI: Replace uiLayoutAbsolute and uiLayoutAbsoluteBlock with uiLayout class methods
This converts the public `uiLayoutAbsolute ` and `uiLayoutAbsoluteBlock`
functions to an object oriented API (an `uiLayout::absolute` and
`uiLayout::absolute_block` respectively), following recent changes.

`uiLayout::absolute` now returns an uiLayout reference instead of a
pointer. New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138546
2025-05-07 17:03:15 +02:00
Sergey Sharybin
ee9b5532bd Cleanup: Const-correctness in various sequencer utilities 2025-05-07 16:21:06 +02:00
Sergey Sharybin
24a28ea38d Cleanup: Const-correctness in ImBuf metadata drawing 2025-05-07 16:21:06 +02:00
Sergey Sharybin
d7aa98d07f Sequencer: Remove backdrop drawing in timeline
It always was functionality which got committed without proper review
by the module or UI/UX team. It has all sort of UX problems, but it is
also something that will be tricky to support for HDR drawing.

To brings things to a more manageable state the functionality is now
removed.
2025-05-07 16:21:06 +02:00
Campbell Barton
8cc63c6848 Refactor: add a version of EDBM_selectmode_set_multi that takes objects
Support setting the select mode when the object array has already
been created, needed for #131642.
2025-05-07 17:03:29 +10:00
Campbell Barton
a1efa167aa Cleanup: replace inline viewport dist calculation with a function
While the function `ED_view3d_dist_range_get` was meant to calculate
the range for `RegionView3D::dist` the minimum value was often clamped
by the clip-start instead.

Move this into a function and improve doc-strings in this area
to clarify the conventions viewport zoom is expected to follow.

- Rename `ED_view3d_dist_range_get` to `ED_view3d_dist_soft_range_get`
  since it's not an error when the `dist` is outside this range.
- Return `Bounds<float>` instead of taking a return argument.
- Take a `use_persp_range` argument to avoid re-assigning
  the minimum in some cases.
- Add `ED_view3d_dist_soft_min_get` since it's common for
  only the minimum to be used (replace inline `v3d->clip_start * 1.5f`).
2025-05-07 01:15:22 +00:00
Guillermo Venegas
b83fe22703 Refactor: UI: Replace uiLayoutPanelPropWithBoolHeader with class method
This converts the public uiLayoutPanelPropWithBoolHeader function to an
object oriented API (`uiLayout::panel_prop_with_bool_header`), following
similar changes to the uiLayout API.

Pull Request: https://projects.blender.org/blender/blender/pulls/138523
2025-05-07 02:55:25 +02:00
Leon Schittek
d66b171996 Fix #112402: Improve search menu layout
Several small improvements to the layout of the search menu:
* Avoid the separator arrow on highlighted items being cutoff
* Properly center and prevent overlap of the scroll indicator
  arrows at the top and bottom
* Improve robustness with different zoom levels
* Overall more unified spacing and margins
This patch was originally authored by Yevgeny Makarov (@jenkm).

Pull Request: https://projects.blender.org/blender/blender/pulls/112422
2025-05-07 02:32:13 +02:00
Harley Acheson
022c85fec3 UI: Consistent File/Asset Drag Size
The size of preview images while dragging from File or Asset Browser is
currently related to the size that they are shown in the thumbnail
lists, sort of, but also based on the column size and with an incorrect
scaling. This PR just makes them a consistent size while dragging,
regardless of their thumbnail size.

Pull Request: https://projects.blender.org/blender/blender/pulls/138350
2025-05-06 22:35:26 +02:00
Guillermo Venegas
c55b3fef02 Refactor: UI: Replace uiLayoutPanelProp with class method uiLayout::panel_prop
This converts the public `uiLayoutPanelProp` function to an object oriented
API (`uiLayout::panel_prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Pull Request: https://projects.blender.org/blender/blender/pulls/138501
2025-05-06 17:13:30 +02:00
Guillermo Venegas
4845ae8bf2 Refactor: UI: Replace uiLayoutPanel with class method uiLayout::panel
This converts the public `uiLayoutPanel` function to an object oriented
API (`uiLayout::panel`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Pull Request: https://projects.blender.org/blender/blender/pulls/138461
2025-05-06 07:58:02 +02:00
Richard Antalik
4a11be2656 VSE: Add option to translate pivot point
This feature allows you to change postion of origin/pivot for images
without changing their position.

It is implemented as property of transform operator. It is activated
by pressing `Ctrl + .` shortcut.
Move Origin item was also added to transform menu.

Origin can be snapped to 3x3 grid on strip image. This represents
most usual anchor points.

Ref: #134251
Pull Request: https://projects.blender.org/blender/blender/pulls/134206
2025-05-06 05:16:56 +02:00
Jacques Lucke
0553f96bec Fix: Nodes: missing node tree centering
When a new node tree becomes active based on the context, the node editor was
not centered on the new tree. This can easily lead to the situation where there
is no node visible, and the user first has to search for the nodes.

The reason for this is unexpectedly special:
* `snode_set_context` calls `ED_node_tree_start` which adds the `NC_SCENE |
  ND_NODES` notifier.
* Typically, this would update the `View2D` of the region in
  `node_area_listener`.
* However, `snode_set_context` is called from
  `wm_event_do_refresh_wm_and_depsgraph` which happens after(!) the listeners
  run. Therefore, the node editor is redrawn before the listener is handled.
* During redraw, the stored view center is overridden. When it is later used in
  the listener, the value is lost already.

This patch solves this by updating the view center eagerly when opening changing
what node tree is visible, instead of trying to it lazily where the required
information might be lost already.

Pull Request: https://projects.blender.org/blender/blender/pulls/138389
2025-05-06 04:12:03 +02:00
Guillermo Venegas
9e5151d294 Refactor: UI: Replace uiLayoutSplit with class method uiLayout::split
This converts the public `uiLayoutSplit` function to an object oriented
API (`uiLayout::split`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::split` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138361
2025-05-03 20:51:42 +02:00
Guillermo Venegas
5dc86dacda Refactor: UI: Replace uiLayoutBox with class method uiLayout::box
This converts the public `uiLayoutBox` function to an object oriented
API (`uiLayout::box`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::box` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138334
2025-05-02 19:46:26 +02:00
Laurynas Duburas
45a2634917 Fix: Curves: "Separate" in point selection mode loses boundary segments
The current code doesn't include selection boundary points in non-
selected curves after separation, causing some segments to be lost.
Legacy curves do include those points. The second issue is with cyclic
curves. The current version leaves the separated part cyclic, though
the more intuitive behavior would be cut off the result. This is also
different from legacy curves. This commit fixes both issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/135035
2025-05-02 17:30:02 +02:00
Campbell Barton
c3692c7008 Cleanup: use int2 for pointer location & 3D snapping functions
Use the term `mval` as these values are region relative,
which wasn't so clear.
2025-05-01 12:39:46 +10:00
Campbell Barton
43af16a4c1 Cleanup: spelling in comments, correct comment block formatting
Also use doxygen comments more consistently.
2025-05-01 11:44:33 +10:00
John Kiril Swenson
2ab59859c9 Cleanup: VSE: Replace remaining seq and sequence references
Ref: #132179

Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
  - Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
  referring to a strip

Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).

There should be no changes to current behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/138077
2025-05-01 00:22:04 +02:00
Hans Goudey
12e626f31f Shape Keys: Add operator to update keys from selected objects
This operator is very similar to the existing "Join as Shapes" operator,
which updates or adds shape key array values with the positions of
objects with the same name, but instead of creating new shape keys,
it just updates existing ones. The new operator is called "Update from
Objects" in the UI.

Internally, some logic was moved to a poll function shared between the
two operators, and a new argument for whether to ensure keys exist was
added to their shared implementation.

Part of #135095.

Pull Request: https://projects.blender.org/blender/blender/pulls/136853
2025-04-30 20:07:25 +02:00
Campbell Barton
e8f1473da6 Refactor: add "filepath" property to CollectionExport to avoid hacks
Fixes for #137856 & #137507 were workarounds to ignore the
PROP_PATH_SUPPORTS_BLEND_RELATIVE for CollectionExport however they
were error prone - especially #137856 as it relied on the surrounding
buttons.

Instead of adding logic to ignore the flag for this specific case,
add a property to the CollectionExport which can have it's flags
and use this instead of the operators "filepath" property.

Internally this wraps the same IDProperty data used by the operator.

Ref !137883
2025-04-30 11:15:38 +00:00
Guillermo Venegas
7a1cd05b9b Refactor: UI: Replace uiLayoutColumnFlow and uiLayoutGridFlow with uiLayout class methods
This converts the public `uiLayoutColumnFlow` and `uiLayoutGridFlow` functions
to an object oriented API (an `uiLayout::column_flow` and `uiLayout::grid_flow` respectively),
matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Both renamed functions now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138074
2025-04-30 08:27:31 +02:00
Campbell Barton
1d80d15b8f UV: support sticky modes when face sync-select is enabled
Previously UV sync-select in face mode would isolate UV selection
so dragging a face would disconnect it from adjacent faces.

Now the sticky mode is respected for face selection.

This is needed for #136817 so storing per-selection doesn't result
in a user visible change in behavior.
2025-04-30 15:54:26 +10:00
Campbell Barton
5ff7ffe31b Cleanup: use colon after doxygen parameters 2025-04-29 05:04:36 +00:00
Guillermo Venegas
8e499caded Refactor: UI: Replace uiLayoutColumnWithHeading with class method uiLayout::column
This converts the public `uiLayoutColumnWithHeading` function to an
object oriented API (an `uiLayout::column` overloaded version), matching
the python API.

Like the original `uiLayout::column`, this overloaded version now also
returns an `uiLayout` reference instead of a pointer. New calls to this
method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138056
2025-04-27 17:09:52 +02:00
Guillermo Venegas
2d896877d1 Refactor: UI: Replace uiLayoutColumn with class method uiLayout::column
This converts the public `uiLayoutColumn` function to an object oriented
API (`uiLayout::column`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::column` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138034
2025-04-26 21:07:34 +02:00
Campbell Barton
c90e8bae0b Cleanup: spelling in comments & replace some use of single quotes
Previously spell checker ignored text in single quotes however this
meant incorrect spelling was ignored in text where it shouldn't have
been.

In cases single quotes were used for literal strings
(such as variables, code & compiler flags),
replace these with back-ticks.

In cases they were used for UI labels,
replace these with double quotes.

In cases they were used to reference symbols,
replace them with doxygens symbol link syntax (leading hash).

Apply some spelling corrections & tweaks (for check_spelling_* targets).
2025-04-26 11:17:13 +00:00
Guillermo Venegas
f0f0361254 Refactor: UI: Replace uiLayoutRowWithHeading with class method uiLayout::row
This converts the public `uiLayoutRowWithHeading` function to an object oriented
API (an `uiLayout::row` overloaded version), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Same as the original `uiLayout::row`, this overloaded version also now returns an
`uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138014
2025-04-26 02:17:31 +02:00
Guillermo Venegas
90644b30b2 Refactor: UI: Replace uiLayoutRow with class method uiLayout::row
This converts the public `uiLayoutRow` function to an object oriented
API (`uiLayout::row`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::row` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/137979
2025-04-25 19:45:25 +02:00
Hans Goudey
eb2ce222f5 Fix: Convert attribute operator can change active attribute
Part of #137964.
2025-04-24 14:30:53 -04:00
Julian Eisel
a8b031dcc6 UI: Use two lines for Asset/File Browser file names under previews
Part of #134755 / #134766

Makes asset and file browser use up to two lines to display the name of the asset or file under
preview images. Lines are wrapped using our existing wrapping algorithm at characters like spaces,
hyphens, under-scores, etc.

This leads to much less information loss because of clipped labels in common cases. When displaying
assets or files as previews the labels would become rather useless in many cases. Especially with
smaller preview sizes.

When there's still not enough space to display the full asset or file name, the second line is
truncated in the middle, leaving the beginning, and some of the end of the label visible. This
produced best results in testing.

Pull Request: https://projects.blender.org/blender/blender/pulls/136907
2025-04-24 18:03:26 +02:00
Julian Eisel
dd3f2ef36b Fix #137939: Collection Exporter properties no longer respond to Undo
The collection exporter UI template uses operator property drawing to
add buttons in the Properties editor. It creates a sort of mock operator
to be able to do that.

This isn't something we usually do. In all other cases where operator
properties are drawn, we don't want them to send undo pushes. Think it's
fine to make that an option of the template. It's opt in though, since
it's an unusual need.
2025-04-24 17:51:24 +02:00
Guillermo Venegas
9887f2290e Refactor: UI: Rename uiItem properties with trailing underscore
This adds a trailing underscore to uiItem member variables
to distinguish them as private.

Continuation of 7002f16992

Pull Request: https://projects.blender.org/blender/blender/pulls/137914
2025-04-24 17:22:28 +02:00
Guillermo Venegas
7417efb0f7 Refactor: UI: Rename uiLayout properties with trailing underscore (2/2)
This completes adding a trailing underscore to all member variables
to distinguish them as private.

Continuation of 7002f16992

Pull Request: https://projects.blender.org/blender/blender/pulls/137906
2025-04-23 16:37:14 +02:00
Guillermo Venegas
45db049073 Refactor: UI: Rename uiLayout properties with trailing underscore (1/2)
This adds trailing underscore to many member variables
to distinguish them as private.

Continuation of 7002f16992

Pull Request: https://projects.blender.org/blender/blender/pulls/137872
2025-04-23 14:54:06 +02:00
Campbell Barton
3bc3453c38 Fix #137856: "Relative Path" missing from Collection>Exporters browser
Add another exception for collection exporting (similar to #137507).

It's possible to avoid these workaround but this involves bigger changes
which are likely API breaking.
2025-04-23 15:17:09 +10:00
Campbell Barton
22d0391583 Cleanup: spelling in comments, use doxygen comments for doc-strings 2025-04-23 13:16:20 +10:00
Guillermo Venegas
7002f16992 Refactor: UI: Split uiLayout API into separate header
Move most `uiLayout` and `uiItem` functions to a separate
`UI_interface_layout.hh` header file. `uiItem` and `uiLayout` structs
are moved from `interface_layout.cc` to `UI_interface_Layout.hh` in
preparation for switching to an object oriented API style.

`UI_block_layout*` functions are moved to `UI_interface_Layout.hh` too,
since their implementation is also in `interface_layout.cc`

Types shared by `UI_interface_Layout.hh` and `UI_interface_c.hh`
are moved to `UI_interface_types.hh`.

Ref: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/136717
2025-04-22 22:14:57 +02:00
Falk David
69a722cee5 Geometry Nodes: Add Grease Pencil layer name search
This makes it possible to search layer names in the
`Named Layer Selection` node as well as boolean
modifier inputs that are marked as a `Layer Selection`.

The layer selection UI is slightly updated:
* Use a slightly larger default width for the
   `Named Layer Selection` node.
* Use the layer icon in the field that search for layer names.
* Use `Layer` placeholder string

Pull Request: https://projects.blender.org/blender/blender/pulls/137273
2025-04-18 12:35:49 +02:00
Julian Eisel
529ab6555c UI: File/Asset Browser: Improve positioning of labels and icons
While working on #136907, I noticed issues with how we position and size
elements in the File/Asset Browser:
- A padding meant for outside the list "tiles" was applied inside, resulting
  in unnecessary/unintended extra space between previews and their label, and
  too small vertical paddings between tiles (see screenshots in PR).
- The height of text was measured based on the font size (not the actual line
  height) and scaled up by some arbitrary amount. Made it hard to draw
  multi-line text well, as done in #136907.
- Icons in list views were not centered vertically.
- The vertical list offset the entire list by the padding meant for tiles. Not
  quite sure if intentional, I think it looks better with it. But code was
  confusing since suddenly this extra tile padding was thrown in. Should be a
  separate padding.

All these changes are a bit intertwined, so submitting them together.

Basically this makes paddings be applied more consistently and fixes related
issues, so the code makes much more sense.

Pull Request: https://projects.blender.org/blender/blender/pulls/137675
2025-04-18 11:34:01 +02:00
Campbell Barton
966f936541 Cleanup: re-order functions in ED_uvedit.hh 2025-04-17 15:04:05 +10:00
Jacques Lucke
a0444a5a2d Geometry Nodes: support viewers in closures
This adds support for having viewer nodes in closures. The code attempt to
detect where the closure is evaluated and shows the data from there.

If the closure is evaluated in multiple Evaluate Closure nodes, currently it
just picks the first one it finds. Support for more user control in this case
may be added a bit later. If the Evaluate Closure node is in e.g. the repeat or
foreach zone, it will automatically use the inspection index of that zone to
determine what evaluation to look at specifically.

Overall, not too much had to change conceptually to support viewers in closures.
Just some code like converting between viewer paths and compute contexts had to
be generalized a little bit.

Pull Request: https://projects.blender.org/blender/blender/pulls/137625
2025-04-16 23:35:59 +02:00
Campbell Barton
58d80f281a Fix #137507: collection exporter shows relative paths unsupported
This error is technically correct when the operators path doesn't
support relative paths.

The collection exporter allows relative paths and expands them before
passing the value to the operator.

Resolve by suppressing the warning.

Ref: !137510
2025-04-16 01:16:32 +00:00
Jacques Lucke
79d9e60076 Geometry Nodes: initial support for showing logged data in closures
This adds initial support for showing logged data in closures. This is more
tricky than the other zone types, because the zone content is evaluated
elsewhere. The main new thing here is a function that attempts to find where a
given closure is evaluated statically.

Finding this place statically is also important because we generally decide
which compute contexts we want to log before evaluation starts. That's because
we don't want to log everything (which is expensive), but just the places that
the user is currently looking at.

This also changed a bunch of CMakeLists.txt files so that these modules can
include NOD_* stuff, which is generally fine everywhere in editors code.

Pull Request: https://projects.blender.org/blender/blender/pulls/137403
2025-04-15 18:03:25 +02:00
Jacques Lucke
411d4204f6 Refactor: Geometry Nodes: simplify getting compute context for edittree
This adds a simple `compute_context_for_edittree` function that returns the
"active" compute context for the given node editor. This is used in various
places, but previously one had to construct the compute context in multiple
steps (first find the root context (modifier/operator), then handle the tree
path). Since the edittree already has a specific active context, there should be
an easy way to retrieve that.

This also adds a few extra check that avoid redundant work that was done before.

Pull Request: https://projects.blender.org/blender/blender/pulls/137525
2025-04-15 15:24:29 +02:00
Jacques Lucke
e02a88929f Refactor: Geometry Nodes: extract function to create compute context for zone
This functionality was duplicated in two places and #137403 adds another place
where it is needed.
2025-04-15 10:36:51 +02:00
Campbell Barton
c49e6a7dd4 Cleanup: reference operators as symbols, spelling in comments 2025-04-15 15:22:53 +10:00