Commit Graph

98478 Commits

Author SHA1 Message Date
Chris Blackbourn
8a5c9f1f6e Fix #105058: fix UV ABF++ bounds check on large angles
Previous code had a faulty do-while-loop which only checked
bounds on one angle instead of all three.
2023-03-24 11:47:15 +13:00
Clément Foucault
b57b22388c BLI: Fix drawdata leak on Scene IDs
A call to `DRW_drawdata_free` must be present for all ids that can hold
draw data. The Scene ID was missing one and was leaking data on
EEVEE-Next.
2023-03-23 16:43:50 +01:00
Jeroen Bakker
fda65ad5ca GPU: Renderdoc Frame Capturing
This PR uses renderdoc for frame capturing when enabled.
It enabled an easier workflow for frame capturing.

- Capture GPU API calls from test cases
- Capture GPU API calls from background threads
- Capture GPU API calls from background rendering.

Renderdoc is an important GPU debugger used by the Eevee/
Viewport module. Previously we needed to change code in
order to record background rendering, that could on its own
lead to other side-effects.

The integration with renderdoc can be enabled using
`WITH_RENDERDOC=On` compiler option. `GPU_debug_capture_begin`
and `GPU_debug_capture_end` can be added to the section
of the code you want to debug. When running Blender inside
renderdoc this part will automatically be captured.

All GPU test cases are now guarded by these calls. In order
to capture the test cases you need to start the test cases
from renderdoc and the captured GPU API calls will appear
where each capture is a single test case.

Pull Request: https://projects.blender.org/blender/blender/pulls/105921
2023-03-23 16:37:52 +01:00
Sergey Sharybin
0efb7a202e Fix #105954: RIGIDBODY_REBUILD failure on rendering
Happens if a scene has a PointerProperty of type collection which
is set to a collection containing rigid bodies.

The error is printed by the builder of the render pipeline graph,
which contains very minimal subset of the view layer: it includes
custom properties (which gets recursed into), but not the rigid
body simulation.

This fix is mainly suppressing the error print, without changing
the apparent behavior of the graph.

Pull Request: https://projects.blender.org/blender/blender/pulls/106045
2023-03-23 15:51:29 +01:00
Sybren A. Stüvel
a2827af0aa Cleanup: NLA, remove FIXME and other unnecessary comment 2023-03-23 15:08:26 +01:00
Sybren A. Stüvel
831060a2c5 Cleanup: remove no-longer-relevant FIXME
"double check whether ANIMFILTER_LIST_VISIBLE is needed" above code that
doesn't actually use that flag.

No functional changes.
2023-03-23 13:02:16 +01:00
Sybren A. Stüvel
e84ae56621 Refactor: remove enum eAnimFilterFlags
Remove `enum eAnimFilterFlags` from `ED_keyframing.h`, the function
parameters that pass them around, and the code that uses them to filter
things.

Only one of the enum values was actually used, `ANIMFILTER_KEYS_LOCAL`.
It indicates whether to only consider keys on the datablock itself (when
set), or in the case of objects, also consider keys on its materials or
shapekeys (when cleared). However, this flag was *always* set, making it
possible to remove the code that handled it.

Finally there was only one function that received a `filters` parameter
that could be different across calls: it would either have value
`ANIMFILTER_KEYS_LOCAL` or `0`. However, the only flag it actually tested
for was `ANIMFILTER_KEYS_MUTED`, which was never actually set. So all of
that could be removed as well.

Just for grepping-through-history sake, these are the flags that were
removed:

- `ANIMFILTER_KEYS_LOCAL`
- `ANIMFILTER_KEYS_MUTED`
- `ANIMFILTER_KEYS_ACTIVE`
- `ANIMFILTER_KEYS_NOMAT`
- `ANIMFILTER_KEYS_NOSKEY`

Note: this is NOT about the flags defined in `ED_anim_api.h`, in `enum
eAnimFilter_Flags`. Note the different names, the one that's removed
doesn't have an `_`.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/106028
2023-03-23 13:00:56 +01:00
Christoph Lendenfeld
e38ef6aca1 Refactor: Move static functions to the top
No functional changes.
A set of functions to get the bounds of a channel was created
for the `ANIM_OT_channels_view_selected` operator.
Theses functions will be used by other functions in this file,
so they need to move to the top.
2023-03-23 11:55:21 +01:00
Christoph Lendenfeld
84e170c563 Animation: Add duration display to frame range settings
This patch adds an option to the Status Bar: `Scene Duration`

This shows the duration of the current scene in frames and timecode
`Duration: <timecode> (Frame <current frame>/<total frames>)`
The timecode follows the formatting defined in the user preferences.

Pull Request: https://projects.blender.org/blender/blender/pulls/104882
2023-03-23 10:18:38 +01:00
Jeroen Bakker
e203e858ec Python: Limit BGL deprecation messages.
This PR change the number of displayed BGL deprecation messages
from 100 to 10.

Fix: 105997

Pull Request: https://projects.blender.org/blender/blender/pulls/106018
2023-03-23 07:53:16 +01:00
Campbell Barton
80dfb885d7 License headers: add missing license identifiers 2023-03-23 15:12:09 +11:00
Campbell Barton
da0a832f74 Cleanup: remove confusingly named variable OperatorType::srna
This was assigned a variable named `func`, remove and follow the
convention used by other operators to access this from the operator-type.
2023-03-23 14:35:37 +11:00
Campbell Barton
684570ce57 Cleanup: use function style casts 2023-03-23 14:29:46 +11:00
Campbell Barton
d7de8bcf0d Cleanup: format 2023-03-23 14:28:50 +11:00
Campbell Barton
eeb21fc8c3 CustomData: validate layer indices, assert assigned values are valid
Mesh.validate(..) now corrects invalid layer indices.
Add assertion to prevent invalid values being set #105860.
2023-03-23 13:55:51 +11:00
Campbell Barton
eaec2175ad Fix #105860: Out of bounds active layer index caused crashes elsewhere
Setting a negative active layer index was possible, causing a crash
when adding new layers (for example).

Clamp the active index when assigning from RNA.
2023-03-23 13:37:34 +11:00
Campbell Barton
2de2db0f79 Cleanup: BLI_array_store comments, use const variables 2023-03-23 10:52:40 +11:00
Campbell Barton
274c554f4c BLI_array_store: avoid unnecessary memcmp when detecting duplicates
Memory chunks that were in the same hashed bucket but had different keys
were comparing memory unnecessary.

In practice this didn't happen all that often in my tests so the
performance improvement isn't significant.

Follow up to 4f10800094.
2023-03-23 10:52:38 +11:00
Hans Goudey
6addd195fa Fix: Unused variables mistake from previous commit 2023-03-22 17:58:06 -04:00
Hans Goudey
73d0531f50 Cleanup: Remove mesh poly macros, simplify loops
These `ME_POLY_LOOP_PREV` are redundant, since they're similar to
the `poly_corner_prev` inline functions. They were also confusing,
since they took an index into the poly and returned an index into
the entire corner range. Instead structure code to use the function
version, and simplify some loops in the process.
2023-03-22 17:48:07 -04:00
Hans Goudey
ce140c1b15 Cleanup: Remove unused polys variable 2023-03-22 17:15:30 -04:00
Hans Goudey
5c3f4195b6 Cleanup: Move poly topology lookup functions to C++ header
Standardize naming, use spans and references for input parameters,
and improve documentation. Now the functions expect the lookups to
succeed as well, they will fail and assert otherwise.

The functions are also simple enough that it likely makes sense to keep
them all inlined
2023-03-22 17:11:41 -04:00
Hans Goudey
59050f3fdd Cleanup: Make SculptSession a C++ only type
This allows adding spans, arrays, etc. directly to SculptSession, which
simplifies accessing mesh data, especially in #105938. A few files
aren't moved to C++ yes, so I had to add three C accessor functions.
2023-03-22 17:11:41 -04:00
Julian Eisel
a2d0f7049a UI: Generalize drop target API, support drop targets for UI views
Previously UI view items would support custom drop controllers (so they
could react to data being dragged over them and dropped). This is now
more generalized so the views themselves can do this as well.

Main changes:
- Support calculating a bounding box for the view, so this can be used
  for recognizing mouse hovering.
- Rename "drop controller" to "drop target", this is more clear, less
  abstract naming.
- Generalize drop controllers/targets. There is a new
  `ui::DropTargetInterface` now.
- Add support for drop targets in the `ui::AbstractView` base class, so
  custom views can use this.

Pull Request: https://projects.blender.org/blender/blender/pulls/105963
2023-03-22 18:45:35 +01:00
Brecht Van Lommel
15c673175d Merge branch 'blender-v3.5-release' 2023-03-22 18:20:40 +01:00
illua1
b0045cc797 Fix #106002: crash when passing field into Switch node when it doesn't support it
Pull Request: https://projects.blender.org/blender/blender/pulls/106006
2023-03-22 17:54:27 +01:00
Jeroen Bakker
8b2d959344 Cleanup: Remove references to Blender 3.7.
Blender 3.7 is skipped. Update references to this release
to Blender 4.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/106003
2023-03-22 16:24:26 +01:00
Campbell Barton
35b69c578c Merge branch 'blender-v3.5-release' 2023-03-23 01:12:18 +11:00
Campbell Barton
4f10800094 Mesh: optimize edit-mesh undo with selection (address #105205)
BLI_array_store still performed poorly for boolean arrays or any arrays
where many memory chunks had identical contents since the temporary hash
had many collisions, making lookups slow.

Resolve by ensuring duplicate chunks aren't added to the hash table.

Also increase the memory chunk size for edit-mesh undo to 64kb
which performs well with high poly meshes as it reduces the overhead of
having to manage many small memory chunks.

Notes:

- Before this change performance was quite bad (10-20x worse than v3.3).
- Performance from the test in #105046 is roughly the same as before.
- Performance of #105205 compared with v3.3 is close, even faster at
  times but varies much more (likely caused by threading).
2023-03-23 01:09:35 +11:00
Brecht Van Lommel
a36841af13 Merge branch 'blender-v3.5-release' into main 2023-03-22 14:21:28 +01:00
Shane Ambler
0e6cc4f86a Build: changes needed to build on FreeBSD
* Fix SDL not finding Xlib.h
* Link to clangSupport library for newer LLVM versions
* Add FreeBSD essential symbols to symbols_unix.map

Pull Request: https://projects.blender.org/blender/blender/pulls/105892
2023-03-22 14:15:46 +01:00
Hans Goudey
40bd35c9c4 BLI: Add dirty and cached checks to shared cache
While these aren't needed that often, it can be helpful to avoid
using a cache if it isn't necessary and it doesn't already exist.
2023-03-22 08:50:27 -04:00
Sergey Sharybin
95a4049633 Cleanup: Unused private fields
Pull Request: https://projects.blender.org/blender/blender/pulls/105988
2023-03-22 12:44:11 +01:00
Hans Goudey
7c952d6d15 Cleanup: Avoid unused includes in EnumerableThreadSpecific header 2023-03-22 07:43:26 -04:00
Sergey Sharybin
ad96939a66 Fix warning in points to volume node
Strict compiler was generating possible-uninitialized warning.

Added an explicit initialization and asserts to solve the noisy
output and catch possible errors early on.

Pull Request: https://projects.blender.org/blender/blender/pulls/105990
2023-03-22 12:35:19 +01:00
Shane Ambler
c21b534680 Build: skip installing .gitea files, deduplicate code
* With the move to gitea, .gitea doesn't need to be copied into installs.
* Add .github and .gitignore in more places for future proofing.
* Deduplicate ìnstall_dir macro.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/105980
2023-03-22 12:29:26 +01:00
Brecht Van Lommel
69ba34fa21 Merge branch 'blender-v3.5-release' 2023-03-22 10:55:46 +01:00
Jason Fielder
f73d1ddce4 Fix #104266: Metal AMD refractions
Workaround for compiler issue on AMD
platforms resulting in the erroneous
discarding of valid rays in fragment
raytracing.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/105967
2023-03-22 09:57:30 +01:00
Martijn Versteegh
466cad8bfb Python API: Add deprecation warning to MeshUVLoop
Add ui_text to the MeshUVLoop python struct definition containing a
deprecation warning.

Pull Request: https://projects.blender.org/blender/blender/pulls/105970
2023-03-22 09:11:44 +01:00
Campbell Barton
e4300bbf2d Cleanup: quiet warnings by using system-includes for ./extern/
extern/json & extern/fmtlib reported warnings with GCC 12.2.1.
As these libraries aren't maintained as part of Blender, treat them as
system-includes.
2023-03-22 14:18:14 +11:00
Campbell Barton
3afe88b6c7 Cleanup: cmake indentation 2023-03-22 14:14:15 +11:00
Campbell Barton
ca08de5de4 PyAPI: raise an exception when removing an AOV which is not found
This is in keeping with how other remove functions behave.
2023-03-22 14:08:09 +11:00
Alexander Revkov
a1f52a02a8 Mesh: Set bounds eagerly for spherical and cylindrical primitive nodes
Eager bounds calculation for cylindrical and spherical primitive nodes,
implemented in constant time rather than as a loop over all positions.
Takes into account the segments count of the circle from which they
are constructed. Solution of the task #105551.

Pull Request: https://projects.blender.org/blender/blender/pulls/105743
2023-03-21 22:38:40 -04:00
Campbell Barton
2ba1556e69 Cleanup: spelling in comments, use doxygen syntax 2023-03-22 12:22:55 +11:00
Chris Blackbourn
99ecd6a900 Cleanup: Skip copying data between C++ and C
No functional changes.
2023-03-22 14:11:54 +13:00
Campbell Barton
075baf895e Fix building in debug mode 2023-03-22 12:04:38 +11:00
Chris Blackbourn
d2b502f213 Cleanup: Following naming convention and more const
Adding "_" suffix on private member variables.
Add const qualifier where possible.

No functional changes.
2023-03-22 13:06:27 +13:00
Chris Blackbourn
64ef514ec9 Cleanup: format 2023-03-22 12:48:04 +13:00
Hans Goudey
dd7e1a3574 Fix: Hide corner vert and edge attributes in UI
These are meant to be like other low-level attributes--
hidden from the UI, at least by default. This was just
missing from the initial commit that added these
because seeing them was useful for debugging.
2023-03-21 18:30:51 -04:00
Germano Cavalcante
45379d9b59 Fix (unreported): Snap not enabled if Ctrl is pressed before operation
Regression introduced by 88e2542398.

The transform operator has a special way of detecting when the snap
modifier is pressed before the modal.
2023-03-21 19:17:25 -03:00