Commit Graph

16927 Commits

Author SHA1 Message Date
Bastien Montagne
1fd5c90e63 DatablockManagement: Cleanup: get rid of BKE_collection_copy_master().
Now that we 'properly' support private ID data in lib management, there
is no reason anymore to have that custom func, badly named and
by-passing the whole generic ID management code.
2019-09-02 18:39:08 +02:00
Bastien Montagne
99e8aeaa4a DatablockManagement: Fix/sanitize handling of flags for private ID data in copy functions.
Not sure exactly why that was working with nodetrees in depsgraph (could be some special
code in the despgraph), but we always want to allocate memory for the nodetrees here!
2019-09-02 18:39:08 +02:00
Bastien Montagne
3850557073 Cleanup: get rid of BKE_collection_master() useless accessor.
In its current version that was a totally useless extra layer of crap
that we can totally avoid. Plus name was bad too.
2019-09-02 18:39:08 +02:00
Bastien Montagne
0ebc76354f DatablockManagement: Cleanup logic of private IDs handling in BKE_libblock_copy_ex().
Now that we have the private ID data flag, we can be more simple *and*
generic here.
2019-09-02 18:39:08 +02:00
Bastien Montagne
64efbbca8e Make Scene Master collection 'Private' ID data, like root nodetrees.
Same issue here as with root nodetrees, those are private ID data owned
by another ID, and not in Main DB. This requires special handling.

there are still quiet a few things to do here, like getting rid of
special code for master collection (regular ID copying should handle
that just as it already does for root nodetrees), cleanup in ID copying
code, etc.
2019-09-02 18:39:08 +02:00
Antonio Vazquez
a565096109 GPencil: Add suport to Poly Curves to Convert to Strokes operator
The Poly curves were not supported when convert curves to grease pencil strokes, but now are supported.

Also, some code cleanup to make it more readable.
2019-09-02 17:24:05 +02:00
Antonio Vazquez
928e0258fe GPencil: Set fill material when curve is 2D and has filling
Now the material is set as fill if the curve is 2D and is filled with a material. This is done in the Convert operator only, because the SVG add-on works totally different due the SVG has more parameters to determine the type of filling.
2019-09-01 22:47:23 +02:00
Alexander Gavrilov
18d4ad5a59 Copy Rotation & Transform: add Euler order override options.
For reasons similar to drivers, it should be possible to set an
explicit Euler rotation order in constraints that use Euler angles.

The Transform constraint in a way approaches drivers in its use,
in that it effectively alters channels using values of other
channels after applying a fixed form mathematical expression.

For this reason, instead of just specifying the euler order for
its inputs, it uses the same enum as driver variables. However
Quaternion components are converted to a weighted pseudo-angle
representation as the rest of the constraint UI expects angles.
2019-09-01 14:13:23 +03:00
Alexander Gavrilov
883706395e Drivers: support accessing Quaternion rotation channels.
After adding the Euler order option, it's an easy addition to
the enum. The list of channels had of course to be expanded too.
2019-08-31 20:53:32 +03:00
Campbell Barton
284e4d18be Fix non-functional return argument in new gpencil code
Also remove unused arguments.
2019-09-01 03:35:48 +10:00
Antonio Vazquez
505340202e Fix T66452: Convert Curve to Grease Pencil Strokes
This commit adds support to convert curves to Grease Pencil strokes and create the materials too.

Also, there is a new python API. This API is required by the modified SVG import addon to create strokes( see T67065).

All curves selected in one operation are converted in the same Grease Pencil object.
2019-08-31 17:48:44 +02:00
Alexander Gavrilov
82ef1edce4 Drivers: support explicit euler rotation order for transform channels.
The meaning of the euler angles completely depends on the rotation
order. Currently the rotation order is taken from the target of the
driver variable, which somewhat makes sense if it uses euler, but if
it's quaternion, then the order is always set to XYZ.

Add a new option for the rotation channels of the Transform Channel
driver variables that defaults to the old behavior, but allows setting
an explicit rotation order.
2019-08-31 14:22:12 +03:00
Campbell Barton
ac646bc20d Cleanup: spelling 2019-08-31 01:21:42 +10:00
Pablo Dobarro
e0c792135a Sculpt: New brush cursor, active vertex and normal radius
This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes.
  -The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal.
  -The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry.
  -The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting.

Reviewed By: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D3594
2019-08-30 16:46:20 +02:00
Antonio Vazquez
26c110f2d2 Cleanup: Fix typo error 2019-08-30 16:19:35 +02:00
Antonio Vazquez
d5d3dc4189 GPencil: Use default material when slot material is empty
When a material slot is empty, the default material is used.

The default color used is Gray to get a good contrast in dense scenes with dark and white background.

Reviewers: brecht, dfelinto, mendio, pepeland

Differential Revision: https://developer.blender.org/D5625
2019-08-30 14:26:39 +02:00
Bastien Montagne
5c7852ef9c LibOverride: Create override operator: various fixes.
* `make_override_library_exec` was not properly cleaning `LIB_TAG_DOIT`
from all IDs in the Main DB.
* `BKE_override_library_create_from_tag` was doing dangerous things
(like iterating over a BMain listbase while adding items to it...).
* It would remap *all* local usages of overridden linked IDs to new
overriding local IDs, which was very inconvinient.

New handling of remapping now allows to only remap inside of the group
of IDs that is being overridden, in other words you can still have e.g.
other empties still instancing the same linked collection...
2019-08-29 18:11:12 +02:00
Bastien Montagne
b9c400cee2 BKE_libblock_relink_ex: pass all remapping flags instead of a single boolean.
There is no reasons to limit access to remapping flags here, we may want
to use other options than only the ID_REMAP_SKIP_NEVER_NULL_USAGE one...
2019-08-29 18:11:12 +02:00
Alexander Gavrilov
497297850a Copy Scale: support copying arbitrary non-uniform scale as uniform.
Uniform scale is superior to non-uniform scale in that it works with
parenting without causing shear. Thus it is a valid desire in some
cases to turn arbitrary scale into guaranteed uniform scale.

Implementing this in the Copy Scale constraint allows one for instance
to 'inherit scale as uniform' by disabling Inherit Scale, and using
Copy Scale from parent with Offset and Make Uniform.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5614
2019-08-29 17:22:27 +03:00
Bastien Montagne
7f23c91478 LibOverride: Fix use-after-free error when freeing whole Main DB.
We do not want to touch to other ID pointers in that case, those might
have already been freed...
2019-08-29 14:49:54 +02:00
Alexander Gavrilov
34ed58dcaf Fix T68971: Copy As New Driver from Material node creates a bad reference.
NodeTree structures of materials and some other data blocks are
effectively node group datablock objects that are contained inside
the parent block. Thus, direct references to them are only valid
while blender is running, and are lost on save.

Fix Copy As New Driver to create a reference that goes through
the owner datablock, by adding a new ID flag to mark private
pseudo-datablocks.

Also fix functions that return full paths to structures and
properties, e.g. used in python tooltips. Functions for paths
from ID to struct or property can't be changed because of
Animation Data related code.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D5559
2019-08-28 21:52:54 +03:00
Sergey Sharybin
d5192d6fd6 Fix strict compiler warning in release mode 2019-08-28 16:00:40 +02:00
Brecht Van Lommel
490f966af5 Fix multires modifier using too much memory outside of sculpt mode
This reduce memory usage by about 25% in object mode for multires meshes.
2019-08-27 18:22:29 +02:00
Campbell Barton
ec9e2dc3c0 Cleanup: spelling 2019-08-28 01:57:09 +10:00
Antonio Vazquez
d667105ba9 Fix T69210: Crash on Making GPencil Materials zero user
The evaluated data must not copy the material if it's NULL.

Still the stroke exists in the file, so maybe need some thinking in how resolve this, but anyway this is a different topic not related to bug.
2019-08-27 15:58:58 +02:00
Antonio Vazquez
90751d1835 Fix compiler error in Windows
This error was introduced in commit https://developer.blender.org/rB66700196074ad168f3322f2766846a0a07f7a00f
2019-08-27 11:14:36 +02:00
Jeroen Bakker
6670019607 Workbench: Specular Highlighting for MatCaps
With Blender 2.80 we introduced a more flexible matcap system. One
change we did was to multiply the matcap with the base color that was
shaded. As matcaps contains diffuse and specular lighting in a single
texture this lead to rendering artifacts. Artists were complaining that
everything looked to metalic.

We now support a separate `diffuse` and `specular` pass for matcaps.

`shaded_color = diffuse_light * base_color + specular_light`

For matcaps to support this feature they need to be multilayer openexr
files with 2 renderpasses (named `diffuse` and `specular`). In the future
we can change this to first pass/second pass in stead of this naming
convention.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5335
2019-08-27 08:56:56 +02:00
Bastien Montagne
39439a3afe Fix T69156: Blender crash when baking rigid body world.
Issue was exposed by recent own rB03bf84db86b commit, but was actually
present in RNA API for PointCaches since (probably) ages: whole accessor
code here was assuming that owner ID was an Object, when it is actually
a scene for RigidBody simulations...

Had also to make `BKE_ptcache_id_find()` and friends a bit more
flexible, now they also accept a NULL object pointer parameter...
2019-08-26 16:03:58 +02:00
Campbell Barton
7b61fe1638 Cleanup: use BLI_assert 2019-08-26 14:32:35 +10:00
mano-wii
8d03e04493 Fix assert restricting allowed operation 2019-08-26 01:18:40 -03:00
Campbell Barton
755c11c3db Curve: remove tessface calculation when calculating modifiers
- All parts of the code that need tessface should calculate it on demand.
- The check for tessloopnormal mask isn't correct
  (since this is loop data, not tessface data).
2019-08-25 16:45:47 +10:00
Campbell Barton
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
Campbell Barton
7585d47b36 Cleanup: remove UV name syncing function
MTFace's on the mesh are now only used for conversion.
There is no need to keep both UV layers in sync at once.
2019-08-25 16:45:47 +10:00
Campbell Barton
5572986aad Cleanup: rename mesh looptri/tessface functions
Use consistent terminology.
2019-08-25 16:45:47 +10:00
Campbell Barton
bada34c766 Cleanup: remove BKE_mesh_calc_normals_tessface
This was used for versioning, now normals are calculated after
initializing MPoly data.
2019-08-25 15:49:26 +10:00
Campbell Barton
f8d7993eec Cleanup: remove unused DM_to_mesh function 2019-08-25 14:09:09 +10:00
Campbell Barton
d42a23b31a Cleanup: remove tessface loop from set-smooth function 2019-08-25 12:08:18 +10:00
mano-wii
3437fcf2f1 BKE_bvhutils: implement hiden check
Accidentally unused in rB7c3bbe93aaa2
2019-08-24 09:20:55 -03:00
Antonio Vazquez
b7f786c0b1 GPencil: Fix typo error 2019-08-24 09:02:42 +02:00
Philipp Oeser
ae0b855a32 Fix T68807: smoothing group issue
Showed in OBJ export.
Caused by comparison mistake in rB2e91fc39ac7.

Reviewers: mont29

Maniphest Task: T68807

Differential Revision: https://developer.blender.org/D5561
2019-08-24 08:50:58 +02:00
Campbell Barton
c9923baf84 Fix BKE_bvhtree_from_editmesh_get not setting cached value
The stored value was always false because of shadowing.

Also disable unused code.
2019-08-24 12:16:30 +10:00
Campbell Barton
dc434bc273 Cleanup: correct use of term 'split' 2019-08-24 12:06:58 +10:00
Campbell Barton
67d9647ae4 Cleanup: use eval as a suffix
Follow conversion already used in most places.
2019-08-24 12:06:58 +10:00
mano-wii
a68e8ac993 BKE bvhutils: create and use new BKE_bvhtree_from_editmesh_get
With this function it is easier to create and have control over editmeshes `BHVtree`s.
2019-08-23 19:51:18 -03:00
Campbell Barton
acdb14d264 Transform: option to transform origins in object mode
Currently supports mesh, armature, lattice, curve & metaballs.

Access from pivot popover.
2019-08-24 07:34:43 +10:00
Campbell Barton
71c43e9225 Cleanup: unused args 2019-08-24 07:34:43 +10:00
Antonio Vazquez
ee4ec69b28 Fix T66924 : Move GPencil Modifiers evaluation to Depsgraph
Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place.

This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes.

Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data.

As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5470
2019-08-23 23:10:48 +02:00
EitanSomething
8eb2296872 UI: use consistent "Color Burn" name for blend mode
Previously it was named just "Burn" in some places.

Differential Revision: https://developer.blender.org/D5186
2019-08-23 13:14:15 +02:00
Jacques Lucke
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
Campbell Barton
30582c59cc Armature: add BKE_armature_transform
ED_armature_transform uses edit-mode conversion which re-creates bones.
Needed for efficiently transforming object-data in object-mode.
2019-08-23 11:53:28 +10:00