Commit Graph

23621 Commits

Author SHA1 Message Date
Campbell Barton
efb86b75ee Cleanup: comment block formatting 2023-02-27 21:51:57 +11:00
Campbell Barton
dc08ff3c2e Cleanup: spelling in comments 2023-02-27 21:00:30 +11:00
Hans Goudey
ca2c0da79e Merge branch 'blender-v3.5-release' 2023-02-26 18:09:18 -05:00
Hans Goudey
97a8bb450c Fix #103387: Radius affects curves bounding box
e8f4010611 unified the bounds computation for the new curves
object type and the rest of the curves system used by geometry nodes.
In the process, it made bounds affected by the control point radius.
In theory that makes sense; the bounds are supposed to be the extents
of the visible geometry. But in practice the change wasn't expected,
for a few reasons:
 - The radius has never affected the bounds for the legacy curve type
 - The default radius of legacy curve objects is absurdly large at 1.0m
 - Only the new curve object has visible radius, and only in "strip"
   mode or when rendering with Cycles

Currently the bounds are only used for the "Bounding Box" geometry node
and the panel in the 3D viewport sidebar, so there isn't any incentive
to choose less intuitive behavior yet.

Long term, the correct behavior is probably to include the radius in
the bounds, but this commit postpones that change to when it works
better with the rest of the curves system.

Pull Request #105154
2023-02-27 00:01:01 +01:00
Hans Goudey
3db246a3ce Fix #104915: Race condition writing subsurf optimal display edges
Writing to a bitmap from multiple threads causes races when writing to
bits within the same integer. Instead, write to a separate boolean
array while subdividing, then move that to the final mesh bit vector.

Notes:
 - The final copy to the bit vector could be replaced by a generic
   `copy_from(Span<bool>)` call in the future.
 - Theoretically we could entirely replace the `BitVector` with an
   `Array<bool>`, but 1/8 the memory use for edges is likely worth it.

Pull Request #105156
2023-02-26 23:59:02 +01:00
Hans Goudey
3b59163b02 Subdiv: Simplify final vertex counting
The initial subdivision context counting ended up using unnecessarily
complicated logic to count the number of final vertices. In a first pass
it added vertices for every coarse edge. Then it added the same number
of vertices for every loose edge. That adds up to the same number of
vertices for the edges, so the separation is redundant and can be
replaced with a single multiplication.

The bitmap doesn't need to be cleared then, since it isn't used now.

In a test of a mesh with 2 million faces and 3 million vertices, this
saved 2.8ms (though the whole subdivision process takes around 700ms).

Pull Request #105159
2023-02-26 23:57:49 +01:00
Clément Foucault
9fb1f32f06 Cleanup: GPUTexture: Remove _ex suffix from texture creation
It isn't relevant anymore now that usage flags are mandatory.

Pull Request #105197
2023-02-25 11:39:54 +01:00
Clément Foucault
73da5ee90d Cleanup: GPUTexture: Rename some functions with more descriptive names
List of renames:
GPU_texture_generate_mipmap > GPU_texture_update_mipmap_chain
GPU_texture_orig_width > GPU_texture_original_width
GPU_texture_orig_height > GPU_texture_original_height
GPU_texture_orig_size_set > GPU_texture_original_size_set
GPU_texture_format_description > GPU_texture_format_name
GPU_texture_array > GPU_texture_is_array
GPU_texture_cube > GPU_texture_is_cube
GPU_texture_depth > GPU_texture_has_depth_format
GPU_texture_stencil > GPU_texture_has_stencil_format
GPU_texture_integer > GPU_texture_has_integer_format
2023-02-25 11:39:53 +01:00
Joseph Eagar
718f78cfca Sculpt: Fix #104618 (again).
SculptAttributeParams.stroke_only wasn't being
    applied to existing attributes properly.
2023-02-24 00:04:50 -08:00
Joseph Eagar
cb7d450de6 Sculpt: Fix 104618: Topology automasking errors
Sculpt island tags are now invalidated whenever the PBVH
    is rebuilt.
2023-02-24 00:04:03 -08:00
Joseph Eagar
e9bb3510a1 Sculpt: Fix #104475, data transfer not respecting vgroup for float colors
This might've been a merge error, the result of color mixing
    was being overwritten by a simple copy of source to destination
    inside of layerCopyValue_propcol.
2023-02-24 00:00:22 -08:00
Hans Goudey
2491cd5e16 Cleanup: Move two subdiv headers to C++ 2023-02-23 18:30:47 -05:00
Germano Cavalcante
4369627e71 Mesh: replace 'BKE_mesh_merge_verts' algorithm
Blender currently has 2 algorithms for merging vertices:
- `BKE_mesh_merge_verts`;
- `blender::geometry::create_merged_mesh`

`BKE_mesh_merge_verts` has a simplified algorithm to work with Array,
Mirror and Screw modifiers. It doesn't support merge results that would
create new faces. However it has shortcuts to be more efficient in
these modifiers.

`blender::geometry::create_merged_mesh` tries to predict all possible
outcomes. So it's a more complex. But it loses in performance to
`BKE_mesh_merge_verts` in some cases.

The performance comparison between these two depends on many factors.
`blender::geometry::create_merged_mesh` works with a context that has
only the affected geometry. Thus a smaller region of the mesh is read
for duplicate checking. Therefore, the smaller the affected geometry,
the more efficient the operation.

By my tests `blender::geometry::create_merged_mesh` beats
`BKE_mesh_merge_verts` when less than 20% of the geometry is affected
in worst case `MESH_MERGE_VERTS_DUMP_IF_EQUAL` or 17% in case of
`MESH_MERGE_VERTS_DUMP_IF_MAPPED` .

For cases where the entire geometry is affected, a 30% loss was noticed,
largely due to the creation of a context that represents the entire mesh.

Co-authored-by: Germano Cavalcante <germano.costa@ig.com.br>
Pull Request #105136
2023-02-23 19:10:01 +01:00
Hans Goudey
cb62ab5b28 Cleanup: Access mesh edges, faces, and loops with spans
Using spans instead of raw pointers helps to differentiate ararys from
pointers to single elements, gives bounds checking in debug builds, and
conveniently stores the number of elements in the same variable.

Also make variable naming consistent. For example, use `loops` instead
of `mloop`. The plural helps to clarify that the variable is an array.

I didn't change positions because there is a type mismatch between
C and C++ code that is ugly to manage. All remaining code can be
converted to C++, then that change will be simpler.

Pull Request #105138
2023-02-23 17:14:03 +01:00
Hans Goudey
a74fd9f2ae Cleanup: Remove unnecessary copying of mesh data outside CustomData
This code seems to be left over from before edges, polys, and loops were
stored in CustomData. They are already copied by the CustomData copy
calls directly above, which already deal with every other layer.
2023-02-23 17:14:02 +01:00
Joseph Eagar
ddcf718640 Sculpt: Fix #104475, data transfer not respecting vgroup for float colors
This might've been a merge error, the result of color mixing
was being overwritten by a simple copy of source to destination
inside of layerCopyValue_propcol.
2023-02-22 23:31:44 -08:00
Joseph Eagar
4eb90fc15c Sculpt: Fix #104618 (again).
SculptAttributeParams.stroke_only wasn't being
applied to existing attributes properly.
2023-02-22 23:04:53 -08:00
Philipp Oeser
d6a61bc864 Merge branch 'blender-v3.5-release' 2023-02-22 15:27:57 +01:00
Philipp Oeser
acfafeed88 Fix #103761: creating a color attribute doesn't make it active
Originally caused by 6514bb05ea

More cases where the active/default color attributes were not set
correctly:

[1] Using the old Python vertex_colors API (vertex_colors.new)
[2] OBJ importer
[3] Collada importer
[4] Data Transfer layout (both standalone operator and "Generate Data
    Layers" from the modifier)

Similar to 101d04f41f.

Brought over from https://archive.blender.org/developer/D16977, see
discussion there why some of the code for data transfer is not for the
genereal attribute API.

Pull Request #105020
2023-02-22 15:18:15 +01:00
Philipp Oeser
50ebe21dd3 Merge branch 'blender-v3.5-release' 2023-02-22 11:37:42 +01:00
Philipp Oeser
e5a0a14a27 Fix #101518: Curves sculptmode Stabilize Stroke misses indicator line
Drawing code `paint_draw_smooth_cursor` would be called correctly, it
was just the color not being initialized.

This is usually done with `BKE_paint_init`, but in the case of curves
sculpting brushes this would create an additional (unnamed) brush which
should be avoided since the workspace toolsystem creates the "right"
brush anyways.

So this patch just does the minimal work to get the Stabilize Stroke
indicator line to draw (which is initializing the color).

Brought over from https://archive.blender.org/developer/D16793

(cherry picked from commit 612a4382c443bcd02e0bb5ffd1b1fdbb251f6e7b)

Pull Request #105021
2023-02-22 11:31:40 +01:00
Hans Goudey
612965497e Curves: Avoid unnecessary allocation when calculating offsets
Arrays for curve handle types were allocated even when there were no
Bezier curves. This saves 0.5ms of the total 0.9ms spent creating the
evaluated curve offsets, which happens every time the topology
of non-poly curves change.
2023-02-21 22:32:36 -05:00
Antonio Vazquez
ade37c0212 Merge branch 'blender-v3.5-release' into main 2023-02-21 17:13:43 +01:00
Antonio Vazquez
46153f1898 Fix #104899: Gpencil rotation of dots fails using subdivision
The values were not calculated in the subdivision modifier.
2023-02-21 17:12:27 +01:00
Hans Goudey
b02778147d Merge branch 'blender-v3.5-release' 2023-02-21 10:46:45 -05:00
Hans Goudey
d1b6f16906 Fix #104980: Apply All Shape Keys operator not working
Caused by inverted arguments to `memcpy` in 1af62cb3bf.
Replace with use of spans to make the copying direction more obvious.
2023-02-21 10:43:15 -05:00
Bastien Montagne
a91c6e71db Brush: Add writing and reading ID preview for Brushes.
Mandatory change for the Brush Assets project, from quick test does not
seem to break anything (more) in existing 'old' brushes...

Re. #101908.

Pull Request #105016
2023-02-21 12:15:33 +01:00
Hans Goudey
cc925b9282 Nodes: Allow adding multiple search items per type in add menu
Add a per node type callback for creating node add search operations,
similar to the way link drag search is implemented (11be151d58).

Currently the searchable strings have to be separate items in the list.
In a separate step, we can look into adding invisible searchable text
to search items if that's still necessary.

Resolves #102118

Pull Request #104794
2023-02-20 19:17:03 +01:00
Bastien Montagne
e55f8b0b52 Merge branch 'blender-v3.5-release' 2023-02-20 12:47:13 +01:00
Damien Picard
f2121d94bb I18n: make some boid physics messages translatable
A few UI messages were not extracted in the particle physics panels.
2023-02-20 12:32:12 +01:00
YimingWu
248d81fcbf GPencil: Include UV information in simplify->sample modifier.
Simplify modifier sample mode didn't transfer UV parameters, now fixed.

(This is the corrected commit, previous one has multiple other commits merged.)

Pull Request #104964
2023-02-20 12:11:34 +01:00
Julian Eisel
c437a8aea8 Revert release branch only commit after merge
This is a revert of a revert, because the initial revert is only
supposed to be in the release branch.

This reverts commit 3eed00dc54.
2023-02-20 11:51:16 +01:00
Julian Eisel
3eed00dc54 Revert "GPencil: Include UV information in simplify->sample modifier."
This reverts commit 19222627c6.

Something went wrong here, seems like this commit merged the main branch
into the release branch, which should never be done.
2023-02-20 11:20:07 +01:00
Jacques Lucke
25e57c39b1 Fix 104920: crash when creating node group from script node 2023-02-20 10:49:55 +01:00
YimingWu
19222627c6 GPencil: Include UV information in simplify->sample modifier.
Simplify modifier sample mode didn't transfer UV parameters, now fixed.

Pull Request #104942
2023-02-19 11:45:22 +01:00
Iliya Katueshenock
2cd7e70c18 Fix #104604: Potential crash when relinking node links
In the first loop is safe to remove the current element.
The second loop can remove any element, potentially the next.
This triggers a read after freed.

Pull Request #104897
2023-02-17 21:23:35 +01:00
Hans Goudey
8b416f7f60 Fix #104869: Crash converting UV maps to legacy format
When the new UV to legacy format conversion happens, the mesh is in
the middle of being written and is an at best "complicated", at worst
invalid state. The attribute API looks at other domains and is a bit
less forgiving in that respect, and shouldn't really be used here. Use
the CustomData API instead. Also sort the layers the same way as
b642dc7bc7.
2023-02-17 13:41:44 -05:00
Dalai Felinto
4ec9aff2af Revert "Fix #104850: Create Geometry Nodes operators fails if not in English"
This reverts commit 68181c2560.

I merged 3.6 into 3.5 by mistake. Basically I had a PR against main,
 then changed it in the last minute to be against 3.5 via the
 web-interface unaware that I shouldn't do it without updating the
 patch.

 Original Pull Request: #104889
2023-02-17 18:45:42 +01:00
Dalai Felinto
68181c2560 Fix #104850: Create Geometry Nodes operators fails if not in English
Note that the node group has its sockets names
translated, while the built-in nodes don't.

So we need to use data_ for the built-in nodes names,
and the sockets of the created node groups.

Pull Request #104889
2023-02-17 18:39:17 +01:00
Philipp Oeser
c624e56ffc Fix #104810: Appending a camera does not pull in background movie clip
This was broken even before 0649e63716 and was always expanding the
`Image`, not the movie clip (even if the source was set to
`CAM_BGIMG_SOURCE_MOVIE`)

Now the rule here seems to be to always expand unconditionally, so
remove checking the source and always expand image and movie clip.

Co-authored-by: Philipp Oeser <philipp@blender.org>
Pull Request #104815
2023-02-17 09:36:16 +01:00
Hans Goudey
d465b92823 Cleanup: Make format, fix missing static warning 2023-02-15 17:39:53 -05:00
Hans Goudey
72a2229848 Fix #104690: Evaluated positions user-after-free for copied poly curves
The evaluated positions cache can live longer than a specific
`CurvesGeometry`, but for only-poly curves, it pointed to the positions,
which are freed when the curves are. Instead, use the same pattern
as the evaluated offsets and don't store the positions span, just return
it when retrieving evaluated positions.
2023-02-15 13:26:06 -05:00
Thomas Dinges
904b7e4e41 Blender 3.5 Beta:
* BLENDER_VERSION_CYCLE set to beta
* Update pipeline_config.yaml to point to 3.5 branches and svn tags
* Update and uncomment BLENDER_VERSION in download.cmake
2023-02-15 13:56:14 +01:00
Julian Eisel
ae84a2956e Assets: Preference for default import method for an asset library
The default import method for an asset library can now be determined in
the Preferences. The Asset Browser has a new "Follow Preferences" option
for the importing. The essentials asset library still only uses "Append
(Reuse Data)".

This is part of #104686, which aims at improving the import method
selection, especially for the introduction of the new essentials library
(which doesn't support certain import methods). Further changes are
coming to improve the UI, see #104686.

Pull Request: #104688
2023-02-15 12:51:23 +01:00
Jacques Lucke
ddc6815b1a Curves: add Curve Parameter Falloff to comb brush
This adds a new `Curve Falloff` popover to the comb brush tool settings.
The curve control allows changing the brush weight along the curve to
e.g. affect the tip more than the root. This is a relative way to get
something like stiffness for short hair.

This functionality could potentially be added to some other brushes,
but the comb brush is the most important one, so that is added first.

I did add the buttons add the buttons to choose a curve map preset.
However, I did not add the preset dropdown, because that just adds
some unnecessary complexity in the code now and is redundant.

Pull Request #104589
2023-02-15 10:42:30 +01:00
Falk David
715acf758c Curves: Use deformed points in edit mode overlay
Uses the deformed crazyspace to populate the position buffer for Curves edit mode overlay.

Pull Request #104705
2023-02-14 16:33:38 +01:00
Campbell Barton
818c16ef1f Cleanup: pass a const argument to CustomData_get_elem_size 2023-02-14 12:26:01 +11:00
Campbell Barton
85f8ba9db7 Cleanup: include missing header, sort CMake file lists 2023-02-14 11:52:14 +11:00
Campbell Barton
1ac80e8338 Cleanup: quiet unreachable-code warning, use ARRAY_SIZE macro 2023-02-14 11:50:00 +11:00
Campbell Barton
0fa34aa0ec Cleanup: spelling in comments, reference enum types in doc-strings
Also use doxy formatting for structs in sculpt_uv.c.
2023-02-14 10:29:48 +11:00