Commit Graph

97 Commits

Author SHA1 Message Date
Sergey Sharybin
dcee994af6 Tracking: Highlight keyframes in path visualization
This gives better idea of what's going on with your track. Example:

{F693806}

Color of keyframes are configurable from theme editor of clip editor.

Reviewers: keir, brecht, Severin

Differential Revision: https://developer.blender.org/D2772
2019-09-24 17:20:16 +02:00
Philipp Oeser
745088cb30 userdef_defaults for 'Render In' and 'File Browser'
Otherwise --factory-startup would e.g render as `Keep User Interface`
(which is supposed to be `New Window` by default)

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5851
2019-09-19 12:07:24 +02:00
Harley Acheson
8f55794c0e UI: File Browser Custom Folder Color
Allows file browser folders to be shown in a theme-selectable color, default of manila.

Differential Revision: https://developer.blender.org/D5713

Reviewed by Brecht Van Lommel
2019-09-10 08:07:39 -07:00
Campbell Barton
9b6233b27c Partial revert "Edit Mesh: Change color behavior"
Using a lighter color for faces than edges makes edges hard to see
in wire-frame display mode. See T67637.

This partially reverts commit 203f9a49e2.
2019-09-10 00:33:31 +10:00
Campbell Barton
1715d09d7c Cleanup: userpref UI options into their own struct
Mixing options for showing preferences with other flags was confusing.
2019-09-05 03:25:55 +10:00
Julian Eisel
ee8f69c96c UI: File Browser Design Overhaul
This is a general redesign of the File Browser GUI and interaction
methods. For screenshots, check patch D5601.

Main changes in short:
* File Browser as floating window
* New layout of regions
* Popovers for view and filter options
* Vertical list view with interactive column header
* New and updated icons
* Keymap consistency fixes
* Many tweaks and fixes to the drawing of views

----

General:
* The file browser now opens as temporary floating window. It closes on
  Esc. The header is hidden then.
* When the file browser is opened as regular editor, the header remains
  visible.
* All file browser regions are now defined in Python (the button
  layout).
* Adjusted related operator UI names.

Keymap:
Keymap is now consistent with other list-based views in Blender, such as
the Outliner.
* Left click to select, double-click to open
* Right-click context menus
* Shift-click to fill selection
* Ctrl-click to extend selection

Operator options:
These previously overlapped with the source list, which caused numerous
issues with resizing and presenting many settings in a small panel area.
It was also generally inconsistent with Blender.
* Moved to new sidebar, which can easily be shown or hidden using a
  prominent Options toggle.
* IO operators have new layouts to match this new sidebar, using
  sub-panels. This will have to be committed separately (Add-on
  repository).
* If operators want to show the options by default, they have the option
  to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise
  they are hidden by default.

General Layout:
The layout has been changed to be simpler, more standard, and fits
better in with Blender 2.8.
* More conventional layout (file path at top, file name at the bottom,
  execute/cancel buttons in bottom right).
* Use of popovers to group controls, and allow for more descriptive
  naming.
* Search box is always live now, just like Outliner.

Views:
* Date Modified column combines both date and time, also uses user
  friendly strings for recent dates (i.e. "Yesterday", "Today").
* Details columns (file size, modification date/time) are now toggleable
  for all display types, they are not hardcoded per display type.
* File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They
  are now also calculated using base 10 of course.
* Option to sort in inverse order.

Vertical List View:
* This view now used a much simpler single vertical list with columns
  for information.
* Users can click on the headers of these columns to order by that
  category, and click again to reverse the ordering.

Icons:
* Updated icons by Jendrzych, with better centering.
* Files and folders have new icons in Icon view.
* Both files and folders have reworked superimposed icons that show
  users the file/folder type.
* 3D file documents correctly use the 3d file icon, which was unused
  previously.
* Workspaces now show their icon on Link/Append - also when listed in
  the Outliner.

Minor Python-API breakage:
* `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and
  `LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`.

Removes the feature where directories would automatically be created if
they are entered into the file path text button, but don't exist. We
were not sure if users use it enough to keep it. We can definitely bring
it back.

----

//Combined effort by @billreynish, @harley, @jendrzych, my university
colleague Brian Meisenheimer and myself.//

Differential Revision: https://developer.blender.org/D5601

Reviewers: Brecht, Bastien
2019-09-03 16:10:40 +02:00
Campbell Barton
d09b1ff1a6 Cleanup: undeclared variable warnings
Forward declare variables, or make them static.
2019-08-23 02:29:45 +10:00
Nathan Craddock
71eb653280 Outliner: Synced selection and active element highlighting
Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.

Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.

Syncing is done lazily on outliner draw.
2019-08-16 12:30:53 -06:00
Lazydodo
edcefb739a Cleanup: Fix build error with msvc
math.h does not define M_PI on windows, needs BLI_math_base.h to get them.

thanks to @quollism on chat for spotting it.
2019-08-03 10:47:35 -06:00
Campbell Barton
e82b7f1527 3D View: preferences for rotate sensitivity
Added because the current default is too fast
for painting with tablets, see D5385.

Turntable and trackball have different settings because
turn-table uses an angle-per-pixel, where as trackball
values are relative to the view-port size so a scale is used.

The sensitivity is scaled by the pixel size so hi-dpi views don't rotate faster.
2019-08-04 01:31:25 +10:00
Campbell Barton
2b99faed52 Cleanup: move defaults into U_default struct 2019-08-01 10:03:20 +10:00
Campbell Barton
1ec1797d35 Cleanup: remove unused compute-id from preferences 2019-08-01 09:08:43 +10:00
Lazydodo
f5f3003874 Fix: build error with MSVC
Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D5381
2019-07-31 08:45:41 -06:00
Campbell Barton
07499c04f6 Preferences: don't store preferences in the startup
Simplify preferences by removing the ability to load them from
either the startup.blend or userpref.blend.

Also simplifies updating default preferences by moving
them to a struct definition.
2019-07-31 21:36:12 +10:00
Campbell Barton
6b3e709feb Theme: minor tweaks to state colors
Use full saturation (since some intensity is lost when blending),
Set blend back to 0.5, made color look dull which isn't good when
some of the colors are similar (faded orange/yellow).
2019-07-02 00:35:27 +10:00
William Reynish
a6fe4d112f Fix: widget states had too low contrast
It was very hard to read the sliders when they had states such as animated or changed.
Slightly increase contrast to alleviate this.
2019-07-01 16:26:06 +02:00
William Reynish
1cd11c9d75 Fix T66166: NLA invisible source list selection 2019-06-27 18:22:34 +02:00
Campbell Barton
7bf8d8b3c8 Cleanup: use time scrub instead of scrubbing
Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
2019-05-28 16:17:15 +10:00
Clément Foucault
5241dd1daf EditMeshMode: Reduce unselected face alpha
Lowering it to 0.071 so that wireframe mode is not so much
distracting.
2019-05-27 12:58:14 +02:00
Clément Foucault
203f9a49e2 Edit Mesh: Change color behavior
- Make edges darker in vert & face select mode (making more
  contrast to not loose the topology). Downside is less select
  edges visibility in vertex mode. But I'm confident that it's not
  as painfull as it seems.

- Make select faces less saturated to have more color contrast
  between select faces and edges.

- Make unselected faces white to increase contrast with faces and
  edges. The brightening is negligeable for bright surfaces and
  help readability on darker surfaces. Reminder that if the faces
  overlays are too distracting (i.e: uv mapping, or texturing) they
  can be toggled off in the overlay panel.

Reviewers: billreynish, campbellbarton, brecht

Reviewed By: billreynish, campbellbarton, brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D4941
2019-05-24 20:21:55 +02:00
Brecht Van Lommel
0aa3f2acde Fix UV editor selection colors not matching 3D viewport 2019-05-21 17:59:20 +02:00
Brecht Van Lommel
97047db16c Revert "Theme: match outliner/properties colors with modes in viewport."
While this consistency is useful, green selection in edit mode does not stand
out as much as orange. This can cause problems for some users, it seems to
depend on the person. Overall the risk of making the change at this point in
the release cycle is too high.

This reverts commit 5827a47280.
2019-05-20 15:21:21 +02:00
Pablo Vazquez
8b5816e76b Theme: Use blue for Outliner selection highlight. 2019-05-17 13:54:14 +02:00
Pablo Vazquez
0c2add7ca3 Theme: Match new Outliner color settings with viewport. 2019-05-16 19:53:55 +02:00
Pablo Vazquez
3324753f15 Theme: stick bones too bright and vertex select too dark. 2019-05-16 19:53:55 +02:00
Harley Acheson
cfac269d25 UI: tweak display of active, selected and edited items in the outliner
* Change circle to roundbox around active icons, so they don't overflow.
* Change text color to indicate selected and active state.

Differential Revision: https://developer.blender.org/D4650
2019-05-16 14:38:51 +02:00
Campbell Barton
68c12c80e5 Theme: add color difference for every other row
D4862 by @CandleComet with minor edits.
2019-05-16 12:05:17 +10:00
Pablo Vazquez
989d854385 Theme: Match edit mode in viewport and uv/image editor.
Also make the grid brighter as it can conflict with mesh wires in wireframe mode.
2019-05-15 23:16:16 +02:00
Pablo Vazquez
1185031cfb Theme: don't use red as hue for shading icons.
It can be confused with an error or something wrong in the UI.
2019-05-15 19:12:27 +02:00
Pablo Vazquez
2b8fba0c26 Theme: Darker grid. 2019-05-15 19:12:27 +02:00
Pablo Vazquez
5827a47280 Theme: match outliner/properties colors with modes in viewport.
Helps to:
* Make a connection between what we see in Outliner, Viewport and Properties editor
  (clicking on the obdata icon takes us to Edit mode, which shares colors).
* Quickly tell which mode we are in.
* Armatures have now distinct color when in Object, Edit, and Pose modes.

Missing is Pose mode which is currently cyan in the viewport and obdata category in properties,
it would probably need its own special category though as it doesn't match the others.
2019-05-15 19:12:27 +02:00
Brecht Van Lommel
9b924d73da Themes: add scene icon color category, for consistency in properties tab bar
The icons here still need to be dimmed when the tab is inactive.
2019-05-09 19:55:10 +02:00
Pablo Vazquez
275218b205 Theme: tweak source list background color for animation editors.
Helps to avoid blending with the timeline out-of-range area, match region
background and scrubbing area as well.
2019-05-08 18:10:07 +02:00
Campbell Barton
370345573e Cleanup: tabs to spaces for generated theme
Update along with generation utility.
2019-05-08 17:06:35 +10:00
Jacques Lucke
f2b7582b27 UI: Animation editor scrubbing area
The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.

The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.

This solves T63193.

Differential Revision: https://developer.blender.org/D4654

Reviewers: brecht, billreynish
2019-05-07 15:09:14 +02:00
Campbell Barton
3482aebf8d Theme: set dark grey for line number background
This color is also used for the right margin,
so use a color that contrasts with the background.

Also use 2x width line.
2019-05-07 17:18:18 +10:00
George Vogiatzis
a8bdb357b4 UI: move object origin size preference to themes
Differential Revision: https://developer.blender.org/D4657
2019-05-01 18:05:48 +02:00
Clément Foucault
bc8b884e53 Edit Mode: Make edit edges black by default
This is in order to have better contrast now that
the edges are half transparent if not
in edge selection.
2019-04-19 19:39:44 +02:00
Clément Foucault
4c4adeaa65 Edit Mode: Reduce Selected face alpha
This is to be less intrusive when doing UV mapping. They remain enough visible
in every select mode
2019-04-19 15:19:43 +02:00
Clément Foucault
1a4b60c30d Edit Mode: Rework display to differentiate selection modes
This removes the large edges and instead use colors to hint in which
selection mode the user is.

The component in each individual selection mode is more prominent to add
more emphasis. The other components are less prominent and dimmed.

A minor default theme changes needed to be made to keep clarity in all
combinations.

Forcing old behavior (no selection mode hit) could be done quite easily
by just making the 2 booleans true (selectFaces and selectEdges).

Reviewers: campbellbarton, billreynish

Reviewed By: campbellbarton, billreynish

Subscribers: ThinkingPolygons

Maniphest Tasks: T1234

Differential Revision: https://developer.blender.org/D4526
2019-04-17 19:37:12 +02:00
Campbell Barton
106aea0c93 ClangFormat: disable for generated theme 2019-04-17 19:24:38 +02:00
Nathan Craddock
1ef59026e4 UI: tweak display of report messages in the status bar.
Remove fading away the color, share theme colors with info editor.

Differential Revision: https://developer.blender.org/D4197
2019-03-28 20:02:59 +01:00
William Reynish
7b62c61d6e UI: Theme: Make selected text stand out
Previous selected text color was almost invisible against the dark background.
Use same selected/highlight color as in other places in the default theme.

Issue reported on Devtalk by user Symstract
2019-03-28 19:59:46 +01:00
Campbell Barton
9d09eda0a3 DNA: rename theme space types
Follow enum naming convention, use "space_" prefix instead of "t".
2019-02-16 16:30:13 +11:00
Campbell Barton
b271cbfcb0 Cleanup: unused DNA struct members
- Timeline theme.
- 3D view runtime variables.
- Exclude EditLatt from SDNA.
2019-02-13 19:14:36 +11:00
Sebastian Parborg
558d7dd90e Fix T61376 Group Node Node Editor theme property is missing alpha channel
It is now possible to adjust the group node background alpha.
The defaults are the same as before, but you can now adjust the alpha
level via the theme preferences (and the alpha value is no longer hard
coded).
2019-02-11 16:56:20 +01:00
Campbell Barton
7f77961f1c Fix theme color use for clipping region
Color needed to be converted to linear in the engine,
not the theme.
2019-01-24 10:36:46 +11:00
Campbell Barton
48eed058b1 3D View: draw clipping region
Only for workbench solid/wire modes.
2019-01-23 23:37:25 +11:00
Campbell Barton
5c6d5cb863 Fix background color use in 3D view
TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.

The color was zero'd when moving to the new 2.8x theme.

Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.

Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
2019-01-11 12:59:19 +11:00
Severin
a77b63c569 UI: Preferences Redesign Part 2
(Part 1 was 00963afc14978b)

Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"

Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.

RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API

Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787

Reviewed By: brecht

Maniphest Tasks: T54115

Differential Revision: https://developer.blender.org/D4148
2019-01-04 22:18:23 +01:00