* The cache was reset almost constantly because smoke didn't save the first frame into cache. Although not necessary for smoke, it's vital to pointcache.
* Added info message to smoke cache panel for non saved files.
* Now smoke also only updates with a framestep of 1, so that scrubbing the timeline doesn't mess up the simulation.
* Among other things fixes report #23731.
modified the patch to store the string internally rather then an array of allocated string pointers, less hassle with memory allocation.
changed to use fnmatch, so *.foo is needed (not .foo as with the patch)
This means we can do operator drawing without passing self.properties as an argument.
while this check if quite specific, if this gives problems later on we should probably change operators not to try to mix an operator and its properties, it looks nice to a scripter but internally is not easy to manage.
- converted 3 options in keying sets to use bl_options like panels & operators
- removed function arguments for new keying sets, better adjust these after to avoid duplicating properties in function arguments (they were not used).
This runs after changing a property and allows correcting incompatible options.
Returning True will redraw the UI.
Currently this is used for setting the write extension when saving files, so changing the image format also corrects the extension.
The same is accessible from python where its used when saving SVG/EPS/PNG files.
This fixes: [#23828] obj export problems, [#23760] Exporting OBJ and filetype ending
also fixed document submission operator.
Now the filename in the file selector is the one used for writing this means we remove the "Save Over" popup which could be overlooked too easily.
Instead display the filename field with red tint, and a note in the tooltip.
Crash was caused by missed offscreen OpenGL buffer. Added checking around this stuff.
Also fixed crash of simple "Image from view operator".
Note: This commit fixes only crashing, you'll be still unable to use this tools.
- use preset subclass with funcs for updating the keyconfig
- keyconfig filenames are used for the UI names as with presets (so separation anymore)
- keyconfig's are stored in the preset dir (scripts/cfg dir removed)
- only the active keyconfig script is loaded
- some bugfixes for saving keymaps
- user interactions no longer saves keyconfigs too, I think this needs to be re-worked.
developer note...
multiple keyconfigs at once are not really needed now that they are stored & accessed directly in python.
for now I left it alone but we could consider to remove this capability in the future.
ideally this would only happen in cases where there are more then 1 image so we could avoid ugly names in common cases.
svn merge -r31916:31915 release/scripts/op/io_scene_obj/export_obj.py
Now reloading the user defaults also unloads/loads addons, resetting the state to the one set in the user preferences.
moved addon functions into bpy.utils
- bpy.utils.addon_enable(name, default_set=True)
- bpy.utils.addon_disable(name, default_set=True)
- bpy.utils.addon_reset_all(name, default_set=True)
the user preference operators now just wrap these.
netrender client's functions to get slaves and jobs info didn't work anymore (was reading response content twice).
At the same time, I switched to json for the dump and load, instead of using eval and repr (for obvious security reasons). I should have done this much earlier.