Commit Graph

950 Commits

Author SHA1 Message Date
Brecht Van Lommel
d4b9b2c020 Cycles: bump version to 1.13, matching Blender 2.90 release cycle 2020-06-30 18:12:08 +02:00
Campbell Barton
b838a51803 Cleanup: spelling 2020-06-30 20:54:31 +10:00
Campbell Barton
84f8b47c4c Cleanup: clang-format 2020-06-30 20:50:37 +10:00
Ray Molenkamp
5cfbc722d0 Fix T78047: Fix failing denoiser tests on windows
When we switched to MSVC2019 and C++17 we seemingly
managed to trigger a code-gen bug with MSVC in the
AVX code-path.

This change works around the issue by (hopefully
temporary) disabling the optimizer for the fast_exp2f4
function, given it is only used in a single pass
of the denoiser and nowhere else, this is luckily
not as bad as it could have been.

Once the compiler is fixed or a different fix is
available we'll have to revisit this.

Details and link to the repro posted to MS is
available in T78047
2020-06-24 10:42:00 -06:00
Brecht Van Lommel
3cfb687b55 Cleanup: make it possible to include util_tbb.h in any order 2020-06-24 15:28:00 +02:00
Brecht Van Lommel
669befdfbe Cycles: add Intel OpenImageDenoise support for viewport denoising
Compared to Optix denoise, this is usually slower since there is no GPU
acceleration. Some optimizations may still be possible, in avoid copies
to the GPU and/or denoising less often.

The main thing is that this adds viewport denoising support for computers
without an NVIDIA GPU (as long as the CPU supports SSE 4.1, which is nearly
all of them).

Ref T76259
2020-06-24 15:17:36 +02:00
Brecht Van Lommel
073ab4703e Fix build error on Windows after recent changes 2020-06-24 15:17:36 +02:00
Brecht Van Lommel
e389c05410 Cleanup: move TBB includes into own header 2020-06-24 14:32:06 +02:00
Brecht Van Lommel
d1ef5146d7 Cycles: remove SIMD BVH optimizations, to be replaced by Embree
Ref T73778

Depends on D8011

Maniphest Tasks: T73778

Differential Revision: https://developer.blender.org/D8012
2020-06-22 13:28:01 +02:00
Brecht Van Lommel
e50f1ddc65 Cycles: use TBB for task pools and task scheduler
No significant performance improvement is expected, but it means we have a
single thread pool throughout Blender. And it should make adding more
parallellization in the future easier.

After previous refactoring commits this is basically a drop-in replacement.
One difference is that the task pool had a mechanism for scheduling tasks to
the front of the queue to minimize memory usage. TBB has a smarter algorithm
to balance depth-first and breadth-first scheduling of tasks and we assume that
removes the need to manually provide hints to the scheduler.

Fixes T77533
2020-06-22 13:27:37 +02:00
Brecht Van Lommel
54e3487c9e Cleanup: remove task pool stop() and finished() 2020-06-22 13:06:47 +02:00
Brecht Van Lommel
b10b7cdb43 Cleanup: use lambdas instead of functors for task pools, remove threadid 2020-06-22 13:06:47 +02:00
Brecht Van Lommel
d8c2092b15 Cycles: make TBB a required library dependency, and use in a few places
Now that the rest of Blender also relies on TBB, no point in maintaining custom
code for paraller_for and thread local storage.
2020-06-22 13:06:47 +02:00
Brecht Van Lommel
b7c34c889b Cleanup: use move semantics for task pool functions 2020-06-22 13:06:47 +02:00
Lukas Stockner
eacdcb2dd8 Cycles: Add new Sky Texture method including direct sunlight
This commit adds a new model to the Sky Texture node, which is based on a
method by Nishita et al. and works by basically simulating volumetric
scattering in the atmosphere.

By making some approximations (such as only considering single scattering),
we get a fairly simple and fast simulation code that takes into account
Rayleigh and Mie scattering as well as Ozone absorption.

This code is used to precompute a 512x128 texture which is then looked up
during render time, and is fast enough to allow real-time tweaking in the
viewport.

Due to the nature of the simulation, it exposes several parameters that
allow for lots of flexibility in choosing the look and matching real-world
conditions (such as Air/Dust/Ozone density and altitude).

Additionally, the same volumetric approach can be used to compute absorption
of the direct sunlight, so the model also supports adding direct sunlight.
This makes it significantly easier to set up Sun+Sky illumination where
the direction, intensity and color of the sun actually matches the sky.

In order to support properly sampling the direct sun component, the commit
also adds logic for sampling a specific area to the kernel light sampling
code. This is combined with portal and background map sampling using MIS.

This sampling logic works for the common case of having one Sky texture
going into the Background shader, but if a custom input to the Vector
node is used or if there are multiple Sky textures, it falls back to using
only background map sampling (while automatically setting the resolution to
4096x2048 if auto resolution is used).

More infos and preview can be found here:
https://docs.google.com/document/d/1gQta0ygFWXTrl5Pmvl_nZRgUw0mWg0FJeRuNKS36m08/view

Underlying model, implementation and documentation by Marco (@nacioss).
Improvements, cleanup and sun sampling by @lukasstockner.

Differential Revision: https://developer.blender.org/D7896
2020-06-17 21:06:41 +02:00
Brecht Van Lommel
a8907e409a Merge branch 'blender-v2.83-release' 2020-06-02 08:08:43 +02:00
Brecht Van Lommel
7881c251f3 Fix build error in Cycles standalone without guarded allocator
Solution suggested by howetuft.

Differential Revision: https://developer.blender.org/D7892
2020-06-02 06:27:39 +02:00
Campbell Barton
65194dc71a Cleanup: clang-format
Minor difference caused by clang-format v10.0
2020-05-05 16:06:12 +10:00
Jeroen Bakker
6121c28501 Fix T75895: Unable to Compile Cycles on NAVI/Linux
This patch will add some compiler hints to break unrolling in the
nestled for loops of the voronoi node.

Reviewed by: Brecht van Lommel

Differential Revision: https://developer.blender.org/D7574
2020-04-30 15:04:40 +02:00
Campbell Barton
af0a042da7 Cleanup: remove unused arg, clang-format 2020-04-24 11:43:30 +10:00
Campbell Barton
e812512e1d Cleanup: clang-format, unused warning 2020-04-23 12:10:41 +10:00
Brecht Van Lommel
12628e0794 Fix Cycles AVX unit test still failing to build with old GCC 2020-04-02 18:19:49 +02:00
Brecht Van Lommel
868d4526a8 Fix more build errors/warnings after recent AVX changes
Thanks to Sergey and Ray for the help identifying the problem.
2020-04-02 17:30:56 +02:00
Brecht Van Lommel
9672605938 Fix build error on Windows/Linux after recent AVX changes 2020-04-02 17:09:01 +02:00
OmarSquircleArt
f047d47e24 Cycles: AVX implantation of Perlin noise.
This patch adds an AVX implementation of Perlin noise in Cycles.
An avxi type was also added as a utility based on the respective
type in Intel Embree.

Only 3D and 4D noise were implemented, there is no benefit for
utilizing AVX in 1D and 2D noise. The SSE trilinear interpolation
function was used in the AVX implementation because there is no
benefit from using AVX in interpolating the last three dimensions.

Differential Revision: https://developer.blender.org/D6680
2020-04-01 14:48:01 +02:00
Ray Molenkamp
86c61ce64f Cycles: Restore cycles_cubin_cc to working order
Reviewed by: brecht pmoursnv
Differential Revision: https://developer.blender.org/D7136
2020-03-26 11:41:44 -06:00
Brecht Van Lommel
f48d15a861 Cycles: limit number of processes compiling OpenCL kernel based on memory
The numbers here can probably be tweaked to be better, but it's hard to
predict and this should at least avoid excessive memory swapping.

Fixes T57064.
2020-03-25 16:39:37 +01:00
Brecht Van Lommel
6777956005 Fix T68370, T74973: Cycles cryptomatte not working when other passes are enabled
Solution found by Blazej Floch.
2020-03-20 15:59:24 +01:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Brecht Van Lommel
006025ead0 Cycles: support for different 3D transform per volume grid
This is not yet fully supported by automatic volume bounds but works fine in
most cases that will have mostly matching bounds.

Ref T73201
2020-03-18 11:23:05 +01:00
Brecht Van Lommel
5a169ae2f3 Cleanup: remove foreach include from header, conflicts with OpenVDB 2020-03-11 20:35:38 +01:00
Brecht Van Lommel
f01bc597a8 Cleanup: stop encoding image data type in slot index
This is legacy code from when we had a fixed number of textures.
2020-03-11 17:07:17 +01:00
Johan Walles
8bc8713beb Cleanup: avoid (harmless) race condition reported by Helgrind
Differential Revision: https://developer.blender.org/D7058
2020-03-09 17:11:24 +01:00
Brecht Van Lommel
c8ac760c59 Cleanup: tweak Cycles #includes in preparation for clang-format sorting 2020-03-06 14:44:42 +01:00
Stefan Werner
51e898324d Adaptive Sampling for Cycles.
This feature takes some inspiration from
"RenderMan: An Advanced Path Tracing Architecture for Movie Rendering" and
"A Hierarchical Automatic Stopping Condition for Monte Carlo Global Illumination"

The basic principle is as follows:
While samples are being added to a pixel, the adaptive sampler writes half
of the samples to a separate buffer. This gives it two separate estimates
of the same pixel, and by comparing their difference it estimates convergence.
Once convergence drops below a given threshold, the pixel is considered done.

When a pixel has not converged yet and needs more samples than the minimum,
its immediate neighbors are also set to take more samples. This is done in order
to more reliably detect sharp features such as caustics. A 3x3 box filter that
is run periodically over the tile buffer is used for that purpose.

After a tile has finished rendering, the values of all passes are scaled as if
they were rendered with the full number of samples. This way, any code operating
on these buffers, for example the denoiser, does not need to be changed for
per-pixel sample counts.

Reviewed By: brecht, #cycles

Differential Revision: https://developer.blender.org/D4686
2020-03-05 12:21:38 +01:00
Stefan Werner
f5740ec8cf Cycles: Enabled quaternion motion blur with Embree.
Bringing Embree's motion blur closer to Cycles' native blur.
This requries Embree 3.8.0 or newer.

Differential Revision: https://developer.blender.org/D6575
2020-02-17 23:44:12 +01:00
Brecht Van Lommel
12b6ddaf95 Fix OpenCL issue after recent code cleanup
Thanks Patrick Mours for finding it.
2020-02-17 14:09:46 +01:00
Brecht Van Lommel
f0c991a380 Cleanup: work around clang-format differences between versions
Ref T73747
2020-02-15 14:03:51 +01:00
Brecht Van Lommel
ff40f3967a Cycles: bump version to 1.12, matching Blender 2.83 release cycle 2020-01-31 19:26:40 +01:00
Brecht Van Lommel
4f8f0f3208 Fix issues in Cycles standalone, particularly related to render display
Some code was removed to avoid storing the combined pass when viewport
rendering other passes. But we can keep this by default, Blender overrides
the list of passes entirely.
2020-01-31 16:49:24 +01:00
Brecht Van Lommel
aa81a05de8 Cycles: bump version to 1.11, matching Blender 2.82 release cycle 2020-01-31 16:39:13 +01:00
Patrick Mours
26687dda5a Fix T71344: Optix render errors with motion blur and unknown bone constraint relationship
The OptiX SRT motion expects a motion defined by translation,
rotation, shear and scale, but the matrix decomposition code in
Cycles was not able to extract shear information and instead
produced a stretch matrix with the information baked in. This
caused conflicting transforms between traversal and shading
and lead to render artifacts.
This patch changes the matrix decomposition to produce factors
inline with what OptiX expects to fix that.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6605
2020-01-22 15:49:14 +01:00
Josh Belanich
e72ecaa371 Fix T66529: Cycles motion blur render errors with fast rotating objects
In transform_motion_decompose, successive quaternion pairs are checked to be
aligned such that their interpolation is rotation through the shortest angle
between them. If not, the first in the pair was flipped. This can cause
problems for sequences of more than 2 quarternions, since flipping the first
in a pair might misalign the previously pair, if unlucky.

Instead, this change flips the second in the pair, which is safe when
iterating forwards.

Differential Revision: https://developer.blender.org/D6537
2020-01-08 17:23:41 +01:00
Charlie Jolly
c1242874c9 Fix: NaN error in smoothminf function 2019-12-21 03:28:38 +00:00
Charlie Jolly
0406eb1103 Maths Node: Additional functions
When creating shaders and using maths functions it is expected that Blender should match functions in other DCC applications, game engines and shading languages such as GLSL and OSL.

This patch adds missing functions to the Blender maths node.

Ideally, it would be nice to have these functions available to vectors too but that is not part of this patch.

This patch adds the following functions trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin and inversesqrt.

Sign function is based on GLSL and OSL functions and returns zero when x == 0.

Differential Revision: https://developer.blender.org/D5957
2019-12-07 12:33:07 +00:00
OmarSquircleArt
1c2f7b022a Cycles: Add Random Per Island attribute.
The Random Per Island attribute is a random float associated with each
connected component (island) of the mesh. It is particularly useful
when artists want to add variations to meshes composed of separate
units. Like tree leaves created using particle systems, wood planks
created using array modifiers, or abstract splines created using AN.

Reviewed By: Sergey Sharybin, Jacques Lucke

Differential Revision: https://developer.blender.org/D6154
2019-11-27 12:07:20 +02:00
Patrick Mours
3d5d7cff30 Merge branch 'blender-v2.81-release' 2019-11-05 14:20:00 +01:00
Patrick Mours
7a93abb264 Fix Cycles failing to compile when "WITH_CYCLES_LOGGING" is off 2019-11-05 14:19:33 +01:00
Campbell Barton
d310cbfa0f Merge branch 'blender-v2.81-release' 2019-10-29 01:38:34 +11:00
Campbell Barton
312075e688 CMake: add missing headers, use space before comments 2019-10-29 01:33:44 +11:00