cycles
Caused by rB00466e756e33.
While that commit sounds logical, Cycles uses is_updated_transform() to
detect updates.
Now introduce is_updated_shading() and use that on top.
Maniphest Tasks: T75964
Differential Revision: https://developer.blender.org/D7493
There is no user visible difference in standard builds, as there are no
volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only
modifiers are now available for hair and pointcloud objects.
Differential Revision: https://developer.blender.org/D7141
Seems like this was left out when UV operators were converted to multi-
object-editing, ref T54645.
Maniphest Tasks: T75974
Differential Revision: https://developer.blender.org/D7492
The material indices in a mesh can exceed the number of available materials
slots in the object or mesh, sculpt drawing was not taking that into account.
Other draw loops also avoid the overhead of grease pencil drawing when there
are no grease pencil objects in the scene. It's a little faster to skip those
shaders and buffer when not needed.
This code to free shaders by casting a struct to a pointer array is not valid
in general, and particularly when compiling with Clang (on Linux and macOS) it
fails and can read invalid/uninitialized memory .
This adds a simple timer that can be used for performance measurements in C++.
More sophisticated timers are possible (e.g. one that takes averages, logs the results, ...).
However, I found that this simple timer is good enough for 99% of my use cases.
To use it just write `SCOPED_TIMER("my timer name");` or more commonly `SCOPED_TIMER(__func__);`
into some scope.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D7491
We need to re-generate a new session uuid for the UI-related data-blocks
that are kept across file reading, when load UI is disabled. Otherwise
there will be several IDs with same uuid, which is an ensured way to
crash in new undo code.
issue: Painting a texture that is set as a particle system influencer, doesn't
update particles. An external trigger (such as changing influence slider)
is required to update particles.
fix: The root cause is a missing relationship from image to texture in the
dependency graph.
test: Once fixed, image texture painting updates expected dependencies
such as particle system influence or displacement modifier.
Reviewed By: sergey
Maniphest Tasks: T75845
Differential Revision: https://developer.blender.org/D7472
3DCursor is UI data (hence not expected to be affected by undo) that is
stored in actual data (Scene)... So it needs some special care during
undo.
New undo code now re-reads data into existing memory, which means
copying of 3DCursor data has to happen earlier in that case, when we
still have both old and newly read data available.
The value of `new_edge` is `SOLIDIFY_EMPTY_TAG=2^32-1` if the edge is not generated.
The code from D7334 was missing this check.
Reviewed By: mont29
Maniphest Tasks: T75840
Differential Revision: https://developer.blender.org/D7463
This commit adds the initial set of particles nodes. These are fairly
low level and are expected to be put into groups that we ship with Blender.
See D7384 for a description of the individual nodes.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7384