Own error in cleanup from 5dcb6fb22f unintentionally
changed enum values. Although this code violated our own
rules to use explicit values to avoid this happening.
This allow to copy entire texture in a faster way than using framebuffer
blitting.
This uses ARB_copy_image extension if available and fallback to
glCopyTexSubImage2D for older gl version.
Both method should be as fast if not faster than the framebuffer blitting.
Changing from IME-enabled language to English did not turn off IME.
Differential Revision: https://developer.blender.org/D7486
Reviewed by Campbell Barton
Using MAX2 when writing intial velocities into the grid prevents overriding initial velocities when using multiple flow objects that are close to each other.
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
cycles
Caused by rB00466e756e33.
While that commit sounds logical, Cycles uses is_updated_transform() to
detect updates.
Now introduce is_updated_shading() and use that on top.
Maniphest Tasks: T75964
Differential Revision: https://developer.blender.org/D7493
Seems like this was left out when UV operators were converted to multi-
object-editing, ref T54645.
Maniphest Tasks: T75974
Differential Revision: https://developer.blender.org/D7492
The material indices in a mesh can exceed the number of available materials
slots in the object or mesh, sculpt drawing was not taking that into account.
Other draw loops also avoid the overhead of grease pencil drawing when there
are no grease pencil objects in the scene. It's a little faster to skip those
shaders and buffer when not needed.
This code to free shaders by casting a struct to a pointer array is not valid
in general, and particularly when compiling with Clang (on Linux and macOS) it
fails and can read invalid/uninitialized memory .
We need to re-generate a new session uuid for the UI-related data-blocks
that are kept across file reading, when load UI is disabled. Otherwise
there will be several IDs with same uuid, which is an ensured way to
crash in new undo code.
3DCursor is UI data (hence not expected to be affected by undo) that is
stored in actual data (Scene)... So it needs some special care during
undo.
New undo code now re-reads data into existing memory, which means
copying of 3DCursor data has to happen earlier in that case, when we
still have both old and newly read data available.
The value of `new_edge` is `SOLIDIFY_EMPTY_TAG=2^32-1` if the edge is not generated.
The code from D7334 was missing this check.
Reviewed By: mont29
Maniphest Tasks: T75840
Differential Revision: https://developer.blender.org/D7463
Keep IDType code at head of each ID file, instead of mixing it with more
specific API. Also do not define callbacks when defautl generic handling
is fine.
Without this flag the PBVH won't update taking the modified vertices
into account.
Reviewed By: brecht
Maniphest Tasks: T75778
Differential Revision: https://developer.blender.org/D7453
In the vertex iterator vd.index should always be used. I probably
introduced this in a refactor.
Reviewed By: jbakker
Maniphest Tasks: T75766
Differential Revision: https://developer.blender.org/D7446
These values were hardcoded before Face Sets were enabled for Multires,
so enable the show_face_sets checks now.
Reviewed By: jbakker
Maniphest Tasks: T75329
Differential Revision: https://developer.blender.org/D7444
In the main mesh filter loop vertex that do not have the active face set
are skipped, so in the following surface smooth displacement loop these
vertices were deformed using an uninitialized laplacian_disp value.
Now the main loop initializes the laplacian_disp for all vertices and
the deformation based on face sets is skipped in the second loop.
Reviewed By: jbakker
Maniphest Tasks: T75662
Differential Revision: https://developer.blender.org/D7443
Multires uses the data of the Face Sets stored in the base mesh to
manage the grid's visibility, so these pointers can no longer be set to
NULL when editing Multires objects as they are requried for some operations.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7431