Commit Graph

1745 Commits

Author SHA1 Message Date
Brecht Van Lommel
3033b2a044 Fix T73372: cryptomatte not filling last pass for odd number of levels
Make logic consistent with the render pass creation in Python.
2020-03-21 15:04:12 +01:00
Brecht Van Lommel
0127e8522a Fix Python error in Cycles baking panel 2020-03-20 14:25:16 +01:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Brecht Van Lommel
7537cad576 Volumes: add render settings for volume datablock
* Space: volume density and step size in object or world space
* Step Size: override automatic step size
* Clipping: values below this are ignored for tighter volume bounds

The last two are Cycles only currently.

Ref T73201
2020-03-18 11:23:05 +01:00
Brecht Van Lommel
1162ba206d Cycles: change volume step size controls, auto adjust based on voxel size
By default it will now set the step size to the voxel size for smoke and
volume objects, and 1/10th the bounding box for procedural volume shaders.

New settings are:
* Scene render/preview step rate: to globally adjust detail and performance
* Material step rate: multiplied with auto detected per-object step size
* World step size: distance to steo for world shader

Differential Revision: https://developer.blender.org/D1777
2020-03-18 11:23:05 +01:00
Brecht Van Lommel
9d20f170c7 Cycles: support for rendering of new Hair object prototype
Ref T68981
2020-03-18 11:23:05 +01:00
Brecht Van Lommel
994eb1ec17 Cycles: support rendering new Volume object type
Voxels are loaded directly from the OpenVDB grid. Rendering still only supports
dense grid, so memory usage is not great for sparse volumes, this is to be
addressed in the future.

Ref T73201
2020-03-18 11:23:05 +01:00
Brecht Van Lommel
006025ead0 Cycles: support for different 3D transform per volume grid
This is not yet fully supported by automatic volume bounds but works fine in
most cases that will have mostly matching bounds.

Ref T73201
2020-03-18 11:23:05 +01:00
Sergey Sharybin
f0856b1fda Cycles: Fix bad escape character used for dot 2020-03-16 16:17:13 +01:00
William Reynish
20f6700c88 UI: Show decorators for lights when using Cycles
This matches Eevee, and also the rest of Blender.
2020-03-16 14:32:09 +01:00
Brecht Van Lommel
e6d0a438ab Fix T73626: crash scrubbing timeline with Cycles viewport and smoke/fire 2020-03-11 20:45:39 +01:00
Brecht Van Lommel
6cf4861c3a Cleanup: refactor image loading to use abstract ImageLoader base class
Rather than passing around void pointers, various Blender image sources now
subclass this. OIIO is also just another type of image loader.

Also fixes T67718: Cycles viewport render crash editing point density settings
2020-03-11 20:45:39 +01:00
Brecht Van Lommel
d8aa613d94 Cleanup: add ImageHandle to centralize image ownership logic 2020-03-11 20:35:38 +01:00
Brecht Van Lommel
5a169ae2f3 Cleanup: remove foreach include from header, conflicts with OpenVDB 2020-03-11 20:35:38 +01:00
Brecht Van Lommel
9910803574 Fix Cycles link error with debug + asan after RTTI changes 2020-03-11 17:05:15 +01:00
Brecht Van Lommel
796683db8e Cycles: add view layer setting to exclude volumes, like hair and surfaces 2020-03-11 11:25:57 +01:00
Brecht Van Lommel
b70a13fb66 UI: show more digits for adaptive sampling noise threshold 2020-03-11 10:54:28 +01:00
Brecht Van Lommel
946d39f688 UI: move Cycles adaptive sampling settings to own subpanel 2020-03-07 12:40:06 +01:00
Brecht Van Lommel
c8ac760c59 Cleanup: tweak Cycles #includes in preparation for clang-format sorting 2020-03-06 14:44:42 +01:00
Stefan Werner
51e898324d Adaptive Sampling for Cycles.
This feature takes some inspiration from
"RenderMan: An Advanced Path Tracing Architecture for Movie Rendering" and
"A Hierarchical Automatic Stopping Condition for Monte Carlo Global Illumination"

The basic principle is as follows:
While samples are being added to a pixel, the adaptive sampler writes half
of the samples to a separate buffer. This gives it two separate estimates
of the same pixel, and by comparing their difference it estimates convergence.
Once convergence drops below a given threshold, the pixel is considered done.

When a pixel has not converged yet and needs more samples than the minimum,
its immediate neighbors are also set to take more samples. This is done in order
to more reliably detect sharp features such as caustics. A 3x3 box filter that
is run periodically over the tile buffer is used for that purpose.

After a tile has finished rendering, the values of all passes are scaled as if
they were rendered with the full number of samples. This way, any code operating
on these buffers, for example the denoiser, does not need to be changed for
per-pixel sample counts.

Reviewed By: brecht, #cycles

Differential Revision: https://developer.blender.org/D4686
2020-03-05 12:21:38 +01:00
Aaron Carlisle
ae223ff52b Addons: deprecate 'wiki_url'
When running with debug enabled ('-d' argument),
warnings are printed for add-ons which are not yet updated.

Reminder to name things based on what they do,
not the technologies they use :)
2020-03-05 11:45:22 +11:00
Stefan Werner
409074aae5 Cycles: add Progressive Multi-Jitter sampling pattern
This sampling pattern is particularly suited to adaptive sampling, and will
be used for that upcoming feature.

Based on "Progressive Multi-Jittered Sample Sequences" by Per Christensen,
Andrew Kensler and Charlie Kilpatrick.

Ref D4686
2020-03-02 16:35:52 +01:00
Charlie Jolly
847c091ae8 Shading: Add invert option to Vector Rotate Node
Checkbox to invert rotation angle, suggested by @simonthommes

Differential Revision: https://developer.blender.org/D6932
2020-03-02 12:49:19 +00:00
Brecht Van Lommel
d675cf20a1 Cleanup: add ImageKey to avoid longer argument lists and duplicated code 2020-02-26 18:13:14 +01:00
Patrick Mours
0c09700f20 Cycles: Add option to change which sample to start viewport denoising at
This patch adds a new user-configurable option to change at which sample viewport
denoising should kick in. Setting it to zero retains previous behavior (start immediately), while
other values will defer denoising until the particular sample has been reached. Default is now
at one, to avoid the weirdness that is AI denoising at small resolutions.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6906
2020-02-25 15:27:11 +01:00
Brecht Van Lommel
7463da6c72 Fix T74095: crash deleting all faces in edit mode with Cycles rendering 2020-02-25 11:53:25 +01:00
Brecht Van Lommel
e0085bfd24 Cycles: move sss and diffuse transmission into diffuse pass
This simplifies compositors setups and will be consistent with Eevee render
passes from D6331. There's a continuum between these passes and it's not clear
there is much advantage to having them available separately.

Differential Revision: https://developer.blender.org/D6848
2020-02-25 11:44:47 +01:00
Patrick Mours
f7b6b7dda3 Fix unnecessary Cycles OptiX kernel loading
With the OptiX viewport denoiser active, an OptiX device was added to the device list even when
rendering and denoising on different devices (e.g. CPU or CUDA) in background rendering. This
fixes it, so the OptiX device is only added when actually needed, as in only when OptiX denoising is
actually active in background rendering.
2020-02-24 17:53:41 +01:00
Dalai Felinto
213b4f76ee Cleanup: make format 2020-02-19 18:44:22 +01:00
Philipp Oeser
65ea5020c4 Fix T73938: Cycles Vertex Color wrong if no layer is specified
The node would render black in this case (but should use the
'active_render' layer choosen in the object data properties -- this is
now in line to how this is handled for e.g. UVs)

This introduces ATTR_STD_VERTEX_COLOR and uses this thoughout, if no
particular layer is specified in the node.

Maniphest Tasks: T73938

Differential Revision: https://developer.blender.org/D6887
2020-02-19 12:10:33 +01:00
Brecht Van Lommel
b8567b704b Fix Cycles fluid motion blur not working after recent refactor
This also re-enables the fluid motion blur test.
2020-02-18 17:11:57 +01:00
Brecht Van Lommel
cef4d344f9 Fix Embree failing on objects with a very high number of motion steps
Set the limit to 129 to match Embree. This applies to all devices for
consistent render results.

Ref T73778
2020-02-18 15:38:11 +01:00
Brecht Van Lommel
79f99becaf Fix T73954: Cycles viewport render from camera not respecting aspect ratio 2020-02-18 10:10:48 +01:00
Charlie Jolly
20a4cdfd70 Cycles: Vector Rotate Node using Axis and Angle method
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods.

Reviewed By: #cycles, brecht

Differential Revision: https://developer.blender.org/D3789
2020-02-17 15:43:18 +00:00
Bartosz Moniewski
67d12bb519 Shading: add direction modes and phase offset to wave texture node
* Direction mode X, Y and Z to align with axes rather than diagonal or
  spherical as previously. X is the new default, existing files will
  use diagonal or spherical for compatibility.
* Phase offset to offset the wave along its direction, for purposes like
  animation and distortion.

https://developer.blender.org/D6382
2020-02-17 13:24:07 +01:00
Bastien Montagne
d119e163d0 Fix many typos and other issues in UI messages. 2020-02-17 13:01:07 +01:00
Patrick Mours
38589de10c Cycles: Add support for denoising in the viewport
The OptiX denoiser can be a great help when rendering in the viewport, since it is really fast
and needs few samples to produce convincing results. This patch therefore adds support for
using any Cycles denoiser in the viewport also (but only the OptiX one is selectable because
the NLM one is too slow to be usable currently). It also adds support for denoising on a
different device than rendering (so one can e.g. render with the CPU but denoise with OptiX).

Reviewed By: #cycles, brecht

Differential Revision: https://developer.blender.org/D6554
2020-02-11 18:03:43 +01:00
Campbell Barton
cdfaddbb1d Cleanup: spelling 2020-02-10 10:33:00 +11:00
Brecht Van Lommel
fc412be5ac Cleanup: fix compiler warning 2020-02-08 21:28:50 +01:00
Dalai Felinto
08a4cb0727 Cleanup: make format
Remember to run `make format` after cleanups/renames/...
2020-02-07 15:29:46 +01:00
Brecht Van Lommel
d9c5f0d25f Cleanup: split Cycles Hair and Mesh classes, with Geometry base class 2020-02-07 12:18:15 +01:00
Brecht Van Lommel
46c9872afa Cleanup: remove unnecessary operations in Cycles curves export
Clearing and computing bounds is already done elsewhere.
2020-02-07 12:18:15 +01:00
Brecht Van Lommel
47402dcb91 Cleanup: split Cycles export into smaller files 2020-02-07 12:18:15 +01:00
Brecht Van Lommel
7b66f73558 Cleanup: export particle hair as a separate Cycles object 2020-02-07 12:18:15 +01:00
Brecht Van Lommel
3d6e7cd67c Fix Cycles particle hair rendering broken after recent changes
This code was already wrong, we were just lucky that the previous coordinate
was repeated due to using the same memory location.
2020-02-03 18:35:29 +01:00
Ray Molenkamp
10eb711e16 Fix: Building without WITH_MOD_FLUID
When MOD_FLUID was off and WITH_CYCLES was on there was a build error.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6542
2020-01-27 10:46:55 -07:00
Sergey Sharybin
517870a4a1 CMake: Refactor external dependencies handling
This is a more correct fix to the issue Brecht was fixing in D6600.

While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).

Top-level idea: leave it to CMake to keep track of dependency graph.

The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.

It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.

For example, this order will likely fail:

  libbf_blenfont.a libfreetype6.a libbf_blenfont.a

This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.

General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.

The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.

Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.

The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:

- Have every library prefixed as "optimized" or "debug" if
  separation is needed (non-prefixed libraries will be considered
  "generic").

- Loop through libraries passed to function and do simple parsing
  which will look for "optimized" and "debug" words and specify
  following library to corresponding category.

This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.

Tested the following configurations on Linux, macOS and Windows:

- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer

NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.

Differential Revision: https://developer.blender.org/D6642
2020-01-23 16:59:18 +01:00
William Reynish
c3b406a7c3 Revert recent change to the particles RNA, and only affect the UI.
Even though the name change is more correct, we don't want to change the API at this time.
2020-01-08 20:37:35 +01:00
Patrick Mours
d5ca72191c Cycles: Add OptiX AI denoiser support
This patch adds support for the OptiX denoiser as an alternative to the existing NLM denoiser in Cycles. It's re-using the same denoising architecture based on tiles and therefore implicitly also works with multiple GPUs.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D6395
2020-01-08 16:53:11 +01:00
William Reynish
3a35301fd1 Fix T70821: Hair Radius Is Actually Hair Diameter
Renamed hair tip and root properties to be called diameter rather than radius. The old name was incorrect.
2020-01-06 21:54:56 +01:00