Commit Graph

11454 Commits

Author SHA1 Message Date
Campbell Barton
2df908df39 fix for error in add mesh script with no operator passed. 2011-01-26 14:52:00 +00:00
Campbell Barton
1f5cec709c update to background_job template to use --factory-startup option.
make all templates pep8 compliant.
2011-01-26 07:54:27 +00:00
Joshua Leung
78fb0a42b7 Adding Calculate/Clear Motion Path operator buttons to toolbar. I'm
currently reviewing the UI for this, so more changes related to this
should be coming...
2011-01-26 06:41:44 +00:00
Daniel Salazar
c47eb461ac After talking to Troy Sobotka, separated the time mapping UI a bit and added a label. It should be less obscure now 2011-01-26 06:08:26 +00:00
Daniel Salazar
58352e12f5 Adding Framerate preset patch by Troy Sobotka (sobotka). Small change to
make Frame Old / Frame New remapping settings always visible as they
aren't really a part of framerate settings
2011-01-25 18:30:31 +00:00
Campbell Barton
076171c5fa fix [#25757] Torus script uses radians for rotation in panel 2011-01-24 15:25:03 +00:00
Dalai Felinto
d58c31704b BGE: option in the UI to start with the mouse cursor visible. Patch by Vitor Balbio, changes by me.
----------------------------------
While we are more and more moving towards enabling features in the Python API, it's also important to have Logic Bricks working with no scripts.

This option allows you to start the game with the mouse cursor on (it's on Render Buttons). The defalt is still off (no do_version needed here).
2011-01-23 17:25:27 +00:00
Janne Karhu
fa38da021c Some ui reorganization of the physics tab:
* Before the different simulations all had a panel with an "add this" button making the whole tab look really messy. It also rarely makes sense to have more than one or two physics things enabled for a single object, so having all the panels in the tab just added a great deal of visual clutter.
* Now there is a single "enable physics for" panel at the top that allows for enable/disable of any simulation. All actual physics panels are hidden until a simulation is enabled.
* There was no "add" button for force fields before, but I added a toggle between "none" and "force" to unify the ui even further.
2011-01-23 14:04:31 +00:00
Tamito Kajiyama
50ced6b017 Merged changes in the trunk up to revision 34459. 2011-01-22 23:38:28 +00:00
Janne Karhu
f39c794c7c Own mistake in fluid particles ui cleanup commit.
* Emission tab was shown without particle settings.
2011-01-22 21:22:29 +00:00
Janne Karhu
f4598728c4 "Fix" for [#25766] Fluid Particle Bugs
* Argh, particles tab was showing the whole "non applicable settings for fluid particles"-galore as the particle type "fluid" can't be checked from rna using the settings type value. Now the ui is a lot cleaner and only settings that actually effect the fluid particles are shown.
2011-01-22 20:38:27 +00:00
Campbell Barton
df6bb34c2b correct fix for [#25737] Console error message 2011-01-20 23:05:25 +00:00
Joshua Leung
fbe8f21826 NLA Editor: Added "Sync Action Length" operator to Edit menu
Although strictly-speaking, this only applies to a certain type of NLA
Strip (there are 3 types), but since only the classic "Action Clip"
gets much attention, it's probably worth exposing this here too to
make batch editing of strips a bit easier.
2011-01-19 10:45:35 +00:00
Joshua Leung
dddb9aa30f NLA Editor: Swap Strips (Alt-F) and Bugfixes
1) Added a new operator to swap the order of strips within a track
(Alt-F).
This makes it possible to select two strips (or more precisely, two
islands of consecutive + selected strips) in a single track and change
the order in which the appear without needing a extra tracks to
perform the move through.

As usual, the non-overlapping rules apply, so there may be some cases
where swapping in this way is not possible without adjusting the
intermediate strips first manually. Otherwise, everything just gets
too tricky to manage deciding what adjustments should be done to the
obstructing strips to make a fit.

2) Freeing meta-strips didn't free their local data properly (i.e.
modifiers they may have had).

3) Adding strips to tracks, where the endframes for the strips
overlapped would cause problems with incorrect ordering of strips. I
still need to double-check whether evaluation works ok in this case...
2011-01-18 23:38:36 +00:00
Campbell Barton
e6027018fe recent commit broke Mesh.from_pydata() 2011-01-18 06:35:26 +00:00
Campbell Barton
8cf1184c04 bad spelling; 'indicies' --> 'indices' 2011-01-18 01:58:19 +00:00
Campbell Barton
28382c7983 document Mesh.from_pydata() [#25688] undocumted functions in pyapi 2011-01-18 01:38:14 +00:00
Joshua Leung
d769ff0d26 Bugfix [#25667] "X-Axis Mirror" in the Pose Options panel toolbar is
misleading (?)

"X-Axis Mirror" option didn't work in Pose Mode, so hiding this option
for now. Perhaps one day we could properly support this for all
operators there, but that is more of a long term todo...
2011-01-17 10:35:04 +00:00
Tamito Kajiyama
c7a122aa27 Merged changes in the trunk up to revision 34335. 2011-01-15 23:09:52 +00:00
Campbell Barton
743182106f py api: bpy.path.abspath(), option to return relative to a path other then the current blend file. 2011-01-15 20:35:31 +00:00
Campbell Barton
fd7b6519fd move to bf-extensions 2011-01-15 19:36:01 +00:00
Campbell Barton
cae4e92ce8 bugfix [#25640] Cannot edit custom property values in it's popup window 2011-01-15 19:15:35 +00:00
Campbell Barton
f66912a335 misc edits, no functional changes
- enabling/disabling no longer prints in the terminal unless in debug mode.
- remove 'header' struct from BLI_storage_types.h, from revision 2 and is not used.
- Add GCC property to guardedalloc to warn if the return value from allocation functions isn't used.
2011-01-15 15:48:46 +00:00
Campbell Barton
c69ecd3f90 moving io scripts to 'addons' dir in extensions svn, leaving MDD format since I dont maintain this. 2011-01-14 17:28:10 +00:00
Campbell Barton
9d8d25cc34 add icons to show community vs official scripts as well as buttons to filter by support level (currently all scripts default to community)
note: we need better icons for this.

 also formatting edit for ply import.
2011-01-14 16:49:43 +00:00
Campbell Barton
dc1e1baabf rename bl_addon_info --> bl_info, because this isnt necessarily used for addons. 2011-01-14 15:21:13 +00:00
Campbell Barton
3bf46c57c9 add ply import into the file menu. 2011-01-14 00:23:21 +00:00
Campbell Barton
ac5b048e99 initial 2.5x api port. basically working. 2011-01-14 00:06:43 +00:00
Campbell Barton
7c7b31cf84 python3 updates: 2011-01-13 23:38:25 +00:00
Campbell Barton
de5d321e71 pep8 cleanup. 2011-01-13 23:31:04 +00:00
Campbell Barton
a1850ed876 ply importer from 2.4x, no changes made.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py
2011-01-13 23:28:36 +00:00
Campbell Barton
9146ca06dd pep8 corrections. 2011-01-13 23:00:51 +00:00
Campbell Barton
29338aa2b3 fix for x3d importer
- files blender exports (blender uses unusual array formatting).
- scene needed to be rotated on import.
- lamp spot size was half as big as it needed to be.

x3d export typo broke image export.
2011-01-13 22:44:47 +00:00
Campbell Barton
4cc4a73a9e feature request from colin levy, camera lens stamp. 2011-01-13 19:16:35 +00:00
Campbell Barton
6a9d93a339 fix for NULL missing pointer check, reported on IRC by admix.
also rename BVH class for consistency.
2011-01-13 05:05:10 +00:00
Campbell Barton
da69433ff9 simple add mesh operator template. 2011-01-12 17:29:54 +00:00
Campbell Barton
0384be9644 bugfix [#25595] Adding Torus when in edit mode strange behavior.
also added Align View option and made local view cursor work.
2011-01-12 15:45:00 +00:00
Campbell Barton
792bf1535f add x3d/vrml importer into the menu. 2011-01-12 08:20:09 +00:00
Campbell Barton
ac64114d1b vrml/x3d import
now its basically usable, next step is to add menu item.

update for changes in mathutils api.
- fix radians/degrees usage
- correct matrix multiplication order
- primitives were being imported twice the size they should be.
- uv transformations were not working.
2011-01-12 08:02:27 +00:00
Campbell Barton
8397e3e476 continued x3d/vrml import update from 2.4x version
- parsed over 1000 vrml test files
- animataion import works again
- importing curves works again
2011-01-11 13:42:22 +00:00
Joshua Leung
4134e4f3ae Adding script template for adding Builtin Keying Sets 2011-01-11 11:25:24 +00:00
Joshua Leung
7225efeba0 - Added operator to clear all transforms from Pose Bones. This makes
it easier to reset a rig to its default pose again
- Refactored clear pose operators to separate out the common parts,
and made sure that they all had descriptions
2011-01-11 11:09:37 +00:00
Campbell Barton
5bcee8cd0a remove misc unused vars and correct theme name for face angles. 2011-01-11 07:40:31 +00:00
Campbell Barton
22577d98c9 initial x3d/vrml importer port from 2.4x.
some files import now.
- no animation support yet
- no rad/deg conversion changes from 2.4x
- matrix multiplication still needs switching.
2011-01-11 02:49:01 +00:00
Campbell Barton
35e68e9785 - bpy.data.lamps.new() now takes a type argument since lamp type also sets class type this avoids needing to use ugly lamp.type_recast() after changing type.
- default vertex color layer name was UTTex when added from python.
2011-01-11 02:30:01 +00:00
Joshua Leung
cf25b10eb5 Todo #22395: Restoring Grease Pencil Editing Mode in DopeSheet Editor
This commit restores some basic functionality for retiming Grease
Pencil sketches. Some of the functionality that existed before still
hasn't been restored (namely snap/mirror tools as well as copy+paste),
though it should be possible to use this for basic retiming and
sketch-frame management again.

- There's still a lot of work required to get this up to the standard
of the rest of the animation editor code, as some of this code was
originally just hacked in based on the old-style code.
- Work is already required to not have to directly access the main db
global to get the list of Grease Pencil datablocks to show, but that
can come along with pending cleanups of the filtering code.
2011-01-10 22:10:28 +00:00
Campbell Barton
bfcea85c6f x3d import now passes pep8 checker 2011-01-10 13:56:14 +00:00
Campbell Barton
ff204a1e4d x3d import tabs -> spaces 2011-01-10 13:16:04 +00:00
Campbell Barton
f5c203af73 copy x3d/vrml importer from blender 2.4x.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/import_web3d.py release/scripts/op/io_scene_x3d/import_x3d.py
2011-01-10 13:11:56 +00:00
Luca Bonavita
3b413b6fa8 [bugfix] Curve tilt button in 3d toolbar showing wrong shortcut
Added Ctrl-T to Curves Tilt button in the toolbar (edit mode), currently was reporting Alt-S for tilt
(reported by Rickyx here http://www.kino3d.com/forum/viewtopic.php?f=21&t=8485&start=0)

Also added the label "Tilt" to the tilt transform in the Curve > Control points header submenu, currently was just "Transform"
2011-01-10 12:50:46 +00:00