The new selection code was redrawing everything for each update.
Use the gestures wmGenericUserData to store the cache between
executions and ensure it's freed.
Previously, render parts were stored in a linked list and every tile update
searched the entire list for the correct part. As a result, the overhead
of searching tiles increased quadratically w.r.t. the number of tiles.
By hashing the parts based on their location, this operation is much faster,
significantly reducing the tile update overhead for small tiles and/or large
renders.
For example, rendering an empty scene in 1080p at 1spp and 8x8 tiles goes
down from 9.22sec to 1.45sec on my laptop.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D4896
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes
Differential Revision: https://developer.blender.org/D4846
Reviewed by Brecht Van Lommel
- add movies to channel above free slot (no check for 2 free slots),
add sound to the free slot
- don't override channel settings if `channel` property is set
This is just a hack. Propper implementation should be done along with T59540
Reviewed By: brecht
Differential Revision: https://developer.blender.org/T59540
A few icons were missed in the last update.
- Added dedicated icon for showing hidden objects in the Graph Editor
- Added new, more descriptive icon for F-Curve snapshots
- Tweaks for Toggle Full Screen and Collections icons
This should be the final set for 2.80.
Thanks to Andrzej Ambroż for contributing this icon set.
This also replaces the Use Alpha setting. We now have these alpha modes:
* Straight: store RGB and alpha channels separately with alpha acting as a
mask, also known as unassociated alpha.
* Premultiplied: transparent RGB pixels are multiplied by the alpha channel.
The natural format for renders.
* Channel Packed: different images are packed in the RGB and alpha channels,
and they should not influence each other. Channel packing is commonly used
by game engines to save memory.
* None: ignore alpha channel from the file and make image fully opaque.
Cycles OSL does not correctly support Channel Packed and None yet, we are
missing fine control over the OpenImageIO texture cache to do that.
Fixes T53672
For some reason there seems to be no way to do the very simple and
obvious task of converting a scale vector to a matrix via mathutils.
The Matrix.Scale constructor does something complicated instead.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D4893
This fixes poor Cycles panel ordering, with Freestyle and Custom Properties
appearing at the top.
For most cases order of registration is still the easiest way to control
order and it's recommended to keep using that. This is mainly to solve a few
cases where we want a few built-in panels to appear below add-on panels.
This patch removes the hover highlight that can sometimes remain after moving out of the Outliner space
Differential Revision: https://developer.blender.org/D4822
Reviewed by Brecht Van Lommel
This patch gives new Windows users a better default preference for fonts folder
Differential Revision: https://developer.blender.org/D4725
Reviewed by Campbell Barton and Brecht Van Lommel
The previous fix 8a6414ed46, resolved selection picking but didn't
work for box/circle/lasso select.
- Add ED_select_buffer_utils.h for general select-buffer operations
unrelated to edit-mesh.
- Circle select still needs to cache select-id's for each update.
The same was done for Windows, but some extra changes were needed to make it
work on macOS. This is required because the Blender quit dialog now contains
additional settings for image saving.
Add missing menu entries:
- Select Box
- Sound Crossfade
- Toggle Meta
- Gap Remove
Also:
- Rename menu entries to use Playhead rather than the ambiguous Frame
- Use icons for the rest of the Add menu categories
Thanks to user tintwotin for pointing out the missing items
New icons from Andrzej Ambroż / Jendrzych:
- Bespoke icon for creating new Collections
- Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
- New icons for Holdout and Indirect Only toggles in the Outliner
- New generic Cursor icon for cases that are not related to either Orientation or Pivot
Many other tweaks to existing icons, including:
- Add & Remove Keyframe
- Weight Paint & Collision Modifier
- Tablet Pressure Sensitivity
- Playback icons