Commit Graph

75472 Commits

Author SHA1 Message Date
Clément Foucault
16087eb911 Fix T62097 Bone transparancy not enabled when Xray enabled
This forces bone transparency / wireframe display when Xray is enabled.
This makes sense as the bone transparency is a kind of Xray and should
be linked to the Xray display.
2019-03-23 19:28:13 +01:00
Clément Foucault
839fe4e01c Eevee: Opti: Don't consider lights that have no power
This may be usefull if power is animated ans is to be activated at one
particular point in time.
2019-03-23 19:18:51 +01:00
Clément Foucault
b40aa83910 Cleanup: Remove printf 2019-03-23 19:16:55 +01:00
Clément Foucault
0a89c3954f Fix T62845 VSE preview crash when setting rendered (EEVEE/Workbench) 2019-03-23 19:09:25 +01:00
Clément Foucault
d057dea7ae Edit Mesh: Rework "in front" + "hidden wire" drawing
Instead of doing some fancy stencil buffer tricks, just clear the depth
buffer before the "in front" meshes.

Fix T58841 Hidden Wire when in Edit Mode disables In Front Option
2019-03-23 18:46:45 +01:00
Campbell Barton
7454fa927b Fix workbench object outline ignoring clipping
Workbench forward engine wasn't recompiling shaders when clipping
changed, use GPUShaderConfigData when creating shaders.
2019-03-23 14:30:38 +11:00
Campbell Barton
0093ad643a Cleanp: remove redundant clipping uniform
workbench_material_shgroup_uniform handles this.
2019-03-23 14:26:33 +11:00
Campbell Barton
f7ec9a5d3a Fix auto sensor size for camera gizmo 2019-03-23 12:29:03 +11:00
Campbell Barton
23a76491eb Cleanup: style, use const args where possible 2019-03-23 12:16:38 +11:00
Campbell Barton
ce658d2485 Cleanup: add doxy sections to interface_ops.c 2019-03-23 12:10:23 +11:00
Campbell Barton
4dc6259cfe Cleanup: doxy sections & function name 2019-03-23 12:10:23 +11:00
Dalai Felinto
faecac0b5e Fix T62815: Camera frame shift issue + stereo frame working
While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.

It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.

In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.

I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.

Note: Non-uniformally scaled cameras still draw slightly wrong.
2019-03-22 18:47:24 -03:00
Dalai Felinto
4015d162df Viewport Refactor: Move camera tracking reconstruction in own function
I'm going through my own messy stereo code, and came to realized that
this should be out in its own function a long time ago (as we have in 2.7x).
2019-03-22 17:31:50 -03:00
Brecht Van Lommel
967364dc3e Cleanup: fix compiler warning. 2019-03-22 20:36:30 +01:00
Brecht Van Lommel
ac643aa881 Fix COLLADA build after recent changes. 2019-03-22 20:36:29 +01:00
Dalai Felinto
820be185bc Silence false positive uninitialized warning
Techically we would never get to the part where we would use the
uninitialized value due to an assert.
2019-03-22 16:31:23 -03:00
Dalai Felinto
243a9254ea Fix warning for uninitialized icon_only
Warning/issue introduced on rBcaa357dae70322e.
2019-03-22 16:03:38 -03:00
Dalai Felinto
74b47e4181 Fix: VSE preview not showing stereo drawing (unreported)
SpaceSeq main stereo drawing is for ar->regiontype RGN_TYPE_PREVIEW, but
the drawing code was assuming RGN_TYPE_WINDOW was the only one to be
considered for all the regions.

SpaceSeq still needs stereo drawing in RGN_TYPE_WINDOW but only when
backdrop is enabled.

Bug introduced on rBe01cadd657c76267.
2019-03-22 15:55:32 -03:00
Clément Foucault
dcbc46dacb Fix T60969 Eevee: Volumetrics broken with dupli objects
The volumeObjectMatrix uniform was referencing memory from the temp dupli
object. Create temp storage to store the matrix.
2019-03-22 19:43:08 +01:00
Clément Foucault
3a516f7555 GPU: Cleanup: Code Style 2019-03-22 19:43:08 +01:00
Clément Foucault
7b3e114975 Fix T57617 Volumetrics doesn't work on the Orthographic Camera
common_data.view_vecs were not updated before use.
2019-03-22 19:43:08 +01:00
Clément Foucault
6c0bd89047 Fix T58392 Texture limit size not working
It was removed by inadvertence.
2019-03-22 19:43:08 +01:00
Brecht Van Lommel
8b4e0eb88e Fix T59962, T60130: error adding image sequence with node wrangler.
The region should be restored correctly, there is already a similar test for
areas to be preserved.
2019-03-22 18:59:40 +01:00
Brecht Van Lommel
9e3e92a908 Revert "Cleanup: remove legacy mesh save support"
Fixes T62793. Leave this in the blender2.7 branch for those that still rely
on it, but it will remain removed in master.
2019-03-22 18:16:46 +01:00
Ish Bosamiya
da5b6ed75b Modifiers: add minimum number of vertices to triangulate modifier.
This lets you only triangulate n-gons when setting the number to 5 or more.

Differential Revision: https://developer.blender.org/D4367
2019-03-22 18:11:14 +01:00
Dalai Felinto
5f45cbb26e Fix T58517: Multi-view issues with OpenGL render + scene settings
Patch by Shinsuke Irie.

* * *

Note from reviewer/committer (dfelinto):

OpenGL render from the VSE preview window is working, while the VSE
preview window itself does not show stereo.

That said the patch is ok, and I was able to test that the VSE preview
OpenGL still works. I will tackle VSE preview itself separately myself.
2019-03-22 13:20:54 -03:00
Dalai Felinto
193b708a48 Silence warnings 2019-03-22 13:20:54 -03:00
mano-wii
be8eac840a Fix overlay being ignored in functions that read the depth buffer.
This corresponds to the behavior of blender 2.79.
2019-03-22 13:08:03 -03:00
mano-wii
40f8f445a3 DRW Manager: create and use new DRW_framebuffer_depth_read utility. 2019-03-22 13:08:03 -03:00
mano-wii
e061cb4437 GPU: Create and use new GPU_texture_read_rect utility. 2019-03-22 13:08:02 -03:00
Jeroen Bakker
a96ccf20b6 NodeEditor: Connect Viewer To Socket Selection
Request from the Spring team. When compositing the CTRL-Shift Click on a
node cycles the viewnode with an output socket. When you have many
render layers you spend time cycling to the desired socket. This patch
allows the user to CTRL-Shift Click on a socket to connect directly to
that socket.

Reviewed By: brecht

Maniphest Tasks: T62785

Differential Revision: https://developer.blender.org/D4564
2019-03-22 17:03:28 +01:00
Adrian Newton
530e7cc799 UI: Rename editor "Compositing" to "Compositor"
Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4480
2019-03-22 16:47:53 +01:00
Dalai Felinto
9a49a26eb3 Fix T62348: Cycles - Viewport rendering not update on switching viewlayer
It updates only the main window you edit and the non-main window
children of this main one.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D4528
2019-03-22 12:46:39 -03:00
Campbell Barton
043dd64c26 DRW: minor optimization accessing the loop between a face and edge 2019-03-23 02:45:55 +11:00
Jeroen Bakker
fcff2a5751 Fix T61816: Crash No Face Index Array Modifier
Differential Revision: https://developer.blender.org/D4576
2019-03-22 15:23:53 +01:00
Campbell Barton
4f9451c044 Camera: change how the minimum near clip depth is set
do_clip wasn't working for its intended purpose,
replace with a simpler method.
2019-03-23 01:16:06 +11:00
Campbell Barton
33d322873e RNA: Camera.view_frame no longer uses near clip for the camera frame
Use the same values used for drawing.
2019-03-23 01:16:06 +11:00
mano-wii
6c4b9dd963 Style: describe code using comments instead of preprocessing directives. 2019-03-22 10:35:17 -03:00
Clément Foucault
f6a6770f06 Fix T62839 object scale changes normal map output in eevee
Was using the wrong vector length.
2019-03-22 14:30:43 +01:00
Jeroen Bakker
0b98b7ed57 EEVEE: Memleak Volumetrics Rendering
Volumetric textures were not freed when doing final rendering.

Maniphest Tasks: T62356

Differential Revision: https://developer.blender.org/D4573
2019-03-22 14:23:25 +01:00
Campbell Barton
be750e2aee Cleanup: minor UI code changes
- Rename ui_but_find_active_in_region -> ui_region_find_active_but
- Remove ui_but_is_active (use ui_region_find_active_but instead)
- Re-order ui_but_* functions take the button as their first arg.
2019-03-23 00:18:16 +11:00
Campbell Barton
8f3ecd08e1 Fix checkboxes being right aligned when property split is disabled 2019-03-23 00:03:48 +11:00
Campbell Barton
caa357dae7 Cleanup: typo in variable name 2019-03-23 00:01:00 +11:00
Campbell Barton
2d60618746 UI: refactor queries into interface_query.c
interface_handlers.c is quite large (over 10k lines),
move general button utility functions into a separate file.
2019-03-22 23:38:24 +11:00
Brecht Van Lommel
c2584c1fad Fix incorrect hard limits on motion blur shutter time. 2019-03-22 12:09:02 +01:00
William Reynish
3f852e00f9 Fix T62835: Color picker template value slider does not scale correctly with UI scale
Missing multiplication with UI_DPI_FAC.
2019-03-22 10:59:12 +01:00
Jeroen Bakker
177623dd40 Implement Stencil Mask Drawing for Texture Painting
Stencil mask drawing was not implemented yet. This commit will implement this for texture painting.
It brings the state back to how it was for B279.

Reviewed By: fclem

Maniphest Tasks: T58727

Differential Revision: https://developer.blender.org/D4570
2019-03-22 08:21:12 +01:00
Campbell Barton
5cd3e1b5d1 Cleanup: move widget enum into source file 2019-03-22 17:56:58 +11:00
Campbell Barton
6e7e6832e8 Fix T62814: Camera frame invisible with large near-clip value 2019-03-22 17:28:53 +11:00
Campbell Barton
813694e07b UI: use checkbox text for property split layout
Use right aligned checkboxes when 'use_property_split' is enabled
instead of a separate label.
2019-03-22 15:43:23 +11:00