When using LookDev in Quad view the cache was only updated for the first
Q-view. The evaluation data of the last cache was not stored with the
lightprobe textures. As the evaluation data was reused between the
Q-views only the lightprobe textures of the first view was updated.
With this patch the evaluated data is stored amongside the actual
lightprobe textures.
Fix T59046
Reviewed By: fclem
Maniphest Tasks: T59046
When the grease pencil was active no other objects were taken into
account. There is no need for a special case here since objects
bounding boxes are used.
Existing code was not really handling well cases were only edges or
faces were selected (with match select modes).
In those cases, we can assume user want to only affect loop normals of
selected faces/edges, not all lnors of all (indirectly) selected verts.
Also refactored the code a bit to move whole 'loop to edit' selection
process into its own single function.
Regression in 358e07f447 for ms-windows since off_t is an int32_t
even on 64bit systems causing files over 2gb not to load.
Poison off_t so this doesn't happen again.
- Quaternions weren't normalized before interpolating
causing incorrect results & assert.
- Make the newly calculated quaternion compatible with the previous
to avoid axis-flipping & setting values with large changes compared
to existing key-frames.
Was due to incorrect output size. Use engine->resolution_x/y instead of
computing the size on the fly from the scene specific settings (which are
not overwritten by the rendering scene).
Scale waveforms in sound strips by volume.
If any drawn line exceeds value 1 or -1 it is drawn by red color so user can see point, where clipping occurs.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4515
Add movieclip fallback render option, for case, when proxies are not enabled or built
Reviewers: sergey
Differential Revision: https://developer.blender.org/D4219
Instead of only `ymin` and `ymax`, `ANIM_channel_draw_widgets`
has a rectangle as input now.
This allows the caller to set a custom width for the channel.
Some space types need the extra space for the scrollbar
(drivers, graph), but the other don't have a scrollbar.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4543
The general idea of this change is to have a runtime data pointer
in the ModifierData, so it can be preserved through copy-on-write
updates by the dependency graph.
This is where subdivision surface modifier can store its topology
cache, so it is not getting trashed on every copy-on-write which
is happening when moving a vertex.
Similar mechanism should be used by multiresolution, dynamic paint
and some other modifiers which cache evaluated data.
This fixes T61746.
Thing to keep in mind, that there are more reports about slow
subdivision surface in the tracker, but that boils down to the
fact that those have a lot of extraordinary vertices, and hence
a lot slower to evaluated topology.
Other thing is, this speeds up oeprations which doesn't change
topology (i.e. moving vertices).
Reviewers: brecht
Reviewed By: brecht
Maniphest Tasks: T61746
Differential Revision: https://developer.blender.org/D4541
libquery code has some specific handling for IDs tagged as 'no_main',
among which to never consider them as refcounted/refcounting other IDs.
This is fine, but it also means we have to be careful when moving an ID
from main to out-of-main status, to do all id remapping we need
//before// we tag it as no_main.
That was a bit tedious to track down, we'll have to be careful that all
the corner cases we have to take care of, do not end up in a giant soup
of expections to exceptions, where nobody can find its way anymore...
A deform-only modifier that needs access to normals need a copy of
evaluated mesh with those normals updated, when it is not the first one
in the stack.
That issue had been partially fixed in Object mode a long time ago
(see T23673), but it was still broken for deform-only stacks cases.
And it was also completely missing from the Edit mode code
(`editbmesh_calc_modifiers()` function).
We are in a totally out-of-main context here, so no refcounting of any ID...
Note that this whole 'render preview' area could use some refactor with
modern ID management API, but that would go way beyond a mere bugfix,
and it is not the time to do such things.
This replaces the global `PEData->dist` with a thread local variable
that is passed into the callback functions separately.
There are two new function types which have `Hit` in the name.
Those take the distance to the mouse as an additional parameter.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D4538
We don't want to use flow control like `break` statement into the basic
`FOREACH_MAIN_ID` macro, as this is a nested loop.
When refined behavior is needed (like breaking whole iteration, or just
skipping to next ID type), FOREACH_MAIN_LISTBASE and
FOREACH_MAIN_LISTBASE_ID macros should be used instead.
Based on D4382 by @campbellbarton
(Other potential solution, using flow control macros: D4384).