These changes are necessary. Need to mark vertices of edges passed
in geom; also the normals.out slot has a custom element type, not
ELEM, so need to prevent attempt by python code to convert it to
an elem. But this leaves a memory leak. I will rework code to not
use normals.out slot at all, but that's a bigger fix.
Now there is a crash in a different place (GPU code). Think that if
using Op on its own (instead of from edbm_bevel_calc, there needs to
be a dependency graph update and maybe more?
Fixes T57931 Particle weight edit mode is not supported.
There is a bug that prevent refresh of the toolsettings on which is based
the weight / non-weight display selection (see T58086).
* The exporter now gets the view layer from the context
instead of the depsgraph.
* The depsgrap is now fetched only on demand since the graph
is not always needed for exporting (currently only for armature exports).
was caused by NC_SCENE notifier being skipped with a non-scene reference
showed e.g. in timeline not updating keyframes/cachelines
Maniphest Tasks: T57929
Differential Revision: https://developer.blender.org/D4000
Accessing ob->bb directly is not a good idea anyway.
Still, would like to know why/where this bbox is freed, since it is
allocated at least once by depsgraph eval, as part of
`BKE_object_handle_data_update()` function...
Not sharing caused duplication in the keymap and
required a factory class generator.
Simplify tool & keymap definitions by sharing them.
It's highly unlikely we will ever want these to use different keys
once they're set as the active tool.
B-Bone shape is a non-trivial computation, so access to
the results would be useful for Python scripts working with
B-Bones, e.g. rig generation.
This exposes both final segment matrices, and the tangent
vectors computed from the custom handle bones.
Since the handle tangents use the axis+roll orientation math
of edit bones, add matrix conversion static methods to Bone.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D3983
Sometimes the text doesn't fit. What to do in this case?
* Overflow: The default behaviour still is to overflow the text.
* Truncated: If any text box is defined we can also not draw the text
that goes outside the text boxes.
* Scale to Fit: For single-text box texts we can scale down the text until
it fits.
To support textboxes we are bisecting the scale until we find a good
match. Right now the hardcoded iteration limit is 20, and the threshold 0.0001f.
An alternative in the future would be to tackle this by integrating existing
layout engines such as HarfBuzz.
Note: Scale to fit won't work for multiple text-boxes if any of them has
either width or height as zero.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D3874
Feature development sponsored by Viddyoze.
Implement strand selection visualisation but without any shading.
I think this is not the overlay job to draw the strands shaded.
We can already view the children strands shaded for now but we might add
an option to draw the shaded strand instead of (or in addition to) the
guide strand.
This modifier only uses mesh to get vgroup, which is only needed in case
modified object is indeed a mesh! Building a mesh from curve here is not
only useless and time-consuming, it will also easily fail the assert
about same number of vertices!
Note that surface_project and subsurf option also need more work at some
point, but this is probably not that urgent for now.
Also, use MOD_get_vgroup() helper in modifier code itself and pass
resulting MDeformVert & index to BKE_shrinkwrap's `shrinkwrapModifier_deform()`,
this is simpler and avoids duplicating vgroup handling code.
Related to T57972.
This modifier only uses mesh to get vgroup, which is only needed in case
modified object is indeed a mesh! Building a mesh from curve here is not
only useless and time-consuming, it will also easily fail the assert
about same number of vertices!
Also, use MOD_get_vgroup() helper in modifier code itself and pass
reluting MDeformVert & index to BKE_curve's curve_deform_verts(),
this is simpler and avoids duplicating vgroup handling code.
Also fixes crash when used on lattice.
Related to T57972.
This modifier only uses mesh to get vgroup, which is only needed in case
modified object is indeed a mesh! Building a mesh from curve here is not
only useless and time-consuming, it will also easily fail the assert
about same number of vertices!
Also fixes crash when used on lattice.
Related to T57972.
There is a new `bpy.app.timers` api.
For more details, look in the Python API documentation.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D3994
In 2.79 hiding works in paint modes with selection enabled,
so it is a missing feature. This implements it in texture
paint overlays and in workbench base shading.
Reviewers: fclem
Differential Revision: https://developer.blender.org/D3989
Now it's possible define the blend mode between layers including the option to clamp the layer using underlying layers.
Also a new Simplify option has been added to disable blend layers.
The approach is fairly simple, just apply an edge detection filter to the view normal and scale the brightness based on that.
The overlay is disabled at object boundaries to avoid dark lines around objects.
Generally, this implementation follows the proposal of @monio at https://blender.community/c/rightclickselect/J9bbbc.
The changes are:
- Dynamic filter radius (on high-DPI displays, a radius of two is used)
- Options to reduce the strength of both ridges and valleys
- Tweaked function for the strength reduction (the original method actually had a local maximum, resulting in a brighter line inside valleys)
- Multiplication for blending instead of overlay, which doesn't work reliably with scene-referred intensities
- Renamed to point out the distinction between it and the SSAO-based cavity overlay
Reviewers: jbakker
Reviewed By: jbakker
Subscribers: billreynish, manitwo, linko, monio
Differential Revision: https://developer.blender.org/D3617
This fixes conflicts where the tool and editor keymap use different event
types. Tools need to be able to mouse buttons on PRESS without triggering
CLICK events in the editor keymap.