Bastien Montagne
d2dd278c5e
Fix typo in comment.
2018-11-14 17:07:02 +01:00
Bastien Montagne
b785586232
Fix T57558: Outliner displaying same object twice in some cases.
...
Logical flaw in `BKE_scene_objects_iterator_begin()` code (two errors
actually, wrong handling of first object of Master collection, and
missing call to `object_base_unique()` to 'register' that first object
and avoid getting it returned a second time).
Simply fixed by always calling `BKE_scene_objects_iterator_next()`
after minimal proper init, that one knows how to do the things. ;)
2018-11-14 17:07:02 +01:00
Sergey Sharybin
eefae747da
Depsgraph: Remove meaningless evaluation mode
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With the current implementation it only confuses logic around
checks like vewport/render subdivision levels.
If this mode is really needed for any decision making, implement
this properly.
2018-11-14 14:08:39 +01:00
Sergey Sharybin
d3c08b1aa6
Depsgraph: Fix missing point cache reset when physics changes
...
Among all the lines moved around, the general idea is quite simple.
Actually, there are two ideas implemented there.
First one, is when object itself is tagged for update, we tag its
point cache component for evaluation, which makes it so point cache
is properly reset. We do it implicitly because otherwise we'll need
to go everywhere and add explicit tag in almost all the properties.
Second thing is, we link all collider and force fields to a point
cache component using special type of link. This type of link only
allows flush if change is caused by a user update. This way reset
does not happen when change is caused due to animation, but will
properly happen when user causes indirect change to the objects
which are part of physics simulation.
2018-11-14 14:08:39 +01:00
Sergey Sharybin
1d8db50538
Depsgraph: Remove unused operation code
2018-11-14 14:08:39 +01:00
Sergey Sharybin
39cd872acb
Add function to query whether object has any point cache
2018-11-14 14:08:39 +01:00
Sergey Sharybin
ec2fea733b
Make object point cache iteration more generic
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Currently should be no functional changes, but this will
simplify implementing some incoming logic.
2018-11-14 14:08:39 +01:00
Sergey Sharybin
fdd1fea851
Depsgraph: Cleanup, code style
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Should be no functional changes.
2018-11-14 14:08:39 +01:00
Campbell Barton
1386a4a0f2
Gizmo: get background color based on view option
2018-11-15 00:05:54 +11:00
Campbell Barton
69a04c6140
Cleanup: correct flag comparisons
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Also use smaller types for shading data.
2018-11-14 23:31:06 +11:00
Jacques Lucke
69a9bcc206
minor cleanup
2018-11-14 13:06:11 +01:00
Jacques Lucke
61ecd3d24e
minor cleanup
2018-11-14 13:06:10 +01:00
Jacques Lucke
8778656692
minor api docs fix
2018-11-14 12:33:10 +01:00
Jacques Lucke
92166ecd91
Py API: Remove GPUShader.transform_feedback_enable/disable
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It couldn't really be used in the current implementation, so it is better to remove it instead of confusing everyone.
2018-11-14 12:27:09 +01:00
Alexander Gavrilov
5c27c76ed3
Depsgraph: fix relations for drivers on bone weight in Armature constraint.
2018-11-14 14:01:40 +03:00
Clément Foucault
43ee433dce
UI: Comment out "Clip border" operator
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Also Remove it from the UI as it has not been ported to 2.8 and it is a
delicate thing to do.
2018-11-14 11:50:37 +01:00
Clément Foucault
c3d03b4434
Lamps: Remove HEMI light type
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This type is not supported by either Eevee or Cycles. If other types of
lamps are needed by external engines, we should support adding custom types.
2018-11-14 11:50:37 +01:00
Campbell Barton
0b0b3d7f7e
Keymap: assigning keys for tools now checks mode
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Adding shortcuts to tools was always adding to the top-level window map.
2018-11-14 20:26:00 +11:00
Campbell Barton
477407bd3b
Gizmo: draw navigation negative axes over positive
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Using low alpha meant it wasn't possible to see which was in-front.
2018-11-14 18:00:20 +11:00
Campbell Barton
55e719ec35
Merge branch 'master' into blender2.8
2018-11-14 17:21:34 +11:00
Campbell Barton
d7f55c4ff5
Cleanup: comment block tabs
2018-11-14 17:10:56 +11:00
Campbell Barton
c279f879ab
Paint: remove brush select paint_mode
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Instead check which property has been set.
2018-11-14 11:55:02 +11:00
Campbell Barton
2b3b481c3d
Merge branch 'master' into blender2.8
2018-11-14 11:27:42 +11:00
Campbell Barton
b97a2c3688
Cleanup: naming for paint modes
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- Rename ePaint* -> PAINT_MODE_*.
- Use PAINT_OVERLAY_ prefix for eOverlayControlFlags.
2018-11-14 11:20:08 +11:00
Campbell Barton
91d0c7f979
Fix gizmo handler initialization w/ quad-view
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It's not enough to get the active window region,
now the region is passed in as an argument.
2018-11-14 10:48:59 +11:00
Dalai Felinto
79fa8f193b
Fixup for view3d collection name drawing when no active object
2018-11-13 21:33:29 -02:00
Campbell Barton
ae6e84471a
Merge branch 'master' into blender2.8
2018-11-14 09:54:55 +11:00
Campbell Barton
c1d29ea783
WM: enforce descriptions being NULL or defined
...
Without this bugs slip through that don't null check the descriptions
since many were set to empty strings.
2018-11-14 09:47:23 +11:00
Campbell Barton
a5a86f3921
Cleanup: python doc-strings
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Indentation & trailing space.
2018-11-14 09:26:53 +11:00
Campbell Barton
72369c638d
Cleanup: python doc-strings
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Indentation & trailing space.
2018-11-14 09:05:07 +11:00
Dalai Felinto
4a71102309
Add active collection to viewport "name" stats
...
Only visible when in object mode.
Most of the time we will have the active object not being a part of the active
collection. So it is important to clearly communicate what is the active
collection, so users know for instance where new or appended objects
will be added to.
2018-11-13 18:39:17 -02:00
Dalai Felinto
51a14b64d8
Add active collection to stats bar
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Only show the collection name when in object mode.
It is not relevant in any other mode.
2018-11-13 18:34:38 -02:00
Dalai Felinto
42fbb8af83
Util to get collection UI name
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Note we still have hardcoded IFACE_("Scene Collection") in the outliner.
I'm ok with getting of them as well, though no strong feelings here.
2018-11-13 18:14:14 -02:00
Brecht Van Lommel
520f71b43a
Fix tool keymaps not working properly after recent changes.
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Not sure this is the best fix, but this should be working. Regardless it seems
good to tag active tool keymaps as such.
2018-11-13 21:02:40 +01:00
Brecht Van Lommel
ca6dd692b5
Keymaps: reload key configuration when changing select mouse.
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For configuration scripts that want to change keymaps based on this setting.
2018-11-13 19:29:13 +01:00
mano-wii
c39d5a6c88
Fix T57708: Crash on Eevee rendering with SSR enabled.
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Intel does not like dead code.
The driver for `Intel HD Graphics 4000` crashes in these cases.
2018-11-13 15:19:10 -02:00
Alexander Gavrilov
b0d0179d60
Depsgraph: fix missing relations for drivers on ShaderNode properties.
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Also fix duplicate driver to target relations due to a redundant line.
2018-11-13 21:11:09 +03:00
Antonioya
445d813c87
GP: Don't calculate fast drawing when playing
2018-11-13 18:53:42 +01:00
Brecht Van Lommel
7aae28af2d
Keymaps: refactor loading of default keymap, fix bugs.
...
This refactors loading of key configurations to clear and refill existing
ones, rather than adding a new one and then removing the old one.
This fixes broken loading of non-default configurations after recent changes,
and prepares for future changes to make it possible to dynamically change
key configurations based on user preferences.
2018-11-13 18:22:07 +01:00
Brecht Van Lommel
fe4df40f30
Fix crash when Python creates modal keymaps without items.
2018-11-13 18:22:07 +01:00
Antonioya
81caa7fd6d
GP: Fix wrong fill texture when draw primitives
2018-11-13 17:09:29 +01:00
Antonioya
c2dc5dfa0d
GP: Fix wrong fill after subdivide
2018-11-13 17:09:28 +01:00
Jacques Lucke
dc6ba4f2ec
Py API: fix parameter order in offscreen.draw_view3d
2018-11-13 16:23:31 +01:00
Jacques Lucke
c8975b0fc7
Py API Docs: GPUVertFormat documentation
2018-11-13 15:25:51 +01:00
Jacques Lucke
444f1fd423
Py API Docs: Cleanup
2018-11-13 15:25:51 +01:00
Jacques Lucke
3f478f4260
Py API Docs: GPUIndexBuf documentation
2018-11-13 15:25:51 +01:00
Antonioya
4e1057780b
GP: Remove redundant texture attachment
2018-11-13 13:44:56 +01:00
Jacques Lucke
6ae84ddc6e
Py API Docs: GPUBatch documentation
2018-11-13 13:00:18 +01:00
Philipp Oeser
de36a2f99b
Fix T57794: Text in Clip Editor Dopesheet not visible
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Maniphest Tasks: T57794
Differential Revision: https://developer.blender.org/D3937
2018-11-13 12:04:46 +01:00
Sergey Sharybin
34058c4ff1
Fix T57105: Baked Particles could not be rendered as expected
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Same fix as for smoke (and is what caching proposal is AFAIK):
share cache between copied and original objects.
One thing which is still missing to be fixed is to make auto-cache
more reliable. It was already kind of broken, so don't think it
should be a stopping factor for this fix.
2018-11-13 11:39:02 +01:00