This changes the text hinting setting to be an enum with options
Auto / None / Slight / Full. The default is Auto which currently disables
hinting.
The hinting was tested with a new FreeType version, but this is not what
is used on the buildbots an official release environment, and the fonts
look quite bad because of that. Once FreeType has been upgraded we can
change the default.
Even then the results are not ideal, perhaps due to missing subpixel
positioning and linear color blending support in BLF.
In some extreme modifications the fill triangulation cannot be right, so need a refresh.
This is done only for sculpt brushes that can change the geometry.
Supporting the ctrl+click operator for multiple objects.
When no vertex is selected we only add a new vertex for the active object.
I'm using all the selected vertices to calculate the center of transformation
regardless of the object they come from. This way we have the same effect if the
meshes are joined together or kept as individual objects.
Thanks Campbell Barton for reviewing the patch.
OpenGL rendering only implemented the deferred renderer. This commit
will add the forward renderer. The forward renderer is used when XRay
mode is enabled
The loop cut tool now works as expected for the tool-system,
where hovering previews the loop and clicking activates.
This uses a new gizmo type to pre-select the edge.
This commit adds a new method, DEG_foreach_ancestor_ID()
to accompany the existing DEG_foreach_descendent_ID().
It can be used to help print/collect all the ID's that
a given ID block depends on (i.e. all the datablocks that
need to be evaluated before the datablock of interest can
be evaluated)
The core logic of this implementation comes from the drawobject.c from 2.7x.
I'm using `ts.colorGridAxisZ` for its color because of the legacy code:
```
UI_GetThemeColor3ubv(TH_GRID, col1);
UI_make_axis_color(col1, col2, 'Z');
glColor3ubv(col2);
```
There is nothing stopping us from adding this to the theme though, as it should
have been the case to start with.
This is quite confusing in the current UI, with both startup.blend and
workspaces.blend containing a list of workspaces. In practice you'd usually
want to save workspaces to both files.
The downside of having a single file may be that you then can't disable
certain workspaces by default, but we could add a setting for that.
This avoids getting all overridden objects from said collection
instantiated in master collection, totally untidy!
Note that there is still an issue when 'active' object (i.e. the
armature usually) is in hidden sub-collection, since you have to make
that whole hidden collection visible again to see it.
We'll need to support moving objects into overridden collections am
afraid, arg. :(
Without this, there was no simple way to have
launchers for different app-templates.
Also allows force-disabling the app-template stored in the preferences.