Commit Graph

75472 Commits

Author SHA1 Message Date
Campbell Barton
edb80a801d Fix crash activating the HUD w/o an active region 2018-06-20 11:43:10 +02:00
Bastien Montagne
8b673fc75f Cleanup: get rid of last non-thread-safe BLI_frand random generator func. 2018-06-20 11:30:25 +02:00
Bastien Montagne
d97ee0b06a Cleanup: get rid of last BLI_frand usage. 2018-06-20 11:30:25 +02:00
Bastien Montagne
1b2a2e0862 Cleanup: use new BKE_mesh_iterator foreach_mapped helpers in WPaint gradient code. 2018-06-20 11:30:25 +02:00
Campbell Barton
f58fa57b83 UI: fix "Edit Source" operator 2018-06-20 11:13:07 +02:00
Campbell Barton
6d21450a61 Revert "UI: fix "Edit Source" operator"
This reverts commit 109dbab593.

Accidental changes applied
2018-06-20 11:12:18 +02:00
Campbell Barton
109dbab593 UI: fix "Edit Source" operator 2018-06-20 11:10:08 +02:00
Campbell Barton
b661a4d663 Merge branch 'master' into blender2.8 2018-06-20 11:09:07 +02:00
Sergey Sharybin
8763a8fd4b Particle edit: Fix missing hair in edit mode for new particle systems
Need to get away from thosae update flags in original datablocks.
2018-06-20 11:05:52 +02:00
Campbell Barton
d4519f54b3 UI: only show "Edit Translations" when addon used 2018-06-20 10:45:03 +02:00
Campbell Barton
570f3e6719 Object Mode: enable mode locking by default
This is meant to be default behavior for 2.8, see T55246
2018-06-20 10:18:53 +02:00
Campbell Barton
df2d05b203 Outliner: add object mode switching to RMB menu 2018-06-20 10:14:04 +02:00
Campbell Barton
9f9756ec35 Cleanup: strip space 2018-06-20 10:14:04 +02:00
Sybren A. Stüvel
8b9712faeb Fix T55540 Add foreachMappedXXX equivalent API for evaluated meshes 2018-06-20 10:03:50 +02:00
Jeroen Bakker
e3052ecb0d Studiolight: removed raise condition
Happened when deleting many studiolights at the same time when the
previews were still beging calculated in the background.

Added a free function callback that is filled when the preview is being
generated. This free function will then kill the preview job

This patch also removes icons that are not valid anymore so the user
cannot accidentally render an icon where the studiolight is invalid.

In the end we should use a add/remove function in the studiolight as
currently icons are recalculated too much.
2018-06-20 09:29:40 +02:00
Campbell Barton
91c0f17a47 Missed last commit 2018-06-20 07:27:35 +02:00
Campbell Barton
dc13e0d7dc Cleanup: default emboss=off for outliner buttons
Also use use braces for code blocks and reduce right-shift.
2018-06-20 07:14:19 +02:00
Bastien Montagne
d44c40d91c Cleanup: some more valid G.main usages moved to G_MAIN. 2018-06-19 19:30:47 +02:00
Bastien Montagne
9c20de8998 Merge branch 'master' into blender2.8 2018-06-19 19:25:44 +02:00
Bastien Montagne
0a8af46707 Final cleanup of G.mains in render area. 2018-06-19 19:25:06 +02:00
Campbell Barton
29d7358ff6 UI: fix ctrl wheel while over the opposite side 2018-06-19 19:22:23 +02:00
Bastien Montagne
63f31e466a Cleanup: names of WPaint gradient data structs.
Those actually never had anything to do with DM... Just used WP prefix
instead!
2018-06-19 19:15:11 +02:00
Bastien Montagne
cc3c91c27f Cleanup: remove DerivedMesh from WPaint Gradient tool code.
Name cleanup to follow.
2018-06-19 19:15:11 +02:00
Bastien Montagne
db0563e995 Fix re-entrant calls in some cases of mesh_evaluated generation.
`mesh_get_eval_final` and friends could call `mesh_build_data`, which in
paint/sculpt mode would call `BKE_sculpt_update_mesh_elements` which
would call `mesh_get_eval_final`... ugly!
2018-06-19 19:15:11 +02:00
Campbell Barton
44611ab860 UI: fix Ctrl-Wheel to change button values 2018-06-19 18:36:30 +02:00
Bastien Montagne
1292aae5c0 Correction to previous commit.
There is no guarantee that given ob pointer is not also an evaluated one
here...
2018-06-19 18:29:40 +02:00
Bastien Montagne
5372da0121 ModStack: Fix broken object_get_datamask helper.
Would compare evaluated ob pointer to original one...

Found while investigating some errors in incomming cleanup, but this was
probably generating lost of other issues in some cases...
2018-06-19 18:25:30 +02:00
Campbell Barton
5b227c420b Fix animation player drawing wrong size 2018-06-19 18:03:08 +02:00
Bastien Montagne
61af6b83e6 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/sculpt_paint/paint_image_proj.c
2018-06-19 16:49:54 +02:00
Campbell Barton
750a78be9c 3D View: improve selection locking
Locked selection would still occlude with objects which could not be
selected.
2018-06-19 16:43:01 +02:00
Jeroen Bakker
0116c95d4c Studiolight: Temp Mutex issue
This is a temp fix for a better system.
Currently the studiolights can be referenced by a WM_job and being freed
via the API. This can happen when removing a studiolight via the
interface.

As the studiolight has no relation with the job, it is hard to detect if
it is still being used. I tried with a Mutex and a Thread Queue but they
were failing.

So the current temp fix is to keep the studiolights in memory until you
close blender. This Must be fixed ASAP! I added this fix so normal cases
can workish.
2018-06-19 16:37:23 +02:00
Bastien Montagne
b5893b1ba3 Fix (unreported) passing CDLayer 'ID' instead of bitflag to a cdlayer mask!
Probably harmless, since I bet CD_ORIGINDEX is nearly always generated,
but still...
2018-06-19 16:25:24 +02:00
Brecht Van Lommel
86c1cad1cf Fix missing render slots bugs after recent changes. 2018-06-19 16:19:49 +02:00
Campbell Barton
7c3ecbf040 Correct rigidbody stub 2018-06-19 16:18:23 +02:00
Campbell Barton
1c6ca9dc90 Fix animation player 2018-06-19 16:13:23 +02:00
Rohan Rathi
dd752476b9 Added face strength in bevel modifier
The selected face strength (Weak/Medium/High) can be used by the WN Modifier
to determine influence of current face in
2018-06-19 19:27:08 +05:30
Bastien Montagne
fbae373db5 Cleanup: remove ref to dm in names in projpaint struct. 2018-06-19 15:55:45 +02:00
Bastien Montagne
650bc17c1e Remove derivedmesh from 3DView texture/projection paint.
Pretty straightforward changes. Name cleanup to follow in a separated
commit.
2018-06-19 15:55:45 +02:00
Sybren A. Stüvel
96e6fd3b60 Remove rigid body from rbw->group when deleting
I moved some code from ED_rigidbody_object_remove() to
BKE_rigidbody_remove_object(), so that calling the latter doesn't leave
the object in rbw->group (causing a crash later on when rebuilding the
depsgraph).
2018-06-19 15:40:25 +02:00
Sergey Sharybin
d8f9ec1547 Particles: Support changing modifiers during particle edit mode
The idea is to only use pointers to particles in original object when
creating an edit structure. The derived mesh we get from evaluated
object.

The rest of the commit is just keeping pointers in sync.
2018-06-19 15:28:33 +02:00
Sergey Sharybin
95306a4d19 Particles: Use utility function to copy particles 2018-06-19 15:28:33 +02:00
Sergey Sharybin
aa3f0b0998 Particles: Add utility function to copy particles from one system to another 2018-06-19 15:28:33 +02:00
Campbell Barton
92c519ff17 Blender Version Bump
Without this, render slots aren't added.
2018-06-19 14:50:39 +02:00
Jeroen Bakker
ce0a87a208 Revert: EditMode Inactive edge drawing
Did it manually as there was some refactoring done that has value
2018-06-19 14:32:52 +02:00
Sybren A. Stüvel
92823275af Fixed rigid body simulation randomly stopping
This was caused by a floating point comparison using ==, instead of using
compare_ff_relative().
2018-06-19 14:22:48 +02:00
Jeroen Bakker
4b5f3690bb Missed warning in previous commit 2018-06-19 14:07:21 +02:00
Jeroen Bakker
1b972a38fe Lookdev: Renamed RNA
studiolight_background => studiolight_background_alpha
Removed "Show" from the label
2018-06-19 14:04:51 +02:00
Jeroen Bakker
de748bbedf Studiolight: Background Generation of icons 2018-06-19 14:04:51 +02:00
Sybren A. Stüvel
c564d847ef Show cached frames in timeline at correct height
The line was covered by the horizontal scrollbar instead of drawn above
it.
2018-06-19 11:49:56 +02:00
Sybren A. Stüvel
8f922b30b0 RigidBodyWorld: copy ptcache from evaluated scene back to original scene
This makes it possible to perform re-evaluation of the scene without
having to re-run the simulation.

The CoW → Orig copy is only performed when the depsgraph is active, so
as to not influence the current scene while rendering in the background.

Alternatively, we could have the CoW copy share the cache with the
original to prevent too much copying of cache data. This will be faster,
but I'm not sure whether we can reliably check the DEG_is_active()
status at CoW copy creation time.
2018-06-19 11:49:56 +02:00