Bastien Montagne
da9b1b14ed
Cleanup: some more G.main removal/validation...
2018-06-15 17:21:07 +02:00
Sybren A. Stüvel
ed3d693cb1
Dependency graph fixes for RigidBodyWorld
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- rbw->group added to the depsgraph.
- Mesh evaluation added when necessary.
- Prevent of double-free by freeing the scene before objects.
2018-06-15 17:15:42 +02:00
Campbell Barton
43d22d80e7
Keymap: use click event for tab-key
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Checking release events would toggle edit-mode during alt-tab
cycling on X11.
Now both press and release events are needed.
2018-06-15 17:10:40 +02:00
Jeroen Bakker
d148514821
Workbench: Disable AA when doing opengl render.
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- OpenGL uses linear space and has its own AA. So we don't calculate
when doing opengl rendering.
2018-06-15 16:50:34 +02:00
Dalai Felinto
badb700161
Fix T55443: Manipulators not refreshing
2018-06-15 15:45:21 +02:00
Campbell Barton
0b8c2eed75
Merge branch 'master' into blender28
2018-06-15 15:42:42 +02:00
Campbell Barton
8166d0affd
Cleanup: warning
2018-06-15 15:42:31 +02:00
Jeroen Bakker
e552247489
MeshEditMode: refactor
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- added a lib for shaded functions
- decreased active face inner size
2018-06-15 15:37:13 +02:00
Dalai Felinto
86a2f4a34a
Fix crash with x-ray and redo panel
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Code was assuming any area with region data was the main one.
This is no longer the case.
2018-06-15 15:01:28 +02:00
Howard Trickey
b84fad2ba3
Fix T55490, intersect two triangles fails.
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Need to use the 'use_partial_connect' option in island connect,
so changed signatures of various functions to pass that into and
then down from BM_mesh_intersect (making true for intersect, false
for boolean).
Then fix bm_face_split_edgenet_partial_connect to work when
input edges are not necessarily wire, but at least not in the
face they are being connected in. That caused generalization
of core BM_vert_separate_hflag_wire (which is only used in
this one place in all Blender).
2018-06-15 08:48:45 -04:00
Sybren A. Stüvel
84c91a87a9
Converted Rigid Body from DerivedMesh to Mesh
2018-06-15 14:33:11 +02:00
Jeroen Bakker
5073ee0bb2
Workbench: FXAA
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- do the FXAA pass after the color management. Be aware that during
rendering this is still being done in linear space
2018-06-15 14:05:49 +02:00
Jeroen Bakker
0276abbcf7
Workbench: FXAA
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FXAA implementation in the deferred renderpass of the workbench.
Can be enabled per 3dview. Eventually this will also be a user setting
as it is more a system/performance setting than a scene setting.
2018-06-15 13:02:16 +02:00
Jeroen Bakker
15c340293f
T55486: use GPU_R11F_G11F_B10F for target of Xray compo
2018-06-15 13:02:15 +02:00
Jeroen Bakker
64bfa4b300
T55486: use GPU_R11F_G11F_B10F for Matcaps
2018-06-15 13:02:15 +02:00
Bastien Montagne
995a1815f5
Fix T55408: Double transforms on parents/children.
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object.base_flag was not synced back from evaluated ID to original one.
Similar thing as copying back to original transform matrix, avoids
having to get data from evaluated one in lots of cases.
2018-06-15 12:17:26 +02:00
Philipp Oeser
76bc8669a0
Merge branch 'master' into blender2.8
2018-06-15 10:44:33 +02:00
Philipp Oeser
284e0ea756
Fix (unreported) Text Editor: scrollbar exiting early
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caused by recent clickdrag changes
2018-06-15 10:27:30 +02:00
Campbell Barton
cbc7ee28d7
WM: 2.8 screen compatibility
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Without these minor changes loading files from 2.8 will crash.
Manually applied edits from 26786a2b87
2018-06-15 10:24:53 +02:00
Campbell Barton
7c16739c75
Fix mouse input overwriting transform redo values
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Redo trackball rotate and edge slide weren't working.
Caused by re-ordering of initialization 47de0321bf
2018-06-15 08:48:53 +02:00
Campbell Barton
e2c87c7e94
Cleanup: unused var
2018-06-15 08:03:19 +02:00
Lukas Stockner
525be2f579
Image: Refactor render slots to a dynamic list
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Previously, render slots were hardcoded to a fixed amount.
With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.
Credit to brecht for the UI part.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
Campbell Barton
51f1ed8221
Cleanup: style
2018-06-14 22:44:53 +02:00
Campbell Barton
928d31d94a
WM: fix redo region setting the context
2018-06-14 22:32:01 +02:00
Campbell Barton
26786a2b87
WM: add support for temporary region data
2018-06-14 22:27:58 +02:00
Campbell Barton
1adfabc8c6
WM: revert part of Top-Bar inclusion
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This removes OperatorRepeatContextHandle, from 5f6c45498c
since we now only have redo in the area an operator is executed in.
These values could be invalid and crashed in some cases.
2018-06-14 21:58:11 +02:00
Clément Foucault
7afa59e37a
Edit Mesh: Fix blending function of edges
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This fix the ugly (usually) dark outline that was around selected edges.
2018-06-14 21:45:16 +02:00
Brecht Van Lommel
dc25e69c2d
Fix motion paths not updating correctly for bones in some cases.
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Sometimes the evaluated pose channel pointers can change during depsgraph
evaluation, so we can't store them ahead of time. The object pointer
should be ok since evaluated ID memory is reused.
2018-06-14 20:58:14 +02:00
Clément Foucault
dc856be839
Preview: Add own opengl context to render preview images.
2018-06-14 18:17:28 +02:00
Sybren A. Stüvel
a8e8808d58
Give RigidBodyWorld collection a fake user
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This prevents it from disappearing when the blend file is saved.
2018-06-14 17:35:46 +02:00
Campbell Barton
8dc883052c
UI: redo panel would still start zoomed in at times
2018-06-14 16:48:31 +02:00
Bastien Montagne
59bb5d3a89
Cleanup: some remaining G.main's in COllada in 2.8...
2018-06-14 16:43:11 +02:00
Jeroen Bakker
a03fb42841
Workbench: Code cleanup: Double assignment
2018-06-14 16:28:16 +02:00
Bastien Montagne
b9c9b87fa6
Cleanup: remove BLI_frand ugly global random generator usage from compositor.
2018-06-14 16:25:39 +02:00
Campbell Barton
3a36cbdfde
Transform: Suppress assert w/ vertex paint
2018-06-14 16:14:51 +02:00
Sergey Sharybin
00eeb05f4c
Depsgraph: Make certain components NOT tag copy-on-write when they are tagged
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Currently done for mesh batch cache update, and for base flags sync.
Those components do not need anything from original object, and hence
can skip CoW tag and have faster update after them used.
2018-06-14 16:04:09 +02:00
Sergey Sharybin
42d8872014
Depsgraph: Use dedicated ocmponent for object's base flags flush
2018-06-14 16:04:09 +02:00
Bastien Montagne
87b2444270
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/collada/AnimationExporter.cpp
source/blender/collada/AnimationExporter.h
source/blender/collada/ArmatureImporter.cpp
source/blender/collada/ArmatureImporter.h
source/blender/collada/ControllerExporter.cpp
source/blender/collada/ControllerExporter.h
source/blender/collada/DocumentExporter.cpp
source/blender/collada/DocumentImporter.cpp
source/blender/collada/GeometryExporter.cpp
source/blender/collada/GeometryExporter.h
source/blender/collada/MeshImporter.cpp
source/blender/collada/MeshImporter.h
source/blender/collada/SkinInfo.cpp
source/blender/collada/SkinInfo.h
source/blender/collada/collada_utils.cpp
source/blender/collada/collada_utils.h
2018-06-14 15:55:51 +02:00
Brecht Van Lommel
0626de2033
GPU: consistenly use mipmap on/off in all draw modes.
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This is important for good texture paint performance.
2018-06-14 15:50:22 +02:00
Brecht Van Lommel
14db989e73
Cleanup: remove legacy GPU pass binding code.
2018-06-14 15:46:43 +02:00
Jeroen Bakker
39142103d9
T55479: Tag for update when active texture changes
2018-06-14 15:30:06 +02:00
Bastien Montagne
fd19069999
Cleanup: remove last G.main's from Collada code.
2018-06-14 15:15:51 +02:00
Jeroen Bakker
277d901274
T55456 EditMeshMode
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- see the face selection color when face is active
- test different masks for active face, finally chosen for no mask at
all.
2018-06-14 14:18:52 +02:00
Sybren A. Stüvel
158930228d
Improved two tooltips
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Tooltips shouldn't just repeat the information from the label.
2018-06-14 13:55:24 +02:00
Brecht Van Lommel
f4dc4bd275
Fix crash on startup in after recent G.main changes.
2018-06-14 13:45:15 +02:00
Bastien Montagne
3eba5c0079
Cleanup: remove last G.main's in WM code of 2.8.
...
Again, just validating ther usage and using G_MAIN instead.
2018-06-14 12:42:30 +02:00
Bastien Montagne
4bf751be70
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/modifiers/intern/MOD_normal_edit.c
source/blender/windowmanager/intern/wm_files.c
2018-06-14 12:39:52 +02:00
Bastien Montagne
66407e15cb
Cleanup: Remove last G.main's from WM code.
...
Was mostly validating valid usages of G.main -> G_MAIN actually.
2018-06-14 12:34:13 +02:00
Jeroen Bakker
a671aa922a
Workbench: Material colors + settings during sculpting
2018-06-14 12:12:27 +02:00
Clément Foucault
d64cd6f7ee
Move call to drw_state_ensure_not_reused() inside the region locked by DST.gl_context_mutex.
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Currently with a debug build there is a race condition where the mutex is released before the DST structure is reset to 0xFF, meaning when multiple threads are using the DRWManager it can get cleared when the main thread is using it, causing crashes.
Reviewers: fclem, brecht
Reviewed By: fclem
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3476
2018-06-14 12:03:40 +02:00