Campbell Barton
5159ce640f
Cleanup: style
2018-06-09 16:39:40 +02:00
Bastien Montagne
70f8eaf1b7
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/editors/space_view3d/drawobject.c
2018-06-09 15:18:21 +02:00
Bastien Montagne
638de72277
Cleanup: remove some G.main usages.
2018-06-09 15:17:04 +02:00
Campbell Barton
2ca8230f67
Merge branch 'master' into blender2.8
2018-06-09 14:43:01 +02:00
Campbell Barton
fb565ddb68
Cleanup: trailing space in RNA
2018-06-09 14:40:09 +02:00
Campbell Barton
56a47e58f4
Cleanup: style
2018-06-09 14:30:32 +02:00
Campbell Barton
09ce794dc8
UI: initial support for parent panels in popovers
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Currently this just includes the panels, no support for collapsing yet.
2018-06-09 14:21:39 +02:00
Campbell Barton
8f40af6dcd
RNA: revert object mode re-order
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This was done so numbered shortcuts made sense.
Now order matches master.
2018-06-09 12:57:15 +02:00
Clément Foucault
3bbef95747
Workbench: Fix xray normal not being normalized.
2018-06-09 12:44:56 +02:00
Clément Foucault
337aab59e9
Workbench: Matcaps: Fix matcap under perspective.
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This fixes the problem that matcaps have when using a very larg FOV in
perspective view.
This was because it was stupidly using the normal direction which can not
aligned with the view vector under perspective.
So to workaround this problem we don't use the normal as is, but compute
how much it's facing the camera.
This changes how matcaps looks in perspective because they now always use
the full range of the matcap (which is expected).
2018-06-09 12:44:56 +02:00
Clément Foucault
a1b42b79b3
Workbench: Fix incident vector calculation.
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This fixes specular in perspective view.
2018-06-09 12:44:56 +02:00
Pablo Vazquez
86660aa294
Layout for materials closer to single column
2018-06-08 23:56:39 +02:00
Campbell Barton
528dc6440b
Merge branch 'master' into blender2.8
2018-06-08 22:19:39 +02:00
Campbell Barton
5165d62931
WM: correct recent change to click/drag detection
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fb1915d870 - caused click/drag events not to be detected.
Now check a key is a mouse or keyboard event.
2018-06-08 22:17:21 +02:00
Campbell Barton
4f2eac3b39
WM: fix panel drag event handling
2018-06-08 19:03:29 +02:00
Campbell Barton
bf77efb684
WM: fix node link & background drag
2018-06-08 19:03:29 +02:00
Campbell Barton
1857823839
WM: fix panel drag event handling
2018-06-08 18:58:41 +02:00
Campbell Barton
2dc7555522
WM: fix node link & background drag
2018-06-08 18:55:47 +02:00
Dalai Felinto
f8d7df6f16
Depsgraph: Remove no longer needed nodetree values copying on eval
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Note: Depsgraph still calls the nodetree eval function that doesn't
nothing in turn. We can remove it, but it is harmless though.
2018-06-08 17:52:49 +02:00
Campbell Barton
f2fd5987d0
UI: clear properties color when empty
2018-06-08 17:30:00 +02:00
Bastien Montagne
3e86bb2d0b
Sculpt/Paint: move PBVH building to use evaluated mesh instead of deprecated Derivedmesh.
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Pretty straightforward changes, merely mimicking dm-related code,
which was already essentially using either Mesh or BMesh data to
build the PBVH...
Note that we "lose" the subsurf (a.k.a. grid) PBVH case here, but that
one was already dead code in current blender2.8, since final dm is
always a cddm built from evaluated mesh.
Proper fix is pending new code for subsurf/multires area.
2018-06-08 17:23:25 +02:00
Campbell Barton
1ce55693f5
UI: remove tools space type, use properties context
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We've decieded to use tools context in properties editor.
2018-06-08 16:35:05 +02:00
Dalai Felinto
9d59d20957
DRW: Fix animated material not refreshing
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This introduces a garbage collection system similar to gpu_texture.
2018-06-08 16:29:33 +02:00
Sergey Sharybin
0417f205f5
Fix crash with wertex and weight modes
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Similar to recent sculpt mode.
2018-06-08 16:24:07 +02:00
Dalai Felinto
f638ad61b8
Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_get
2018-06-08 16:20:34 +02:00
Dalai Felinto
856a79e1fb
Rename: GPU_texture_orphans
2018-06-08 16:20:34 +02:00
Jeroen Bakker
cbbf8bbbb4
Workbench: XFlip Matcap per 3D View
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Note: Icons are not yet updated.
2018-06-08 16:13:49 +02:00
Julian Eisel
fc85096dc8
Fix T55387: Render fullscreen from top menu crashes Blender
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Would try to use data from global area for the newly created fullscreen area.
This should not happen, so instead of a global area use first area from layout.
2018-06-08 15:59:34 +02:00
Sybren A. Stüvel
4df45e18dc
Alembic: replaced BLI_assert() with comment why the assert is wrong
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The comment also hints at what should be fixed, instead.
2018-06-08 15:51:49 +02:00
Sybren A. Stüvel
249a41bc7c
Alembic: slight clarifications
2018-06-08 15:51:49 +02:00
Sybren A. Stüvel
ba31c4d684
Alembic export: get evaluated object when exporting shape
2018-06-08 15:51:49 +02:00
Sybren A. Stüvel
2a771cbc58
Alembic: Moved a BLI_assert
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The assert should only be triggered when assigning a pointer, and not
simply when checking the pointer.
2018-06-08 15:51:49 +02:00
Sybren A. Stüvel
335e030753
mesh_get_eval_final() should check ob->runtime.mesh_eval
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It has nothing to do with ob->derivedFinal, which it checked before.
2018-06-08 15:51:49 +02:00
Bastien Montagne
934b9e80d0
Add check in BKE_pbvh_apply_vertCos that number of deforming cos matches number of pbvh vertices.
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This shall help catching issues in future.
2018-06-08 15:43:57 +02:00
Sergey Sharybin
06357b23a2
Fix T55404: Auto key with only-available doesn't work
2018-06-08 15:43:04 +02:00
Sybren A. Stüvel
0dd9a9e66a
Alembic: fixed MSVC incompatibility
2018-06-08 15:09:10 +02:00
Jeroen Bakker
f504306671
Workbench: Default specular settings when no materials are used
2018-06-08 15:07:30 +02:00
Campbell Barton
97e7d9f90b
Merge branch 'master' into blender2.8
2018-06-08 14:57:17 +02:00
Campbell Barton
d97df0d0e6
Cleanup: unused var, trailing space
2018-06-08 14:56:09 +02:00
Bastien Montagne
94aa4d1657
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenkernel/BKE_sequencer.h
source/blender/blenkernel/intern/sequencer.c
source/blender/editors/curve/editcurve_paint.c
source/blender/editors/gpencil/gpencil_edit.c
source/blender/editors/gpencil/gpencil_paint.c
source/blender/editors/gpencil/gpencil_utils.c
source/blender/editors/include/ED_object.h
source/blender/editors/include/ED_view3d.h
source/blender/editors/interface/interface_eyedropper_depth.c
source/blender/editors/render/render_opengl.c
source/blender/editors/sculpt_paint/paint_image_proj.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/space_view3d/view3d_select.c
source/blender/editors/space_view3d/view3d_utils.c
source/blender/editors/transform/transform_conversions.c
source/blender/editors/transform/transform_snap.c
source/blender/python/intern/gpu_offscreen.c
source/blender/windowmanager/intern/wm_files.c
2018-06-08 14:38:57 +02:00
Sergey Sharybin
ae3e59fb61
Fix T55380: Crash when getting out of EditMode in some cases
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Derived meshes are to be dead, so soon this code will be removed as well.
2018-06-08 14:38:01 +02:00
Jeroen Bakker
aff6cc9cf1
Workbench: Lights user pref
2018-06-08 14:30:32 +02:00
Campbell Barton
fb1915d870
Prevent wheel causing spurious click/drag events
2018-06-08 14:09:45 +02:00
Sybren A. Stüvel
33437719c1
Alembic import: fixed memory management for CoW copies of CacheFile blocks
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When a CacheFile datablock is copied to an in-main datablock, it means that
the new copy should be independent of the old copy. In this case certain
properties are reset/duplicated. When it is copied to a no-main datablock,
we assume this is a copy-on-write copy that's used for evaluating things,
in which case the handle and object paths are referenced instead of
reset/ duplicated. This prevents us from re-opening the Alembic file every
time a new CoW copy is made.
The same approach is taken when freeing data (only when an in-main datablock
is freed do we actually free the data).
2018-06-08 13:52:53 +02:00
Sybren A. Stüvel
0c7fc3a961
Alembic import: assign cache_file handle to original datablock
2018-06-08 13:52:53 +02:00
Bastien Montagne
7b6af843c2
Cleanup: getting rid of G.main.
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Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-08 12:17:22 +02:00
Sergey Sharybin
c5904574cb
Fix T55391: Anim render only shows scene state at current frame (no animation)
2018-06-08 12:12:52 +02:00
Jeroen Bakker
3926ec6aa1
Studiolight: Segment when using float based matcaps
2018-06-08 12:11:05 +02:00
Sergey Sharybin
1f1e26f1ab
Depsgraph: Fix missing relations when camera has drivers
2018-06-08 12:04:53 +02:00
Sergey Sharybin
d38c7db5e1
Depsgraph: Cleanup, make conditions more clear and less indented
2018-06-08 11:57:16 +02:00