Commit Graph

75472 Commits

Author SHA1 Message Date
Sybren A. Stüvel
a9ed50514c Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.h 2018-06-05 16:59:18 +02:00
Campbell Barton
7436fb2ef1 Merge branch 'master' into 28 2018-06-05 16:36:13 +02:00
Bastien Montagne
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
Bastien Montagne
1d97e948d2 Cleanup: add hleper functions to get filepath from Main.
This helps making things clearer and cleaner. Func returning filepath of
G.main is separate, so that we can easily track its usages, and
hopefully deprecate it at some point. Though that usage of G.main is
likely the less evil one, you nearly always want current blendfile path
in those cases anyway.
2018-06-05 16:33:46 +02:00
Campbell Barton
d94df18550 Cleanup: doxy grouping for mesh runtime API 2018-06-05 15:55:16 +02:00
Jeroen Bakker
7a612c3799 LookDev: Fix crash when no world 2018-06-05 15:49:54 +02:00
Campbell Barton
2cc6e06bdb Error in last commit 2018-06-05 15:21:04 +02:00
Sergey Sharybin
b6d920bbd5 Depsgraph: Fix bug with broken tweak of animated node tree settings
With single editing context we can have expected and correct evaluation order
of animation and material update.
2018-06-05 15:11:34 +02:00
Campbell Barton
2891fb645b 3D View: disable manipulators & text w/o overlay
Manipulators which aren't explicitly activated via tools are now hidden.

Tool manipulators are kept because it doesn't make sense to interact
with a tool with hidden manipulators.
2018-06-05 14:54:52 +02:00
Campbell Barton
24bd483ee1 Object Modes: Flush COW on mode switching
Caused glitch w/ sculpt mode not updating.
2018-06-05 12:48:25 +02:00
Sergey Sharybin
09f780c1b0 Preserve unkeyed changes on undo and file open
This partially reverts 5975d6581c.

With single editing context it is more predictable what is unkeyed change is.
2018-06-05 12:35:19 +02:00
Brecht Van Lommel
6d7327f607 Cleanup: simplify studiolight/matcap enum code, remove limit. 2018-06-05 12:23:55 +02:00
Jeroen Bakker
0d47a4d2fe T55291: Matcaps were reset when loading file 2018-06-05 12:21:41 +02:00
Bastien Montagne
df1d319a79 Static Override: Fix order of operations issue in material slots.
*Really* not happy with that kind of constraint, but no choice for
now...
2018-06-05 12:08:18 +02:00
Bastien Montagne
856d36e4b8 Static Override: progresses towards full support for material slots.
Material slots are a real pain to get working, due to all the black
magic they do to hide object vs. obdata storage of the material...

Currently hitting an order problem - we need to always set 'link' (to
object or obdata) property of the slot first, before we set its
material... *super-sigh*
2018-06-05 12:08:18 +02:00
Sergey Sharybin
cb42ad8c75 Fix compilation error after recent matcap changes 2018-06-05 12:02:08 +02:00
Sergey Sharybin
cd8613c6e7 Fix T55319: Keyframing issues
The issue was that keyframing from menu would tag object for animation
update, which was making object to loose unkeyed changes.
2018-06-05 11:56:46 +02:00
Jeroen Bakker
342dd5a771 Workbench: remove the soft limit for the xray_alpha 2018-06-05 11:45:22 +02:00
Jeroen Bakker
a3815f8777 Workbench: Matcaps T55291
- users can use their own matcaps
.config/blender/2.80/datafiles/studiolights/matcap/ folder
- upto 100 matcaps can be loaded
- color of the matcap is influenced by the color of the material/single
color etc. To show the plain matcap use single color at 1.0
- chosing a matcap is at lighting level (flat/studio/matcap)
- matcap only possible in solid mode
- also works for X-Ray mode

As the old matcaps are still in used by the clay engine I didn't remove
it yet.
2018-06-05 11:38:33 +02:00
Campbell Barton
ade710500d UI: set cursor line width 2018-06-05 11:37:30 +02:00
Campbell Barton
f1a3b68e76 Transform: avoid assert in wpaint mode 2018-06-05 11:31:17 +02:00
Bastien Montagne
b9db470636 Fix stupid mistake in previous commit. 2018-06-05 11:22:43 +02:00
Bastien Montagne
0be9d8db65 RNA/Override: Move override-related property flags to own variable.
We are already running out of available flags in main, generic int, and
everytime I work on static override I find new special cases that will
need new specific propflag, so...
2018-06-05 11:11:43 +02:00
Bastien Montagne
99dd3b0156 Baby step towards making overridable materials for objects.
Naughty Collections RNACollection of objects is still to be tamed, but
for individual objects should work now....
2018-06-05 11:11:42 +02:00
Campbell Barton
5d628c519b Transform: improve pose trans/rot/scale guessing
Switching the mode was being done per object,
where it should first check all pose bones from all objects.

This also removes code that changes the transform mode
from within the counting function.
This was only needed on transform initialization.
2018-06-05 11:04:12 +02:00
Campbell Barton
0941b8b672 Missing from last commit 2018-06-05 10:13:55 +02:00
Campbell Barton
83db7a0070 Transform: revert use of evaluated objects
This is no longer needed.
2018-06-05 09:48:38 +02:00
Campbell Barton
1df228a416 UI: context menu for other editor types
D3458 by @billreynish w/ edits.

- Context menu for dope-sheet, graph, image & node editors.
- Add type to contenxt menu header.
- Access with W-Key.
- Change UV-editor weld key binding to Shift-W.
2018-06-05 09:18:00 +02:00
Campbell Barton
80d86f303a UI: support property split for 'prop_search' 2018-06-05 08:56:14 +02:00
Dalai Felinto
17e9870221 DRW: Fix crashes with instanced data
Problem introduced on 101c277e3d.
2018-06-04 19:17:29 +02:00
Campbell Barton
6fee105943 Cleanup: correct menu name 2018-06-04 19:09:52 +02:00
Campbell Barton
da53c3f020 Merge branch 'master' into blender2.8 2018-06-04 18:50:14 +02:00
Campbell Barton
58e8c71cbd Cleanup: strip ghost trailing space 2018-06-04 18:47:57 +02:00
Germano
c8af234f85 Fix T55325: Revert "Always get a reference point when snapping with the projected elements option enabled."
This reverts commit 0864a4c1ea.

That way it's best for retopology.
2018-06-04 13:33:19 -03:00
Campbell Barton
84becb870f Merge branch 'master' into blender2.8 2018-06-04 17:58:07 +02:00
Campbell Barton
747534af00 Particle System: move data creation into RNA update
Relying on evaluation to initialize data causes issues w/ 2.8.
2018-06-04 17:55:19 +02:00
Brecht Van Lommel
ce5e9b599c Fix Python UI error with Eevee and hemi lamps. 2018-06-04 17:36:02 +02:00
Brecht Van Lommel
784a3ccf79 Fix hang rendering with motion blur. 2018-06-04 17:36:02 +02:00
Clément Foucault
101c277e3d Workbench: Shadows: Fix cap being clipped by far plane.
This was the last remaining problem with shadow volumes (that I know of).

Only extrude until we hit the far plane.
2018-06-04 17:33:34 +02:00
Campbell Barton
349d416949 Tool System: refresh tools after undo 2018-06-04 16:41:03 +02:00
Sergey Sharybin
18e8350cd1 Cleanup: Hopefully more clear name 2018-06-04 16:22:36 +02:00
Clément Foucault
bda0175984 DRW: Fix leak from the wireframe drawing. 2018-06-04 16:04:18 +02:00
Clément Foucault
570804882d Wireframe: Lower line thickness and front color blending. 2018-06-04 16:04:18 +02:00
Campbell Barton
4b5670ac11 Cleanup: redundant headers 2018-06-04 16:03:52 +02:00
Sergey Sharybin
3b4c7a8c9b Weight paint: Use helper function to get original mesh
Makes it one line to get needed mesh, no code duplication. And can easily
update asserts and tighten the nuts.
2018-06-04 15:49:11 +02:00
Sergey Sharybin
0e8edbbc01 Add utility functions to get different "levels" of evaluated/original mesh 2018-06-04 15:48:37 +02:00
Sergey Sharybin
2b22a61152 Depsgraph: Only store original mesh pointer for mesh object 2018-06-04 15:24:41 +02:00
Campbell Barton
52f9023fbf Fix weight paint crash
The PBVH was referencing runtime custom data which was freed on refresh.
2018-06-04 15:18:48 +02:00
Sergey Sharybin
07f0046203 Fix crash when making objects to share same mesh
Make it more reliable and predictable way of getting pointer to
an original mesh which came from copy-on-write engine.

Related change: made it (hopefully) more clear name for flags.
2018-06-04 15:17:16 +02:00
Clément Foucault
1dc31f5b98 GPU: Fix missing case of new radeon on xorg.
This was causing issue with shader compilation.
2018-06-04 15:15:00 +02:00