Commit Graph

75472 Commits

Author SHA1 Message Date
Clément Foucault
e0e3038b1e Hair Particles: DNA: Add properties for new GPU hairs.
Hair Particles shape properties are ported from cycles. Thoses properties
have the same defaults and have a do_version of their own. Cycles will use
theses properties instead of its custom ones.

Some realtime engine specific settings are also added to scene->r because
it's much easier to control as global values.

Bumping Version number so cycles can do its own do_version on top of the
default settings.
2018-05-30 12:25:20 +02:00
Clément Foucault
ec6da3d72e DRW: Add new per drawcall option to bypass culling. 2018-05-30 12:25:20 +02:00
Clément Foucault
201952aed2 GPUTexture: Add support for GL_RGBA16 texture format. 2018-05-30 12:25:20 +02:00
Clément Foucault
3bc0cb08b8 DRW: Add DRW_CALL_PROCEDURAL DRWCall type.
This mimics the behaviour of DRW_shgroup_empty_tri_batch_create and will
replace it eventually.

The advantage is that it's compatible with transform feedback.
2018-05-30 12:25:20 +02:00
Clément Foucault
7b9a0ed8c4 BLI: Utils: Add Macro that compute the number of digits in integers type.
Usefull if you want to create char chains to contains hashes of a certain
type.
2018-05-30 12:25:20 +02:00
Campbell Barton
08d325805f Keymap: add back sculpt keys
Shouldn't have been removed in recent keymap edits.
2018-05-30 12:18:26 +02:00
Bastien Montagne
72f4ac99c7 Cleanup/fix wrong modifiers targets handling in COW context.
Modifiers stack only get COW/evaluated IDs, so no need to go auery again
DEG for those. Further more, now unified handling of EditBMesh case (was
done on case-by-case basis in a few modifiers, not all for some reason).

We are still missing the ability to get final and cage deformed meshes
when in Edit mode though, this is to be defined/implemented in depsgraph.
2018-05-30 12:04:06 +02:00
Sergey Sharybin
e55c1a9b5a Depsgraph: Add TODO about backing up evaluated state of ID 2018-05-30 12:02:32 +02:00
Sergey Sharybin
edc1e65809 Add deformed evaluated mesh to object
This is a first step to have correspondence of legacy derivedDeform
within a new formulation. Only base ground for now to support file
reading, copy-on-write remapping and such.
2018-05-30 11:49:45 +02:00
Sergey Sharybin
6afa0a7a50 Fix T55253: Camera lens can't be edited after keyframing it
Bring back animation channel exception for tag flag=0.
2018-05-30 11:26:19 +02:00
Sergey Sharybin
9abbf73d3f Cleanup: Wrap object runtime eval members into own struct 2018-05-30 11:11:03 +02:00
Campbell Barton
a01244cade Outliner: support toggling non-active edit/pose mode objects
Support switching non-active objects in/out of a mode from the outliner.

- This allows users to change which objects are in a mode w/o
  having to exit the mode and change seleciton.
- Changing the mode of the active object applies to all other objects.
- By convention setting a mode selects, removing de-selects,
  this is done for convenience so switching to a mode from object mode
  maintains the set of objects in the current mode.

See: T55246
2018-05-30 10:29:41 +02:00
Campbell Barton
47a8d3b880 UI: Show outliner icon highlight w/ non-active edit-mode objects 2018-05-30 10:29:41 +02:00
Campbell Barton
e054b7f251 BKE_object: Add BKE_object_data_is_in_editmode 2018-05-30 10:29:41 +02:00
Campbell Barton
01f9e13c30 Cleanup: use 'e' prefix for enum types 2018-05-30 10:29:41 +02:00
Sergey Sharybin
d709705203 Cleanup: Naming, match policy with rest of copy-on-write design 2018-05-30 10:24:54 +02:00
Sergey Sharybin
301a27187c Cleanup: More typed allocation type enum usage
Majority of the code is EOL, but still handy for debug purposes.
2018-05-30 10:22:28 +02:00
Sergey Sharybin
b54cc68365 Cleanup: Use typed allocation type enum in custom data API 2018-05-30 10:20:22 +02:00
Sergey Sharybin
0ed2e254bb Use enum for custom data allocation type
Allows to easily see human readable value in debugger.
2018-05-30 10:17:09 +02:00
Campbell Barton
cb22caa8c7 Merge branch 'master' into blender2.8 2018-05-30 08:49:34 +02:00
Campbell Barton
18c12803bd Edit Mode: add success return value
Also remove fix for T6614, since BKE_object_obdata_is_libdata
no longer checks proxy.
2018-05-30 08:41:06 +02:00
Campbell Barton
0e0502cbdf Merge branch 'master' into blender2.8 2018-05-30 07:34:22 +02:00
Campbell Barton
2c03d6a12b DNA: add OB_DATA_SUPPORT_EDITMODE macro 2018-05-30 07:31:35 +02:00
Jeroen Bakker
9992079d59 EEVEE: LookDev, reset camera settings 2018-05-29 22:02:36 +02:00
Germano
36e6d44c90 Fix last commit. 2018-05-29 15:58:56 -03:00
Germano
00dc1c08aa Fix T55223: Crash when changing lattice resolution. 2018-05-29 15:39:44 -03:00
Campbell Barton
f8908f0d43 Correct last commit
Left unneeded code in space_context_cycle_invoke
2018-05-29 18:18:36 +02:00
Campbell Barton
e9cd2fb23b Keymap: partially implement changes from T55162
- Use Tab key for search.
- Number keys switch modes.
- The number of the current mode can open a submode menu
  (currently only works for edit-mode)
- Ctrl-Tab, Ctrl-Shift-Tab - cycle workspaces.
2018-05-29 17:52:27 +02:00
Jeroen Bakker
929c78e33c EEVEE: LookDev blurred background 2018-05-29 17:50:51 +02:00
Dalai Felinto
08b8fa0863 Cleanup 2018-05-29 17:33:14 +02:00
Dalai Felinto
85d845ef98 Fix crash when moving object parented to a curve
Note, we can probably remove scene from BKE_object_where_is_calc
and force to always use it from depsgraph.
2018-05-29 17:33:07 +02:00
Dalai Felinto
5eda9732b3 Use the correct time to evaluate object in BKE_object_where_is_calc functions 2018-05-29 17:05:32 +02:00
Dalai Felinto
e2bac484e0 Use correct time for curve parent evaluation
Time should alwaus come from depsgraph, not scene.
2018-05-29 17:05:32 +02:00
Jeroen Bakker
36e9ed98e7 StudioLight: Calculate Specular irradiance 2018-05-29 16:29:11 +02:00
Jeroen Bakker
f98c838b71 EEVEE: LookDev reversed the background fadeout 2018-05-29 16:22:53 +02:00
Jeroen Bakker
d5889f57ae EEVEE: LookDev fadeout to the world horizon color 2018-05-29 16:22:53 +02:00
Bastien Montagne
8f670dd855 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_material.h
	source/blender/blenkernel/BKE_mesh.h
	source/blender/blenkernel/intern/library_remap.c
	source/blender/blenkernel/intern/material.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/render/render_preview.c
	source/blender/makesrna/intern/rna_object.c
2018-05-29 16:02:53 +02:00
Bastien Montagne
f7af08b5fe Cleanup: Get rid of G.main in BKE_material.
Note that in some cases, this only moves the G.main case to somne other
places - in particular, RNA getters/setters are becoming annoying here...
2018-05-29 15:49:21 +02:00
Campbell Barton
9d037153f7 Object Modes: disable mode switching on selection
See T55246
2018-05-29 15:47:08 +02:00
Howard Trickey
44b99d1052 For 2.8, bring back debug mode indices display. 2018-05-29 09:31:00 -04:00
Campbell Barton
43584f4a41 Missed own last commit 2018-05-29 15:17:34 +02:00
Dalai Felinto
bc54823376 Fix T55244: Parenting object(s) to curve crashes blender
There is a chance parts of Blender call BKE_object_workob_calc_parent
with ob->parent objects that are outside the depsgraph.

This we can tackle later since these are corner cases anyways,
and this fix fixes all parenting operators in Blender.
2018-05-29 15:11:20 +02:00
Campbell Barton
8b24f45e6b Object Modes: only use selection for mode switch
Selection is no longer needed for an object to be considered in a mode.

Part of T55246 design task, fixes T55187
2018-05-29 14:21:18 +02:00
Joshua Leung
03b0495d04 Fix: Only change transform mode from translation to rotation/scale when no valid bones were found in an armature
This commit fixes a problem the Spring team were having in the shot files 01_030/050 with
the camera rig, where when you tried grabbing/translating the bones of the camera rig,
they would only keep rotating/scaling instead.

The reason for this is that with the multi-object editing support added into the transform
system, this code would now get run for all the other objects that were being included
in Pose Mode, even if no bones from those armatures were selected. Since no valid translatable
bones were found in those other armatures, the transform mode would get reset upon
encountering one of those other bones.
2018-05-29 12:27:04 +02:00
Campbell Barton
756b70c6c3 UI: Expand space sub-types into the menu
Initial support for expanding editors, see: T54744
2018-05-29 12:15:26 +02:00
Bastien Montagne
d4ac65d003 Cleanup: use same 'depsgraph' name everywhere outside of DEG space.
'graph' is waaaayyyyy too generic name outside of DEG context, and
better try to use same name everywhere!
2018-05-29 12:07:48 +02:00
Jeroen Bakker
643259415d EEVEE: LookDev fade out background option 2018-05-29 12:06:48 +02:00
Jeroen Bakker
a0b08e7b66 EEVEE: LookDev use_scene_light draw option
Scene lights are rendered when
 - v3d is not available
 - or shading type is other then OB_MATERIAL
 - or shading type is OB_MATERIAL and use_scene_light is true
2018-05-29 11:01:25 +02:00
Sergey Sharybin
2bb4977c4a Fix T55203: Particle hair weights are not preserved 2018-05-29 10:36:19 +02:00
Jeroen Bakker
77e32e8819 EEVEE: LookDev overlays enabling
The mirror ball and diffuse ball are only rendered when overlays are
turned on and the lookdev overlay is turned on.
2018-05-29 09:08:32 +02:00