Commit Graph

75472 Commits

Author SHA1 Message Date
Germano
98ecdc4896 Dynamic Paint: Create and use bvhtree with AABB hull.
This bvhtree is only used for raycast and find_nearest which currently do not benefit from general hull.
2018-05-03 15:50:48 -03:00
Campbell Barton
5760c6b25c Merge branch 'master' into blender2.8 2018-05-03 20:24:44 +02:00
Campbell Barton
0f217de403 Fix T54927: BMesh Py error w/ select history slice 2018-05-03 20:23:32 +02:00
Campbell Barton
2cdbbfcc5a Merge branch 'master' into blender2.8 2018-05-03 19:53:19 +02:00
Campbell Barton
38b6f8e143 Cleanup: correct solidify logic
Code for side normals isn't executing at the moment,
so not essential, but better correct it.
2018-05-03 19:48:28 +02:00
Campbell Barton
5e225ddb21 Cleanup: parentheses warning 2018-05-03 19:37:20 +02:00
Germano
a9d264f5ca Merge branch 'master' into blender2.8 2018-05-03 14:33:52 -03:00
Germano
ac19483e63 BKE bvhtree: Add tree_type parameter to bvhtree_from_mesh_get.
This will allow greater control of the bvhtrees that are obtained, and helps identify problems.
It is also an additional step to unify the functions.
2018-05-03 14:26:39 -03:00
Joshua Leung
20185a8681 Cleanup "Sync Mode" (i.e. Av Sync/Framedropping) stuff
* Remove the "sync_mode" dropdown from timeline header, and move it into
  the Playback menu instead.
* Remove the confusing "Frame Dropping" and "AV Sync" entries from the
  Playback menu. These were supposed to be mutually exclusive (or else,
  the "sync_mode" menu would break).
* Turn AV Sync on by default
* Commented out the Frame Dropping and Av Sync RNA Properties too.
  THere doesn't seem to be any valid reason for these to exist?
2018-05-03 18:50:53 +02:00
Joshua Leung
8c49e6f99e Multi-Object Pose: Fix POSE_OT_flip_names 2018-05-03 18:04:29 +02:00
Campbell Barton
656d6f47b9 Fix 3D cursor being hidden on existing 2.8 files
Flip logic for the flag avoids versioning code.
2018-05-03 18:02:13 +02:00
Sergey Sharybin
7d61803640 Sculpt: Fix crash when using grab brush
Was wrong paint structure deducted from context.

Test plan:

With default cube, go to sculpt mode, switch to grab brush
and try to sculpt.
2018-05-03 17:42:46 +02:00
Brecht Van Lommel
e684e0ec95 Cleanup: fix warnings, removed unused code. 2018-05-03 16:33:12 +02:00
Sergey Sharybin
bb92edd1c8 Depsgraph: Keep edit bones around, fixes missing edit mode with copy on write 2018-05-03 16:23:16 +02:00
Dalai Felinto
14f2a1c8e8 Fix T54805: Bones are white in edit mode 2018-05-03 16:19:55 +02:00
Sergey Sharybin
d8b43a8066 Depsgraph: Make sure evaluated pose channels are pointing to evaluated bones 2018-05-03 16:11:07 +02:00
Clément Foucault
a06b0d29aa Eevee: Shadows: Perf: Do not update shadows that are not inside the view. 2018-05-03 16:08:14 +02:00
Clément Foucault
ffca77814e DRW: Add plane culling test.
Usefull to see if the view frustum is totally behind a plane.
2018-05-03 16:08:14 +02:00
Clément Foucault
4d0b6652cf DRW: Silence unused function warning in release. 2018-05-03 16:08:14 +02:00
Bastien Montagne
49407122ea Merge branch 'blender2.8' into tmp-static-override-insertion 2018-05-03 16:02:11 +02:00
Bastien Montagne
b2b9efbe6d Merge branch 'master' into blender2.8 2018-05-03 16:01:43 +02:00
Bastien Montagne
a5d0597b92 Fix tooltip for constraints' subtarget.
Thanks @aligorith for the head-up.
2018-05-03 16:00:34 +02:00
Jeroen Bakker
0b1c673e14 Workbench: selection method for studio lighting 2018-05-03 15:33:13 +02:00
Jeroen Bakker
2bf333b35d Workbench: studiolight 2018-05-03 15:31:03 +02:00
Joshua Leung
8a2d2f1bb4 Fix: Tag armature for copy on write when selecting bones, so active bone gets updated
Note: This still needs some copy-on-write magic to get the bone pointers
to get remapped properly (e.g. evaluated pose still refers to original
arm->bones, and arm->act_bone isn't getting remapped).
2018-05-03 15:18:39 +02:00
Bastien Montagne
a086f61df7 Merge branch 'master' into blender2.8 2018-05-03 15:02:05 +02:00
Bastien Montagne
53c43259ad Cleanup: factorize RNA constraint targets definition.
No expected changes in behavior from that commit!
2018-05-03 15:00:12 +02:00
Campbell Barton
dced0518d9 Fix crash selecting envelope bone joint 2018-05-03 14:51:29 +02:00
Sergey Sharybin
057e00e649 Render preview: Assign proper depsgraph for icon preview
Wondering why it only was visible when running without copy on write.
2018-05-03 14:25:29 +02:00
Sergey Sharybin
95b388c3df Depsgraph: Fix missing action re-map with node tree update
After copying animation data we need to re-map action, otherwise
our original DNA values will go out of symc, causing flickering
when tweaking values on animated node tree.
2018-05-03 14:16:12 +02:00
Sergey Sharybin
e013d2eb4b Render preview: Make it to preserve unkeyed animation
The idea is to re-use evaluated datablock from within current context.

This relies on the following factors:

- It expects scene to be fully evaluated before preview jobs starts.
- It expects datablocks to be localized.
2018-05-03 14:16:12 +02:00
Sybren A. Stüvel
181356edba Restored HQ normals in Solidify modifier 2018-05-03 14:11:22 +02:00
Germano
1677ea89c7 Metaball: Move handles shader to draw/modes/shader and reference them in draw_common.c 2018-05-03 09:11:02 -03:00
Bastien Montagne
69710301cc Merge branch 'blender2.8' into tmp-static-override-insertion 2018-05-03 13:51:42 +02:00
Dalai Felinto
9c78d9ba9f Fix pose transformation helper lines
This was broken since 33bb8b785a (triple-buffer changes).
This also helps help lines as a whole.
2018-05-03 13:05:38 +02:00
Sergey Sharybin
ecb143fe5d Render preview: Remove dedicated depsgraph
It is not needed since render pipeline will create its own depsgraph.
2018-05-03 12:57:54 +02:00
Sergey Sharybin
5975d6581c Depsgraph: Tag IDs for animation update on visible update
Without this it's quite unpredictable what state of unkeyed changes
datablock will end up with.
2018-05-03 12:55:01 +02:00
Sergey Sharybin
ef94415060 Depsgraph: Fix threading conflict between node animation and shading update 2018-05-03 12:55:01 +02:00
Sergey Sharybin
98ac0188ed Depsgraph: Fix wrong debug message 2018-05-03 12:55:00 +02:00
Dalai Felinto
c4bf936d53 Fix sculpt grab cursor
This was broken since 33bb8b785a (triple-buffer changes).
We need to account to the area limits when drawing the cursor.
2018-05-03 11:48:35 +02:00
Sergey Sharybin
1833e8d7b0 Fix for material/node tree localization
The workaround removal was wrong, the whole id->adt of a local
copy is to be NULL.

But now instead of modifying original datablock, we tell library
manager to not copy animation data.
2018-05-03 11:25:47 +02:00
Clément Foucault
8431e0aab5 UI: Fix region_draw_azone_tab_plus missing/broken background.
This was due to the background being drawn by a batch that had its VAO
generated in the windows "UI" context.

Since we use the DRW ogl context to draw the entire area, we have to
regenerate the VAO for thoses UI batches to be drawn correctly.
2018-05-03 11:20:20 +02:00
Jeroen Bakker
026792ffed Workbench: Show 3D Cursor Overlay 2018-05-03 10:55:28 +02:00
Dalai Felinto
d64f12248a Initialize alpha discard for uiWidgetBaseParameters
No functional change, just playing safe and documenting how to
initialize the parameter in most of the cases.
2018-05-03 09:59:48 +02:00
Campbell Barton
31f8d05432 Merge branch 'master' into blender2.8 2018-05-03 08:31:38 +02:00
Campbell Barton
0d6ddd0a1d Cleanup: split out extrude spin/screw
Since these will have their own manipulators,
its more convenient to keep them separate.
2018-05-03 08:20:29 +02:00
Campbell Barton
e954082dda WM: warn when tool widget not found
This happens when testing adding tools, assert isn't useful.
2018-05-03 07:33:44 +02:00
Campbell Barton
d9f4ce617b Cleanup: trailing space 2018-05-03 07:22:04 +02:00
Campbell Barton
7840c593b8 Cleanup: remove axis bounds ifdef
This was added for scale-cage manipulator, but seems generally useful.
2018-05-03 07:21:06 +02:00
Campbell Barton
51aba69b89 Transform: expose 3D center/axis calculation
This is needed for other manipulator placement.
2018-05-03 07:19:33 +02:00