Commit Graph

75472 Commits

Author SHA1 Message Date
Sergey Sharybin
40199c1d10 Manipulator: Use evaluated object's matrix to get maipulator position
With the clear separation between data and a state we need to make sure
operators and other areas are readingstate from evaluated datablocks.

Code-wise it means that all evaluated values are to be read from dataglock
which is owned by dependency graph, using DEG_get_evaluated_id() or similar
helper.

Reviewers: brecht, mont29, campbellbarton, dfelinto

Differential Revision: https://developer.blender.org/D3036
2018-04-24 14:50:40 +02:00
Germano
bb92d9a946 BLI BVHTree Walk DFS: Decreases the size of the stack space used for the recursive function.
Each parameter of the function is copied into the memory stack.
This also brought an improvement in peformance of snapping functions between 5% and 12% in my tests.
2018-04-24 09:48:14 -03:00
Sergey Sharybin
eb521b22b2 Make View Selected to be aware of copy-on-write 2018-04-24 14:44:31 +02:00
Joshua Leung
4376bb6405 Multi-Object Pose: Apply Visual Transforms operator 2018-04-24 14:31:56 +02:00
Campbell Barton
b96f8bf7fb UI: display icons w/ OSA even when very large 2018-04-24 14:18:56 +02:00
Brecht Van Lommel
c56bbf60d8 Outliner: reorganize collection related display modes.
* "Scenes" now shows for each scene lists of all view layers, collections and
  objects contained in it. This is the place to see all collections and objects
  in the scene even if they are not used in any view layer. Objects are nested
  according to parenting here.
* "Collections" now shows all collections in the view layer, and the objects
  in those collections. Objects are not nested by parenting, only collections
  since it would be too confusing if the children are in a different collection.
* "Groups" is unchanged.
* "View Layer" was removed, replaced by "Collections".

Part of T54790.
2018-04-24 14:01:51 +02:00
Sergey Sharybin
3e26b84397 Camera manipulator: Make it aware of evaluated version of object
Reviewers: brecht, dfelinto

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3159
2018-04-24 12:57:43 +02:00
Clément Foucault
15bfa175f8 EEVEE: LightProbe: Implement Visibility Group.
Works on every probe type.

The function to see is EEVEE_lightprobes_obj_visibility_cb.

Set pinfo->vis_data.cached to true makes the computation faster for multiple
views using the same group.

We could even sort the probes by group for that mater to speed things up
even more (only applies to dynamic probes like the planar reflections because
other probes are only rendered one at a time).
2018-04-24 12:48:43 +02:00
Clément Foucault
2ff8f965df DRW: Add visibility callback function.
This add a callback function that runs after frustum culling test.

This callback returns the final visibility for this object.

Be aware that it's called for EVERY drawcalls that use this callback even
if their visibility has been cached.
2018-04-24 12:48:43 +02:00
Clément Foucault
8fb9dfbec5 EEVEE: LightProbes: Add Visibility Group to DNA/RNA/UI. 2018-04-24 12:48:43 +02:00
Clément Foucault
9ff8195535 OpenGL: Remove remaining instances of GL_RGBA16F_ARB.
There is no need for it now that we use opengl 3.3. Use GL_RGBA16F instead.
2018-04-24 12:48:43 +02:00
Dalai Felinto
08e4808318 Fix EEVEE lamps with shadows by default but wrong UI
Reported on T54788: Actually this was what BI was doing as well.
But anyways fixed for good now.

That includes a subversion bump.
2018-04-24 12:25:41 +02:00
Brecht Van Lommel
1ba91ae2c0 UI: fix inconsistency in button rounding when zooming in.
Some widgets would have rounding relative to the button size, others
absolute. Now it's always absolute. Note changing Display Scale in the
user prefs is not zooming, the rounding still scales with that.
2018-04-24 11:10:08 +02:00
Campbell Barton
3581b997d4 UI: use icons for the toolbar 2018-04-24 09:19:28 +02:00
Campbell Barton
4b544e857c Merge branch 'master' into blender2.8 2018-04-24 08:01:21 +02:00
Julian Eisel
10f0f4b06f Fix opening new windows would try to open global areas twice
Would cause weird & broken areas below the topbar.
2018-04-23 22:18:49 +02:00
Campbell Barton
92f36586e3 BLI_math: avoid assert with non-finite numbers 2018-04-23 21:09:01 +02:00
Jeroen Bakker
ab10181d57 Merge branch 'blender2.8' into blender2.8-workbench 2018-04-23 20:45:24 +02:00
Campbell Barton
74b3947c90 Error in last commit 2018-04-23 20:44:41 +02:00
Campbell Barton
860642aba1 Error in last commit 2018-04-23 20:29:40 +02:00
Campbell Barton
1287fa3f7c UI: option to load icon from file 2018-04-23 20:24:49 +02:00
Bastien Montagne
20105fc845 Static Override: initial enabling of overrides for modifiers and constraints.
Just the 'mute' button for now.
2018-04-23 18:10:06 +02:00
Bastien Montagne
4498192813 Static Overrides: more performances improvements.
Moved another dynamic allocating print into (usually) static one, gives
us another average 8% speedup on Autumn rig.
2018-04-23 16:52:26 +02:00
Sergey Sharybin
fc9624e485 Merge branch 'master' into blender2.8 2018-04-23 16:44:09 +02:00
Sergey Sharybin
53d69e6d04 Depsgraph: Add relation flag to avoid flush across it
This way we can avoid re-evaluation of certain parts of datablock
when something unrelated has changed.
2018-04-23 16:42:37 +02:00
Bastien Montagne
c8e1f18c5d stylecode cleanup 2018-04-23 16:13:50 +02:00
Bastien Montagne
2e1ac7e2df Static Overrides: disable animated check for now.
This is actually rather slow process, commeting it out gives us another
10% speedup... On a non-animated char! Don't even want to know how much
this would have costed on a rig with hundreds of fcurves!

And checking this is not really critical for us anyway, once animated
you do not really care whether props are also statically overridden or
not.
2018-04-23 16:08:45 +02:00
Bastien Montagne
a7960db471 Static Overrides: hide/deactivate all but 'REPLACE' operation.
Others remain in code for now, just not exposed to user.
2018-04-23 15:15:53 +02:00
Sergey Sharybin
054d7038cc Merge branch 'master' into blender2.8 2018-04-23 14:55:38 +02:00
Jeroen Bakker
86f988cede Overlay: Object Overlap overlay
- Added UInt R support to framebuffers
- Added the overlap as an overlay so should be reusable by other engines
(Scene lighted Solid mode)
2018-04-23 14:54:18 +02:00
Sergey Sharybin
0ca7a78f20 Depsgraph: Fix missing update with animated curve path 2018-04-23 14:53:54 +02:00
Joshua Leung
4529192157 Multi-Object Pose: Reset unkeyed works now (Clear User Transforms) 2018-04-23 14:51:24 +02:00
Joshua Leung
375f757a60 Cleanup: Remove old cruft (from 2.4) 2018-04-23 14:51:24 +02:00
Julian Eisel
6c46174662 Fix crash when opening file-browser through top-bar menus
Was probably caused by top-bar merge.
2018-04-23 14:36:42 +02:00
Sergey Sharybin
2183f93dbe Merge branch 'master' into blender2.8 2018-04-23 14:35:46 +02:00
Sergey Sharybin
41cf2d9042 Depsgraph: Cleanup, remove unused relation tag 2018-04-23 14:34:56 +02:00
Bastien Montagne
d276ef7062 Fix typo in error message. 2018-04-23 14:25:42 +02:00
Bastien Montagne
21c250926c Cleanup some remaining LOD stuff after BGE removal. 2018-04-23 14:12:34 +02:00
Joshua Leung
020c93360f Fix: Set defaults for converted timeline editors properly
(Summary channels for the "timeline" dopesheet wasn't collapsed as it should be)
2018-04-23 14:05:55 +02:00
Joshua Leung
9acf3a10cf Fix: Changing bone group color doesn't refresh/redraw viewport 2018-04-23 14:05:55 +02:00
Dalai Felinto
71eca8e82c Indentation cleanup 2018-04-23 13:53:11 +02:00
Brecht Van Lommel
ede19477c8 Fix T54765: build error on macOS. 2018-04-23 13:42:43 +02:00
Campbell Barton
46a0e72540 Merge branch 'master' into blender2.8 2018-04-23 12:59:57 +02:00
Campbell Barton
b14979f91f Cleanup: style 2018-04-23 12:53:45 +02:00
Sergey Sharybin
d68f7c8e11 Depsgraph: Make update flags debug print more useful
Will print list of human-readable update flags, not the combined bitfield
printed as a number.
2018-04-23 12:53:43 +02:00
Clément Foucault
4df12b6ca6 DRW: Antialiased 3D cursor.
Common peeps! Why wasn't it already done?
2018-04-23 12:49:25 +02:00
Joshua Leung
8264b772f5 Fix T54766: "Record With"-NLA "Push Down" discards Blend Mode, Extrapolation, and Influence
Applied similar fix to T54233 to get the "Record with NLA" feature working with
active action blending + influence settings. Extrapolation is explicitly ignored
though, as it shouldn't be used with this feature (i.e. it is already disabled
with the new strips and also on the animdata by default)
2018-04-23 12:35:37 +02:00
Bastien Montagne
dc16f6fedc Fix T54767: Crash in versionning code for recent editors' removal.
Always check for non-Null pointers there! This versionning code is
called from many different places, with many different kind of Main's.
2018-04-23 12:31:03 +02:00
Sergey Sharybin
f19e8eaa4b Depsgraph: Avoid redundant copy-on-write relations
Was adding some relations twice. Harmless, but means extra stuff to do
when evaluating the scene.
2018-04-23 12:18:59 +02:00
Sergey Sharybin
fdf5834b44 Fix crash reading old userpref.blend
While window manager is supposed to exist after file was fully read
and do-versioned, we can not rely on window manager to exist while
reading file and setting up an environment.
2018-04-23 11:45:40 +02:00