Commit Graph

75472 Commits

Author SHA1 Message Date
Jens Verwiebe
0a1434ed86 Fix a whitespace slipped in 2018-02-24 18:07:05 +01:00
Jens Verwiebe
c23b77fe46 Fix Plyer tm 2018-02-24 17:30:37 +01:00
Gaia Clary
dd7b9a362d T45687: Rework the Export/Import of Animations
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done.

Brief description:

* I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix.
* I added the option to export sampled animations with a user defined sampling rate (new user interface option)
* I briefly tested Object Animations and Rig Animations.

What is still needed:

* Cleanup the code
* Optimize the user interface
* Do the Documentation

Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D3070
2018-02-24 15:55:27 +01:00
Kévin Dietrich
94eb189752 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_blender_version.h
2018-02-24 14:02:50 +01:00
Kévin Dietrich
4403ca80bd Smoke: expose empty space clipping property to the UI.
This is used to determine which voxels are to be considered empty space.

Previously it was hardcoded for converting dense grids to OpenVDB grids
to reduce disk space usage.

This value is also useful for rendering engines to know, i.e. to
optimize ray marching.
2018-02-24 13:37:58 +01:00
Kévin Dietrich
6d8a4c10b6 OpenVDB : use underscores instead of spaces in grid names.
Some other software cannot handle grid names with spaces in them. We still check for names with spaces so as to not break old
files.

This fixes T53802.
2018-02-24 13:37:08 +01:00
Dalai Felinto
c4abb33102 Fixup for border render changes
Although I fixed border rendering, I broke non-border rendering.

Issue introduced on:  0305fc30b3
2018-02-23 17:26:57 -03:00
Brecht Van Lommel
38ccd1fe33 Eevee: add Principled Volume shader. 2018-02-23 19:10:24 +01:00
Brecht Van Lommel
77062e8bbb Eevee: add blackbody shader node support.
This replaces the blackbody to RGB code with the simpler and faster one from
Cycles. It's a little different but the other placing using this is the legacy
volume drawing, so no need to stay compatible with that.
2018-02-23 19:10:24 +01:00
Brecht Van Lommel
57609993d0 GPU: fixes for string socket types in shader nodes.
These are not passed to GLSL functions, but should be used to load e.g.
a texture or attribute.
2018-02-23 19:10:24 +01:00
Brecht Van Lommel
af061b4dac Eeevee: add temperature grid support, make color grid unpremultiplied.
This matches similar changes done for Cycles.
2018-02-23 19:10:02 +01:00
Brecht Van Lommel
a44b08a6c4 Merge branch 'master' into blender2.8 2018-02-23 19:02:49 +01:00
Brecht Van Lommel
0aec2dcd3a Cycles: add Principled Volume shader.
Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.

Differential Revision: https://developer.blender.org/D3033
2018-02-23 18:57:58 +01:00
Brecht Van Lommel
4448ed6c5e Smoke: change default flame temperatures to match OpenGL preview. 2018-02-23 18:57:58 +01:00
Brecht Van Lommel
04896d223d Smoke: add temperature grid, with values 0..1 corresponding to 0..1000K. 2018-02-23 18:57:58 +01:00
Brecht Van Lommel
15fb8ad6ae Nodes: left align text for color and string sockets, same as other types. 2018-02-23 18:57:58 +01:00
Dalai Felinto
0305fc30b3 Fix border rendering for eevee + stop passing render result around
Technically the original issue is that xof/yof in render result is calculated
for drawing border render. So a simpler patch could be:

```
- rr->xof = re->disprect.xmin;
+ rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2);
```

However everywhere in the code we are getting border directly from re->disprect
which we may as well do here too.

Besides I'm taking this as a chance to get rid of RenderResult in the internal
loop of eevee, to help prepare the code to the upcoming rendering pipeline
changes.
2018-02-23 13:26:30 -03:00
Brecht Van Lommel
dceb8d37c2 Fix T54137: OpenEXR files with long red/green/blue channel names not loading correctly. 2018-02-23 14:34:27 +01:00
Campbell Barton
5127910749 Merge branch 'master' into blender2.8 2018-02-23 17:12:55 +11:00
Campbell Barton
6618852b7f WM: Add WM_menutype_poll function
Wraps menutype poll, no functional changes.
2018-02-23 17:02:03 +11:00
Campbell Barton
171c756f20 Merge branch 'master' into blender2.8 2018-02-23 13:10:39 +11:00
Campbell Barton
f36c803e55 WM: add WM_keymap_poll function
Wrapps keymap poll, no functional changes.
2018-02-23 12:59:55 +11:00
Campbell Barton
dd77e45151 Cleanup: header guards & style 2018-02-23 12:59:55 +11:00
Dalai Felinto
d7ba1ada82 Fix T54136: Crash when deleting an object that is in an instanced group
We were not cleaning up groups after deleting objects, leaving groups with
Bases that had no object.

It includes a unittest.

Reviewers: mont29
2018-02-22 17:16:39 -03:00
Clément Foucault
8115162e98 DRW: Fix T54135 : Crash caused by wrongly iterating over ListBase. 2018-02-22 19:47:52 +01:00
Clément Foucault
d4795cc5d1 DRW: Fix use of uninitialized call->obmat. 2018-02-22 19:47:52 +01:00
Germano
03d1f08282 WM: Make sure that immediate mode is active before deactivate it 2018-02-22 13:22:28 -03:00
Sergey Sharybin
2694c1fc60 Merge branch 'master' into blender2.8 2018-02-22 16:31:59 +01:00
Sergey Sharybin
71e00252f0 Depsgraph: Fix mistake in previous refactor commit 2018-02-22 16:30:47 +01:00
Sergey Sharybin
2f5f392453 Merge branch 'master' into blender2.8 2018-02-22 15:45:41 +01:00
Bastien Montagne
5f857378af Cleanup: Fix const pointers mess in previous commit. 2018-02-22 15:41:41 +01:00
Bastien Montagne
4ee3d7e3ac Merge branch 'master' into blender2.8
Conflicts:
	source/blender/bmesh/intern/bmesh_mesh.c
2018-02-22 15:22:44 +01:00
Bastien Montagne
0eee776e45 Fix (unreported) meshes changing shading when creating empty clnors data.
When you were using autosmooth to generate some custom normals, and
created empty custom loop normal data, you would go back to an 'all
smooth' shading, cancelling some sharp edges generated by the mesh's
smooth threshold.

Now we will first tag such edges as sharp, such that shading remains the
same. This is not crucial in current master, but it is for clnors
editing gsoc branch!
2018-02-22 15:20:39 +01:00
Bastien Montagne
4b068c4d6f Cleanup: clnor code: more 'do not use same varname for two different things'. 2018-02-22 15:20:39 +01:00
Joshua Leung
e83b9cde1a Fix T54129: Moving keyframes on top of other keyframes, removes both keyframes
Regression caused by earlier commits to improve the automerge behaviour.
In this case, the problems only occurred when moving a selected keyframe
forwards in time to overlap an unselected keyframe.
2018-02-23 03:13:56 +13:00
Joshua Leung
00ba28e9f8 Fix: Don't ignore duplicate channels when doing border/circle/lasso select
While it is necessary to ignore duplicates when doing Deselect/Column Select
(where double-updates may result in nothing being selected), for borderselect,
not including the duplicates meant that sometimes, nothing would happen
if you were trying to borderselect keyframes originating from hidden channels.

This was first noticed in the greasepencil-object branch, but affects all
animation channel types.
2018-02-23 02:41:05 +13:00
Sergey Sharybin
86ad5cacfa Depsgraph: Remove unused argument 2018-02-22 14:27:29 +01:00
Sergey Sharybin
4a0d8f92f6 Remove old depsgraph from modifiers relations update context 2018-02-22 14:09:45 +01:00
Sergey Sharybin
539987766b Merge branch 'master' into blender2.8 2018-02-22 14:08:27 +01:00
Sergey Sharybin
3d1c0afe0e Depsgraph: Remove unused bmain from modifiers relations update context 2018-02-22 14:07:08 +01:00
Sergey Sharybin
62b3522da2 Fix compilation error with legacy depsgraph disabled 2018-02-22 13:05:38 +01:00
Sergey Sharybin
6e860bef28 Merge branch 'master' into blender2.8 2018-02-22 13:05:00 +01:00
Sergey Sharybin
df04520602 Depsgraph: Wrap all arguments foe modifiers relations update into a struct
Makes it easier to add or remove fields needed to update relations.
2018-02-22 12:54:06 +01:00
Clément Foucault
cc05b661f7 GWN: Fix use after free crash.
This is not an ideal solution but blender freeing system is already well tangled.
So tracking and clearing vao caches when destroying contexts does prevent bad behaviour.
2018-02-22 12:39:57 +01:00
Sergey Sharybin
a17de773fd Merge branch 'master' into blender2.8 2018-02-22 11:20:28 +01:00
Sergey Sharybin
93072e44d1 Depsgraph: Replace LIB_TAG_DOIT with hash lookup
This allows us to:

- Not mock around with tags stored in a global space,
    and not to iterate over all datablocks in the database
    to clear the tags.

- Properly deal with datablocks which might not be in main database.

    While it sounds crazy, it might be handy when dealing with preview,
    or some partial scene updates, such as motion paths.

- Avoids majority of places where depsgraph construction needed bmain.

    This is something what could help in blender2.8 branch.

From tests with production file here did not see any measurable slowdown.

Hopefully, there is no functional changes :)
2018-02-22 11:03:39 +01:00
Sergey Sharybin
76953a6ebd Depsgraph: Add utility class to keep track of handled ID datablocks
Currently unused, actual logic change will come in the next commit.
2018-02-22 10:58:33 +01:00
Sergey Sharybin
6bac7c35e8 Merge branch 'master' into blender2.8 2018-02-22 10:47:40 +01:00
Sergey Sharybin
51483bd49f Depsgraph: Use proper debug print flags check
Was printing some tagging/evaluation prints when only building
messages were requested.
2018-02-22 10:40:18 +01:00
Sergey Sharybin
9729726aa8 Depsgraph: Report graph construction time when run with --debug-depsgraph-build 2018-02-22 10:35:04 +01:00