Commit Graph

75472 Commits

Author SHA1 Message Date
Germano
f57317c6e7 Merge branch 'master' into blender2.8 2017-12-08 12:43:52 -02:00
Germano
e6838ecc26 Fix T53512: Vertices with index 0 were not being selected
Bug introduced on rB9f5bf197a0c3.
The offset for selection of vertices (`bm_vertoffs`) starts where the offset o edges ends (`bm_wireoffs`).
However, the `bm_wireoffs` depends on the offset of face selection (`bm_solidoffs`).

Before the commit that introduced the bug, the drawn of edges (in backbuff) was always computed along with the `bm_wireoffs`:
```
bm_wireoffs = bm_solidoffs + em->bm->totedge;
```

Now that the edges are not always drawn in backbuff, `bm_wireoffs` has to start from `bm_solidoffs`.
2017-12-08 12:42:00 -02:00
Sergey Sharybin
8817faa02d Cleanup, indentation 2017-12-08 15:05:38 +01:00
Sergey Sharybin
82c0a54168 Depsgraph: Use dedicated function for group evaluation
It is still based on generic collection evaluation, but the idea is to avoid
having view_layer pointer passed from group to it's evaluation function.

This is essential for copy-on-write, where we need to pass view_layer pointer
from a copied datablock, but that copy is not yet available at construction
time. Also, this is NOT the case where we want to expand datablock at a
construction time, just to keep our life easier.
2017-12-08 15:05:38 +01:00
Dalai Felinto
af47ae0702 Fix group duplication bug
View Layer was not duplicated between destination and source.

This would lead to a crash if you duplicated the group and assigned
the new group to any object.
2017-12-08 12:04:05 -02:00
Dalai Felinto
0d4ab09da7 Code cleanup
Thanks for Sergey Sharybin for spotting this.
2017-12-08 12:04:05 -02:00
Bastien Montagne
6e85c59250 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/interface/interface_templates.c
2017-12-08 14:54:59 +01:00
Bastien Montagne
f39a97fac5 Cleanup: moar busting of nasty C++ keywords-as-varnames. 2017-12-08 14:50:45 +01:00
Bastien Montagne
087997f9eb Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/interface/interface_templates.c
2017-12-08 14:39:17 +01:00
Bastien Montagne
c7ee64b2d9 Cleanup: avoid using C++ keywords as variables, even in pure C code.
This tends to make some IDE unhappy (like QTCreator)...
2017-12-08 14:36:07 +01:00
Clément Foucault
0467ddc674 Eevee: Fix default shader SSR id. 2017-12-08 11:58:04 +01:00
Clément Foucault
9aaf75da3d Eevee: Fix SSR ans SSAO for intel GPU.
On my intel GPU there is some issue when rendering to depth only format.
This workaround the issue.
2017-12-08 11:58:04 +01:00
Clément Foucault
7f48923986 Eevee: Remove unecessary defines. 2017-12-08 11:58:04 +01:00
Dalai Felinto
dc848e9a8b Merge remote-tracking branch 'origin/master' into blender2.8 2017-12-07 15:00:03 -02:00
Dalai Felinto
237df2f860 Fix Collada building
Bug introduced in cc811d1fd6.
2017-12-07 11:51:46 -02:00
Sergey Sharybin
70957565dd DPX/Cineon: Report orientation when running with --debug 2017-12-07 14:38:20 +01:00
Campbell Barton
1c0905be0f Merge branch 'master' into blender2.8 2017-12-08 00:21:54 +11:00
Sergey Sharybin
bfbcc5e581 Fix T53499: Cannot load DPX files
The issue was caused by unspecified color transfer. New behavior gives same
result as other viewers here, so likely is fine :)
2017-12-07 14:07:57 +01:00
Sergey Sharybin
9ea7d0bf44 DPX: Fix wrong flag being checked for debug 2017-12-07 14:04:27 +01:00
Campbell Barton
1c7cfa025c Merge branch 'master' into blender2.8 2017-12-07 23:53:03 +11:00
Campbell Barton
2e2e6e3bdb Cleanup: Use BKE_colorband prefix 2017-12-07 15:52:59 +11:00
Campbell Barton
cc811d1fd6 Cleanup: extract BKE_colorband from BKE_texture 2017-12-07 15:40:11 +11:00
Campbell Barton
6d31eb015c Array Modifier: option to offset UV's
D2912 by @Zuorion
2017-12-07 04:33:52 +11:00
Daniel Silva
2dfd795bd2 Proposed fix for T53263 -- Blender crashes when rendering with Stabilizer 2D node without movie selected
The program won't crash anymore, but a warning won't be displayed. Anyway, this gives the user the chance to save the project.

https://developer.blender.org/T53263

Reviewers: lukastoenne

Differential Revision: https://developer.blender.org/D2934
2017-12-06 14:54:51 +01:00
Sergey Sharybin
46f518e927 Merge branch 'master' into blender2.8 2017-12-06 14:06:49 +01:00
Sergey Sharybin
13e9291650 Library: Add flag top keep ID library pointer around
This only applies to ID being copied outside of bmain. Handy for cases when it
is important to check if the copy corresponds to a data block coming from
library.

Example of that is proxy evaluation with copy on write.

Thanks Bastien for review!
2017-12-06 13:00:08 +01:00
Sergey Sharybin
6c49b4154b Merge branch 'master' into blender2.8 2017-12-06 12:27:44 +01:00
Sergey Sharybin
3ae6a8512d Depsgraph: Cleanup, use less geenric data type 2017-12-06 12:26:10 +01:00
Sergey Sharybin
7e344a9531 Depsgraph: Proxy pose bones should be coming from CoW object
This should solve crash on files having proxies, but there will still be
assert failure because proxy_from is expected to come from library, which
is no longer truth for objects which got copied.
2017-12-06 12:13:10 +01:00
Sergey Sharybin
8cd4de7c25 Merge branch 'master' into blender2.8 2017-12-06 11:58:13 +01:00
Sergey Sharybin
b5be65dc0e Depsgraph: Forgot this in previous commit 2017-12-06 11:57:57 +01:00
Sergey Sharybin
e9bbc10578 Merge branch 'master' into blender2.8 2017-12-06 11:55:30 +01:00
Sergey Sharybin
5ad3cc4e03 Depsgraph: Ignore text datablocks from nodes
Those are not part of dependency graph, but still could be referenced from
the tree.
2017-12-06 11:54:52 +01:00
Sergey Sharybin
674e1d4194 Depsgraph: Owner ID must always be original ID
Missed that in the review.
2017-12-06 11:38:58 +01:00
Sergey Sharybin
5389ca1859 Merge branch 'master' into blender2.8 2017-12-06 10:38:34 +01:00
Clément Foucault
16b9e91bf1 Eevee: Fix sampling direction calculation.
It was causing problems with the visibility filtering on Intel GPU.
2017-12-06 10:47:44 +01:00
Sergey Sharybin
1027ddfa2d Depsgraph: Add missing bone properties to proxy rigs 2017-12-06 10:21:33 +01:00
Sergey Sharybin
99b9e23ce1 Depsgraph: Add missing NULL pointer check 2017-12-06 10:21:33 +01:00
Sergey Sharybin
4c5736a77f Depsgraph: Cleanup, remove unused function 2017-12-06 10:21:33 +01:00
Sergey Sharybin
1915c30a42 Depsgraph: Remove workaround of parameters animation in node tree 2017-12-06 10:21:33 +01:00
Sergey Sharybin
630ed82ff2 Depsgraph: Remove workaround of parameters animation in lamp 2017-12-06 10:21:33 +01:00
Sergey Sharybin
8acca0e9e1 Depsgraph: Remove workaround of parameters animation in camera
This is something what should be done by build_animation().
2017-12-06 10:21:33 +01:00
Sergey Sharybin
21ef8e7d29 Depsgraph: Remove workaround for animated geometry component 2017-12-06 10:21:33 +01:00
Sergey Sharybin
b552e03716 Depsgraph: Remove workaround for animated modifiers 2017-12-06 10:21:33 +01:00
Sergey Sharybin
f348b7924c Depsgraph: Leave armature animation relation to build_animation()
Needs some optimization trick to hook pose init function to animation
instead of a bone. This is how flush will work anyway.
2017-12-06 10:21:33 +01:00
Sergey Sharybin
cbb42fcd96 Depsgraph: Use default argument value for relations builder
Follows other function definitions.
2017-12-06 10:21:33 +01:00
Sergey Sharybin
18ca793ca0 Depsgraph: Cleanup, line wrapping 2017-12-06 10:21:33 +01:00
Sergey Sharybin
abc55bf84a Depsgraph: Use build_animation() to build relations to animated properties
Before that it was up to lots of other places to keep track on whether
something is to be dependent on time or not. Was annoying, and unreliable,
and fragile.

This commit avoids hacks in object builder. Other areas will be adopted
soon.
2017-12-06 10:21:33 +01:00
Sergey Sharybin
4a99cc5850 Depsgraph: Add ability to check whether relation exists before adding it
Currently not used, but this is aimed to be used when adding relations from
FCurve to property which is being animated.
2017-12-06 10:21:33 +01:00
Sergey Sharybin
8b3aa8ef45 Depsgraph: Cleanup, line wrapping 2017-12-06 10:21:33 +01:00