object.is_from_set
object.is_from_duplicator
We need them for the unittests, and users can benefit from it as well.
Note, this only makes sense when reading objects from depsgraph:
`bpy.context.depsgraph.objects`
Previously it was done during depsgraph iteration, which is not good at all,
since after evaluation nobody should really modify how object was evaluated.
The idea then is to avoid doing depsgraph tag for each of the object which
selection is changed (which could be tricky to do anyway due to lots of areas
of selection code where this could happen), and simply tag scene's with
selection update tag.
This will involve synchronization of flags from base to objects, which is
rather cheap anyway.
This is crucial bit since batch cache is stored in the evaluated object,
meaning we can't tag it's hatch cache dirty from the notifier system.
Not easily at least. Better to leave this job to depsgraph, it knows
all the copies of data.
This cleanup removes the need of gigantic code duplication for each closure.
This also make some preformance improvement since it removes some branches and duplicated loops.
It also fix some mismatch (between cycles and eevee) with the principled shader.
This is a hack to make the user control the SSS radius even though the profile is baked with the default radius values.
This is completly against UI principles since you cannot edit the profile radiuses while there is something plugged into the radius socket.
Better solution will be to either have a dedicated node value for RGB radiuses and a SSS scale socket only for eevee.
`BM_mesh_normals_update` was converted from OMP to new parallel iterator code,
basic test with heavily subdivided cube (24.5k faces) gives:
- old OMP code: average 10ms per run.
- new BLI_task code: average 6ms per run.
So new code seems to be easily 40% quicker, in addition to getting rid of OMP. ;)
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D2930
It merely uses the new thread-safe iterators system of mempool, quite
straight forward.
Note that to avoid possible confusion with two void pointers as
parameters of the callback, a dummy opaque struct pointer is used
instead for the second parameter (pointer generated by iteration over
mempool), callback functions must explicitely convert it to expected
real type.
Also added a basic gtest for this new feature.
This will allow threaded tasks to 'consume' all mempool items in
parallel tasks, each one working on a whole chunk at once (to reduce
concurrency managing overhead).
Adapted from http://www.pixelbeat.org/programming/gcc/static_assert.html.
Note that this macro just discards error message, so error when building
is much less nice than with gcc's _Static_assert... But error log will
point to right place in code, so should still be OK.
Pixel size was not initial early enough. For first time this was not a problem
because the bevel amount starts at 0 then, and after the mouse moves the pixel
size is initialized. For the second time the bevel amount starts at a non-zero
value, and it failed then.
These and other non-RGB passes should always be stored as full float, the
precision loss is too unpredictable.
Related to T53381, but that one is about file output nodes where we don't
know the type of data being saved currently.