Commit Graph

75472 Commits

Author SHA1 Message Date
Bastien Montagne
98ed20aafd Fix bplayer (c). 2017-11-07 15:35:36 +01:00
Dalai Felinto
c83b171794 Depsgraph Iterator: Refactor skip logic
This was leading to crashes on Cycles as well as misleading
len(bpy.context.depsgraph.objects)

I can even move the iter->skip as part of DEGObjectsIteratorData instead of
BLI_Iterator, but if I do it will be a separate commit.

Thanks Sergey Sharibyn for the well done sample file and patch suggestion.
2017-11-07 10:05:42 -02:00
Sergey Sharybin
c0d01adc44 Depsgraph: Remove forced dependencies update/evaluation from file open
This was originally done as a fix for T37713, but now this workaround becomes
tricky since we don't know which layers to update scene for. Even more, render
engine is supposed to have own dependency graphs amd those ones do not exist
yet at the file open time.

Keep an eye on T37713, since that's where the original workaround is coming
from.
2017-11-07 11:37:45 +01:00
Sergey Sharybin
383a763203 Depsgraph: Fix/workaround command line rendering of sequencer
Really hacky, but allows to run regression tests and see if the new design
is working as expected.
2017-11-07 11:37:45 +01:00
Sergey Sharybin
60bf1c05e5 Depsgraph: Fix/workaround crash when rendering from command line
Need to ensure Render has proper dependency graph.

While this is a subject of re-design (render pipeline should manage all
dependency graphs it needs, and not demand external users to provide
depsgraph), this is good to have something working, so we can run regression
tests and such.
2017-11-07 11:37:45 +01:00
Brecht Van Lommel
2440415bd3 Merge branch 'master' into blender2.8 2017-11-07 03:08:24 +01:00
Brecht Van Lommel
0e3fd70d7a Fix T53129: Cycles missing update when changing image auto refresh.
Previously auto refresh worked, but only if it was already enabled before
starting the viewport render.
2017-11-07 03:05:42 +01:00
Dalai Felinto
83de7c4094 Fix break on duplicated instances since IDNodes depsgraph iterator 2017-11-06 21:18:58 -02:00
Arto Kitula
956ee5e265 macOS: remove old OpenMP lib stuff from cmake 2017-11-06 23:54:35 +02:00
Dalai Felinto
535adcdaa3 Depsgraph: Iterates over ID Nodes instead of Bases
Although this works by itself, it should actually happen after:

"Reshuffle collections base flags evaluation, make it so object is gathering
its base flags from collections."

Meanwhile we have one single hacky function (deg_flush_base_flags_and_settings)
to be removed once the task above is tackled.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D2899
2017-11-06 17:51:16 -02:00
Clément Foucault
facdc15fdd DRW: Fix compilation error. 2017-11-06 18:41:00 +01:00
Bastien Montagne
91af8f2ae2 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/device/device.cpp
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/material.c
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/space_outliner/outliner_draw.c
	source/blender/editors/space_outliner/outliner_edit.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/util/ed_util.c
	source/blender/windowmanager/intern/wm_files_link.c
2017-11-06 18:02:46 +01:00
Clément Foucault
9d77b5d591 Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe rendering.
This was adding an unecessary high number of DRWCall per objects.
2017-11-06 17:43:14 +01:00
Clément Foucault
ed555750eb DRW: Use pseudo persistent memory pool for the rendering data structure.
This gets rid of the bottleneck of allocation / free of thousands of elements every frame.

Cache time (Eevee) (test scene is default file with cube duplicated 3241 times)
pre-patch: 23ms
post-patch: 14ms
2017-11-06 17:43:14 +01:00
Bastien Montagne
66a6d160fe Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.
This makes code closer to id_override/assent-engine ones, which
introduce a new type of linked data, and hence reserve
ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-11-06 17:17:10 +01:00
Germano
5d70e847dd Fix T51604: Support Auto-Smooth in Edit-Mesh
and allocate loop_normals in MeshRenderData instead of CustomData

Differential Revision: D2907
2017-11-06 14:14:07 -02:00
Bastien Montagne
b28da9dbf8 Fix T53250: Crash when linking/appending a scene to a blend when another linked scene in this blend is currently open/active.
Inner DAG code would not check against NULL pointer, and in case of an
active linked scene, scene pointer will be NULL here, so we have to
check it ourself. ;)
2017-11-06 15:16:40 +01:00
Sergey Sharybin
7082bd1f4c Depsgraph: Cleanup, remove obsolete unused function 2017-11-06 09:24:24 +01:00
Sergey Sharybin
f5964e6429 epsgraph: Use explicit graph API for sequencer 2017-11-06 09:24:24 +01:00
Sergey Sharybin
ad557da78a Depsgraph: Use explicit graph API for point cache 2017-11-06 09:24:24 +01:00
Sergey Sharybin
90738e1441 Depsgraph: Use explicit graph API for audio bake 2017-11-06 09:24:24 +01:00
Sergey Sharybin
d0e9352d32 Depsgraph: Use explicit graph API for OpenGL render 2017-11-06 09:24:24 +01:00
Sergey Sharybin
bb3024ef12 Depsgraph: Use new API for alembic C-API 2017-11-06 09:24:24 +01:00
Sergey Sharybin
45773c1a0a Update comment, reference new API function 2017-11-06 09:24:24 +01:00
Sergey Sharybin
031f4ce8a6 Depsgraph: Use new scene update API in preview render 2017-11-06 09:24:23 +01:00
Sergey Sharybin
5af1c89269 Depsgraph: Make graph to be per-scene-layer for RNA
New access is C.scene.render_layers.active.depsgraph. This will give depsgraph
for a given layer. In the future there will need to be some extra context to be
passed.
2017-11-06 09:24:23 +01:00
Sergey Sharybin
dd79cd189b Depsgraph: Cleanup, remove depgraph_legacy from evaluation routines 2017-11-06 09:24:23 +01:00
Sergey Sharybin
1b40243316 Depsgraph: Cleanup, remove depsgraph_legacy from building routines 2017-11-06 09:24:23 +01:00
Sergey Sharybin
3330e518dc Depsgraph: Cleanup, remove unused function 2017-11-06 09:24:23 +01:00
Sergey Sharybin
17395b6b08 Depsgraph: Cleanup, remove depsgraph_legacy from depsgraph_tag.cc 2017-11-06 09:24:23 +01:00
Sergey Sharybin
f867a560d9 Depsgraph: Avoid non-requested allocation of depsgraph 2017-11-06 09:24:23 +01:00
Campbell Barton
58dc114615 Merge branch 'master' into blender2.8 2017-11-06 00:12:28 +11:00
Campbell Barton
18d7fbe4f5 Cleanup: order buffer length after the buffer 2017-11-06 00:04:46 +11:00
Campbell Barton
2837a7e198 Cleanup: remove paranoid NULL check 2017-11-05 23:34:40 +11:00
Campbell Barton
43f3cfd584 Cleanup: spelling 2017-11-05 14:33:18 +11:00
Campbell Barton
fbfda21fe4 UI: show tool-tips for each tools shortcuts 2017-11-05 01:29:52 +11:00
Campbell Barton
d4fe083b35 Merge branch 'master' into blender2.8 2017-11-04 21:45:52 +11:00
Campbell Barton
01a3c95609 UI: tool-tip refactor, don't hard code field types
Allow other kinds of tips be created w/o exceeding hard limits.
2017-11-04 21:15:18 +11:00
Campbell Barton
25f56d7a7b UI: correct flag re-use
Adding ability to show a button as pressed w/o UI_SELECT set caused
other flags to be cleared that shouldn't have been.
2017-11-04 14:13:04 +11:00
Sergey Sharybin
10024603ee Scene API: Switch to explicit scene graph update API
This is part of lets-get-rid-of-scene->legacy_depsgraph work
2017-11-03 16:35:12 +01:00
Sergey Sharybin
c4501ccb17 Merge branch 'master' into blender2.8 2017-11-03 16:31:53 +01:00
Sergey Sharybin
6664ee209e Scene RNA API: More global mains goes away 2017-11-03 16:28:37 +01:00
Sergey Sharybin
0c4f69a2bf Merge branch 'master' into blender2.8 2017-11-03 16:17:01 +01:00
Sergey Sharybin
f1c78ecc63 Scene RNA API: Main from globals goes away
Bye bye..
2017-11-03 16:15:49 +01:00
Sergey Sharybin
f24103d50a Depsgraph: Use explicit depsgraph in object add 2017-11-03 15:46:12 +01:00
Sergey Sharybin
0ba0993f18 Depsgraph: Port more areas to direct depsgraph API
This is a lots of changes, but they are boiling down to a simple API
changes where we are no longer relying on implicit usage of scene's
depsgraph and pass depsgraph explicitly.

There should be no user measurable difference, render_layer* tests
are also passing.
2017-11-03 14:36:49 +01:00
Sergey Sharybin
95ccaed9e6 Depsgraph: Use explicit graph API in transform code 2017-11-03 14:05:49 +01:00
Sergey Sharybin
57ec215677 Depsgraph: Add utility function to tag ID for update within a specific graph 2017-11-03 12:10:04 +01:00
Sergey Sharybin
e72dfee66f Depsgraph: Use explicit depsgraph in alembic module 2017-11-03 12:02:39 +01:00
Campbell Barton
3a7a7ed03b Merge branch 'master' into blender2.8 2017-11-03 21:22:27 +11:00