Commit Graph

75472 Commits

Author SHA1 Message Date
Sergey Sharybin
c80ab62aee Depsgraph: Remove placeholder for path evaluation
Wasn't used in years, if it really needs to be dedicated operation it needs to
be revisited anyway.
2017-08-22 16:12:01 +02:00
Sergey Sharybin
4699799288 Fix threading conflict when doing Cycles background render
It is possible to have same image used multiple times at different frames,
which means we can not free it's buffers without any guard. From quick tests
this seems to be doing what it is supposed to.

Need more testing and port this to 2.79.
2017-08-22 15:50:05 +02:00
Clément Foucault
831e86d539 GPUTexture: Remove Warning. 2017-08-22 14:41:36 +02:00
Dalai Felinto
d7b3e33af4 GL_TEXTURE_2D_ARRAY wasn't handled in GPU_texture_update
Although the problem was exposed in 9457715d9a, the problem was in the
original code that was copied over. To have:

```
} else { /* EXPECTED_VALUE */
```

Without an BLI_assert(value == EXPECTED_VALUE); is asking for troubles.
Yet another reason to favour switch statements with:

```
default:
    BLI_assert(!"value not implemented or supported");
```

Instead of chained if/else if/else /* expected_value */.
2017-08-22 14:37:28 +02:00
Campbell Barton
5f4066c87d add GPU_glew header 2017-08-22 22:22:21 +10:00
Campbell Barton
7e6b702e65 Fix T52053: Sculpt missing update w/ clay engine
Leaving sculpt mode wasn't updating the mesh because the update
flushed from the depsgraph ignored edits to vertex location.
2017-08-22 22:10:13 +10:00
Campbell Barton
2f19559258 Cleanup: naming for mesh dirty flags
- NOCHECK -> ALL
- ALL -> MAYBE_ALL

Where 'MAYBE_ALL' checks to see if the mesh has changed.
This is clearer that `BKE_MESH_BATCH_DIRTY_ALL` is dirty and
going to be updated without any guess-work.
2017-08-22 22:07:25 +10:00
Sergey Sharybin
1155fc94fd Fix T52454: Crash in DEG_graph_on_visible_update when activating scene layer
Most likely needs in 2.79 final release.
2017-08-22 12:53:34 +02:00
Dalai Felinto
9457715d9a GPU Texture: Use switch instead of if/else 2017-08-22 12:30:03 +02:00
Campbell Barton
f4fe405da9 Manipulator: Add API target_get/set/range wrappers
Allows Python manipulators access the values of target properties
needed for Python to make use of the general target property interface.
2017-08-22 18:57:38 +10:00
Campbell Barton
bd935b5aed Merge branch 'master' into blender2.8 2017-08-22 18:21:05 +10:00
Campbell Barton
ccff7c3c82 PyAPI: Minor gawain corrections 2017-08-22 18:13:19 +10:00
Clément Foucault
417581636f Eevee: Fix T52486
For that introduce an update function for textures.
2017-08-22 10:22:11 +02:00
Campbell Barton
691ed21842 PyAPI: replace PyC_FromArray with typed functions
This was meant to be generic but introduced possible type errors
and unnecessary complication.
Replace with typed PyC_Tuple_PackArray_* functions.

Also add PyC_Tuple_Pack_* macro which replaces some uses of
Py_BuildValue, with the advantage of not having to parse a string.
2017-08-22 18:10:57 +10:00
Brecht Van Lommel
81a76469ca Fix for recent fix in fc890cd, cstdint is c++11 only so don't use it yet. 2017-08-21 19:05:17 +02:00
Campbell Barton
7e87849257 Cleanup: rename manipulator API functions
- WM_manipulatorgrouptype_remove- > free
- WM_manipulator_group -> WM_manipulator_group_type

Naming here is still a bit confusing,
now at least free/remove are differentiated.
2017-08-22 02:06:46 +10:00
Campbell Barton
be89b95e98 Fix crash re-registering manipulators
Duplicating strings caused problems using strings in
both struct hash and manipulator group types own hash.
2017-08-22 01:55:11 +10:00
Sergey Sharybin
37a5fe2d4d Fix T52479: Regression: Motion Tracking no longer works 2017-08-21 17:23:42 +02:00
Campbell Barton
3e555d3d78 Merge branch 'master' into blender2.8 2017-08-21 15:41:03 +10:00
Campbell Barton
592dd9dea6 Modify menu from last commit
Also correct tool-tip.
2017-08-21 15:24:40 +10:00
Campbell Barton
361c7cbbc5 Fix T52434: Restore mesh center of mass calculation
The new method while improved for solid objects
doesn't work for non-manifold meshes, keep both.
2017-08-21 15:19:08 +10:00
Clément Foucault
d007828ae7 Eevee: Offset the for each AA sample.
This means we have less overall noise for rendered image.
SSR, AO, and Refraction are affected by this change.

SSR still exhibit artifacts because the reconstruction pattern needs to change every frame (TODO).
2017-08-21 01:39:23 +02:00
Brecht Van Lommel
fc890cdae2 Fix Windows build error after recent Python changes in a10a7f42. 2017-08-20 23:15:43 +02:00
Brecht Van Lommel
47d1f67eab Fix T52473: blender internal Fresnel and Layer Weight only work with linked normal.
Please backport this to 2.79.
2017-08-21 00:09:16 +02:00
Campbell Barton
1b79d323d9 Cleanup: move gawain header out of GPU_matrix
Avoids requiring glew headers in Python API.
2017-08-21 01:41:20 +10:00
Bastien Montagne
146b0c6b04 Fix T52439: Crash after adjusting lenght of hair particles.
Regression from rBfed853ea78221, calling this inside thread worker was
not really good idea anyway, and we already have all the code we need in
pre-threading init function, was just disabled for vertex particles
before.

To be backported to 2.79.
2017-08-20 17:18:48 +02:00
Campbell Barton
adabc315e9 PyAPI: add gpu.select (initial module)
This only exposes load_id, it's needed for Python manipulator drawing.
2017-08-20 23:13:42 +10:00
Campbell Barton
59e10bae3c Manipulator: add read-only matrix_world 2017-08-20 22:44:22 +10:00
Campbell Barton
2530ae6c74 Merge branch 'master' into blender2.8 2017-08-20 21:22:00 +10:00
Campbell Barton
e27a59d411 Replace BLI_INLINE w/ Py_LOCAL_INLINE for Python
Recent inclusion caused build error with the BGE.
2017-08-20 21:14:33 +10:00
Campbell Barton
cb03cc6600 PyAPI: gpu.matrix.push_pop context manager
Avoid un-balanced push/pop usage (which can interfere with Blender's
internal state) using a context manager.
2017-08-20 19:42:31 +10:00
Campbell Barton
f6825d333b Fix bpy library load: invalid function signature 2017-08-20 19:04:16 +10:00
Campbell Barton
8037f3602f PyAPI: Add exceptions to stack push/pop
Raise exception when stack limits are reached.
2017-08-20 17:26:51 +10:00
Campbell Barton
33b265c4fb PyAPI: use PyC_Long_As... for gawain
Avoids inline overflow checks.
2017-08-20 15:58:37 +10:00
Campbell Barton
7497488149 Merge branch 'master' into blender2.8 2017-08-20 15:50:15 +10:00
Campbell Barton
46cf33bf01 PyAPI: Make use of PyC_LongAs... API
Avoids setting exceptions inline,
also use Matrix_ParseAny for bmesh.ops.

Some inline exceptions are kept because they show useful details.
2017-08-20 15:49:10 +10:00
Campbell Barton
a10a7f42de PyAPI: Integer conversion functions
Python's C-API doesn't provide functions to get
int's at specific integer sizes.

Leaving the caller to check for overflow,
which ended up being ignored in practice.

Add API functions that convert int/uint 8/16/32/64, also bool.
Raising overflow exception for unsupported ranges.
2017-08-20 15:39:08 +10:00
Campbell Barton
2ff9c8a3bc PyAPI: avoid redundant PyLong_AsLong call
Assigning to an RNA array converted from Python to C twice.
2017-08-20 15:30:14 +10:00
Campbell Barton
64c7cf2036 PyAPI: correct int range checking 2017-08-20 10:34:21 +10:00
Campbell Barton
4e4e872478 PyAPI: Add gpu.matrix API 2017-08-20 00:01:19 +10:00
Campbell Barton
2332051419 Merge branch 'master' into blender2.8 2017-08-19 21:54:05 +10:00
Campbell Barton
1cc4033df8 PyAPI: expose matrix parsing function 2017-08-19 21:36:50 +10:00
Campbell Barton
4437ccf476 Correct error in gawain wrapper for non-gcc compilers 2017-08-19 20:22:15 +10:00
Campbell Barton
9a262ed47e Cleanup: remove unneeded include
Complicated using GPU_matrix from PyAPI.
2017-08-19 17:16:24 +10:00
Clément Foucault
5720890cf8 Eevee: Bloom: Add Bloom Color
Moar artistic control yay!
2017-08-19 02:40:02 +02:00
Clément Foucault
63f70ef14d Eevee: Bloom: Add Clamp setting
It's purpose is to limit the amount of light that spread across the screen.

Not entierly sure if it's very usefull, but it sure help to avoid to drown the screen in bloom.
2017-08-19 02:39:16 +02:00
Clément Foucault
2abc21ace5 Eevee: Fix problem with GPU_texture_generate_mipmap
This function was called to recreate the lower mip level of the probe texture. But this is not it's usage and it introduced a stall.

This patch add cubemap mipmap level regeneration in eevee_effects.c
2017-08-19 01:20:09 +02:00
Dalai Felinto
036f43f3cd Eevee: Convert metallic nodes into princinpled nodes
And wipe metallic out of the map.
2017-08-18 17:08:23 +02:00
Dalai Felinto
e8f0ee157b Swap Eevee material output with (Cycles) Material Output
Since we started supporting the (Cycles) Material Output old files
stopped working. There is no reason to keep the original Eevee material
otuput anymore.

It includes doversion for old files.
2017-08-18 17:00:45 +02:00
Dalai Felinto
2dad2aa9b7 Uniform Buffer Objects: More complete padding solution
Move floats around when needed to accomodate vec3 arrays efficiently.

With this we use slightly less memory when possible. Basically vec3s are not
treated as vec4 unless we have no float to use for padding).

Reviewers: fclem, sergey

Differential Revision: https://developer.blender.org/D2800
2017-08-18 16:42:58 +02:00