Commit Graph

75472 Commits

Author SHA1 Message Date
Clément Foucault
4705aa4fe5 Overlay Engine: LightProbe: Simplify drawing of irradiance grid data
This separates it from the outline pass and fix a visibility bug
when extras were off.
2019-12-04 22:32:17 +01:00
Clément Foucault
a77fe7eb5c Overlay Engine: Outline: Simplify drawing code
Use obinfo ubo to compute outline color id.

Note this commit removes the planar probe outline on purpose.
2019-12-04 22:32:17 +01:00
Clément Foucault
6d3eb85f66 Overlay Engine: Simplify outline rendering by using the antialiasing pass
This use the overlay AA pass to antialias the selection outlines.

This also do all search and expand in one pass and reduce the computation
time and memory used (2 x 32bit/pixel buffer less).

Note that the aliasing is a bit worse than the old FXAA that we used to have.
2019-12-04 22:32:17 +01:00
mano-wii
8b30847952 Fix T72076: Edit mode circle selection inconsistency with animation
The solution is to check for updates on `data->recalc`.
2019-12-04 15:07:35 -03:00
Sebastian Parborg
7868db9343 Make curve decimation only take into account the selected curve points
Previously the decimation would take the whole curve into account when
decimating and not just the selected part.

This also contains various smaller bug fixes for the fcurve decimation.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D6286
2019-12-04 16:02:58 +01:00
Jeroen Bakker
824c265938 Fix T72157: Overlay Hide Bone Relationship Lines
Bone relationship lines needs to be hidden in:

* object mode
* or when relationship lines are turned off

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6356
2019-12-04 15:18:43 +01:00
Jeroen Bakker
9c337fcfe2 Fix T72130: Wireframe Visible After Disabling
The lines index buffer can contain all edges (edit mode) or only loose
edges (object mode). When switching between these modes the wrong
content of the index buffer can be used.

This patch will clear the lines index buffer when a `loose_edges` is requested. Making sure it is always up to date.

Note that this is supporting an exising hack where the IBO is truncated
during the creation. We should find a different way how to solve these
kind of issues.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6349
2019-12-04 15:17:09 +01:00
Jeroen Bakker
186d74020e Fix T72156: Render Viewport Animation Meta Data
When using Render Viewport Animation the meta data
was only stamped when a float buffer was used. In recent changes it was
possible to use a char buffer for the result.

This commit will also support stamping of metadata using a char buffer.
2019-12-04 15:04:43 +01:00
Antonio Vazquez
10ab0d66e8 GPencil: Fix error in previous patch
By error, a previous version of the patch was used and there was a small change in the order of the columns in dopesheet.
2019-12-04 14:34:44 +01:00
Antonio Vazquez
98ff6cfa57 GPencil: Add Opacity y Onion switch to Dopesheet
Add new icons and panels Grease Pencil Dopesheet to manage layers without having the properties panel visible.

Also, the icons are in the same order in Dopesheet, Layers and Material list to keep consistency.

As the number of columns for icons is limited to 3 and we also need use a factor, I have impleted the change using slider area. Also, the slider option is enabled by default for 2D Template.

See T72026 for more info.

Reviewed By: mendio, pepeland, billreynish

Differential Revision: https://developer.blender.org/D6328
2019-12-04 14:17:08 +01:00
Sebastian Parborg
541d0fdba6 Add cloth pressure vertex group and unlock cloth shrink values range
Introduced a way to specify cloth pressure force influence with a vertex
group. This will allow users to only have pressure affect certain parts
of the mesh.

In addition to this, the "shrink factor" is now also unlocked to allow
negative values and thus allowing the cloth mesh to grow as well.

Reviewed By: Jaques Lucke

Differential Revision: http://developer.blender.org/D6347
2019-12-04 11:30:14 +01:00
Alexander Gavrilov
b3f388dca9 UI: support Copy To Selected and Alt-Click for PropertyGroup members.
Rigify uses a property group to contain options of its rigs, so
currently it is impossible to use Alt-Click or Copy To Selected
to change a setting for multiple rigs at the same time.

The main problem here is that there is no efficient way to find
which bone the property group belongs to. To maintain performance,
implement this by checking the active bone if it is known. Copy
Data Path and related features still don't work, as data path
calculation can't use context.

Differential Revision: https://developer.blender.org/D6264
2019-12-04 12:23:41 +03:00
Clément Foucault
fda791ab12 Overlay Engine: Fix T72147 Blender crashes when Lock Object Modes off
Also fix sculpt mask inverted
2019-12-03 18:56:59 +01:00
mano-wii
574a59dfb0 Fix T72112: Perpendicular snapping with closest not working
The closest target is calculated only after a snap point is found.
So use `center_global` while the target is not calculated.
2019-12-03 12:20:41 -03:00
Jean First
b81939716d Fix T70378: Grease pencil armature modifier not normalizing weights as expected.
The function armature_vert_task had a special case for Vertex Paints in Grease Pencil data. This patch
removes this special case. Not sure why it was needed in the first place.

Reviewed By: antoniov

Maniphest Tasks: T70378

Differential Revision: https://developer.blender.org/D6348
2019-12-03 16:16:10 +01:00
Clément Foucault
dcded19507 Overlay: Armature: Fix Crash entering armature edit mode 2019-12-03 16:14:54 +01:00
Campbell Barton
ceab47f347 Cleanup: text-view comments, variable names, const args 2019-12-03 23:43:01 +11:00
Campbell Barton
aee9d9a4a4 Cleanup: unused variables 2019-12-03 23:26:20 +11:00
Antonio Vazquez
a51f7c8a50 Fix T72134: Adaptive UVs does not affect strokes that are already drawn
Now when change the setting the strokes are recalculated.

To do this, it was necessary to move the UV recalc to BKE module in order to share with Draw Engine. If the recalc it was done in draw engine, the factor was only calculated for evaluated version and there was a problem when draw a new sytroke.

Now, the RNA parameter recalc the original datablock instead of tag for be calculated in Draw Engine.
2019-12-03 12:09:47 +01:00
Jeroen Bakker
d6fe8cea73 DrawManager: Bounding Box Drawing
Fix for T72136: Bounding boxes were still drawn even with disabled
overlays. Also the outline displayed the original mesh

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6350
2019-12-03 11:28:01 +01:00
Campbell Barton
c7e64f67ed Cleanup: rename textview ymin/max
This is used for scrolling which wasn't obvious.
2019-12-03 19:59:11 +11:00
Campbell Barton
1fdea43c29 Fix minor errors with text view margins for console/info editor
- Margins used duplicate define between files.
- Cursor selection ignored margins.
- Cursor wasn't scaling with DPI.

Add a 'draw_rect' member which is the region rect with margins applied
to make these checks clearer.

This resolves issue pointed out in D6300,
which complicated further refactoring.
2019-12-03 19:53:40 +11:00
Clément Foucault
a81fdefdde Overlay: Wireframe: Improve Z-fighting / missing information stippling
To do this we do a half pixel offset in the normal direction.
However, we use the shading vertex normal instead of the geometric normal
(for speed) and this leads to imprecisions.

So we try to mitigate the common case and leave the corner cases as is.
2019-12-03 01:53:27 +01:00
Clément Foucault
37cd7b25dc Overlay: Wireframe: Fix Edges not being culled correctly 2019-12-03 01:06:40 +01:00
Clément Foucault
1e480840a2 Overlay: Fix vertex discard issue on Nvidia hardware
Instead of relying on undefined behavior to discard the line, we put the
vertex at the camera origin so that interpolation does not produce any
fragment. We don't use FLT_MAX as it also gives unpredicatble results on
NVidia.
2019-12-02 19:02:58 +01:00
Clément Foucault
6fd2e65295 Overlay: Wireframe: Fix missing loose edges in object mode 2019-12-02 17:44:49 +01:00
Clément Foucault
6d2bc870a7 Overlays: Fix dashed curves and loose edges 2019-12-02 17:33:21 +01:00
Clément Foucault
35217b4c06 Fix T72114 Overlays: Curves are not drawing anymore (objectmode) 2019-12-02 17:14:46 +01:00
Alessio Monti di Sopra
8b260fec0c UI: rename "Toggle ..." back to "Show Markers"
Change made in recent show marker refactor dc87d09b8b

On writing docs the term "Show" makes more sense.
2019-12-03 01:59:06 +11:00
Clément Foucault
7866512627 Overlay: Armature: Fix Crash when selecting in edit armature mode 2019-12-02 15:34:12 +01:00
Clément Foucault
014eb69cf8 Overlay Engine: Make thickwires (linesize > 1.0) using the Wire AA pass
This fixes the limitation of OSX not allowing glLineWidth with size > 1.0.
This however only fix the viewport wire drawing.
2019-12-02 14:35:49 +01:00
Clément Foucault
3e241af3ae Overlay Engine: Wireframe: Remove geometry shader and fragment discard
This Simplify and should also speedup the drawing a tiny bit.

We now discard the edges in the vertex shader by setting one of the verts
at vec4(0,0,0,0) to not produce any fragment
2019-12-02 14:35:49 +01:00
mano-wii
0f521ca4d9 Fix T72071: Crash on snap to edge
Caused when the vertices index is dirty due to some mesh editing
operation like Extrude
2019-12-02 10:30:37 -03:00
Clément Foucault
9516921c05 Overlay Engine: Refactor & Cleanup
This is the unification of all overlays into one overlay engine as described in T65347.

I went over all the code making it more future proof with less hacks and removing old / not relevent parts.

Goals / Acheivements:
- Remove internal shader usage (only drw shaders)
- Remove viewportSize and viewportSizeInv and put them in gloabl ubo
- Fixed some drawing issues: Missing probe option and Missing Alt+B clipping of some shader
- Remove old (legacy) shaders dependancy (not using view UBO).
- Less shader variation (less compilation time at first load and less patching needed for vulkan)
- removed some geom shaders when I could
- Remove static e_data (except shaders storage where it is OK)
- Clear the way to fix some anoying limitations (dithered transparency, background image compositing etc...)
- Wireframe drawing now uses the same batching capabilities as workbench & eevee (indirect drawing).
- Reduced complexity, removed ~3000 Lines of code in draw (also removed a lot of unused shader in GPU).
- Post AA to avoid complexity and cost of MSAA.

Remaining issues:
- ~~Armature edits, overlay toggles, (... others?) are not refreshing viewport after AA is complete~~
- FXAA is not the best for wires, maybe investigate SMAA
- Maybe do something more temporally stable for AA.
- ~~Paint overlays are not working with AA.~~
- ~~infront objects are difficult to select.~~
- ~~the infront wires sometimes goes through they solid counterpart (missing clear maybe?) (toggle overlays on-off when using infront+wireframe overlay in solid shading)~~

Note: I made some decision to change slightly the appearance of some objects to simplify their drawing. Namely the empty arrows end (which is now hollow/wire) and distance points of the cameras/spots being done by lines.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6296
2019-12-02 13:15:52 +01:00
Alexander Gavrilov
f1ac64921b Fix T71213: Mask or Mirror before Armature breaks weight paint.
This is a revert of a small fraction of commit rB5e332fd700
that introduced the issue according to bisect.

Doing a break here is wrong, because BKE_crazyspace_build_sculpt
assumes that processing stopped at the first deform modifier
without deformMatrices, and thus skips all modifiers until it
finds one like that. Thus this early loop exit makes the behavior
worse, as instead of skipping just Mask and Mirror, it skips all.
2019-11-30 20:33:23 +03:00
Antonio Vazquez
f0e7fd4ad6 GPencil: Fix unreported error when frame is zero in Time modifier
When the frame was zero, the frame number was clamped by error to 1.
2019-11-30 17:05:08 +01:00
Antonio Vazquez
5c0f1e1a4e GPencil: Fix unreported thickness does not scale when layer is parented
The thickness was using the object scale always, but when the  layer is parented, must use the parented object scale.
2019-11-30 11:46:24 +01:00
Campbell Barton
6d79ebebc5 Cleanup: remove unused NDOF icons 2019-11-30 18:52:32 +11:00
Alessio Monti di Sopra
dc87d09b8b UI: allow to hide markers region per editor
Instead of having the option to show marker lines,
make the marker region optional.

- Added a Show Markers entry in the View menu of the animation editors.
- If the markers region is not active then the Marker menu gets hidden.
- Removed marker menu from the driver editor
  and don't allow to use marker operators.
2019-11-30 17:08:04 +11:00
Campbell Barton
f478fef9d6 Fix T72000: Key shortcuts unavailable in popovers 2019-11-30 03:09:04 +11:00
Sybren A. Stüvel
56283464b8 Cleanup: Alembic: avoid unused parameter warning 2019-11-29 16:55:39 +01:00
Sybren A. Stüvel
9ea0eb0b95 Alembic export: assume that transforms are always animated
This is a partial rollback of f18ad385df. It
turned out to be more tricky to determine animatedness of an object.

This fixes T71986.
2019-11-29 16:31:02 +01:00
Antonio Vazquez
1321be0af9 GPencil: Fix error when interpolate sequence strokes with weights
When the final stroke was smaller than original stroke, the weights array must be resized, but by error the function used the original stroke pointer instead of the new stroke pointer and this corrupted the pointers.
2019-11-29 16:27:29 +01:00
mano-wii
3a5d398aaf Fix T72024: Transform Snap: Alingn Rotation distorts object
Occurs in edit mode when object has no uniform scale.
2019-11-29 12:06:16 -03:00
Sybren A. Stüvel
f63d65ae5a Tests: prevent failing assertion when running blendfile-loading test
Loading a blendfile allocates one or more windows that need to be freed.
Freeing those windows also calls `BKE_workspace_instance_hook_free()` to
free workspaces. However, in the `BlendfileLoadingBaseTest` test there are
no workspaces allocated. This caused an assertion failure, which was worked
around by not asserting when Blender is running in background mode.

Reviewed by @Severin via pair programming
2019-11-29 16:05:01 +01:00
Sergey Sharybin
4feced2f3e Refactor: Make animated RNA value read/write more reusable
Currently unused, but needed for coming fix.
2019-11-29 15:13:03 +01:00
Sergey Sharybin
64f311289a Cleanup: Remove unused function 2019-11-29 14:39:54 +01:00
Sergey Sharybin
d1166dcf31 Depsgraph: Refactor, split runtime backup into smaller files
It started to be a long code of all various cases in a single file,
which started to be really confusing.
2019-11-29 14:39:54 +01:00
Sergey Sharybin
fc2b966fc7 Refactor: Add C++ guard code to headers
C++ is used more and more, and it is becoming more and more annoying to
keep track of whether header have C++ guard or not.

Is easier and more clear to be consistent in all headers and have such
guards in all headers.
2019-11-29 14:39:54 +01:00
Sybren A. Stüvel
ff9d33a77c Alembic: clarification of 'visible objects only' export option tooltip
The visibility of the object is what counts, not just the visibility of
the collection.
2019-11-29 14:20:15 +01:00