Commit Graph

75472 Commits

Author SHA1 Message Date
Sergey Sharybin
3a7361ec39 Depsgraph: Cleanup, use DEG_NODE_CLASS prefix for node classes 2017-06-01 16:22:35 +02:00
Sergey Sharybin
6799fb387d Depsgraph: Cleanup, use DEG_NODE_TYPE prefix for depsgraph node types 2017-06-01 16:22:35 +02:00
Sergey Sharybin
5bda458bce Depsgraph: Remove unused argument from time source query 2017-06-01 16:22:35 +02:00
Sergey Sharybin
a4925b05a7 Depsgraph: Remove subgraph nodes
Those were never finished nor used. Again, starting from clean
state before we go into more complicated details.
2017-06-01 16:22:35 +02:00
Sergey Sharybin
d492ae8893 Depsgraph: Remove dead code
Was never used or worked on in ages, if any of this code is
needed in the future it'll need to be redone anyway.
2017-06-01 16:22:35 +02:00
Sergey Sharybin
a13aa12d7c Depsgraph: Remove dead code from add_time_source()
This was never finished or done or used, no reason to keep it.
Better to simplify things before adding complexity of overrides
and copy-on-write.
2017-06-01 16:22:35 +02:00
Sergey Sharybin
a6bb98aef9 Depsgraph: Cleanup, get rid of relation type
It was never actually used apart from being stored at a construciton time.
This caused some redundancy and ncertanty about which relation type to use
during construciton (often existing types were not close enough to particular
use case).
2017-06-01 16:22:35 +02:00
Clément Foucault
3bc8e88643 GPUCodegen: fix missing ViewMatrix in new shading. 2017-06-01 13:23:06 +02:00
Bastien Montagne
528ae8885e Fix T51687: GPUmat evaluation of shader tree would crash uppon unknown/unsupported socket types.
Made this resilient to unknown types, for now. Supporting specific INT
sockets (through implicit conversion to GPU_FLOAT ones) is considered nice TODO.
2017-06-01 12:18:57 +02:00
Campbell Barton
3c703df327 Correct select-similar end value 2017-06-01 19:41:19 +10:00
Campbell Barton
8cf5eaa2ba Add Face-Map to select similar
Handy for setting up face-maps,
also allows selecting all faces with no assigned map.
2017-06-01 16:42:14 +10:00
Campbell Barton
e2b1c70b48 Fix bad index use drawing deformed face centers 2017-06-01 15:04:22 +10:00
Campbell Barton
e0216ea89b Clear pose draw data in BGE pose copy 2017-06-01 14:57:27 +10:00
Campbell Barton
42e336728d Fix custom-bone display-at option 2017-06-01 13:54:29 +10:00
Campbell Barton
a5783d08f9 Resolve assert in weight paint mode w/ no weights 2017-06-01 13:37:18 +10:00
Bastien Montagne
8b0f968a31 Fix bad handling of 'extra' user for groups at their creation.
Was just keeping the default '1' user from `BKE_libblock_alloc()`,
instead of using correct way to handle extra virtual user needed when we
want to keep unused datablocks around...
2017-05-31 21:24:41 +02:00
Bastien Montagne
f783efd127 Fix T51680: 'Delete Group' from Group view of Outliner does not work.
Do not call invoke ops from outliner's operations menus. Invoke op would
search again for item under mouse coordinates... when it is invoked!
Means often entry menu you would have clicked would not be over target
item, leading to either nothing or operation being applied to wrong item.

Note: about groups, there is another minor annoyance leading to some
assert - groups have an annoying virtual fake user which breaks
usercount, will see whether this is easily fixable. :|
2017-05-31 21:14:08 +02:00
Campbell Barton
390648b984 DwM: Show wire only mesh objects 2017-06-01 02:26:24 +10:00
Campbell Barton
72cc6bea14 Fix manipulator immediate mode use
Needs 3D coords
2017-06-01 02:07:17 +10:00
Sergey Sharybin
f32a18994a Merge branch 'master' into blender2.8 2017-05-31 15:52:11 +02:00
Sergey Sharybin
a481908232 Task scheduler: Optimize subsequent pushing bunch of tasks
The idea is to accumulate all new tasks in a thread local queue
first without doing any thread synchronization (aka, locks and
conditional variables) and move those tasks to a scheduler queue
once they are all ready. This way we avoid per-task-pool lock
and only have one lock per bunch of tasks.

This is particularly handy when scheduling new dependency graph
node children. Brings FPS of cached simulation from the linked
below file from ~30 to ~50.

See documentation for BLI_task_pool_delayed_push_{begin, end}
and for TaskThreadLocalStorage::do_delayed_push.

Fixes T50027: Rigidbody playback and simulation performance regression with new depsgraph

Thanks Bastien for the review!
2017-05-31 15:44:08 +02:00
Campbell Barton
82276d6cf7 Fix bone selection (index can't skip hidden bones) 2017-05-31 23:29:04 +10:00
Sergey Sharybin
2ae6973936 Cleanup: Easier to read constant name 2017-05-31 14:52:45 +02:00
Sergey Sharybin
a51dccc6f3 Fix T51661: Swaping strips does not refresh sequencer 2017-05-31 14:26:04 +02:00
Sergey Sharybin
140d9a9b15 Cleanup: Use more clear parenthesis 2017-05-31 14:25:40 +02:00
Campbell Barton
4f11ffcce7 Fix outliner crash clicking on pose bones
From 15317775c, we can't assume directdata is a Base.
This matches logic from master.
2017-05-31 22:16:13 +10:00
Clément Foucault
c2d81f257f Eevee: Put shadows and probes inside SceneLayerEngineData
This remove the duplication of data for each viewport improving memory usage.
2017-05-30 22:30:16 +02:00
Clément Foucault
e7fb013a60 Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime engine data 2017-05-30 22:30:16 +02:00
Dalai Felinto
ff02103194 Fix T51667: blenderplayer building (tm)
Broken since 272ec8a7cf
2017-05-30 19:14:16 +02:00
Dalai Felinto
2cd7b80cae Fix T49570: Cycles baking can't handle materials with no images
If users wanted to bake only a few of the mesh materials, they would
still need to create dummy textures for the other parts.

This commit report (as RPT_INFO) the materials with no texture, but move
on to bake the others materials.
2017-05-30 19:06:39 +02:00
Dalai Felinto
9cae631059 Baking: Add logic to get material from API regardless of Mesh/Object ownership 2017-05-30 19:06:39 +02:00
Sergey Sharybin
d1d359b792 Depsgraph: Fix missing relations for objects which are indirectly linked
This is a corresponding part of 7dda3cf.
2017-05-30 17:42:38 +02:00
Sergey Sharybin
f92fc950c2 Depsgraph: Remove extra modifiers callback loop
Seems to be a copy-paste error from code above.
2017-05-30 17:38:22 +02:00
Campbell Barton
272ec8a7cf Move ED_object_facemap functions into ED_object.h 2017-05-31 01:31:53 +10:00
Campbell Barton
fb27bde1c8 Somehow missed this in recent Face Maps commit
Since the previous layer type was for ints too, it worked in tests.
2017-05-31 01:31:53 +10:00
Clément Foucault
470d66397d Eevee: Fix ggx sun light. 2017-05-30 17:18:00 +02:00
Sergey Sharybin
03469d90b2 Displace modifier: Pre-fetch all possible images to image pool prior execution
This way we reduce amount of time wasted in spin-lock later on when all threads
are starting to sample texture.
2017-05-30 15:40:14 +02:00
Sergey Sharybin
b62a7767a0 Image pool: Use memory pool for allocating elements
Reduces amount of system-wide allocation calls. Will be
mainly visible when using lots of images in texture nodes
or regular BI rendering.
2017-05-30 15:25:12 +02:00
Sergey Sharybin
34cb934343 Depsgraph: Fix object being tagged for data update when it shouldn't 2017-05-30 14:36:50 +02:00
Sergey Sharybin
be59428877 Depsgraph: Add missing update tag clear for proxy objects
This was causing proxies updates on every frame, even if they
do not really change. Additionally, it was causing second round
of armature update when used from inside dupligroup (viewport
ensures all objects from dupligroup are up to date before draw).
2017-05-30 14:36:50 +02:00
Sybren A. Stüvel
24a0b332e2 Alembic import: fixed bug interpolating between frames. 2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
35f4abcf53 Alembic: simplified sub-frame sampling
It's now less confusing (for example, using nr_of_samples directly,
instead of using 1 / 1 / nr_of_samples). Might also have fixed a bug.

Also added unittests.
2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
4e5440686d Alembic export: normalise the homogeneous component after scaling
The scale matrix must have its homogeneous 'w' (at mat[3][3]) set to the
scale in order to also scale the translations along with it. However, this
also scales the transform matrix's 'w' component, which is not supposed
to happen.
2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
916eca6a1e Alembic export: make the start/end frame default values less reasonable
The old default values (start/end frame = 1) could have been an actually
desired setting (for example when exporting a non-animated model). To
make this worse, this was only interpreted as "start/end of the scene" by
the export operator when running interactively, but not when run from
Python.

By choosing INT_MIN as default it's highly unlikely that the interval
[start, end) was intended as actual export range.
2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
4aeba3b90d Alembic export: avoid create-and-reset of shared pointer
Constructing the shared pointer where the object is actually allocated
makes the code a bit clearer.
2017-05-30 13:47:51 +02:00
Sybren A. Stüvel
cfce8623a8 Alembic export: prevent rounding error buildup in frame sample time 2017-05-30 13:47:51 +02:00
Sergey Sharybin
71dcead790 Move GHash/GSet/LinkList iterators to BLI files
Those are not depsgraph or C++ specific and can be used by everyone.
2017-05-30 12:48:06 +02:00
Dalai Felinto
eed26b25d2 Layer collection doversion: Remove "converted from 2.7" from the name
Followup and partial revert from d78b1147be
2017-05-30 12:30:04 +02:00
Bastien Montagne
aab3a0fda3 Fix UI message (no points and no phrases in tooltips please!). 2017-05-30 11:42:55 +02:00
Sergey Sharybin
31bc9beeac Depsgraph: Use own implementation of stack rather than the one from STL
This way we always have predictable behavior, especially from the
performance point of view. Additionally, if some bottleneck is found
in stack implementation it'll be easier for us to address.
2017-05-30 11:41:29 +02:00