Commit Graph

75472 Commits

Author SHA1 Message Date
Campbell Barton
e63ba6d0f4 Remove NULL check from gimbal_axis 2017-04-06 11:32:45 +10:00
Dalai Felinto
40cb5a067b Immediate Mode: missing ALPHA_TEST in gpuRestoreState
Missed in rBcbd78c81268f06e7b658ae042f3ab6a3816149b0
2017-04-05 21:46:08 +02:00
lazydodo
7ae9d092d0 Fix alembic build error with MSVC 2017-04-05 10:59:29 -06:00
Sergey Sharybin
fa5e5f898e Cleanup: Remove depsgraph stubs 2017-04-05 15:57:36 +02:00
Sergey Sharybin
1980f3d3b8 Motion paths: Switch to a slower evaluation which does not need bases to be sorted
New dpesgtraph does not ensure bases are sorted by the evaluation order
any more, so motion paths update might go horrribly wrong.
2017-04-05 15:56:27 +02:00
Sergey Sharybin
5b386270a5 Cleanup: Get rid of legacy depsgraph header file 2017-04-05 15:50:45 +02:00
Sergey Sharybin
a13878b9af Cleanup: Remove legacy depsgraph private header from modifiers 2017-04-05 15:46:56 +02:00
Sergey Sharybin
70aa5f97f2 Cleanup, remove unused function 2017-04-05 15:45:54 +02:00
Sergey Sharybin
3bb88a7807 Merge branch 'master' into blender2.8 2017-04-05 15:36:55 +02:00
Sergey Sharybin
f921442a44 Depsghraph: Remove unused function 2017-04-05 15:36:17 +02:00
Dalai Felinto
929c45b7d4 Paint cursor changes, so it save/load only the required flags 2017-04-05 15:02:31 +02:00
Dalai Felinto
cbd78c8126 Immediate Mode: replacing glPushAttrib/glPopAttrib
Reference document: http://docs.gl/gl3/glPushAttrib

This patch only tackles the bits that are set by Blender with the
following exceptions:

1) Deprecated states (e.g., GL_STIPPLE) are not saved/restored

2) The exception being GL_ALPHA_TEST, which will be removed, but it may
affect drawing too much now. To be removed once we no longer set GL_ALPHA_TEST
elsewhere.

3) paint_cursor will be tackled separated, since it was abusing
glPush/PopAttrib in the first place.

4) Despite what the glPushAttrib page above may suggest, GL_DEPTH_WRITEMASK needs glGet, not glIsEnabled

5) BGE is still a problem since it relies on GL_ALL_ATTRIB_BITS which
would lead to a way more complete/lenghty solution. Since the BGE has
other (OpenGL deprecated) problems anyways, it can be handled on its own
time.

Finally, the original design for 2.8 was to implement a proper stack
system. However we need to move to core profile sooner than later. So
this is a pragmatic temporary (that may be permanent) solution.

Reviewers: merwin, campbellbarton

Differential Revision: https://developer.blender.org/D2600
2017-04-05 15:02:31 +02:00
Dalai Felinto
bbfa1a8639 Viewport: 3D cameras don't need glPushAttrib/glPopAttrib 2017-04-05 15:02:31 +02:00
Sergey Sharybin
ba5b792dd9 Depsgraph: Remove all layer bit flags related checks
These bits became obsolete with the new layer system, so we can
simplify some code around them or avoid existing workarounds which
were trying to keep things working for them.

There are still work needed to be done for on_visible_change to
avoid unnecessary updates, but that can also happen later.
2017-04-05 11:39:30 +02:00
Bastien Montagne
1f6037c887 Fix T50976: Blender UI problems with certain theme files.
Core of the issue was that some of our Theme colors are RGB-only, but
were loaded as RGBA.

Note that tracking all possible cases is pretty impossible, so we'll
have to tackle those as they get reported am afraid.
2017-04-05 11:01:27 +02:00
Campbell Barton
2f700b8280 GPU_immediate_util: missed last commit 2017-04-05 18:53:34 +10:00
Campbell Barton
a4fac21fc5 Cleanup: Move imm_draw utils into own file
These were in BIF_glutil which is documented to be removed,
so best not define new API's there.
2017-04-05 18:43:59 +10:00
Bastien Montagne
e9bb018a4a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/alembic/intern/abc_exporter.h
2017-04-05 10:02:25 +02:00
Campbell Barton
4dadb6d445 Naming constancy for 'imm' utility functions
- use 'imm_draw_' prefix for functions that draw.
- use '_3d' suffix for 3d functions, no suffix for 2d functions.
- use terms fill/wire (shorter than filled / lined).

Also add `imm_draw_circle_fill_3d` (only had wire version)
2017-04-05 17:46:25 +10:00
Kévin Dietrich
6d55dcf4dd Alembic: addition of a simple logging class.
The idea is to have a system where we properly log error messages and
let the users know that errors occured redirecting them to the console
for explanations. This is only implemented for the exporter since the
importer already has similar functionalities; however they shall
ultimately be unified in some way.

Reviewers: sybren, dfelinto

Differential Revision: https://developer.blender.org/D2541
2017-04-05 04:56:38 +02:00
Campbell Barton
bcd95dbdbb Merge branch 'master' into blender2.8 2017-04-05 11:40:17 +10:00
Mike Erwin
064eba208e revert recent cleanup, keep useful changes
Don't want to annoy module owner.

What is kept:
- UI_view2d_scale_get with unused y scale
- corrected comment
- unsigned --> unsigned int
2017-04-04 19:36:32 -04:00
Julian Eisel
ebe1b4f11f Fix rotation manipulators not clipping
Added new shader for clipping, also cleaned up rotation manipulator
drawing code a bit.
This code should be replaced by new transform manipulators soon, just
keeping this working in the meanwhile.
2017-04-05 01:33:10 +02:00
Julian Eisel
dd4de189dd Fix blenderplayer compilation 2017-04-04 21:52:28 +02:00
Mike Erwin
125ce644f2 cleanup
I started cleaning up UI_view2d_scale_get where the y scale was unused, then got carried away...

- for loop scope
- declare variables closer to where they are used
- move early exits closer to function start
- unsigned --> unsigned int
2017-04-04 15:40:21 -04:00
Dalai Felinto
db0f67f464 Collada export cleanup 2017-04-04 20:44:22 +02:00
Gaia Clary
9ecb196237 fix: Collada export selected worked only for the very first export (needs further testing and cleanup, see comments) 2017-04-04 19:17:52 +02:00
Dalai Felinto
f10219a977 Immediate Mode: handle other cases of glPop/glPushClientAttrib
Those cases were not using ClientAttrib but they should :)
Rather use a OpenGL3.3 alternative anyways.
2017-04-04 18:43:01 +02:00
Dalai Felinto
fa317eb69c Fix collada exporting for Blender 2.8
Instead of exporting all the scene objects, I'm exporting the scene
layer objects instead.
2017-04-04 17:45:55 +02:00
Campbell Barton
411e7abe94 Cleanup: redundant casts 2017-04-05 01:08:19 +10:00
Dalai Felinto
69f7b513b5 Immediate Mode: removing unecessary comment on gpencil (false positive) 2017-04-04 17:04:03 +02:00
Dalai Felinto
a0ef482124 Image Draw: remove unused code since 2009
(removing false positive deprecated OpenGL calls)
2017-04-04 16:47:09 +02:00
Bastien Montagne
9170e49250 Fix missing protection of RNA_pointer_as_string() against NULL pointers.
Odd that issue was never reached before? Looks like it hit in
datablock_idprops branch though...
2017-04-04 16:04:13 +02:00
Sergey Sharybin
7fc84d4e32 Merge branch 'master' into blender2.8 2017-04-04 15:47:58 +02:00
Sergey Sharybin
7b149bfde6 Depsgraph: Use atomic operation to tag the changed ID 2017-04-04 15:43:12 +02:00
Dalai Felinto
c8cff31922 UV editor using new depsgraph for shadow uv 2017-04-04 14:31:01 +02:00
Dalai Felinto
c87bfb1f7d Immediate Mode / DerivedMesh: Handle UV Shadow 2017-04-04 14:31:01 +02:00
Dalai Felinto
0e95270eb7 Depsgraph: placeholder function for COW objects query 2017-04-04 14:31:01 +02:00
Dalai Felinto
1baa236acb CTX_data_depsgraph(bContext *C); 2017-04-04 14:31:01 +02:00
Dalai Felinto
5eac4e3057 Immediate Mode: glPop/glPushClientAttrib 2017-04-04 14:31:01 +02:00
Sergey Sharybin
ca5ccf5cd4 Task: Remove non-atomic pool suspended flag assignment
This was done some lines above by atomic fetch and and.
2017-04-04 12:32:15 +02:00
Clément Foucault
373d362e4a Fix bad level call. 2017-04-04 11:04:00 +02:00
Campbell Barton
4fe8395215 Cleanup: avoid long lines (search tools complain!) 2017-04-04 17:38:51 +10:00
Mike Erwin
0c68c92840 fix node editor drawing (T51086)
Fixed a few issues
- wrong transform matrices
- assert on node with no sockets
- color of collapsed nodes, some title areas

Also includes minor cleanup.
2017-04-04 01:15:35 -04:00
Clément Foucault
e9944fee33 Draw Manager: Fix engine_type not set 2017-04-03 22:30:34 +02:00
Clément Foucault
ccaa21df6d Infinite Grid: View angle fade
and show Z axis in special persp views
2017-04-03 21:52:42 +02:00
Clément Foucault
4a8aaab0b2 Draw Manager: Use engine type pointer instead of engine name.
Faster search
2017-04-03 21:52:42 +02:00
Clément Foucault
ccd8353d58 Object Engine: Fix multi user lamp data display bug.
Objects that were using the same lamp data were having the same display matrices.
This is fixed by allowing engine to store a memory block inside the object itself.
2017-04-03 21:52:42 +02:00
Clément Foucault
682c4dcd1e Draw Manager: Fix Cache timers
Also expand the timer average range.
2017-04-03 21:52:03 +02:00
Clément Foucault
eca256bc32 GPULamp: Separate GPULamp from GPUMaterial
Since we need GPULamps for draw engines, it makes sense to separate them.
2017-04-03 21:52:03 +02:00