Basically DEG_OBJECT_ITER (or rather,
BKE_scene_layer_engine_settings_update) wasn't creating
Object->collection_settings data for invisible objects.
Now I'm removing those objects from the loop entirely. If we are to
bring them back we need to either create CollectionEngineSettings dat
from them or to skip them in DRW_mode_cache_populate.
Logic of handling shapekeys when entering and leaving edit mode for
curves was... utterly broken.
Was leaving actual curve data with edited shapekey applied to it.
test_evaluation_visibility_a failed before, but it is now fixed
test_evaluation_visibility_b passed before and was used as control to make sure it was not broken
Based on D2371 from @ryry. Mostly T49043, a little T49042.
Deleted some unused drawing code instead of updating it.
I have a few more things in mind for this file... tomorrow!
The release of these arrays should be the programmer's discretion since these arrays can continue to be used.
Only the expanded functions `bvhtree_from_mesh_edges_ex` and `bvhtree_from_mesh_looptri_ex` are currently being used in blender (in mesh_remap.c), and from what I could to analyze, these changes can prevent a crash.
[Note: this patch functionality was implemented in parallel, independently at bf83f097ad
That said, the original patch was also removing an unnecessary include,
so here it is]
Replaced the one call to `glutil_draw_lined_arc`.
This seems to be the only draw call in this file.
Reviewers: merwin
Tags: #bf_blender_2.8
Maniphest Tasks: T49043
Differential Revision: https://developer.blender.org/D2497
This is a more complex approach, which makes me really want to use
IDProperty instead (assuming we handle their merging nicely).
In fact I would expect this to happen in readfile.c, not during
doversion, but I can revert this later.
For now this allow for demo files saved with 2.8 to keep working even
after we add/remove engine settings properties.
The values are merged. There is no purge though, so
old CollectionEngineSettings and CollectionEngineProperty will live
forever (for the time being).
This prevents crashes when a file was saved with 2.8, but a new
engine settings property was created.
In those cases any previous collection settings are wiped out. We can do
an elegant merge soon.
We need to first split all vertices before we can reliably
check whether edge can be reused or not.
There is still known issue happening with a edge-fan mesh
with some faces being on the same plane.
Other than the general conversion:
* Made some slight aesthetic improvements.
** Removed gradients.
** Replaced stipples with transparency for hidden strips.
** Made strip borders less harsh.
** Removed stripes from offsets and made them brighter.
* Made only the visible parts of waveforms be drawn.
* Fixed a few drawing bugs.
** Background was not being drawn when buffer is NULL, and no
grease pencil is being drawn.
** Offset drawing ignored strip visibility.
Also, note that diagonal stripes for locked and error strips, are still
being drawn with the old api, as they await a new shader in order to
be converted.
Part of 49043
`SEQUENCER_OT_slip` was calling `draw_sequence_extensions` to redraw the
extensions during modal operation, but that is redundant, as it is
already called by the regular draw loop. Because it was called on top of
the draw loop, it was actually obscuring other parts of the strip that
would normally be drawn on top of it.
Somewhat part of 49043